Comments 192

Re: Round Up: Psychonauts 2 Reviews Love the Wacky New Adventure

MaikonCSGarcia

@zebric21 They dont, it may get PS4 reviews later (even free codes), but just after release, that not something new, as I said Sony does it all the time, the reviews for Xbox come eventually, not as many as in the PS4/5 (after all most sites want to make reviews before launch).

My point is not about company A or B, it is about your behavior, for you so far it was perfectly normal that company A pay company B not to make company code available for company C platforms, but you were offended when company C did the same with company A

Re: Round Up: Psychonauts 2 Reviews Love the Wacky New Adventure

MaikonCSGarcia

@GravyThief The problem with the original is that it would be an Xbox exclusive, in the end due to development problems Microsoft gave up and DoubleFine had to find another publisher, the game was developed with Xbox hardware in mind, thought of as an exclusive, optimized as an exclusive, with the new publisher had to release on PS2, but they only did so after months and not very well optimized.

Re: Round Up: Psychonauts 2 Reviews Love the Wacky New Adventure

MaikonCSGarcia

@zebric21 @Col_McCafferty But Sony some times pays third-party publishers to do PS reviews codes only, Sony some times also pays for Next-Gen exclusivity on third-party games, it is something rare that can only happen once every ~8 years, but an easy example is Injustice.
How can you say it is anti-professional/anti-consumer when it happens to your platform and ignore when it happens to the rival platform?

Re: Round Up: Psychonauts 2 Reviews Love the Wacky New Adventure

MaikonCSGarcia

@NEStalgia Wrong, Microsoft bought publishing rights from Starbreeze in 2018 for 13.2 millions (after buying DoubleFine Productions and before the announcement), the publisher needed money, going toward bankruptcy, and so they could no longer postpone the game and launched it in 2019 with all the boss battles cut from the game, with the acquisition DoubleFine asked for time and money to reintroduce cut content and polishing.
So, yes, Xbox Game Studios is the publisher.

Edit: Is was in 2019, I just got confusing while typing.

Re: The Original Quake Is Out Now on PS4 with Improved Visuals, New Content, More

MaikonCSGarcia

@Royalblues True, but Xbox Game Studios apparently dont support PS5, Ninja Theory with Hellblade, Mojang with Minecraft Dungeons, and DoubleFine with Psychonauts 2, all have the next-gen version as xbox exclusive.

I just don't see they releasing new games on PS5 'cause Microsoft want to force Sony to accept the Game Pass in the Playstation ecosystem and to do this they need a way to create demand, in my view this will be exclusives.

PS: All Microsoft has been saying is that they want to continue in the console market because this would generate a hardware that will serve as the basis for the cloud gaming service and that they want to become Third-party to expand the user base for their cloud gaming service.

They want the hardware to simplify development for cloud, and they want to be on other hardware to get a bigger player base, at least until they r ready to go full cloud, but it would take time.

Satya Nadella even said to investors that acquiring more studios/content and keeping it as exclusives to the service is vital to get more subscribers.

Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5

MaikonCSGarcia

@Futureshark Don't pretend u don't know that the casual, Fifa/Cod/Fortnite loving players r on PS4/5, Sony did a great job becoming the marketing leader and that means they got most of the casuals, most 360 players went to PS4, and probably gonna stick to PS5 (Xbox can compete, but they will not be leaders)

Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5

MaikonCSGarcia

@truerbluer they can't do it, Xbox One is a platform and Xbox Series is other platform, that is the publisher choice, MLB decides if the game is a available on Series consoles, not Sony, remember it was also supposed to release on PC, they just let it to 2022 so they would not delay the game for PS/Xbox.

Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5

MaikonCSGarcia

@truerbluer Remember, it was not Sony's choice, the contract was only renewed on the condition that the game become cross-platform and that MLB was the publisher on third-party platforms.

The publisher chooses on which platforms to launch the game, remember that Sony did not even know that the game would go on Game Pass, they had no choice whether the game would be an Next-Gen exclusive for PS5 or not, MLB choice.

Re: Deathloop Goes Gold, Firming Up PS5 Launch Next Month

MaikonCSGarcia

@viktorcode Where do you think Hellblade/The Outer Worlds sold the most copies? PS4, and even so the sequels aare Xbox exclusives.

Exclusives are long-term investments and Microsoft is willing to do that, remember Game Pass and billion-dollar acquisitions are the pinnacle of long-term investment...

Re: Psychonauts 2 Trailer Is Weird and Wonderful, PS5 Performance Restricted by Backwards Compatibility

MaikonCSGarcia

@mrtennis1990 There will be no PS5 version, the PS4 version is only being released to fulfill the promises made by Double Fine before the acquisition, and they had already cut all the bosses of the game before that, the game was postponed several times because Microsoft released money to put all content cut, the sale to Microsoft was necessary, the former publisher of the game also had serious financial problems sold the publishing rights to Microsoft by necessity.

Re: Psychonauts 2 Will Also Release on PS4 This August

MaikonCSGarcia

@The_Pixel_King Microsoft don't care about sale, they want Game Pass subscribers and they will not put a PS4 logo on their events, Sony does the same, but in fact Microsoft makes it clear if the game is exclusive / timed exclusive/cross-platform it always appears before each trailer, different from Sony that usually speaks something like " the next few games are PS4/5 exclusives then shows 2 exclusives and 1 cross-platform and u have to look on the small letter to fund if the game is a full/timed exclusives or cross-platform

Re: Soapbox: Why I'm Less Excited for Deathloop on PS5 Than I Should Be

MaikonCSGarcia

@Shepard93n7 It would well depend on the contract, most of the time the company continues to act independently, but with restrictions on negotiations with third parties, after all, without this, they could sell the assets and the buyer would lose.
IP and/or publishing rights are assets and it has value, selling them would reduce the value of the company being bought even after it was agreed that their value was 7.5 billion.

Microsoft was buying X assets for Y dollars, if Bethesda sold publishing rights they would be trying to sell X-1 at the previously agreed value

Re: You Won't Be Playing The Outer Worlds 2 on PS5, PS4

MaikonCSGarcia

@Rob_230 No, Obisidian said shortly after revealing the game that the advantage of signing with the Private Division is that they only get the publishing rights to the game they funded, not the entire IP, and almost a year before the release of the first game Microsoft had already announced that sequels would be exclusive to Xbox, if you remember it was even posted here.

From the beginning, they had already made it clear that the first game would only be released on other platforms because they were bound by a contract.

Re: Don't Hold Your Breath for Bethesda's Starfield on PS5, PS4

MaikonCSGarcia

@AdamNovice Did you complain about Spideman / Street Fighter being exclusive? Because this was the time to complain and position yourself, everything you do now starts to harm you and not benefit it just sounds like hypocrisy. Remember that website and community celebrated the Exclusivity of each multiplatform IP that Sony paid for.

Re: Don't Hold Your Breath for Bethesda's Starfield on PS5, PS4

MaikonCSGarcia

@AdamNovice Timed exclusivity is useless, from the consumer's point of view. "You will have this content, just not now, wait because company X paid for you not to be able to play."

And unlike Spideman / Street Fighter V and being honest I see Final Fantasy 7 in the same place, games that would not exist without Sony's support, so Sony has the right to have advantages in the game market. The same becomes true when you buy a company, it is much more aggressive of course.

But I see no problem at Microsoft turning historically multiplatform IPs into exclusive ones (and this is not the case with Starfield) because Sony has been doing this for years.

Control, Alan Wake and Quantum Break are canonically in the same universe although legally Quantum Break is not part of it, and yet there is exclusive Control content for PlayStatio users, even if Xbox users can understand much more details than those on PS4 / 5, remember Remedy bought the rights to Alan Wake, but he is still exclusive and Microsoft is still the owner of Quantum Break.

Re: Don't Hold Your Breath for Bethesda's Starfield on PS5, PS4

MaikonCSGarcia

@TheArt Spiderman is one of the biggest IPs in the POP culture, Street Fighter was the biggest fighting IP on the market when Sony bought the exclusivity, Final Fantasy is the biggest JRPG IP in the western market.

Microsoft has every right to buy exclusive third-party IP's (and we must remember this is not the case with Starfield, it is a new IP with no announced platforms)

Exclusives would come and we all know that, the only ones that didn't wait are the ones that remain in denial, it may not be Starfield, it may not be now, but all these IP's have become exclusive to the Microsoft ecosystem.

Sony is reportedly developing 25 PS5 exclusives and Microsoft had 30 in development prior to the acquisition of Bethesta, this is a commitment, this is good for the industry, consolidation is natural, not negative like monopolies, and remember that the European Union will never let the gaming market come close to what the film industry has become, and the film industry is still not a Monopoly.

Re: Poll: Which Bethesda Franchise Will PS5 Miss the Most?

MaikonCSGarcia

@Slippship ME: Andromeda was not bad, It is fun, but the main story is very weak, the secondary quest are even worse, even the companions are not what I expected. If you’re comparing it to other BioWare games, they r not so well written, there is little variety, their romance story line is bad.

As I said it is a lot of fun, but it leaves a lot to be desired in the aspects that made BioWare games popular, a good story with good companions.

Re: Poll: Which Bethesda Franchise Will PS5 Miss the Most?

MaikonCSGarcia

@Slippship I didn't really have to look, RPGs are my favorite genre.

BioWare has always been my favorite developer (until Mass Effect Andromeda). That's why I see a lot of potential in Spiders

InXile, Obisidian and Bethesda have a lot of history, all connected by the bankruptcy of Interplay (and consequently the subsidiary Black Isle Studios).

I don't think BioWare or CDPR can be bought (unlike Spiders or Larian), I just wanted to explain that Bethesda is unique in the market, the only one that comes close is Obisidian, other studies can be created / adapted to the sub-genre created by Bethesda, it would only take a long time.

Re: Poll: Which Bethesda Franchise Will PS5 Miss the Most?

MaikonCSGarcia

@Slippship
@Slippship ... Microsoft owns Obisidian, Grounded is made by Obisidian, it has already been announced that if there is a sequel to The Outer Worlds it will be exclusive to Xbox. Avowed (TES-style open world RPG) was announced in 2020 as an Xbox exclusive ...

Microsoft also owns InXile, which just like Obisdian was founded by a former Interplay employee, the studios were literally founded by the creators of Fallout.

Currently there are only 4 studios known for making WRPGs that do not belong to one of the big 3 (more specifically Microsoft, they are the only ones to have studios creating RPGs, and no, HZD is not an RPG, it’s a long way to become an RPG) these would be:

BioWare - Has no focus on the open world, does not resemble the Bethesda style and Anthem only convinced the studio to stay in its comfort zone.

Larian - They don't resemble Bethesda, they focus on an almost isometric view, they would need a lot of time to adapt to the style created by Bethesda.

Spiders - small French AA studio, their games are more similar to BioWare's (2007-2009), they would need a lot of investment and time.

CD Projekt Red - If / When they recover from Cyberpunk 2077 they can make RPGs better than Bethesda, but they use a more closed world with a more pre-established character, without the aspect sand-box which is one of the most appreciated in Bethesda franchises, anyway it has always been a studio close to Microsoft and right now Sony is burning all possible bridges with them.

And yes you can create / adapt a studio to make open-world RPGs, that's what Microsoft did with Playground Games (bought in 2018, but have always been Microsoft's Second-party), but it took time, the rumors that Microsoft i was funding the creation of a satellite studio for Playground started in 2016/17, Fable’s announcement came in 2020 and the game will still take years to be released.