Comments 379

Re: Poll: What Did You Think of Sony's State of Play for May 2024?

Neither_scene

An okay showing for me, saved from being terrible by Astro bot and mh wilds at the end. I’ll be incredibly surprised if Concorde is still being sold this time next year, game looks pretty derivative sadly, and is launching into a very overcrowded and competitive market space. I hope the studio get to make something else if it fails.

Re: Sony Plans to Convert PC Gamers Through the Power of PlayStation

Neither_scene

@KawakiisaFraud I am a pc player that wants to play the game at 60fps and a decent native resolution. I have a ps5, but I’ll be waiting for the pc version so I don’t have to compromise on frame rate and image quality. GTA games are a rarity - GTA V released over 10 years ago. I don’t mind waiting a little longer in order to experience the game at its absolute best.

Also, I played Spider-Man remastered on ps5, but I’m waiting for Spider-Man 2 to release on pc. Single player games on ps5 have encouraged me to wait for their pc releases, so I guess their current strategy of converting pc sales into ps5 sales is failing… and I suspect I’m not alone in this regard.

Re: Call of Duty: Black Ops 6 Live-Action Trailer Revealed

Neither_scene

It’s amazing how much the comments narrative flip flops on push square. Cod being day one on gamepass is going to ‘tank’ sales and make the game ‘flop’ vs Xbox is dead, everyone is selling their series consoles for ps5s, nobody’s buying Xbox. Are people on PlayStation going to suddenly stop buying cod because it’s on gamepass? Also, if you’re one of the millions of casual gamers that only play cod, fifa and Fortnite it’s still better value to purchase the game outright than pay for 12 months of gamepass.

I stopped buying cod after black ops 3 and haven’t returned since as I don’t care for the multiplayer any more and can’t justify £70 for the single player. Microsoft will probably get a month of gamepass out of me for the campaign - money they wouldn’t have seen had cod not been on the service day one.

Also, the game makes millions from micro transactions - gamepass will make that potential market even larger.

Re: Ghost of Tsushima PC Is Now PlayStation's Biggest Single Player Launch on Steam

Neither_scene

@Netret0120 what’s the issue with it being day one on pc? Does that stop a game releasing on ps5? You can pay £350 for a ps5, or £700 for an equivalent pc. Really doesn’t seem like they’re the same market with those prices. Also, one is plug and play and more suitable for mass market, the other is more of an enthusiast device that require considerably more time investment and tinkering.

It will be an insignificant number of players that would switch to pc from ps5, the vast majority of their market would stay on PlayStation. It would also be far more efficient from a marketing standpoint if the game were to release simultaneously across pc and ps5. Especially given how much money is spent on that aspect of release.

Re: Assassin's Creed Shadows Dated for 15th November in First Trailer

Neither_scene

@Icey664 It’s actually not strictly true that only Japanese can be samurai. The Samurai were a caste in Japanese society into which, generally, foreigners were not permitted to belong. However, a daimyo could bestoe the Samurai status on a foreigner in some cases. Despite being incredibly uncommon and a rarity it has, apparently, happened a couple of times before in history.

Re: Assassin's Creed Shadows Dated for 15th November in First Trailer

Neither_scene

@Icey664 depends if you choose to view it like that. You could also argue that two “generic” Japanese male protagonists would be predictable in a game set in feudal Japan.

Yasuke is a real historical figure and one, I would imagine, that not many have heard of. I also feel that a female character fits the role of an assassin for this time period pretty well:

“The exploits of the kunoichi were first recorded into a 17th century handbook called the Bansensukai, which described kunoichi-no-jutsu (a technique to use a female). According to the text, kunoichi operated as infiltrators, spies and assassins.”

Re: Poll: Years Later, How Do You Feel About PlayStation's PC Strategy?

Neither_scene

@OldGamer999 Xbox and pc both utilise directx api, PlayStation uses a custom api. It’s one of the reasons naughty dog’s in house pc port was such a *****-show at launch - they weren’t overly familiar with developing for pc. It’s also why Sony bought nixxes to handle the majority of pc ports.

It’s easier for Xbox to port to pc than Sony due to directx, and there’s little to no work done with cloud “ports” of Xbox games as they’re running on server blade versions of series x hardware. The biggest difficulty for Xbox seems to be the sacrifices required to get games working on the series s.

Sony will essentially be optimising for the same number of hardware configurations once the pro launches. Although the rumours suggest that porting between ps5 and ps5 pro should be incredibly straight forward for devs vs the headache of series s and series x.

Re: PS5 Launch Makes Sea of Thieves One of USA's Best-Selling Games

Neither_scene

@Nem brand dilution? As in the same brand dilution which saw everyone switch to pc after the first Sony title appeared on steam? Or the same brand dilution which saw helldivers go top of the steam charts and PlayStation store at launch? Did this brand dilution slow PlayStation 5 sales?

I guarantee you that Sony is running those numbers and doing the math. They have a pretty big problem regarding development costs that needs solving and there’s only a few options available. None of which are going to make you happy.

You also failed computing if you think a switch could run any of the current ps5 exclusives at an acceptable frame rate

Re: PS5 Launch Makes Sea of Thieves One of USA's Best-Selling Games

Neither_scene

@Dr_ENT there were almost 28 million series consoles sold by February 2024. That’s a pretty large user base to write off.

The insomniac leaks revealed that the pc port of ratchet and clank cost $2.6 million and took 5 months to build. At $70, it would require just over 37,000 sales to generate revenue of $2.6 million. That obviously doesn’t account for the cut steam would take. But, 80,000 copies sold would generate revenue equating to more than double the cost required to port the game.

Microsoft shares more in common with PC than PlayStation does, in so far as both Xbox and PC titles are developed using direct x api. If a port has already been created for pc, some of that work would translate to an Xbox port. It doesn’t seem unreasonable to expect a PlayStation port of a first party game to be able to sell at least 100,000 units on a system with an install base of 28 million. Using R&C’s port costs as a rough estimate, 100,000 units would equate to a 250% return in revenue. I wouldn’t be surprised for some of the more iconic titles such as Spider-Man to push close to 1 million in sales on series consoles which would obviously result in a significant return on investment.

Re: PS5 Launch Makes Sea of Thieves One of USA's Best-Selling Games

Neither_scene

@CupidStunt I assumed you were talking about Sony, as I hadn’t mentioned Nintendo bringing titles to multiple platforms. Nintendo are killing it in terms of hardware and first party software sales. There’s absolutely no reason for them to change their strategy right now.

It’s more concerning that the most profitable console manufacturer can’t see current development spending for first party as being viable in the future. Especially given that the future should entail an even larger PlayStation install base.

Re: PS5 Launch Makes Sea of Thieves One of USA's Best-Selling Games

Neither_scene

@CupidStunt according to Sony the current development budgets for their triple A first party titles aren’t sustainable long term. If they wish to maintain the quality and cadence of first party releases, they need to sell a lot more copies. Expanding to other platforms is one way of achieving this. Particularly as the home console market isn’t really growing.

Either way, it’ll be interesting to see how Sony navigate increased development costs over the coming years. Microsoft seem to be embracing a bigger market and are reaping the benefits of Xbox, pc, PlayStation and switch platform releases. Sony are restricting their launches to ps5 and augmenting this with some delayed ports to pc. Helldivers 2 being the only exception to this, launching simultaneously across pc and ps5 and enjoying huge success.

Re: Helldivers 2 PC Is Getting Review Bombed Over PSN Requirement

Neither_scene

@get2sammyb @get2sammyb I don’t know if valve have the equivalent of the psn outage? I have a psn account, but use PayPal for all my transactions with them. I used to have my bank details saved to my account. Their handling of the outage and failure to quickly notify their customer base that payment data had been compromised means I still don’t trust them with any more of my personal information than absolutely necessary.

My issue isn’t the farming of my data, it’s more the security of my data with that company. Getting a ton of unsolicited spam and phishing emails every day because your email has been stolen from a company with lapse security and safeguarding procedures is reason enough, for some people, to object to a mandatory account sign in that wasn’t present at launch.

Re: Helldivers 2 PC Players Blindsided by Seemingly Sudden PSN Account Requirement

Neither_scene

It’s not a big deal for me, but some people are particularly adverse to giving companies they don’t trust personal information such as email, date of birth, name etc.

I’m not sure if such people still remember the psn outage of 2011.Sony essentially tried to cover up the fact that millions of people’s data had been compromised for over a week after the event.

If the requirement for a psn account wasn’t present at launch for helldivers on pc, it’s not surprising that the player base are kicking off. That’s pretty much how they operate lol.

Re: Ghost of Tsushima's Crossplay Patch Has Somehow Ruined the Game with Stuttering

Neither_scene

@NEStalgia I strongly disagree with you saying that it’s only non-profit organisations that invest in r&d when increasing sales.

Nvidia, a publicly traded company, have enjoyed huge growth in sales and seen their share price rocket on the back of the AI boom. They’re spending more on r&d now, mostly AI related, despite enjoying more sales.

I do concede that Sony’s desire to spend on r&d is probably hampered by the fact that they’re operating in a fully saturated market. The potential for growth is limited and therefore the returns on investment are likely to be small. Nvidia is clearly operating in a growth market where investment is all but guaranteed to yield higher profits and further growth.

Re: Talking Point: What's Next for Xbox Games on PS5, PS4?

Neither_scene

Microsoft games in more places makes complete sense in the current development climate. Taking full advantage of the PlayStation install base to help fund new titles and subsidise gamepass seems to be working well so far. I fully expect more titles to come to PlayStation after a period of exclusivity on Xbox.

Sony have already said that the current cost of development for their triple A exclusives isn’t sustainable, so something is going to have to give. Either the quality, size and scope of their titles will need to go down, the cadence of new games will fall (as is already being seen) or they will need to release their titles on more platforms (day one pc releases, Xbox/switch 2/mobile releases). Will be interesting to see how Sony navigate increased development costs during the remaining lifecycle of the ps5.

Re: Another Capcom Success as Dragon's Dogma 2 Sells 2.5 Million Copies

Neither_scene

@AverageGamer I mean MH world and its expansion has sold over 24 million units to date. I wouldn’t say that’s very niche, in fact it probably ranks as one of the highest selling titles of all time. It’s no GTA or Skyrim, but I wouldn’t be surprised if it’s in the top 10. It’s capcom’s most successful title ever.

It was the MH title that finally broke the mainstream market.

Re: Another Capcom Success as Dragon's Dogma 2 Sells 2.5 Million Copies

Neither_scene

@AverageGamer true, I guess. I bought the game day one on pc and while I don’t like any form of mtx within games, there really isn’t any need to engage with those in this one. There are far better examples of predatory mtx implementation in games than those available in DD2. The poor optimisation at launch is a far bigger issue imo.

MH rise had worse mtx at launch as did MH world, yet I don’t remember those titles receiving the levels of gamer outrage DD2 has. I suspect that the majority of those complaining haven’t even played the game to understand how the available mtx impact gameplay and progression.

Re: Poll: What Review Score Would You Give Dragon's Dogma 2?

Neither_scene

Scored an 8 for me. There’s a lot it does brilliantly and quite a few issues that prevent it from scoring higher in my opinion:

Combat is up there with the absolute best of the genre and the level of customisation in the character creator is probably the most detailed I’ve seen in video game. The pawns are fun and a different take on a pseudo multiplayer system. You can become quite attached to them and your party during a playthrough. The world is interesting and rewarding to explore in many cases. Some of the side quest stories are genuinely compelling and interesting, often more so than the main questline.

However, some of the questing is quite basic and the single player story relatively short. The enemy variety is awful in terms of repetition, particularly when you get to the late game. Difficulty is also non existent once you get to late game and new game plus, there are no settings to rectify this. New game plus also doesn’t scale difficulty - there are posts on reddit from people in new game plus 2 and 3 describing how random pawns in the world are basically killing mobs and large monsters including drakes before the player can even get to the fight. The storyline is also incredibly weak and full of plot holes, the dragon really seems like an afterthought.

If you could marry up the best of this game with the best of the elder scrolls franchise you’d have the perfect game. Worth playing and I enjoyed my playthrough, a solid 8.

Re: UK Sales Charts: Dragon's Dogma 2, Rise of the Ronin Off to a Weak Start at Retail

Neither_scene

@breakneck Not entirely sure how you are coming to that conclusion. The game has a great meta critic score and physical sales have been in decline for years. So much so, that Sony’s 2nd quarter report of this financial year showed physical games accounting for just 4% of revenue vs digital game sales at 21%.

As mentioned by others, lots of people buy the disc for FIFA as they trade in each year for the next iteration. FIFA is also often bundled with hardware along with CoD.

The game had capcom’s most successful single player PC launch of all time on steam in terms of player numbers.

The game is definitely not going to be regarded as a “failure” by capcom.

Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative

Neither_scene

@wildcat_kickz no problem. Yes, I think we are just coming at this from different angles.

Sony will have run the numbers and are already committed to the production and sale of a pro unit. Nobody can truly predict the outcomes of a market. I’m pretty sure that Microsoft saw this generation unfolding very differently to the current reality when they were signing off on their series line of consoles.

Either way, it will be interesting to see what the pro console can do and how the market reacts to it.

Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative

Neither_scene

@wildcat_kickz I apologise for my condescending comment, it was rude and unnecessary.

I still contend that Sony, being a publicly traded company, would not wish to present its financials with substantial debts despite having pre budgeted for r&d. I remember Sony selling its headquarters in the US in 2013 to enter into a rental agreement with the new owners in order to flatter its accounts appease shareholders and shore up its market value.

Whether pre budgeted or not, r&d would still impact overall spending by a company, especially in the current financial climate. Budgets are also subject to change.

With regards to cost of development for ps5 pro, you are in agreement that it would add to the current zero development costs for the PlayStation 5 pro. You also understand that PlayStation, while using similar architecture to pc, has completely different development tools? Xbox uses direct x on both Xbox and pc, which makes porting games considerably easier. It’s also why naughty dog’s in house pc version of the last of us part one remake performs so terribly on pc and why Sony purchased Nixxes software to specialise in porting games to pc.

A PlayStation 5 pro is great for the people that want it. But it is not just a “free” extra choice for the people that don’t want it. Depending on price it is unlikely to generate any extra revenue of significance.

PS4 pro only accounted for 20% of PlayStation 4 sales and was sold as a 4k device during a time of relative economic prosperity. PS5 is already sold as a 4k device and 8k tvs are practically non existent. Most casual gamers are happy with 30fps and don’t have a clue about 60fps yet alone 120fps. We’re also still in times of economic uncertainty so I don’t think ps5 pro will come close to achieving a 20% split market share with the base console.

Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative

Neither_scene

@wildcat_kickz I guess you don’t understand finance and accounting. Yes the money should be made back eventually, but in the short term budgets will have been reduced to reflect these increased costs. Shareholders are accepting of increased r&d costs in the short term provided they have been offset by savings in other areas. Particularly in the current economic climate. The recent job losses at Sony studios, reduced first party output and cancellation of projects are evidence of this.

No, it will not be “free” to properly utilise the capabilities of the new system, unless Sony is planning for developers ignoring the ps5 pro and only considering the gpu rendering budgets of the base system. It will entail extra costs, irrespective of scale, that would not exist were it not for the ps5 pro.

Hopefully you can finally understand this quite obvious conclusion.

Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative

Neither_scene

@NeonPizza you’re completely missing the point. The PlayStation 5 pro isn’t some “free” system that Sony have just plucked out of thin air and put on sale. Sony would have spent money on research and development (probably considerable money), and later money on marketing. They don’t have an unlimited budget and this would have and will come at the cost of other budgetary expenses, most likely game development. It is not a “free” system and just a case of extra choice. It comes at a cost which will have an impact on those that will be sticking to the base system and therefore getting zero benefit from a pro. It will also entail extra development time and costs in order to fully utilise the feature set of the pro, not the machine learning upscaling, but the ray tracing features and possible frame rate increases (which can cause issues with in game physics and cutscenes).

People are objectively correct to have concerns and issues with the development and launch of a pro system if they’re not planning on upgrading.

Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative

Neither_scene

@get2sammyb I think that is the issue. Everyone frequenting this website is an “enthusiast”, and make up a very small proportion of the total player base. Reading through the comments, a lot of these people aren’t interested in the prospect of upgrading to a pro. If you’re struggling to convince your core market of the need to upgrade then you’ve clearly missed the mark.

If this model doesn’t sell particularly well are we actually going to get third party devs to properly use its feature set? If they do, does it mean that the base model suffers from poorer optimisation as per Microsoft’s series s? How much are Sony planning on selling this for? PSVR2 and PlayStation portal aren’t exactly screaming value for mass market casual console player.

From a company view, I think it’s a misstep. Sony are dominating the market right now, there’s no need to release a more powerful system which will have extra R&D costs to recoup. This isn’t going to move the needle in terms of install base and the money would be better spent on first party titles, especially given the current release schedule.

This will also erode the impact of a future ps6 as the technical jump will be less from the pro vs the base system. There’ll be a lot of people that decide they’re happy to keep the pro model for a few more years after the ps6 release, maybe even opting to wait for the ‘inevitable’ ps6 pro. This then slows the adoption of the ps6 and restricts development as new titles remain multi platform for longer and are bottlenecked by the current cpu of the pro and base systems.

Re: Rumour: PS5 Pro Is Up to Three Times Faster Than PS5 as Specs Surface

Neither_scene

@jt887 totally agree, especially with respect to GTA VI. Rockstar have never targeted 60fps at launch on console or provided performance options.

Red dead redemption 2, their latest open world entry, had a 30fps cap across the base Xbox one, one s and one x, despite the huge gulf in gpu power, slightly higher cpu clocks and increased ram. The one x just provided a higher resolution output and improved graphical fidelity. GTA VI will be a better looking 30fps title on ps5 pro, and I shall be happy to wait for the pc release and the definitive version.

Re: Rumour: PS5 Pro Is Up to Three Times Faster Than PS5 as Specs Surface

Neither_scene

This isn’t going to be cheap if these specs are accurate and if the PlayStation portal pricing is anything to go by - $200 for a streaming device with an 8” 1080p lcd screen. I’ll be pleasantly surprised if the ps5 pro ships for anything less than $699. This will be an enthusiast device and Sony won’t be looking to take much of a hit on its cost as, like ps4 pro, it won’t come anywhere close to the sales volume of the base system.

Unlike the majority of people in the comments, I’m not committing to buying something without knowing the price point. Especially when Sony’s latest hardware release, portal, doesn’t exactly scream value for money.

Re: Persona 3 Reload: Episode Aigis Expansion Pass Price Revealed at £29 / $35

Neither_scene

@MikeOrator whilst I agree with you, there is, however, one benefit to pre ordering digitally and that’s the ability to preload.

If you’re planning on buying digital but have poor internet speeds a pre order often allows you a few days to download a game ready for launch.

I used to live in an area that had no access to fibre, the fastest download I recorded was 2.6mbps. It would take me days to download a game, made worse by the fact that any other internet based activity such as streaming a video would steal most of my available bandwidth. This would leave nothing for the download, essentially pausing it.

Re: Dragon's Dogma 2 PS5 Frame Rate Controversy Rumbles on as Previews Give Conflicting Reports

Neither_scene

@TrickyDicky99 my mistake, I was confusing demons souls with miles morales. Which launched with a solid 60fps and looked great.

If you think a ps5 pro is going to magically transform every game running at 30fps on base ps5 to 60fps, you’re going to be extremely disappointed. A pro version of ps5, will be very similar to the ps4 pro in terms of upgraded capabilities: It will smooth out frame rates with games that have performance modes and will likely target higher native resolutions, possibly with the addition of some extra graphical features like ray tracing. I wouldn’t be surprised if some games have checkerboarded 8k modes seeing as Sony have 8k TV’s to sell. Pointless imo, but plausible given that the ps4 pro was used to help Sony market 4k.

Re: Dragon's Dogma 2 PS5 Frame Rate Controversy Rumbles on as Previews Give Conflicting Reports

Neither_scene

@TrickyDicky99 it’s arguably a better looking game than a “current gen” dragons dogma 2. The dlc for forbidden west, burning shores, was ps5 only. But if you want to be pedantic, fine. Miles morales, returnal, spiderman 2, helldivers 2 all launching with solid 60fps options on a console which you say is crying out for a pro model. Objectively, you’re wrong. Sorry.

Optimisation is the issue.

Re: Dragon's Dogma 2 PS5 Frame Rate Controversy Rumbles on as Previews Give Conflicting Reports

Neither_scene

@TrickyDicky99 it isn’t needed, better optimisation is needed. Horizon forbidden west is arguably a better looking open world game on ps5 and can maintain a solid 30fps, 40fps and 60fps depending on your preference.

Giving developers more power so they can perform worse optimisations isn’t a solution. A 4090 has roughly ten times the raw compute power of a ps5, and yet has still struggled to maintain 60fps on some of the worst optimised titles.

There’s also no guarantee that a ps5 pro version of this game would run any better. DD2 has rtx on pc so it’s quite likely the pro version of the game would have some form of ray tracing over the base version. The devs could also choose to render the game at a higher resolution than the base version, both of which would cause large hits to performance. History has shown that devs tend to prioritise visuals over frames on consoles as they’re easier to market than the latter.

A more powerful console wouldn’t guarantee a better performing game.

Re: Unannounced Games from PlayStation Studios Have Been Cancelled

Neither_scene

A terrible time for those employed in the video games industry right now. My thoughts are with those who have been made redundant and I hope that they are able to quickly find another source of employment.

This is yet another indicator that the video games market is struggling to generate the revenue required to support anything outside of the most successful of titles. Companies are seeking to streamline their development cycles, increase efficiencies with regards to staffing numbers and decrease spending by reevaluating their portfolio of current projects.

It’s also clear that Microsoft’s redundancies earlier in the year were a reflection of the state of the entire industry rather than entirely borne out of the acquisition.

Hopefully the industry can transition through this difficult period and emerge stronger and healthier for those employed within it and the fans who support its existence.

Re: Video: One Year Later, Is PSVR2 Doing Enough?

Neither_scene

@SJBUK until the issue of vr sickness is resolved, which I’m not even sure is possible, vr will always be a niche product. AR has a far greater chance of becoming mainstream as it is inherently grounded in your environment and therefore has no issues with sickness. It’s why meta added colour pass-through to the quest 3 and quest pro, why Microsoft launched an AR device and why it is a major feature of apple’s new headset.

I absolutely agree that people shouldn’t be cheering for the psvr2’s demise or failure, and it’s incredibly sad that some are. The technology isn’t where it needs to be right now for it to be a mainstream product, but that doesn’t mean it shouldn’t exist.

I was very excited when I heard that apple was entering the vr space, not because I want to buy their new headset, but because they have both the money and expertise to realise the technology in the future. I can’t wait to see what apple are doing in the VR/AR space 10 years from now.