Tera may currently wear the free-to-play visuals crown, but the PC-based MMO’s reign could come to an end when Deep Down deploys on the PlayStation 4 next year. The Capcom created exclusive was one of the top titles on display at this year’s Tokyo Game Show, and now Sony’s released a good thirty minutes of footage from the show floor in order to demonstrate exactly why.
The video embedded below shows key players from the title’s development team demonstrating the game’s combat and four-player co-op. Skip straight to about 22:30 in the clip for the best bit, as a gaggle of armoured knights work together to dismiss a gigantic dragon. The particle and fire effects in particular are stunning – especially when one participant temporarily stops time mid-battle.
Exactly how the publisher intends to monetise the adventure is unclear, but it’s safe to assume that you’ll be able to purchase new weapons, clothing, and items via microtransactions. A beta for the game is set to arrive around the same time as the PS4’s launch in Japan on 22nd February. There’s actually been very little word on a Western release, but considering the escapade currently includes English dialogue, we’re going to assume that a firm announcement will be made in the near future.
[source youtube.com, via neogaf.com]
Comments 10
Looks good, thanks for the time tip too. I'm a bit worried about mobility though, the guy just stood there when the dragons flame went down the hall.
Impressive indeed.
@Jaz007 yeah I noticed that too. It would really be disappointing it if controls like resident evil rather than dragon's dogma.
More in-depth info about Deep Down from Yoshinori Ono himself.
The game is set in New York, year 2094. The members of a group called “Ravens” (the players) have the special ability to travel back in time by reading the memory of items and listening to the voice of the past. They can travel to the past by using the information they read from the items.
The game is called a “Reading RPG” for two reasons: first because of the idea of “reading memories” mentioned above, and then because of the theme of “reading emotions”
The emotional theme comes from the fact that various dungeons correspond to different emotions. For instance by touching a statue and reading its emotions one can feel the grudges of a vicious mind that will then characterize the resulting dungeon. The theme of “knowing the truth of the past” is also present, and that’s the Ravens’ purpose.
Capcom wanted to make an online only game to do something different from the past experiences of Monster Hunter and Dragon’s Dogma, in order to enjoy the online gameplay without restriction, on a platform (the PS4) that has an inseparable relationship with online gaming.
By playing with friends one can exchange the information gathered from dungeons and further the investigation of the mystery behind Deep Down.
It’s still possible to play solo, and gamers should begin like that in order to get familiar with the game, then they should challenge the dungeons alongside other Ravens.
Ono-san wants to reduce the barriers between players and online gameplay, in order to reassure those that are hostile to the idea of always online games.
Since players are supposed to play the game for a long time, like most online games, large updates have already been scheduled, and they will happen on a regular basis.
Capcom will continue to develop the game after release in order to let players feel the changes regularly. There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible. Sony has created an easy development environment for the PS4, and that’s a welcome change.
The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.
The automatic generation of dungeons is achieved thanks to the power of the PS4. It’s not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.
The representation of environments is close to photo realistic, and elements like degradation of weapon and armor will also be displayed graphically. The PS4 is able to calculate the accumulation of mold, dirt and rust on equipment and display it on the textures, giving you the sensation that those items really exist in the world.
The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.
Remote play with PS Vita will be fully supported in order to play the game more comfortably. The team is also thinking on how to use smartphone and tablets.
@Lelouch remote play functionality for ps4 is such an amazing thing. Thanks, universe : )
@charlesnarles I just wish Sony had gotten it up and running on the PS3, a lot of people would have bought a Vita just to play The Last of Us and Ni no Kuni on it - at least that's what I usually see people saying.
This game has me interested to see more. Certainly great potential.
Lets remain cautiously optimistic about remote play until its tried and tested in the wild
@Lelouch That description is making me more interested in the game, i like the concept.
well the visuals were impressive but the gameplay looked quite boring to be honest.
i'd rather see dark souls 2 on ps4 and pay $60 for the better experience...
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...