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Hatsune Miku: Project Diva F Pulling Shapes on PS3 This August

Posted by Sammy Barker

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Creepy cult Japanese rhythm game Hatsune Miku: Project Diva F is set to prance onto the PlayStation 3 in North America and Europe in August, publisher SEGA has announced. You may remember the organisation running an online petition regarding the title earlier in the year – it turns out that it was pretty successful.

“Your voices helped make this happen,” said associate brand manager Aaron Webber on the company’s blog. “Miku and SEGA fans, this is your moment. We’re thrilled to bring this title out for you, and we’re counting on your support.”

The title will be available in both physical and digital forms in North America, while it will only receive a PlayStation Network release in Europe. It features 38 unique songs starring the virtual vocaloid pop idol, in addition to an edit mode, and more costumes than a Broadway production. If you’re still not convinced, you’ll be able to get your grubby mitts on the green-haired singer next week, courtesy of a demo. Now, about Yakuza 5...

[via blogs.sega.com]

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User Comments (16)

artemisthemp

#2

artemisthemp said:

@JavierYHL There is 2 version PS3 and PS Vita version.
We is getting a improved PS3 version.

I will import from US to get a Retail box of this game.

BornOfEvil

#4

BornOfEvil said:

I never noticed how similar Miku and Nymph from Sora no Otoshimono look, until now.

neumaus

#6

neumaus said:

If it gets a Vita release, I'll get it. But it's not looking very hopeful right now :(

sajoey

#10

sajoey said:

So far there are no plans for a Vita version, but according to Aaron Webber in response to multiple comments on the PlayStation Blog, but he says they are listening, and might consider it in future endeavours.

Kawaiipikachu

#16

Kawaiipikachu said:

while it will only receive a PlayStation Network release in Europe

Why restrict game's sales to the few that has cable.
There's probably about 70% of people still with DSL meaning they won't be able to downlaod the game at all as the timeout errors would occour at 200-300MB point 500MB if they lucky then it starts back at the beginning again.

I'ts almost Like Sega set this up as a failure at the beginning.

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