@TrickyDicky99 But, for what it's worth, I am looking forward to what Quest 3 will bring to the table. Also, I appreciate the fact that Meta has spent so much on virtual reality as they're a big reason why it's being pioneered as more than a novelty. So I definitely give credit where credit is due.
@TrickyDicky99 Meta makes all of its money off of ad revenue... they don't make a dime off of those headsets. They just recorded operating losses of $4 billion in their R&D for virtual reality, which doesn't come close to offsetting what they've taken in. Sony is an asset-based business that makes real profit/revenue off of every unit they sell. So, yes, they upcharge as a matter of business model and branding. Meta runs on emotions and expectations while a company like Sony tempers them. Companies like Nintendo and Apple operate the same way. And their longevity has nothing to do with stock prices. It's about diversification and tangible assets.
@TrickyDicky99 No, I'm aware that PS5 is doing all of the processing. But that comes with all sorts of advantages. You don't have to worry about a battery or any sort of overheating. PSVR2 has OLED lenses. The eye tracking alone for foveated rendering makes it five times better than the Quest 2. You also have 20 more degrees in your field of view (another huge difference). Other than the one-cable tethering and built-in audio, PSVR2 rains all over Quest 2 in every category. Just out of curiosity, do you own a PSVR2? If not, have you spent a good amount of time with one? The experience speaks for itself IMO. I own both, and I now have trouble going back to my Quest 2. In fact, I now only use it for workout games like Thrill of the Fight and if I want to do some VR golf. Otherwise, PSVR2 is the only sort of high-end VR I want right now. Quest 3 might come closer to changing that, but I'll probably own both, anyway.
@TrickyDicky99 Okay... but Quest 2 has about 45% the processing power of a PS5 (after converting apples to oranges). With the exception of a few notable games, you're only ever playing in cartoon land. Quest 3 will certainly be better, but even it's not going to have quite the power of regular PS5 (never mind the inevitable PS5 Pro).
I have to disagree with most of the takes in the article. PSVR2 is just getting started. We did have some amazing launch/close-to-launch titles including Horizon: COTM, RE Village and GT7. And I don’t care if those latter two are considered “modes” or “ports,” they’re two of the best VR experiences ever put to a headset. There also happen to be some awesome games on the horizon. Behemoth looks absolutely next level. Then there’s Hubris, Undead Citadel and a full-game VR mode of RE4, which nobody seems to give a damn about. Before, everyone was bitching about how RE4 was just going to have “VR content” and probably wouldn’t be the full game or anything like the full game. But now that they’ve announced that it in fact WILL be the full remastered game, it’s suddenly as if nobody’s wishes were fulfilled. Give me a break. And give a Sony a break. They’ve released an amazing piece of hardware with plenty of content on the way. We just need to be patient. Give it at least until the end of the year to see what’s out and what’s been announced. Quality takes time. Look how damned long it’s taken for certain PS5 games to finally launch (and some STILL haven’t that were announced three years ago). Sometimes it takes years. Development kits for PSVR2 went out nine months ago, and we’re complaining about the lack of original content?
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Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying
@TrickyDicky99 But, for what it's worth, I am looking forward to what Quest 3 will bring to the table. Also, I appreciate the fact that Meta has spent so much on virtual reality as they're a big reason why it's being pioneered as more than a novelty. So I definitely give credit where credit is due.
Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying
@TrickyDicky99 Meta makes all of its money off of ad revenue... they don't make a dime off of those headsets. They just recorded operating losses of $4 billion in their R&D for virtual reality, which doesn't come close to offsetting what they've taken in. Sony is an asset-based business that makes real profit/revenue off of every unit they sell. So, yes, they upcharge as a matter of business model and branding. Meta runs on emotions and expectations while a company like Sony tempers them. Companies like Nintendo and Apple operate the same way. And their longevity has nothing to do with stock prices. It's about diversification and tangible assets.
Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying
@TrickyDicky99 No, I'm aware that PS5 is doing all of the processing. But that comes with all sorts of advantages. You don't have to worry about a battery or any sort of overheating. PSVR2 has OLED lenses. The eye tracking alone for foveated rendering makes it five times better than the Quest 2. You also have 20 more degrees in your field of view (another huge difference). Other than the one-cable tethering and built-in audio, PSVR2 rains all over Quest 2 in every category. Just out of curiosity, do you own a PSVR2? If not, have you spent a good amount of time with one? The experience speaks for itself IMO. I own both, and I now have trouble going back to my Quest 2. In fact, I now only use it for workout games like Thrill of the Fight and if I want to do some VR golf. Otherwise, PSVR2 is the only sort of high-end VR I want right now. Quest 3 might come closer to changing that, but I'll probably own both, anyway.
Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying
@TrickyDicky99 Okay... but Quest 2 has about 45% the processing power of a PS5 (after converting apples to oranges). With the exception of a few notable games, you're only ever playing in cartoon land. Quest 3 will certainly be better, but even it's not going to have quite the power of regular PS5 (never mind the inevitable PS5 Pro).
Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying
I have to disagree with most of the takes in the article. PSVR2 is just getting started. We did have some amazing launch/close-to-launch titles including Horizon: COTM, RE Village and GT7. And I don’t care if those latter two are considered “modes” or “ports,” they’re two of the best VR experiences ever put to a headset. There also happen to be some awesome games on the horizon. Behemoth looks absolutely next level. Then there’s Hubris, Undead Citadel and a full-game VR mode of RE4, which nobody seems to give a damn about. Before, everyone was bitching about how RE4 was just going to have “VR content” and probably wouldn’t be the full game or anything like the full game. But now that they’ve announced that it in fact WILL be the full remastered game, it’s suddenly as if nobody’s wishes were fulfilled. Give me a break. And give a Sony a break. They’ve released an amazing piece of hardware with plenty of content on the way. We just need to be patient. Give it at least until the end of the year to see what’s out and what’s been announced. Quality takes time. Look how damned long it’s taken for certain PS5 games to finally launch (and some STILL haven’t that were announced three years ago). Sometimes it takes years. Development kits for PSVR2 went out nine months ago, and we’re complaining about the lack of original content?