Comments 95

Re: Destiny 3 Isn't in Development, But It May Have Been the Most Talked About Game of the Last Week

Vertere

@For-Kier I would agree with you if this was the development scope from the outset. Marathon has been far better designed in terms of not nearly being as resource heavy to update and maintain. It isn’t like Destiny in that there are brand new story missions, mechanics and activities etc. Destiny requires an immense amount of resources. You start completely redesigning the game that’s a lot of studio resources tied up for a game that then needs to be updated in a completely different way. Marathon is already pigeonholed as a niche game. I truly think it’s better to leave the scope of the game as it basically is and let all the Destiny devs work on something new.

Re: Destiny 3 Isn't in Development, But It May Have Been the Most Talked About Game of the Last Week

Vertere

@CheesyOatcake I’m genuinely fascinated to know how much time you put into Marathon. I too put an unhealthy amount of time into the crucible but honestly that was more due to enjoying Destiny in general than the quality of Destiny’s PvP. I feel like from your description we’ve been playing different games. Shallow and a VR test bed? I’ve found Marathon to be much more technically accomplished PvP experience. Far more depth to aspects like team composition, better ttk, balance to overall playing options. Basic technical improvements like the audio design is far more polished and dedicated servers with excellent tick rates feels so much better.

Re: Destiny 3 Isn't in Development, But It May Have Been the Most Talked About Game of the Last Week

Vertere

It’s painful in hindsight to know all the funds wasted on Sony’s live service debacle could have been allocated to a D3.
Bungie is such a talented studio that has been very poorly managed. This isn’t completely on Sony who in all fairness gave Bungie autonomy and the capital required to continue.
I understand why Bungie on some level was reluctant to commit to a D3. People forget the outcry and anger when D2 was announced under Activision. It’s sad watching what has happened to the studio. Marathon is such a polished and quality game that has been caught up in an unfortunate situation.

The Destiny IP is so rich and genuinely interesting that it deserves to continue in some form. Hopefully Sony is prepared to take a gamble on it.

Re: Reaction: Mealy-Mouthed Microsoft Takes Us Back to 2023 with Mixed Messaging on Xbox Exclusivity

Vertere

Exclusive are fine, healthy even but this really is a debacle of corporate strategy and communication. Xbox has 360’d itself this generation. The new leadership is there to shake things up, we get it, but all of this appears superficial and reactive. It’s slightly worrying that Asha Sharma has decided to tread this path. Short term own goals aren’t inspiring confidence for next generation.

Re: Future Xbox Exclusivity Will Be 'Case-by-Case', PS5 Ports Will Be Revealed Alongside Release Dates

Vertere

@Banjo- We don’t actually know if Helix is multi-storefront, the prevailing assumption is it may offer this functionality. If this is indeed the case, the obvious solution would be to restrict first party releases to the Xbox / Microsoft Helix / PC storefront. They may not be able or willing to ignore Steam so potentially offering aggressive incentives, discounts and sales on first party titles within its own ecosystem.

Re: Future Xbox Exclusivity Will Be 'Case-by-Case', PS5 Ports Will Be Revealed Alongside Release Dates

Vertere

@themightyant The messaging on exclusivity has been dreadful but leaving options open, hopefully without alienating Xbox or PS customers is probably the best solution. They need to sell Gamepass subscriptions so some exclusivity will help, I don’t think it’s realistically expected to shift hardware. The gap now between Xbox and PS5 hardware unit sales is too significant to ignore even for Microsoft. I would assume next generation with Helix is a phase where Xbox figures out how to transition Xbox completely into a services company with a revamped Microsoft PC / Helix store and an migrated Xbox back catalog library for existing users. I think going forward exclusivity will be used primarily to market GP, symbolic and probably transient in nature.

Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties

Vertere

We are at saturation point, there really are too many games chasing too few players. September this year is ridiculous. On the upside there is something for everyone and hopefully the quality bar and value for players is lifted by all this competition. However squabbling over where something is shown when everything is coming to the PS5 seems a moot point. There so few games that meaningfully shift hardware from marketing and GTA6 wasn’t even shown. The real story is when PS5 or PC like with GTA6 is skipped.

Re: Hands On: Marathon's New Season Is Impressive, But Probably Not Enough

Vertere

@Propaperpusher Wait what? You seriously think live service game developers or games are lazy? Do you know any developers? a single one, maybe ask exactly how much work is involved in making one. Also please try Marathon, you may hate the genre that’s fine, just try a couple of hours but really take an objective look and listen to the art design, audio and gameplay. They also use a proprietary in house engine.

Also Sony aren’t responsible for Bungie pursuing Marathon, this project along with a few others were in development prior to acquisition. Sony did spin off a project called Gummy Bears into a new Studio called LFG.

Re: PS5 Price Hike Has Flushed UK Hardware Sales Down the Toilet

Vertere

@Leinad7 Come on like Nintendo or Xbox had launch line ups that were incredibly innovative this generation. PC has no launch products, closest we’ve got is Valve and they aren’t exactly churning them out. I’m not sure the categorisation of “Sony out of ideas” is entirely fair when stacked against its peers. It’s industry wide and there is a reason why we’re seeing the predicable. Games like Saros whilst excellent don’t shift units. Intergalactic will be a huge production but will never have the hardware shifting ability of Spiderman irrespective of how good it is.

Re: Live Service MMO Horizon Steel Frontiers Delayed Until 2027

Vertere

@AdamNovice I think the generic Asian art style is targeting just that market. I agree though, it does look like they just ran Horizon through some a.i filter and for all the grief Hunters Gathering gets the art style at least has its own design identity and looks crafted by human artists.

Re: PS5 Price Hike Has Flushed UK Hardware Sales Down the Toilet

Vertere

@Pat_trick I completely agree with you Xbox completely shat the bed this generation and certainly that’s beneficial for PlayStation. I don’t agree that live service sentiment has any bearing whatsoever on purchase decisions and sales. The average person deciding on buying a PS5 or Xbox at Xmas probably cares more about what’s available like a Spiderman or Wolverine than lamenting Concord.I just don’t think the average consumer cares about the live games narrative or even has clue how many first party games have been released. In fact unfortunately these days care more about if Roblox is on the platform.

Re: PS5 Price Hike Has Flushed UK Hardware Sales Down the Toilet

Vertere

@Pat_trick That’s not quite true. We can’t all have that short memories. Xbox absolutely botched the launch. How long did they take to deliver Halo, and in the end wasn’t worth the wait. Leaning into backwards compatibility at launch wasn’t exactly a system seller. PS5 at least gave people a reason to upgrade and had a few first party titles ready to go. I don’t think most consumers buy a Series X because Sony canceled The Last of Us multiplayer, they are buying a PS5 or Xbox for what is available, not what isn’t.

Re: PS5 Price Hike Has Flushed UK Hardware Sales Down the Toilet

Vertere

@11001100110zero Yeah but again there is a lot nuance left out of that equation. Sales in offical markets didn’t mean the grey market didn’t exist, so it’s not like Xbox’s weren’t for sale in Beijing, Dubai or elsewhere it wasn’t officially sold. The Xbox 360 absolutely crushed the PS3 in quite a few markets but it was an anomaly. Asia (ex Japan), Middle East, Eastern Europe and South America. That is a significant number of territories. There was a sizeable chunk of markets that flipped from PS2 to the 360 only because that generation games were predominantly pirated on DVD. Also there will be overlap in those markets people replacing the 360’s due to widespread hardware failures.

Re: PS5 Price Hike Has Flushed UK Hardware Sales Down the Toilet

Vertere

@Skinny-Pete Sorry, I mean the 360 was much more popular than the PS3 not because it was a cheap DVD player. It’s that the 360 utilised DVDs which were much more ubiquitous and cheaper than Blurays. You’re correct DVD/VCD players were ridiculous cheap, no one would buy a 360 as a DVD player. China alone probably accounted for 3-4% of Xbox 360 hardware sales. I imagine SE Asia, along with India and South America the situation was similar etc. So Xbox definitely got a hardware sales bump in a lot of territories that generation and it was in territories that piracy was rampant.

Re: 'We Have Many More Stories to Tell with Kratos': Sony Confirms New Games with God of War's Protagonist

Vertere

@Nei No you’re right. People need a reason to complain regardless of what reality is. Sony have been pretty good about introducing new IP even within its flagship studios. Not to mention all the smaller “Hero” financed projects and 2nd party games. Puts out Saros and the sales numbers explain why it’s leaving Santa Monic on GoW and Insomniac on Marvel. You can’t please people that are just looking to complain. Don’t like this GoW side story no problem, wait for the next mainline game. Don’t like the entire series direction, no worries we’re remaking the original Greek saga with original VA’s.

Re: PS5 Early Access Pre-Orders Truly Are Getting Out of Hand

Vertere

Paid early access is gross. It’s becoming more prevalent and widespread in the industry. I wish people didn’t reward publishers for this practice. I can understand deluxe editions giving in-game skins, bonus, additional music or some type of actual reward. Paying extra for absolutely nothing other than delaying the release for others is an industry practice that needs to cease.

Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds

Vertere

I feel like the name is the issue for some, anything “God of War” immediately becomes a Kratos game which this game isn’t. Genuinely liked the high fantasy direction and the idea of a pantheon of mythologies is intriguing. Saying the series is gone / lost or Santa Monica have forgotten what a GoW game is a little ridiculous when they confirmed they are remaking the original Greek trilogy.

Re: Poll: How Would You Rate State of Play for June 2026?

Vertere

State of Play was great. Little disappointed Media Molecule and Asobi didn’t show up. Ikumi Nakamura’s new game was a standout and the new old Tomb Raider looked incredible. Insomniac and Santa Monica were excellent as always, although I still have hope they are working on something completely new.

Re: Despite Uncertainty Over Exclusivity, Xbox Will Still Show PS5 Logos at Showcase

Vertere

@Oram77 I think you’re right, just look at the new hires. Matthew Ball, Xbox’s Chief Strategy Officer is quoted as critical of exclusives, believing that a rigid "binary of exclusivity" limits growth. You have completely data driven and AI executives who are chasing user engagement primarily. It’s not like Phil didn’t try the traditional approach and that was before they had to account for $100b in spending. For Asha to reverse course would be a huge decision and she’d need the numbers to support it. Nothing’s impossible but for a growth orientated team the decision to remove sales platforms whilst Gamepass underperforms financially and being so far behind in hardware, it’s a big call.

Re: Despite Uncertainty Over Exclusivity, Xbox Will Still Show PS5 Logos at Showcase

Vertere

The new Xboss is a Microsoft executive through and through. Policy and guidance will be data driven. Whatever the model dictates is where product will go. Asha has also inherited hardware with inertia towards a hybrid window / console platform so console exclusivity is extremely unlikely. Her only option is to backtrack on Switch / PlayStation releases which don’t exactly bode well for quarterly updates.

Re: Talking Point: Sony, Don't Re-Reveal Fairgames at the Next State of Play

Vertere

It’s tough out there when websites are paying contributors tied to engagement metrics. It’s unfair on writers and contributors. The fact is we’ll end up with more articles like this.
Sony should show whatever they want at the State of Play. A singular game no matter how much baggage attached is going to decide the shows fate. Some people may feel watching a Fairgames trailer is a waste of a few minutes but frankly if you’ve ever sat through any SoP or any show I doubt very much every game is for you. The shows quality will be decided on what is shown overall. When did shows require pleasing one demographic of audience just to avoid the pitchforks.

Re: Reaction: I'm Sad It's Over, But Destiny's End Was Overdue

Vertere

The Final Shape was too effective conclusion to the light and dark saga. I doubt we’ll see as satisfying ending to a live service game for a long time. The money involved in launching and running games of this scale mean studios wouldn’t want to create a neat narrative tie off and natural jumping off point.

Re: PS5 Live Service Fairgames Reportedly Roasted in Recent Pre-Alpha

Vertere

@darylb24 Roblox lost over a billion dollars last year and has never reported an annual profit. The last COD performed terribly and had absolutely miserable sales figures. HD2 is for any publisher a complete commercial success, it’s certainly not in the same category as GTA Online or CS2 but very few games are. Of course Sony will fund more live service games in different genres, that’s what they do as a publisher. By your logic Rockstar should not develop Red Dead or bother with GTA6 because they already have a hugely successful game in GTA Online. Sony isn’t launching live service titles with completely unrealistic internal commercial targets and I doubt internal guidance for HD2 had projected numbers anywhere remotely near those mentioned targets. The point is games like GT7, HD2, MBL The Show are steady performers that are going to underwrite development of a few live service games / failures. Everyone knows you are going to have more titles failure than not, that’s the risk in funding live service games. Sony purchased Bungie which is the outlier in that the acquisition cost was unusually large for them, Bungie had a successful product and track record and it blew up in their faces. Sony are writing down the value each quarter. So purchasing an established studio that specialises in live service games isn’t a guarantee of future success either.

Re: PS5 Live Service Fairgames Reportedly Roasted in Recent Pre-Alpha

Vertere

@darylb24 I think that’s what they thought they bought with the Bungie acquisition. It’s been a mixed bag for Sony. GT7 has done well, Helldivers 2 was a slightly unexpected but absolute smashing success selling 20+ million copies. Marathon is a great game but commercially it’s probably not hit the targets they hoped and then there is Concord and a bunch of unknowns like Fairgames and failed earlier stage projects. You only need one Helldivers to underwrite a bunch of high risk projects.

Re: PS5 Live Service Fairgames Reportedly Roasted in Recent Pre-Alpha

Vertere

@darylb24 Firing Herman Hulst won’t change the direction of travel. There will always be some type of live service game in development now. Even Shuhei initially approved development of Concord. Live service is really just updated multiplayer focused games, it’s the industry’s top selling and most popular genre. Ignoring that is not a very sensible commercial strategy.

Re: Saros (PS5) - Housemarque at the Peak of Its Powers with Its Best Game Yet

Vertere

@Dogbreath Returnal was certainly difficult in places. Apart from the lack of a pause or mid run save feature, what were the design choices that were so significantly opposed to ‘normal’ lifestyles? I don’t know if personally I equate difficulty with accessibility as you suggest with car seats. I always just thought Housemarque were trying to bring a certain type of arcade experience into their games.

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