gbanas92

gbanas92

It's not a lake, it's an ocean.

Comments 1,489

Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games

gbanas92

@Jayvir Hahah, yeah, that rumble issue is maddening. It's so distracting! Hope that gets fixed soon

@Zeke68 Right?! It's wild how polished the PSVR1 version was in relation to this one, even if the experience on offer is still mostly what it was back then.

@NEStalgia Very possible haha. They both have better qualities to them for sure. There's no wrong answer, they're both incredible!

Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games

gbanas92

@SgtTruth It's still excellent in its current form, but yeah, honestly surprised at how many issues there were compared to the last time it launched on a PlayStation headset. Plenty of time for them to fix it, and the new patch already made some progress, but there's a ways to go!

@naruball It's less noticeable on Easy just by nature of there being fewer notes, though on Expert...oof. One of the hit detection or rumble problems can lead to a cascade of misses that result in a song fail if you're not careful!

@Critonic The saber location was one of the things they addressed with this latest patch! Try it again, you should find it a bit better now. THe sabers sit at a more organic spot now!

@Muttt Still present for me, though hit detection is definitely better. Frame drops and the rumble issues are just as prevalent though

@misak192 The patch definitely made it better, though the issues are still present, just less so!

Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games

gbanas92

@thefourfoldroot1 The score is a little different by nature of those issues are far less severe than they tend to be when they crop up on other games. But they're still present nonetheless!

As for Red Matter 2, I'm actually currently also working on the review for that! Should be up soon!

@EvenStephen7 Right?! I was completely shocked by it! Especially because of how flawless the game was when it launched on PSVR1! Completely unexpected to run into as many issues as I did!

@Stormageddon The Meta Quests should be able to have no problems with it! Plus you can play custom songs that way!

@Stevemalkpus Yep free upgrade!

Re: Mini Review: Beat Saber (PSVR2) - A Serviceable Port of One of VR's Best Games

gbanas92

@Dobbos You could definitely spoof the camera to make it work. Long as there's enough room on the chair for your arms (no arm rests being the biggest issue). But if you held the headset super high or super low and resynced or manually adjusted the height, I think it could work pretty well!

@NEStalgia Synth Riders is dancier, and the gameplay is a bit less frenetic. Beat Saber is more about using a lightsaber to play the drums, whereas Synth Riders tries to approximate dancing a little more. Synth Riders has a broader tracklist too (definitely for the base tracklist "out of the box" and arguably including the DLC too. For what it's worth, I think Synth Riders has the best soundtrack of all the VR rhythm games. So much music in that game I listened to before I played the game. Can't say that as much with the other titles.

@Zeke68 It's less problematic than hit detection and frame stuff like that normally is, BUT it's still very much present and the core of the game is so good, that it still warrants a 7 there!. Less an extreme problem and more just a very noticeable annoyance if that makes sense

Re: Mini Review: Another Fisherman's Tale (PSVR2) - A Charming VR Sequel to a Charming VR Game

gbanas92

@NeonPizza Honestly I don't know if I agree that flattening out Moss would make them not enjoyable. I think they would absolutely lose some of their impact, but I think if I were only ever privy to a non-VR version of those games, I would still love them.
They're exceptional examples of what we're talking about in regards to VR though of course!

I think RE: Village it might just be some degree of being lost in translation since the game wasn't entirely built with VR in mind (even though I'm sure they knew they were gonna be making a VR version before the game launched). Incorporating a number of alternate control schemes seems like such an easy way to allow for people to be immersed in just the way that they choose

Re: Mini Review: Another Fisherman's Tale (PSVR2) - A Charming VR Sequel to a Charming VR Game

gbanas92

@Sanquine Yeah woozy sounds about right. Definitely sounds like pretty standard VR sickness, so I'd expect it to get at least a little better each subsequent time you play!

I haven't played the newest Saints And Sinners myself, but I played 1 on PSVR1 and was very impressed with it. Surprisingly immersive and detailed in how you can interact with the world. If the PSVR2 versions are anything to go by, I'd say they're very much worth your time!
And yep Pistol Whip did indeed get ported over to PSVR2!

Re: Mini Review: Another Fisherman's Tale (PSVR2) - A Charming VR Sequel to a Charming VR Game

gbanas92

@Sanquine
1. So the calibration will be helpful only up to a point. Make sure to have the headset on the main menu of the PS5 (I find this the best place to mess around because there are so many more words on screen than normal. Easier to tell how in focus everything is!) and start messing around with basically all the knobs on the front of the headset haha. There's a "scroll wheel" that dictates the spacing of the lenses horizontally, move that around until it feels tight, but not painful on your head. And then after that, start moving the front of the headset up and down trying to find the "Sweet spot" where everything is more in focus. It's infamously a very narrow space where everything looks right with headsets, and PSVR2 seems to have an even smaller sweet spot than normal!

2. It SHOULD get better. VR sickness can be disorienting when it's brand new, but as the brain gets more comfortable with how it's being tricked, you should start to notice the nausea being less of a problem. For some people, it never goes away, but if it's something you intend to do basically every day, you should start noticing it get less problematic within like....2 weeks? Not completely gone, but at least better. I don't personally get motion sick much, and I was completely adapted to VR in about a week when I first started? It seems to vary quite a bit person to person! But once you've adjusted, it's so worth it! VR is marvelous, and I love it!

3. It varies from game to game, but isn't it awesome!? I use a lot of rhythm games intentionally as supplemental forms of exercise. If you like music games, Pistol Whip is incredible, and you'll be exhausted if you play it for a while haha. Same with Beat Saber once the PSVR2 upgrade is released!

@NeonPizza Hard agree! Definitely not enough experiences like that. The 2 Moss' definitely being the strongest examples of that for me

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Jayvir Ah okay, that sounds like just getting used to VR in general to me if I had to guess. Basically just keep playing! Not Light Brigade, at least not yet I would say. If you keep trying to force it early, all you'll wind up remembering is that it made you sick haha. Keep playing the stuff that feels comfortable until you're completely acclimated to VR and then going back, you should feel better with other games that were a problem earlier. It shouldn't take too long to get used to things though. A few weeks maybe?

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Jayvir Oh woah really? Even with teleport movement and all that on? New to VR in general? Or been away from it for a while? Could be VR Sickness from having been away from it for a while? Cuz performance-wise, the game shouldn't be causing any issues, so I'm not sure what specifically would be the root of the problem. Have you noticed a particular thing setting it off?

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Jayvir Huh, that's actually quite surprising. I found the game super comfortable in that regard. Did you fiddle with any of the comfort settings? Might be able to set it that way, and then progressively peel some of the comfort stuff off as you go along, until you're wholly comfortable playing the game whenever you pick it up?

@NEStalgia My game's up to date so far, but I can't imagine it'll be a long-term issue either way. It's not every enemy though, just every once in a while, one of the enemies is throwing their sound from the complete wrong direction, which is usually a non-issue too luckily. It doesn't interfere with having a good time too bad

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@NEStalgia I'm not much of a roguelike/lite guy either honestly. I can count on one hand the ones I like haha. Hades, Enter the Gungeon, Returnal, Synthetik, and now this!

Yeah the nuance in their darker environments is excellent, agreed! Yeah I was looking at some of the updates on the steam page for the game haha. Definitely on board with getting some new biomes thrown in there

That audio bug is still present as of last night. At least on PSVR2, maybe they're rolling it out platform by platform, or it's held up in certification? Should be easy enough to fix though, I'm sure it'll get remedied!

As for movement, while I do agree that it' really great on this game, I know far too many people that are hyper-sensitive to motion sickness only in VR and not under normal circumstances, so comfort stuff is always worth bringing up! I don't personally need to use it much myself, I tend to not get motion sick even in VR, but still. That second boss was really neat! The warp points definitely make it a little easier though, a lot less disorienting that way

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Daleaf Hope you like it!

@thefourfoldroot1 A couple of the Gold's sound brutally challenging to get too haha

@Greger22 I'm definitely still gonna get Switchback haha. Probably "eventually" instead of "immediately" though

@Yinx 2 of my favorite roguelites haha, that bodes well for you and this game!

This one's stuck with probably the most out of all the new games I've played (not counting upgrades I mean). I've been excited to get home and turn it on each day!

Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems

gbanas92

@Art_Vandelay Happy to help! Launch stuff like this is always so fun and exciting to work on!

Oop sorry, I should have clarified. I meant roll back the updates specifically for the headset itself and try updating it again. Possible the Sense controllers too! I didn't mean resetting the console entirely, THAT sounds like a nightmare haha— very much a last resort.

Agreed with @NEStalgia though, your judgment sounds spot on. Definitely should not be doing what it's doing for you haha.

And with extra context, it does sound more like a factory defect than anything else, but you've tried so many things to fix it already, there's not much left to try!

Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems

gbanas92

@Art_Vandelay I've had tracking jitters like that a couple of times across all the PSVR2 games I've been playing, but definitely nothing as bad as that, yeah would make basically anything unplayable at that point. Usually when messing with my lighting setup though. Hmmmm. Have you tried a factory reset? One of the firmware updates might have gotten corrupted during installation or something

Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems

gbanas92

@Amnesiac Yeah, I never had any issues with crashing on the PS4 either, but a few hard crashes in a relatively short period of time was surprising. Was especially annoyed to have lost about an hour of progress cuz my save file got corrupted too!

@misak192 It's well worth the money! I love this game! So relaxing!

@get2sammyb I bought this back on the old headset too, and I just love how unique the idea is. I already like puzzles as it is, and this is just such a cool way to do them! Especially when it leans into diorama type stuff that wouldn't be feasible as a regular puzzle.

Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play

gbanas92

@NEStalgia Okay, SO (This is if you're interested, of course haha)

in the modifiers list, turn on the one that makes you immune. Then just watch as enemies spawn in but don't shoot them, pay extra close attention to the music while it's happening. You'll see they pop into being on beat with a given song (some of the songs are harder to tell what the beat is than others). You don't have to kill them on that specific beat, but rather A beat. So you can wait until the next "on-beat" moment to kill them, it might allow them to get a shot off however, so you might end up in "flail" mode as a result haha. And the game "wants" you to shoot those people in rhythm to the songs that are being played.

That'd be a more organic way to see how the rhythm works, there's also a tutorial in the tutorial section about shooting on rhythm, alternatively you could try just doing that a whole buncha times in a row or something?

Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play

gbanas92

@NEStalgia The default version of the game wants you to shoot enemies on beat to the song playing in the background (it's easier on some songs than others to pick up what those rhythms are), but you can also turn off the rhythm part of the game entirely. Then it becomes solely a light gun game! I don't think it changes the gameplay much, but it alters the rate that you accrue points. It might be better to play that way while trying to get that initial feel for the game! THEN you can turn the rhythm stuff back on, and you'll be able to destroy the game!

Re: Mini Review: Rez Infinite (PSVR2) - PSVR Classic Remains a Must-Play on PSVR2

gbanas92

@AFCC Could just be an individual basis type thing, where the tracking just works differently from person to person.

For me, the reticle moved really well, it moved where I was looking with a fast response time, but whenever I was trying to get it to actually highlight enemies once the reticle was on them, it just....wouldn't. Once in a blue moon it did, but not remotely reliably enough that I felt like I could actually use it to beat the game. I ended up being disappointed with it given how cool it seemed like it could have been.

Re: Mini Review: Rez Infinite (PSVR2) - PSVR Classic Remains a Must-Play on PSVR2

gbanas92

@NEStalgia Yes! Full Area X game please! Either that or a VR port of Child of Eden. Or both!

@AFCC It's a con because it didn't work terribly well.One of the paragraphs in the review is about that! Agreed that the controller version is less exciting, but it was more reliable. The eye-tracking had a lot of trouble actually picking up enemies even though the reticle was directly over them.

Re: Mini Review: Synth Riders: Remastered Edition (PSVR2) - Back and Better Than Ever

gbanas92

@get2sammyb It's so great! One of the VR games I installed on my PlayStation and never uninstalled again!

@Burntbreadman I boot up Synth Riders fairly regularly as well. Pistol Whip and Beat Saber too!

Agreed on the dancing element too haha. The note tracks on Synth Riders are arranged in a way that makes it feel like you're actually dancing in a way most other rhythm games don't!

@riceNpea A classic single cover. I love it so much!

@JP80 @GeneJacket Wholeheartedly agreed!

Re: Mini Review: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience

gbanas92

@LeeHarveyOzgod As for the demons, the problem isn't that they differ from each other, so much as they have all sorts of extra bits and bobs on them. On the higher difficulties, where the note charts are absolutely jam-packed, I found it to be a nuisance in regards to keeping track of everything flying at the screen, especially when compared to the cleaner approach in a game like Rock Band, or some of the Guitar Hero's