Comments 55

Re: Site News: Where's Our Days Gone Remastered PS5 Review?

TheShrunkenHeadsman

@MrPeanutbutterz My bad. You are correct, sir! I guess they stole the hell out of those mechanics, then. Still... not a bad job of it. I thought the game mechanics were pretty damned good and very much in align with The Last of Us and The Last of Us 2. Also, unlike those games, Days Gone is more of a true "open world" with some pretty large areas to run (or motorcycle) around in. To maintain that type of gameplay with an open world is no easy feat, especially considering they did it on PS4 (and it played great on the Pro). And those horde hunts were INTENSE. I about pissed myself the first few times I went up against a couple hundred of those things bearing down on me.

Re: Warner Bros' Reaction to Suicide Squad Flop Will Make You Question Your Sanity

TheShrunkenHeadsman

Doesn't surprise me in the least. Warner Bros., its parent and all of its subs have been some of the worst managed companies in the history of entertainment, especially over the past 20 years. They've had WAY more failures than successes, and they've driven some great IPs straight into the ground. They've also been a revolving door for leadership at almost every level and division. I would say their model is broken, but I don't even think they have a clear-cut model or vision at this point.

So... that translating to INSANITY is really no big surprise. They're about as out of touch as can possibly be. I have a good friend who works at DC (he's been their for 20 years and has seen everything). He's been dealing with this garbage for years.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

TheShrunkenHeadsman

@SgtTruth I don't think anyone is denying reality. The basis of this thread is that, yes, Quest 3 is probably better equipped for hooking up to a fancy PC rig. And, yes, the lenses are better. Those are just hardware facts. But unless you're using your Quest 3 to play hi-res VR on an extremely powerful PC, who cares? PSVR2 allows me to play some of the best VR experiences ever created (GT7, RE8, RE4 Remake) with zero fuss and half the price of a decent PC VR rig. Quest 3 stand-alone is great for playing cartoony-ass mini golf games and turning your garage into a boxing ring. Otherwise, I'll take my PSVR2 any day of the week. And there are more awesome games on the way. It's not dead yet.

Also, PSVR2 interfacing with PC would be just another bonus for those of us with PCs and only a PSVR2. I think that's great. Kudos to Sony for acknowledging what gamers want. We like options. The more the merrier.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

TheShrunkenHeadsman

@Jaz007 Thank you! The PSVR2 isn't that bad. I think it's a great headset. I haven't had half of the issues that some people claim. RE4 Remake VR has been one of the best VR experiences EVER in the history of VR... PC, Quest, VOID or otherwise. Quest 3 has its advantages (obviously), but it's not the end all, be all headset. I think stand-alone Quest 3 games still suck ass for the most part. But, yes, technically it IS the better way to go for playing VR games on a $1,500 PC. Big deal.

Re: Resident Evil 4's Free VR Mode Is Out Next Week, PSVR2 Demo Available

TheShrunkenHeadsman

@NeonPizza Lol... you echoed my sentiments just about perfectly

For those of us who are able to enjoy VR and can afford the luxury of a PSVR2... this is going to be one of the sweetest gaming experiences in the history of gaming. THIS is what I purchased the headset for. And as great as RE Village VR is, I think RE4 Remake VR is going to top it in every way.

Re: RoboCop: Rogue City (PS5) - A Servicable Shooter for Nostalgia Enthusiasts

TheShrunkenHeadsman

@Hyena_socks Yup. Sounds good to me. We actually could use more games like this nowadays. More and more I'm liking games that I can just switch on and play for half an hour and not have to get reeled into some giant, AAA narrative with 20 minute story sequences and levels that take two hours to progress through. Just give me something simple, stylish and fun. Robocop fits that bill to perfection.

Re: 'Gollum-Like' King Kong Game Is Getting Torn to Shreds Online

TheShrunkenHeadsman

What's funny about this is that it's old news. When this game was given a release date a few months back, it came with a gameplay trailer that ALREADY showed how awful it was going to be. I took one look at it and was like, "What in the hell is this?" But nobody else said a word. Even the article that featured the clip didn't mention how bad it looked. Gameplay trailers usually don't lie, especially when they're BAD. So anybody who actually purchased this game without knowing what they're were getting into deserves to lose their money.

Re: PlayStation Portal Is Sony's PS5 Remote Play Handheld, Priced at $200 / £200

TheShrunkenHeadsman

@LordOfTurnips There's nothing to hack. I suppose you could turn it into a "streaming" retro machine. But not a "portable" retro machine. Thus, the cheap price point. Honestly, unless you're in the living room all of the time and wanting to play your PS5 while your significant other is watching something else on TV, I'm not sure of the usefulness of this device. Seems like a waste of R&D. Unless I'm missing something.

Re: Stunning PSVR2 Action Adventure Hubris Is Just One Week Away

TheShrunkenHeadsman

@NEStalgia Yeah, Sony has made some strange choices of late with their marketing. Whoever is in charge of that division should be fired. Apparently, they're not getting the clue that we don't appreciate lackluster showcases and random, slowly dribbling announcements and release dates. With that said, we all knew that PSVR2 was going to have some solid support during the second half of the year. Looking forward to some November and December release announcements.

Re: Sorry, But Games Are Probably Going to Take Longer Than Ever to Make on PS5

TheShrunkenHeadsman

I both get it and don't get it. Yes, the huge AAA games take a long time. But certain developers have a better reputation than others for being prolific with concurrent projects. For example, we know Rock Star focuses on like one or maybe two projects at a time for a six year stretch. But, Capcom... they have four or five projects going at any given time to stagger out the waits. I think it just comes down to resource allocation and prioritizing. I'm not worried. And this isn't really new. It's how the model has been for the past decade.

Re: Microsoft Welcomes FTC's Injunction on Xbox's Activision Blizzard Buyout

TheShrunkenHeadsman

@PlayStationGamer3919 That's for sure! And that's sort of my point. Polishing giant turds isn't going to do anything for you. Microsoft is never going to buy themselves to dominance. They can barely buy themselves to an exciting exclusive. Not since Xbox 360 have they really been totally focused on VIDEO GAMING. I don't know even what in the hell they're focused on anymore. Suffice to say, they're NOT focused, which is why they're not going to win the console wars. At least not any time soon. The tides shifted to Sony and Nintendo a long time ago. And anybody hung up on MS is probably a PC gamer, anyway.

Re: Capcom's Meteoric Rise Underlined by Resident Evil Village Sales Milestone

TheShrunkenHeadsman

Capcom has been in the game from the beginning, and every accolade they get they deserve tens time over. They're one of the only companies that has consistently given us quality AND quantity. Sure, there are other developers who deliver amazing content (Rock Star, Blizzard, Bethesda to name a few), but they also go six to eight years between projects and usually throw all of their eggs in one basket. Capcom is straight up prolific. They're always working on multiple projects, delivering them in spades and then giving us even more by supporting those projects for years. They are and always will be video game royalty.

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

TheShrunkenHeadsman

@NeonPizza "I also have to wait just over 20 minutes after powering on the PSVR2 to properly use it since it needs to warm up to by pass lens fogging."

So, this is interesting... for some reason that doesn't happen to me. Now, granted, my setup is in a garage and I usually have fans running. I also always keep my digital PS5 (dedicated to the VR... my disc console is indoors) in low power mode. Not sure if either of those factors contribute. With PSVR1, like you, I definitely had a major fogging issue every time I put on the headset. I honestly didn't realize that's been an issue with the PSVR2. But I'm glad to hear that warming up the system prevents it. Twenty minutes though? That's a bit of a drag.

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

TheShrunkenHeadsman

@NeonPizza Agreed. Me, too

There's no reason not to have both. I'm sure many of the best backwards compatible Q2 games will have enhanced visual upgrades to sweeten the pot. As I said before, I really love the golf games and several of the "workout" type games where wireless is an absolute must. Q3 will be perfect for those.

But when I want some high-end, AAA VR, I'll go to my PSVR2!

Re: Random: Thought PSVR2 Was Expensive? Apple's Vision Pro Is Here to Hold Your Beer

TheShrunkenHeadsman

@NeonPizza I completely agree with you on everything except the 110 degree FOV. I think that's a HUGE positive, and it's one of the things that made PSVR1 so good, too. I think FOV makes all the difference in realizing a virtual scenario. Our minds are wired just as much to the periphery as they are to the focused optics. When I go from using my PSVR2 to using my Quest 2, I immediately get annoyed with the framed "periscope effect" that you get with a narrower FOV. Hate it, hate it, hate it. And, personally, I haven't had hardly any "blurring" issues with my PSVR2. It's funny because it seems everyone has a different damned experience with the headset! Lol I may just be lucky as it fits my head perfectly and my settings haven't failed me since I calibrated them out of the box. I have my brightness set to just one notch above darkest. IPD is perfect. I just have zero complaints with that awesome headset. I REALLY wish so many of you could have the same experience.

And, yes, RE Village VR and the upcoming RE4 Remake VR make the entire purchase worth it. Capcom has done an amazing job. They don't get enough props because so many take them for granted. They've been hitting homeruns since the early days of arcades. Truly one of the greatest video game developers (true legends).

Re: Random: Thought PSVR2 Was Expensive? Apple's Vision Pro Is Here to Hold Your Beer

TheShrunkenHeadsman

@NEStalgia Yes, true... but every single one of those games are very specific to iPhones and iPads. In fact, most people wouldn't even consider playing those games if not for five minutes at a time on their iPhone. So, do they have a market... yes. But an ENTIRELY different market. We're talking apples and bananas different. iOS is in its own sterile, weird, expensive, post-Steve Jobs universe. As both a console and PC gamer since the beginning of time (and, sadly, an iPhone user... these things happen when you're married), I wouldn't touch an iOS game for any reason at any time. Not even on my radar.

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

TheShrunkenHeadsman

Just spent several hours with RE Village VR Mode over the weekend and it just blows me away. It's the ONLY way to play that awesome game. Capcom, once again, did an incredible job with the mode. Quest 3 isn't going to have anything close to that sort of experience. It just won't have the power. Hell, even Quest 4 won't have that sort of power. Like Quest 2, Quest 3 will be great for golf games and the like.

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

TheShrunkenHeadsman

@Sequel "You can wire it to PC which is quite literally a game changer"

Yes, I get it. That's huge for those of us with high-end PC gaming rigs. I just don't think it's something Sony will ever do. They didn't even allow script-based modding on Skyrim and Fallout 4. Unfortunately, that's what you get with them. They're all about insulation and proprietary function, and that model comes straight from the top. So even if they feel differently at the Playstation division, they're not going to change that company's culture. 'Tis what it is.

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

TheShrunkenHeadsman

@NeonPizza "I mean, why take teams when you can get the best of both worlds?"

Totally agree with this. Why pick teams? For those of us who love VR, we're living in exciting times. By the end of the year, we'll have all sorts of choices. I, too, will probably get a Q3 once I see what it brings to the table. Wireless is awesome, no matter how you cut it. Five years down the road when wireless meets processing power, we're all in for a treat!

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

TheShrunkenHeadsman

@pukana I agree with everyone on that point, but I don't see Sony doing it. They're not going to offer something that doesn't directly make them money. I mean, in theory that would sell a lot more headsets, but that's not a factor they would have any sort of control over. Sony isn't big on fanservice (as we've seen from they way they hold every card to their chest until the very last minute), and they historically don't play nicely with anybody (except maybe Disney with Spider-Man only because there was a fortune to be made on both sides). Sony, like Apple, have always been very financially insular. They would never rely on somebody else's tech (in this case, whatever PC) to make them money (or not make them money) that they don't have full control over. Nintendo is the same way. It all comes from within and never from without. Very different from how Microsoft and Meta do business (not that I like either of those companies).

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

TheShrunkenHeadsman

@TrickyDicky99 Well, technically all new consoles are sold at losses due to the R&D it takes to develop them. But they usually catch up after a year or two. Honestly, PSVR2 sales are great right now, so Sony's strategy on the upsell is so far prevailing. They will eventually lower the price, especially to compete with Quest 3. But why lower the price now when they really don't have to? Gaming has always been an expensive hobby. You either have the cash or you don't.

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