News Article

Battlefield 4 Commands Next-Gen Advantage on PS4

Posted by Sammy Barker

World War III

Forget the conflict at the heart of Battlefield 4 – and the fact that the first-person shooter is almost certain to sell more copies on current generation formats – because it’s the comparisons between the PlayStation 4 and Xbox One versions of DICE’s latest deployment that are destined to flare up tempers throughout the rest of the day.

With the embargo lifting on the impending military excursion, Digital Foundry has produced its customary console side-by-side, giving Sony’s new system the nod in frame rate and resolution. “Perhaps the biggest takeaway is that, in this near-finalised state, the PS4 offers a superior experience on several fronts,” it concluded. “The resolution is higher at 1600x900, as compared to the tried and tested 1280x720 on Xbox One, suffering as it does for more visible aliasing artefacts.”

The publication stresses that its comparison is not based on final code, and that’s evidenced by the fact that the Xbox One release is missing ambient occlusion effects – even though DICE insists that these will be added prior to release. Regardless, it’s clear that we’re in for a very different generation this time around, with Sony’s system looking likely to take the lead in most multiplatform games.

You can read Digital Foundry’s full and extensive analysis – complete with zoom tools and other such technical wizardry – through here. Have these sort of comparisons ever impacted your purchasing decisions in the past? Are you leaning towards the PS4 version in light of this report? Argue away in the comments section below.

[via eurogamer.net]

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User Comments (23)

get2sammybAdmin

#1

get2sammyb said:

I honestly think both versions look rough in comparison to Killzone: Shadow Fall. For me personally, buying the "weaker" version of third-party games on PS3 has never bothered me, and while it's nice that the PS4 looks like it will have an advantage moving forwards, I'm not sure this is quite the big deal people are making it out to be.

Punished_Boss_84

#2

Punished_Boss_84 said:

What happened to the unprecedented relationship between MS and EA?

@get2sammyb
Console wars, duh. Anyway i'm sure the 1080p/60FPS zombies will be contempt with PS4/Xbox One.

NathanUC

#3

NathanUC said:

@get2sammyb I agree. If someone had told me that video was PS3 vs Xbox 360, I wouldn't have a hard time believing it. I am a tad disappointed that it's not 1080p. I know 900p and 1080p are pretty close.. but I'm really expecting games to run 1080p this time around. I'm hoping this 900p business is just because it's a launch title.

get2sammybAdmin

#4

get2sammyb said:

@Legendaryboss Unprecedented or not, the Xbox One is weaker than the PS4. It's no surprise that BF4 runs at a higher resolution and has a more stable frame rate on PS4 — even if the game still wears the hallmarks of a current generation release.

LDXD

#5

LDXD said:

@get2sammyb yeah killzone is the game that's got me wanting a ps4 now and making my choice to wait on getting one very hard

MadchesterManc

#6

MadchesterManc said:

Its good to finally see in black & white what everyone has known since the announcement of the consoles, except for the fanboys - the Ps4 has a far more capable GPU. No 1080p isn't that bad. I use 1600x900 on PC and it looks dandy. The 720p resolution on the XB1 version is damning tho :| The console versions are comparable to running the PC version on 'High' apparently, so no complaints there. Most PC gamers will be running the same as that anyway. As @get2sammyb states though, it doesn't look as impressive as Killzone.

charlesnarles

#8

charlesnarles said:

I thought they had promised us 1080p for all games. 1600x900 is forgivable, but 1280x720 is like the resolution on my cathode monitor running 2000... I guess we can still look forward to games like MGSV to be in 1080p (4 was 1080p, at least after the trophy patch). I'd really like to be surprised by my tv's menu HUD saying 1080p the first time, tho. The glinting sunlight, cement texture, hair model, smoke volume, and overall lighting/shadows look way better on 4, here. [edit] After watching on a widescreen monitor at 1080p, the xbox looks seriously bad. That had better not be what their big system can do because... damn. Huge anti-aliasing difference which makes all the difference

BarrettJChris

#9

BarrettJChris said:

I cant tell any difference. They both look great! cant wait to play Battlefield 4. 16 days 12 hours and 54 min to go

ShogunRokAdmin

#10

ShogunRok said:

It's pretty horrific that a next generation release runs at 720p to be brutally honest. Almost embarrassing.

Visiblemode

#11

Visiblemode said:

@get2sammyb I can't disagree enough. The difference in the visuals seen in a web video may look small, and you might even argue that the difference is small on a big screen at home (which I doubt based on the strong words of journalists that have played both on large screens), but the story here isn't which one looks better, but which one PERFORMS better.

The numbers are in, the xb1 is running at 720p native resolution, the Ps4 is running at 900p. VERY important numbers. This means that the Ps4 is pushing ~50% more pixels! 50%!!!

This is significant for tons of reasons. Among them: it confirms rumours we'd been hearing which were "too extreme to be true", it shows a multiplatform disparity WAY beyond the ps3/360 Unreal engine issues that had ps3 users 5 fps behind, it also shows that MS has been hiding this and indicates many other "doomsday rumours" might well be true.

But don't forget, this isn't just resolution, amazingly the Ps4 has a better framerate and more power-hungry features such as ambient occlusion.

What this shows us, is not only about BF4, it's about ultimate potential. Imagine this wasn't a cross-gen/cross-plat mad dash. Imagine you were just creating a game for xb1 and ps4. Imagine due to the xb1's perceived limitations you locked the res at 720. Then from there you fleshed each version out to peak potential. You would have 50% more power to work with. Not theoretical, but actual usable power. The difference is almost cross generational.

I love you Sammy so sorry to go off on a rant on you but this talk of this "not being a big deal" blows my mind. It would be like a sprinter winning a race with a 25lb shoe on each foot and people saying "he only won by 3 seconds, what's the big deal?"

OrbitScant

#12

OrbitScant said:

You should have seen the insanity this caused over on GAF. Thank god for Pushsquare, such a civilized site. Everywhere else has gone mental.

Ps4all

#14

Ps4all said:

Awesome! I'm super excited to hit the battlefield on ps4. On an unrelated note, I just picked up Shadowfall and the ps camera at gamestop this morning! All I need now is a ps4!

Paranoimia

#15

Paranoimia said:

I don't think 720p is that big a deal in itself. I've been playing PS3 on a 720p TV since shortly after launch and never had any complaints.

The issue here is that MS - and some of the media who have been perceived as leaning their way - have clearly been telling porkies about the hardware capabilities.

They were claiming a while back that it would be capable of playing games at 4K, which seems unlikely given that it can't seem to manage more than 720p in anything but a handful of games.

I also read yesterday that an anonymous developer has said that the ESRAM means performance will never get much better. Now admittedly an 'anonymous source' is dubious, but let's face it - these anonymous sources have been getting XBone rumours pretty much spot on lately.

BornOfEvil

#16

BornOfEvil said:

@Paranoimia A month or so ago, an anonymous developer said that the bones ESRAM was "a pain in the ass to use," which is bad news for the PS4 because multiplatform games will most likely be watered down.

Paranoimia

#17

Paranoimia said:

@Lelouch Well, let's hope that BF4 and NFS Rivals are the proof that not all developers will take that approach, and will push for the best on each platform, rather than opt for (or be forced into) parity.

Bear in mind that EA supposedly have a 'special relationship' with MS for this coming generation, but are seemingly putting out the best version of their games on PS4 regardless.

jzp75

#18

jzp75 said:

From what I have read , most new engines have a max level, and that is what they program for. They have the ability to scale up or down to that max version depending on the hardware . Don't be surprised to see variants of the same game based on hardware . Make your own conclusions from there :p

jzp75

#19

jzp75 said:

Also digital foundry didn't use the exact same protocols for these settings on video comparisons, something about color contrast was at a higher setting on the x1 . Stupid to do a comparison but only mention in a post that its not equal comparison. Look it up you will see this soon.

8vpiper

#20

8vpiper said:

the ps4 looks blurry????? tried it now on my vita still looks blurry is it just me?

charlesnarles

#21

charlesnarles said:

@8vpiper its blurry because the higher-res image is being squished into the same amount of pixels on the computer screen. On a big hd tv it won't be blurry, but extra crisp, where 720 will look EXACTLY LIKE 360 and all pixely and bad

eLarkos

#22

eLarkos said:

I guess this matters for people who are on the fence about which console to buy and its nice to know my console of choice is the graphically better of the two but its Sonys exclusives why I need the ps4 so wouldn't have been bothered either way

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