@W0rl0ck that’s an interesting use of gp. Im not sure I’d be able to justify the cost or space for an Xbox that was essentially a demo box for my ps5.
I sold my Xbox and switched to pc a year ago and am having a far better time. I get access to every subscription if I want, no multiplayer fees, cheaper games (I currently have kdc 2 pre-ordered for £35) and can prioritise frame rates for every title. I also have access to the best ai systems in the industry, courtesy of Nvidia, should I wish to use them. PC has a higher entry point, but depending on the type and number of games you play each year there are quite a few savings to be made over console.
I still have my ps5, but the last game I played on it was ff16. It mostly acts as a Blu-ray player under my tv.
I hope this game runs better than part 1 on pc. Bought the game on sale a few weeks ago, it has more obnoxious stutters and frame drops than a ue5 game. Really jarring to play. I’d recommend the ps5 version over pc, it’s a developer issue rather than hardware - my pc is considerably more powerful than my ps5 and should be more than capable of running this game well at 1440p
@Oram77 I’m a pc player, I’ve not cried once for a ps5 game to come to pc. There’s hundreds more titles available day one on pc that I’d probably rather spend money on right now. I’ve gotten a little bored of the PlayStation open world formula, it’s not as bad as Ubisoft but it’s starting to walk the same road. Any PlayStation title that makes it to pc is an added bonus for me, although I usually only pick them up on sale.
I do wish I could play Nintendo’s titles on pc though 😁
@KoopaTheGamer I didn’t say mobile was going to kill consoles, I still said they’d remain a viable business. I said that mobile was offering ever increasing competition for traditional console manufacturers. Competition that didn’t really exist 10 or 20 years ago. In the UK:
“91% of children aged 3-15 play games on some type of device. Consoles are the leading gaming device amongst this age group (59%), followed by:
Tablet (54%)
Smartphone (53%)
PC (31%)
Smart TV (10%)
VR headset (1%).
Given that, according to children mobile phone statistics, 61% of children own a smartphone device by the age of 10, it is perhaps unsurprising that over half play online games using a mobile phone.”
These children are among the first generation playing mobile games that are almost on par with their console counterparts in terms of feature set and gameplay - call of duty mobile, genshin impact, Fortnite etc. Mobile gaming user numbers overtook console users as the most popular input device for the first time in 2014 in the UK and has remained there ever since.
Populations in the developed world aren’t growing exponentially and the traditional home consoles space is close to saturation. Mobile gaming is eating into that market and will continue to do so as time goes on. This competition didn’t exist in the same way during the 3ds era and to a lesser extent almost 8 years ago when the switch first launched. The flagship smartphones of today are arguably more capable in terms of processing power than the switch of 2017. Smartphone technologies are not constrained by a 7 year hardware cycle, they upgrade and evolve every year.
@Mikey856 true, although I don’t think it’s pc handhelds or the rumoured PlayStation and Xbox handhelds that will be the biggest threat to Nintendo’s portable console dominance - its mobile. The console market is changing quite rapidly and I’m not sure any of the major players will enjoy continued growth and profits in the ways they have in the past. The business will still be viable, obviously, but it won’t be the big return investment of the past.
With regards to your friend’s son, that’s fair and probably normal for a child of his age. He no longer fits the current main demographic for Nintendo switch, which is more of a casual family and younger “child-friendly” device - not so much teenagers and hardcore gamers. There will be younger children growing up to fill the void left by those switching to ps5, and parents of younger children that are more receptive to the more “child-friendly” Nintendo IP.
@Mikey856 isn’t that the case for all new consoles though? The early adopters buys at launch and the console continues to sell additional units throughout its lifecycle.
There’s an awful lot of ps4 owners that have yet to upgrade to the ps5, this hasn’t stopped Sony from dominating this console generation. There’ll always be people that delay upgrading to the latest iteration, it’s why console manufacturers are able to continue selling their hardware for many years after launch.
There will be plenty of people buying the new switch to make for a successful launch. The ps5 pro is a $700 sideways upgrade offering little value in terms of new software or gameplay, yet plenty of people still went and bought one. I’m expecting the switch 2 to launch at a similar price point to ps5 and series x - $450. I’ll be preordering one for launch.
This game will demand a high end pc or the inevitable ps6 remaster to fully appreciate its graphical potential. Ps5 pro might get you a stable 30fps using PSSR but the base consoles, particularly series s are really going to struggle to do this game justice.
Let’s hope that AMD have been able to close some of the gap in technology between themselves and Nvidia by that point. It would be nice to have a more robust ray tracing and frame generation feature set for the ps6 launch.
@CrushALL what a childish comment. The monster hunter franchise has sold more than 100 million units with the latest mainline entry, world, topping 20 million. It’s ok to say something isn’t for you without it being “trash”, which it clearly isn’t as the combat is the main gameplay focus of the series.
@Rich33 that’s not really true is it. A better equivalency would be if the 4070 were to run games better than the 4080 super - it doesn’t. We’re comparing the ps5 to ps5 pro, not completely different hardware classes.
Yeah, I’m pretty happy with my dlss. I wonder if the switch 2 will have access to nvidia’s upscaler when it launches. Nintendo would have the industry leading ai image processor if it happens. Feeling good about saving my ps5 pro money for Nintendo anyway 😊
@Victor_Meldrew for any other company that would be a pretty significant loss. For apple, I’m sure they’ll write off the costs as RnD used to inform future products.
The technology isn’t where it needs to be and at $3.5k it was never going to shift many units. The future is definitely AR, the problem at the minute is condensing the tech into conventional glasses or contact lenses and delivering it at an affordable price. Apple want to be there when that tech becomes reality and Apple Vision Pro has laid the groundwork for that future. I don’t think they’d call it a failure in that respect and I’m sure they’ll continue to iterate on Vision Pro behind the scenes.
@Victor_Meldrew I’ve not seen that, could you provide a source? I know that Vision Pro isn’t selling iPhone numbers, but I don’t think that was the intent. I thought it was apple’s first foray into AR to test the waters and was aimed as much at developers as it was early adopters. Similar to ps5 pro, trialing things that can be improved upon and developed into the next mass market iteration.
@Shakybeeves pretty terrible take. If you like hero shooters this is pretty good from a gameplay perspective. Balancing is a little off, but its early days and overwatch launched with some broken abilities and heroes. If you like marvel, that’s just the icing on the cake. It has some interesting mechanics with destructible environments and heroes that can compliment each other with extra passive team up abilities. It’s also f2p so other than owing the appropriate hardware there’s very little in the way of entry barriers. The monetization isn’t particularly egregious - in fact the season pass can be completed at your leisure and isn’t timed like in ow so it’s actually slightly more consumer friendly.
I don’t bitch about fifa because it isn’t my type of game, let people have fun with the games they want to play. I’m not salty because millions of people spend hundreds of hours playing and it stays in the top 10 sales charts for the entirety of the year. It’s a decent football game if that’s your jam, rivals is a decent hero shooter if that’s your jam too.
@naruball glad you’ve managed to find some value. I bought it for the promise of first party games and the production values that Sony had bought to games like god of war, horizon, uncharted and the last of us. Call of the mountain was the realisation that motion sickness would prevent me from enjoying such games.
But since call of the mountain, there hasn’t been any other games of that calibre - plenty of indie experiences, but that’s not why I bought the headset. Motion sickness ironically saved me from this disappointment. If I were to pick up vr again, the meta quest 3 seems to be a far better value proposition as I now have a vr capable pc. There’s considerably more high end pc vr games than available on psvr2 and more indie experiences including a lot of psvr1 games not playable on psvr2. Meta, for the time being, are continuing to support the quest with exclusive titles in addition to all the third party titles being made for the system.
I feel bad for anyone that bought a psvr2 hoping that it would be well supported and receive decent first party support. Definitely seems like a step backwards from psvr1 in terms of software.
I returned my psvr2 preorder within a few days of getting it due to extreme motion sickness when trying to play. Luckily I was still able to get a full refund, I feel like I’ve dodged a bullet.
I don’t think the vr technology is anywhere close to going mainstream and as such I doubt we’ll be getting a psvr3 anytime soon. Most companies in the VR hardware space are starting to pivot towards AR - a space that ensures motion sickness is minimised. Meta headsets now have full colour pass through and apple vision is also focused on this feature.
VR continues to be a niche product and Sony’s huge success with their ps5 hardware does nothing to encourage playstation to divert investments from the core part of their business to vr.
@RagnarLothbrok a review is an opinion piece, nothing more. People like different things, I struggle to understand why any adult wouldn’t be able to accept that. The pure Xbox review score seems to be a bit of an outlier but that doesn’t make it any more or less valid as it’s the personal perspective of the person playing.
I’ve never cared for the FIFA franchise (to the point where I don’t even remember what it’s been rebranded to after losing the license). I’d probably give those games a 3. Millions of people love the game, and it’s arguably the best football video game available. For those people it’s probably a solid 8 at worst. My 3 is pretty irrelevant to their 8, and likewise their 8 is irrelevant to my 3.
I like everything I’ve seen of the gameplay and puzzle elements including the slower pace of the great circle. I know what I’m getting and I’m looking forward to playing it on Monday. I also have no problem with anyone that doesn’t like the look of it, or has tried it and didn’t enjoy any part of it.
@FutilityInExcellence happy to elaborate on why Elon is a moron, although if you think otherwise I would encourage you to do your own research. Or, simply, keep following him on twitter and just read his tweets.
Also, he’s not a sole trader, he happens to own companies which employ thousands of other people all of which have a huge impact on the success of an organisation.
Good, let’s hope this exodus causes twitters ad revenue to drop sufficiently enough to send a message to Elon that despite being one of the wealthiest people on the planet he can’t just buy something, trash it with crap decision making and expect to have no negative repercussions. The less spur-of-the-moment acquisition’s this moron makes the better.
@themightyant rockstar have absolutely no reason to sacrifice visual fidelity and dev time to provide a 60fps mode on consoles. From a marketing standpoint graphics trump frame rate and rockstar have never targeted 60fps at launch on consoles.
Red dead redemption 2 was still 30fps on Xbox one x despite it having an even greater power delta than the ps5 pro over the base console. One x owners just got a more consistent frame rate and higher resolution. I fully expect the same to be true with the ps5 pro.
The pc release will be capable of 60fps purely because of the hardware’s ability to brute force performance. GTA6 will probably follow the same porting lifecycle as GTA5 - 30fps this generation on console and 60fps when it inevitably gets patched or re-released for PS6.
@TurboTom they’re not making enough money from their in house titles releasing titles exclusively on ps5. They wouldn’t be putting titles on pc if their current development costs were sustainable long term.
This is something they’ve mentioned in the past, game development costs have increased and they need to seek additional revenue sources in order to make the investment worthwhile. The only other option is to sacrifice the quality of their first party output by cutting budgets.
Their pc strategy is already being undermined by the fact most of their titles have been available on console for several years. They still haven’t ported the demons souls remake to pc which blows my mind, it’s the one exclusive almost guaranteed to break records on pc. Their pc porting program is at best odd, and at worst incompetent.
The phrase “letter of intent” always amuses me. It sounds so confrontational, like a declaration of war - we’re letting you know that we’re coming for you and you’re *****.
8k in video games is the equivalent of wiping your arse with gold leaf paper - yes it can be done, but it’s largely impractical and an expensive waste of resources.
Quite funny really. Definitely shows that people shouldn’t be comparing pc to consoles. When you upgrade the gpu for one you get better performance across the board, when you upgrade the gpu for the other you get better performance in a selection of titles and worse performance in several others 😉
Fastest ever post console launch sale? If it were priced appropriately at launch, why are so many retailers already content to apply various discounts weeks before Black Friday? Especially for a product that has only been available for 8 days 😳
The Japanese love their monster hunter and wilds is looking like a game that pretty much demands a ps5 pro. Wouldn’t be surprised if a significant portion of those buying in Japan based their purchasing decision on the recent wilds beta test.
@TruestoryYep the RE engine isn’t particularly well suited to open world games, as shown with dragons dogma 2. The beta test on pc showed that, as with dragon’s dogma, the game is incredibly cpu intensive. You need a fairly decent gpu, but if you have an older cpu the game really struggles to hit 60fps.
I have a 7800x3d and a 4070ti, I was getting 65-95fps on a mix of medium and high settings at 1440p using Dlss set to quality. I tried the ps5 early access on performance mode and my pc blows that out the water.
The low poly texture issues on pc were a bug tied to vram - the work around was to reinstall the gpu drivers. Capcom have ample time to fix this before launch and to work on optimisation.
Worst case scenario, I know the game will run at 65fps+ on high/medium settings, dlss quality at 1440p on my system. I expect it to run better at launch with official Nvidia driver support and further optimisations.
The game doesn’t need delaying, especially given how little progress has been made optimising dragon’s dogma 2 since launch. I’m fairly confident that the launch version of wilds will be just as cpu limited, but should perform better than this initial beta test.
@DennisReynolds I really don’t understand what you’re upset about. This isn’t a third person game and it was never going to be. No one else is making a third person Indiana game as far as I’m aware, there’s no funding for one and nobody is interested is making one. It’s time to move on buddy. Go play uncharted again.
@DennisReynolds no, machine games and Bethesda pitched the idea for a first person Indiana jones action adventure game to Disney (owners of the IP) and it was green lit. At no point in time was this game ever going to be a third person game.
If you want to secure funding and a studio of devs you’re welcome to go pitch your idea for an Indiana Jones reskin of uncharted to Disney and see how far you get.
@DennisReynolds you do realise this isn’t uncharted or tomb raider, right? The devs have clearly explained the design choice behind the first person - they want you to be able to see the world through the eyes of the character when exploring, finding artifacts, taking pictures etc. Outside of a few different moments the game mechanics have all been designed for first person and the studio have a strong history of first person design.
How long have you worked at machine games for you to be able to say the game is supposed to be third person? If you want that type of game there’s 3 of the tomb raider reboots and 4 uncharted’s. I’m glad they’ve gone in a different direction, if it was third person no doubt people like yourself would complain that it was an uncharted rip off.
Not really, it’s proof that you shouldn’t build a console with a cpu bottleneck. Especially with some modern games leaning more heavily on cpu processing for certain tasks.
Nobody in their right mind would build or buy a gaming pc with a modern rtx 4060 and then bottleneck it with an ancient ryzen 7 3700x (essentially the ps5 pro spec) and expect to achieve decent frame rates in any modern cpu intensive games. Why should the ps5 pro be any different? There’s only so far a gpu can carry a ***** cpu.
@LowDefAl definitely not banking on it at all, just saying that would be the only possible reason for me to entertain the idea of a ps5 pro. I’m fairly confident that both sequels to ghost of Tsushima and death stranding will perform absolutely fine on my base ps5.
With regards to gta6, I will probably be waiting for the pc version as I have a far more capable 7800x3d cpu.
If this can do gta6 at decent resolution and 60fps it might be worth getting as I’m fairly confident the base model will only be capable of 30fps. If gta6 wasn’t timed console exclusive there’d be absolutely no reason for me to get one as I have a very capable pc. I only use my base ps5 console for exclusives and thankfully Sony spend the time properly optimising their in house titles.
All the people saying ps5 pro isn’t close to being the most expensive console in history are doing so by comparing gaming systems from decades ago that weren’t mass market and were very much enthusiast/early adopter products before consoles became mainstream.
The Xbox one and Xbox one x is a far better comparison point. The one x launched with 4x the gpu power of the original system, a slightly higher clock speed cpu, twice the hard drive space and 12gb gddr5 ram up from 8gb ddr3 on the base console. Arguably a far bigger upgrade over the base console than that of the ps5 pro. The Xbox one launch for £429.99 in 2013 and the one x launched for £449.99 four years later in 2017.
If the only way you can defend the pricing of the ps5 pro is to cherry pick enthusiast/early adopter examples from history than you’re inadvertently conceding that it is too expensive.
It is the second most expensive console in the history of mainstream gaming when you account for inflation. You’d have to go all the way back to the sega Saturn launch to find a higher priced mainstream console.
Also, for those who will say it is enthusiast, it isn’t. PC is the enthusiast space. Consoles are not enthusiast by virtue of the fact that they do not offer the absolute best experience on the market in terms of power and performance when ignoring price. They are a mainstream, plug and play solution.
Absolutely loved the beta, gameplay feels like a solid progression from world as does the living world and weather systems.
I played early access on ps5 for a few days on performance mode. While the frame rate was generally pretty good, the image quality was absolutely terrible on my 27” monitor. I can’t imagine how much worse it would be if playing on a large screen 4k tv. I can see the ps5 pro’s PSSR making a huge difference in this title at launch.
I switched to pc for the open beta and the visuals were a massive step up from those on ps5, as was the frame rate which comfortably maintained 60fps.
Cannot wait for full release and am fairly confident, as a massive fan of the series, that this will be my 2025 goty.
@Darylb88 not particularly surprising - it’s the most expensive Sony console of all time even including the original ps3 and accounting for inflation (£697 for the higher tier model and with a disc drive). It’s also launching with the same base ps5 cpu and still at a time when economic prosperity and job security is an ongoing issue.
I don’t think it’s going to be difficult to source a ps5 pro at any point in time unless Sony drastically cut back production levels.
A few days early access on ps5 before I switch to my pc for the ultimate hunting experience. Can’t wait. One more sleep - I feel like a kid on Christmas Eve again.
As a pc player ai upscalers sounded fantastic when they were first introduced - free extra performance at the same resolution targets, great.
The reality is, most devs now use upscalers as a means to reduce the resources that were once allocated to optimisation. In the past pc games targeted native resolutions, now pretty much every game lists recommended and minimum settings using upscalers with projected frame rates achieved through ai frame generation. The “extra performance” promised from these technologies has been completely eroded to the point where they are being used to achieve baseline performance at the expense of optimisation.
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Re: Video Game Industry 'Doesn't Want a Game Pass', Says Market Analyst
@W0rl0ck that’s an interesting use of gp. Im not sure I’d be able to justify the cost or space for an Xbox that was essentially a demo box for my ps5.
I sold my Xbox and switched to pc a year ago and am having a far better time. I get access to every subscription if I want, no multiplayer fees, cheaper games (I currently have kdc 2 pre-ordered for £35) and can prioritise frame rates for every title. I also have access to the best ai systems in the industry, courtesy of Nvidia, should I wish to use them. PC has a higher entry point, but depending on the type and number of games you play each year there are quite a few savings to be made over console.
I still have my ps5, but the last game I played on it was ff16. It mostly acts as a Blu-ray player under my tv.
Re: You'd Better Believe The Last of Us 2 Demands a PSN Account on PC
I hope this game runs better than part 1 on pc. Bought the game on sale a few weeks ago, it has more obnoxious stutters and frame drops than a ue5 game. Really jarring to play. I’d recommend the ps5 version over pc, it’s a developer issue rather than hardware - my pc is considerably more powerful than my ps5 and should be more than capable of running this game well at 1440p
Re: Talking Point: Is PlayStation Right in Saying PC Isn't a 'Major Risk' to Console Business?
@Oram77 I’m a pc player, I’ve not cried once for a ps5 game to come to pc. There’s hundreds more titles available day one on pc that I’d probably rather spend money on right now. I’ve gotten a little bored of the PlayStation open world formula, it’s not as bad as Ubisoft but it’s starting to walk the same road. Any PlayStation title that makes it to pc is an added bonus for me, although I usually only pick them up on sale.
I do wish I could play Nintendo’s titles on pc though 😁
Re: This New Xbox Controller Looks Exactly Like a PS5 Pad
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Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power
@KoopaTheGamer I didn’t say mobile was going to kill consoles, I still said they’d remain a viable business. I said that mobile was offering ever increasing competition for traditional console manufacturers. Competition that didn’t really exist 10 or 20 years ago. In the UK:
“91% of children aged 3-15 play games on some type of device. Consoles are the leading gaming device amongst this age group (59%), followed by:
Tablet (54%)
Smartphone (53%)
PC (31%)
Smart TV (10%)
VR headset (1%).
Given that, according to children mobile phone statistics, 61% of children own a smartphone device by the age of 10, it is perhaps unsurprising that over half play online games using a mobile phone.”
These children are among the first generation playing mobile games that are almost on par with their console counterparts in terms of feature set and gameplay - call of duty mobile, genshin impact, Fortnite etc. Mobile gaming user numbers overtook console users as the most popular input device for the first time in 2014 in the UK and has remained there ever since.
Populations in the developed world aren’t growing exponentially and the traditional home consoles space is close to saturation. Mobile gaming is eating into that market and will continue to do so as time goes on. This competition didn’t exist in the same way during the 3ds era and to a lesser extent almost 8 years ago when the switch first launched. The flagship smartphones of today are arguably more capable in terms of processing power than the switch of 2017. Smartphone technologies are not constrained by a 7 year hardware cycle, they upgrade and evolve every year.
Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power
@Mikey856 true, although I don’t think it’s pc handhelds or the rumoured PlayStation and Xbox handhelds that will be the biggest threat to Nintendo’s portable console dominance - its mobile. The console market is changing quite rapidly and I’m not sure any of the major players will enjoy continued growth and profits in the ways they have in the past. The business will still be viable, obviously, but it won’t be the big return investment of the past.
With regards to your friend’s son, that’s fair and probably normal for a child of his age. He no longer fits the current main demographic for Nintendo switch, which is more of a casual family and younger “child-friendly” device - not so much teenagers and hardcore gamers. There will be younger children growing up to fill the void left by those switching to ps5, and parents of younger children that are more receptive to the more “child-friendly” Nintendo IP.
Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power
@Mikey856 isn’t that the case for all new consoles though? The early adopters buys at launch and the console continues to sell additional units throughout its lifecycle.
There’s an awful lot of ps4 owners that have yet to upgrade to the ps5, this hasn’t stopped Sony from dominating this console generation. There’ll always be people that delay upgrading to the latest iteration, it’s why console manufacturers are able to continue selling their hardware for many years after launch.
There will be plenty of people buying the new switch to make for a successful launch. The ps5 pro is a $700 sideways upgrade offering little value in terms of new software or gameplay, yet plenty of people still went and bought one. I’m expecting the switch 2 to launch at a similar price point to ps5 and series x - $450. I’ll be preordering one for launch.
Re: GTA 6 Fans Are Obsessed with a Better Version of the PS5 Game's First Trailer
This game will demand a high end pc or the inevitable ps6 remaster to fully appreciate its graphical potential. Ps5 pro might get you a stable 30fps using PSSR but the base consoles, particularly series s are really going to struggle to do this game justice.
Re: Mark Cerny Basically Confirms PS6 Partnership with AMD in PS5 Pro Tech Deep Dive Video
Let’s hope that AMD have been able to close some of the gap in technology between themselves and Nvidia by that point. It would be nice to have a more robust ray tracing and frame generation feature set for the ps6 launch.
Re: Alien: Rogue Incursion Looks Dark and Intense in PSVR2 Gameplay Demonstration
@ChimpMasta I thought behemoth released last week? I think eurogamer gave it 4/10 or 2 stars
Re: Elden Ring: Nightreign Announced, a Co-Op Game for PS5, PS4
@CrushALL what a childish comment. The monster hunter franchise has sold more than 100 million units with the latest mainline entry, world, topping 20 million. It’s ok to say something isn’t for you without it being “trash”, which it clearly isn’t as the combat is the main gameplay focus of the series.
Also “scrubs”? Really? 😔
Re: Avatar Dev Will Let You Turn Off PSSR as It Fixes Poor PS5 Pro Patch
@Rich33 that’s not really true is it. A better equivalency would be if the 4070 were to run games better than the 4080 super - it doesn’t. We’re comparing the ps5 to ps5 pro, not completely different hardware classes.
Re: Avatar Dev Will Let You Turn Off PSSR as It Fixes Poor PS5 Pro Patch
Yeah, I’m pretty happy with my dlss. I wonder if the switch 2 will have access to nvidia’s upscaler when it launches. Nintendo would have the industry leading ai image processor if it happens. Feeling good about saving my ps5 pro money for Nintendo anyway 😊
Re: Sony to Make PSVR2 Pads Usable on Apple Vision Pro, New Report Claims
@Victor_Meldrew for any other company that would be a pretty significant loss. For apple, I’m sure they’ll write off the costs as RnD used to inform future products.
The technology isn’t where it needs to be and at $3.5k it was never going to shift many units. The future is definitely AR, the problem at the minute is condensing the tech into conventional glasses or contact lenses and delivering it at an affordable price. Apple want to be there when that tech becomes reality and Apple Vision Pro has laid the groundwork for that future. I don’t think they’d call it a failure in that respect and I’m sure they’ll continue to iterate on Vision Pro behind the scenes.
Re: Sony to Make PSVR2 Pads Usable on Apple Vision Pro, New Report Claims
@Victor_Meldrew I’ve not seen that, could you provide a source? I know that Vision Pro isn’t selling iPhone numbers, but I don’t think that was the intent. I thought it was apple’s first foray into AR to test the waters and was aimed as much at developers as it was early adopters. Similar to ps5 pro, trialing things that can be improved upon and developed into the next mass market iteration.
Re: Marvel Rivals Is Off to a Heroic Start with 10 Million Players in First Three Days
@Shakybeeves pretty terrible take. If you like hero shooters this is pretty good from a gameplay perspective. Balancing is a little off, but its early days and overwatch launched with some broken abilities and heroes. If you like marvel, that’s just the icing on the cake. It has some interesting mechanics with destructible environments and heroes that can compliment each other with extra passive team up abilities. It’s also f2p so other than owing the appropriate hardware there’s very little in the way of entry barriers. The monetization isn’t particularly egregious - in fact the season pass can be completed at your leisure and isn’t timed like in ow so it’s actually slightly more consumer friendly.
I don’t bitch about fifa because it isn’t my type of game, let people have fun with the games they want to play. I’m not salty because millions of people spend hundreds of hours playing and it stays in the top 10 sales charts for the entirety of the year. It’s a decent football game if that’s your jam, rivals is a decent hero shooter if that’s your jam too.
Re: Sony to Make PSVR2 Pads Usable on Apple Vision Pro, New Report Claims
@naruball glad you’ve managed to find some value. I bought it for the promise of first party games and the production values that Sony had bought to games like god of war, horizon, uncharted and the last of us. Call of the mountain was the realisation that motion sickness would prevent me from enjoying such games.
But since call of the mountain, there hasn’t been any other games of that calibre - plenty of indie experiences, but that’s not why I bought the headset. Motion sickness ironically saved me from this disappointment. If I were to pick up vr again, the meta quest 3 seems to be a far better value proposition as I now have a vr capable pc. There’s considerably more high end pc vr games than available on psvr2 and more indie experiences including a lot of psvr1 games not playable on psvr2. Meta, for the time being, are continuing to support the quest with exclusive titles in addition to all the third party titles being made for the system.
Re: Sony to Make PSVR2 Pads Usable on Apple Vision Pro, New Report Claims
I feel bad for anyone that bought a psvr2 hoping that it would be well supported and receive decent first party support. Definitely seems like a step backwards from psvr1 in terms of software.
I returned my psvr2 preorder within a few days of getting it due to extreme motion sickness when trying to play. Luckily I was still able to get a full refund, I feel like I’ve dodged a bullet.
I don’t think the vr technology is anywhere close to going mainstream and as such I doubt we’ll be getting a psvr3 anytime soon. Most companies in the VR hardware space are starting to pivot towards AR - a space that ensures motion sickness is minimised. Meta headsets now have full colour pass through and apple vision is also focused on this feature.
VR continues to be a niche product and Sony’s huge success with their ps5 hardware does nothing to encourage playstation to divert investments from the core part of their business to vr.
Re: Round Up: Indiana Jones Reviews Are Live, Mostly Very Strong
@RagnarLothbrok a review is an opinion piece, nothing more. People like different things, I struggle to understand why any adult wouldn’t be able to accept that. The pure Xbox review score seems to be a bit of an outlier but that doesn’t make it any more or less valid as it’s the personal perspective of the person playing.
I’ve never cared for the FIFA franchise (to the point where I don’t even remember what it’s been rebranded to after losing the license). I’d probably give those games a 3. Millions of people love the game, and it’s arguably the best football video game available. For those people it’s probably a solid 8 at worst. My 3 is pretty irrelevant to their 8, and likewise their 8 is irrelevant to my 3.
I like everything I’ve seen of the gameplay and puzzle elements including the slower pace of the great circle. I know what I’m getting and I’m looking forward to playing it on Monday. I also have no problem with anyone that doesn’t like the look of it, or has tried it and didn’t enjoy any part of it.
Re: PlayStation Joins Social Media Shift as Bluesky Rockets in Popularity
Removed
Re: PlayStation Joins Social Media Shift as Bluesky Rockets in Popularity
@FutilityInExcellence happy to elaborate on why Elon is a moron, although if you think otherwise I would encourage you to do your own research. Or, simply, keep following him on twitter and just read his tweets.
Also, he’s not a sole trader, he happens to own companies which employ thousands of other people all of which have a huge impact on the success of an organisation.
Re: PlayStation Joins Social Media Shift as Bluesky Rockets in Popularity
Good, let’s hope this exodus causes twitters ad revenue to drop sufficiently enough to send a message to Elon that despite being one of the wealthiest people on the planet he can’t just buy something, trash it with crap decision making and expect to have no negative repercussions. The less spur-of-the-moment acquisition’s this moron makes the better.
Re: Talking Point: What Do You Think of the PS5 Pro, Three Weeks Later?
@Balaam_ so what you’re saying is that ps5 pro owners have paid $700 to be beta testers? 😉
Re: Rumour: PlayStation Event Could Be Incoming, Sony's Very Busy 'Behind the Scenes'
@themightyant rockstar have absolutely no reason to sacrifice visual fidelity and dev time to provide a 60fps mode on consoles. From a marketing standpoint graphics trump frame rate and rockstar have never targeted 60fps at launch on consoles.
Red dead redemption 2 was still 30fps on Xbox one x despite it having an even greater power delta than the ps5 pro over the base console. One x owners just got a more consistent frame rate and higher resolution. I fully expect the same to be true with the ps5 pro.
The pc release will be capable of 60fps purely because of the hardware’s ability to brute force performance. GTA6 will probably follow the same porting lifecycle as GTA5 - 30fps this generation on console and 60fps when it inevitably gets patched or re-released for PS6.
Re: Rumour: PlayStation Event Could Be Incoming, Sony's Very Busy 'Behind the Scenes'
@OldGamer999 remind me again how powerful the cpu is in the pro? 😁
Re: Rumour: PlayStation Event Could Be Incoming, Sony's Very Busy 'Behind the Scenes'
@DennisReynolds gta6 trailer running on the pro… at 30fps? 😉
Re: Sony's Latest First-Party Release Is Struggling to Do Concord Numbers on PC
@TurboTom they’re not making enough money from their in house titles releasing titles exclusively on ps5. They wouldn’t be putting titles on pc if their current development costs were sustainable long term.
This is something they’ve mentioned in the past, game development costs have increased and they need to seek additional revenue sources in order to make the investment worthwhile. The only other option is to sacrifice the quality of their first party output by cutting budgets.
Their pc strategy is already being undermined by the fact most of their titles have been available on console for several years. They still haven’t ported the demons souls remake to pc which blows my mind, it’s the one exclusive almost guaranteed to break records on pc. Their pc porting program is at best odd, and at worst incompetent.
Re: Japan Sales Charts: Dragon Quest 3 Is an Absolute Monster, PS5 Pro Falls Off
Looking forward to switch 2 sales blowing everything out of the water in Japan. Nintendo exec’s watching ps5 pro sales and laughing to themselves 😁
Re: STALKER 2's Technical Troubles Likely Fixed by the Time It Comes to PS5
@XenonKnight it doesn’t run great on pc so I don’t think hardware is the real issue here
Re: Kadokawa Confirms Sony Acquisition Interest
The phrase “letter of intent” always amuses me. It sounds so confrontational, like a declaration of war - we’re letting you know that we’re coming for you and you’re *****.
Re: The Callisto Protocol Haunts in 8K with Huge PS5 Pro Patch
8k in video games is the equivalent of wiping your arse with gold leaf paper - yes it can be done, but it’s largely impractical and an expensive waste of resources.
Re: Here's a Taste of Soul Reaver's Remastered Gameplay on PS5, PS4
I’m assuming this will hit native 4k120 on base ps5?
Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches
Quite funny really. Definitely shows that people shouldn’t be comparing pc to consoles. When you upgrade the gpu for one you get better performance across the board, when you upgrade the gpu for the other you get better performance in a selection of titles and worse performance in several others 😉
Re: The Game Awards Confirms DLC, Remasters Can Win Game of the Year Days Prior to Nominations Reveal
In my opinion, no. Put in a separate category for remasters/remakes and dlc
Re: UK Retailers Are All Discounting the PS5 Pro Already
Fastest ever post console launch sale? If it were priced appropriately at launch, why are so many retailers already content to apply various discounts weeks before Black Friday? Especially for a product that has only been available for 8 days 😳
Re: Japan Sales Charts: PS5 Pro Gets Stronger Start Than PS4 Pro Despite Being Twice the Price
The Japanese love their monster hunter and wilds is looking like a game that pretty much demands a ps5 pro. Wouldn’t be surprised if a significant portion of those buying in Japan based their purchasing decision on the recent wilds beta test.
Re: PS5 Pro Brute Forces Better Performance in Monster Hunter Wilds' Beta
@TruestoryYep the RE engine isn’t particularly well suited to open world games, as shown with dragons dogma 2. The beta test on pc showed that, as with dragon’s dogma, the game is incredibly cpu intensive. You need a fairly decent gpu, but if you have an older cpu the game really struggles to hit 60fps.
I have a 7800x3d and a 4070ti, I was getting 65-95fps on a mix of medium and high settings at 1440p using Dlss set to quality. I tried the ps5 early access on performance mode and my pc blows that out the water.
The low poly texture issues on pc were a bug tied to vram - the work around was to reinstall the gpu drivers. Capcom have ample time to fix this before launch and to work on optimisation.
Worst case scenario, I know the game will run at 65fps+ on high/medium settings, dlss quality at 1440p on my system. I expect it to run better at launch with official Nvidia driver support and further optimisations.
The game doesn’t need delaying, especially given how little progress has been made optimising dragon’s dogma 2 since launch. I’m fairly confident that the launch version of wilds will be just as cpu limited, but should perform better than this initial beta test.
Re: Indiana Jones Looks Like an Adventure Worth Waiting for on PS5
@DennisReynolds I really don’t understand what you’re upset about. This isn’t a third person game and it was never going to be. No one else is making a third person Indiana game as far as I’m aware, there’s no funding for one and nobody is interested is making one. It’s time to move on buddy. Go play uncharted again.
Re: Indiana Jones Looks Like an Adventure Worth Waiting for on PS5
@DennisReynolds no, machine games and Bethesda pitched the idea for a first person Indiana jones action adventure game to Disney (owners of the IP) and it was green lit. At no point in time was this game ever going to be a third person game.
If you want to secure funding and a studio of devs you’re welcome to go pitch your idea for an Indiana Jones reskin of uncharted to Disney and see how far you get.
Re: PS5 Pro Brute Forces Better Performance in Monster Hunter Wilds' Beta
@Bionic-Spencer ran fine on my pc. Happy for them to delay the console versions for you though 😉
Re: Indiana Jones Looks Like an Adventure Worth Waiting for on PS5
@DennisReynolds you do realise this isn’t uncharted or tomb raider, right? The devs have clearly explained the design choice behind the first person - they want you to be able to see the world through the eyes of the character when exploring, finding artifacts, taking pictures etc. Outside of a few different moments the game mechanics have all been designed for first person and the studio have a strong history of first person design.
How long have you worked at machine games for you to be able to say the game is supposed to be third person? If you want that type of game there’s 3 of the tomb raider reboots and 4 uncharted’s. I’m glad they’ve gone in a different direction, if it was third person no doubt people like yourself would complain that it was an uncharted rip off.
Re: PS5 Pro Pre-Orders Are Stronger Than PS4 Pro, But Scalpers Are Losing Money
Yeah, you can’t scalp something with an RRP that already has a scalper level mark up. Who’d have thought 😂
Re: Hands On: $700 Later and Dragon's Dogma 2 PS5 Pro Performance Is Still Far from Perfect
@Sergo “proof that its software not the hardware”
Not really, it’s proof that you shouldn’t build a console with a cpu bottleneck. Especially with some modern games leaning more heavily on cpu processing for certain tasks.
Nobody in their right mind would build or buy a gaming pc with a modern rtx 4060 and then bottleneck it with an ancient ryzen 7 3700x (essentially the ps5 pro spec) and expect to achieve decent frame rates in any modern cpu intensive games. Why should the ps5 pro be any different? There’s only so far a gpu can carry a ***** cpu.
Re: Round Up: PS5 Pro Reviews Love New Tech and Its Glimpse of PS6 Potential
@LowDefAl definitely not banking on it at all, just saying that would be the only possible reason for me to entertain the idea of a ps5 pro. I’m fairly confident that both sequels to ghost of Tsushima and death stranding will perform absolutely fine on my base ps5.
With regards to gta6, I will probably be waiting for the pc version as I have a far more capable 7800x3d cpu.
Re: Round Up: PS5 Pro Reviews Love New Tech and Its Glimpse of PS6 Potential
If this can do gta6 at decent resolution and 60fps it might be worth getting as I’m fairly confident the base model will only be capable of 30fps. If gta6 wasn’t timed console exclusive there’d be absolutely no reason for me to get one as I have a very capable pc. I only use my base ps5 console for exclusives and thankfully Sony spend the time properly optimising their in house titles.
Re: PS5 Pro vs PS5: Full Tech Specs Comparison
All the people saying ps5 pro isn’t close to being the most expensive console in history are doing so by comparing gaming systems from decades ago that weren’t mass market and were very much enthusiast/early adopter products before consoles became mainstream.
The Xbox one and Xbox one x is a far better comparison point. The one x launched with 4x the gpu power of the original system, a slightly higher clock speed cpu, twice the hard drive space and 12gb gddr5 ram up from 8gb ddr3 on the base console. Arguably a far bigger upgrade over the base console than that of the ps5 pro. The Xbox one launch for £429.99 in 2013 and the one x launched for £449.99 four years later in 2017.
If the only way you can defend the pricing of the ps5 pro is to cherry pick enthusiast/early adopter examples from history than you’re inadvertently conceding that it is too expensive.
It is the second most expensive console in the history of mainstream gaming when you account for inflation. You’d have to go all the way back to the sega Saturn launch to find a higher priced mainstream console.
Also, for those who will say it is enthusiast, it isn’t. PC is the enthusiast space. Consoles are not enthusiast by virtue of the fact that they do not offer the absolute best experience on the market in terms of power and performance when ignoring price. They are a mainstream, plug and play solution.
Re: Poll: What Did You Think of the Monster Hunter Wilds Beta?
Absolutely loved the beta, gameplay feels like a solid progression from world as does the living world and weather systems.
I played early access on ps5 for a few days on performance mode. While the frame rate was generally pretty good, the image quality was absolutely terrible on my 27” monitor. I can’t imagine how much worse it would be if playing on a large screen 4k tv. I can see the ps5 pro’s PSSR making a huge difference in this title at launch.
I switched to pc for the open beta and the visuals were a massive step up from those on ps5, as was the frame rate which comfortably maintained 60fps.
Cannot wait for full release and am fairly confident, as a massive fan of the series, that this will be my 2025 goty.
Re: PS5 Pro vs PS5: Full Tech Specs Comparison
@Darylb88 not particularly surprising - it’s the most expensive Sony console of all time even including the original ps3 and accounting for inflation (£697 for the higher tier model and with a disc drive). It’s also launching with the same base ps5 cpu and still at a time when economic prosperity and job security is an ongoing issue.
I don’t think it’s going to be difficult to source a ps5 pro at any point in time unless Sony drastically cut back production levels.
Re: Monster Hunter Wilds Beta: Start Times, How to Access, and Rewards
A few days early access on ps5 before I switch to my pc for the ultimate hunting experience. Can’t wait. One more sleep - I feel like a kid on Christmas Eve again.
Re: PS5 Pro's Proprietary Upscaler PSSR Is Looking Very Promising
As a pc player ai upscalers sounded fantastic when they were first introduced - free extra performance at the same resolution targets, great.
The reality is, most devs now use upscalers as a means to reduce the resources that were once allocated to optimisation. In the past pc games targeted native resolutions, now pretty much every game lists recommended and minimum settings using upscalers with projected frame rates achieved through ai frame generation. The “extra performance” promised from these technologies has been completely eroded to the point where they are being used to achieve baseline performance at the expense of optimisation.