Clair Obscur: Expedition 33 is an ambitious title heading to PS5 later this year from new studio Sandfall Interactive. However, playing through a three hour demo this week, we would have never guessed this is the French developer’s first project. Expedition 33 is a polished and AAA feeling experience that takes its inspirations from JRPGs, but then makes it its own with gripping performances, flashy, addictive combat, and some of the most creative world designs we have ever seen.
The story is what’s really going to grab you from the get. In a Belle Époque inspired France, the ominous Paintress paints a lower number each year, and everyone that age fades away to dust. The titular Expedition 33 is made up of those in their last year of life before they are painted out of existence. It’s not the first expedition to try and take The Paintress down, but hopefully it's the last.

Tragedy strikes almost immediately, though, as the crew travel to The Paintress’ home, The Continent, a twisted landscape made up of sunken buildings, floating rocks, and the littered remains of previous expeditions. What may strike you beyond its visuals (which we’ll get to), is how dark and serious the story set up is.
This is a world drenched in tragedy and death, and very quickly the severity of the situation is established. Even without all the context of the characters or world, we were struck by some story moments early on in our demo. There are moments of levity, but it's the willingness of the game to steep itself in the darkness of its plot that really stood out to us. It's a testament to the writing and world building that without the establishing chapter of the story, we were still locked in and eager to push the narrative forward.

A lot of that immersion comes from the visuals, and it cannot be understated how impressive they are. Running on Unreal Engine 5, character models are sharp and the backdrops are incredibly detailed. However, it’s not just from a resolution perspective that Expedition 33 impresses. The art direction is unlike anything we’ve ever seen.
Of the handful of areas we explored each had its own staple within this fantasy world. One saw an ethereal tree take up most of the skyline, whilst The Paintress’ canvas with the ominous “33” glows from afar. Another was an underwater area with air bubbles floating around us, giant sea creatures ambling above, chained up mines scattered across horizon, and the light refraction through the water, giving the whole thing a magical hue.

Then there's the level in between, which takes a sort of miniature tilt-shift style. It’s here that you’ll travel from one main area to the next. Expedition 33 is made up of several open levels, with short deviations from the main path allowing room for some exploration.
While from our experience you're never discovering anything major beyond a bit of loot or some audio logs, both really feed into the experience in a succinct way. Audio logs give us some insight into previous Expeditions, which we lapped up considering the mysterious nature of its setting. Then loot can help build your character, linking into one of the strongest aspects of our time with the demo: combat.

The combat in Expedition 33 is turn-based primarily, but Sandfall has incorporated real-time actions to spice up each conflict. Players can dodge, parry, and even jump — but the window for success is incredibly narrow. There are also quick time events as you deal more powerful blows, again asking you to really pay attention during combat. This particular writer isn’t overly keen on turn-based combat, so these tweaks made the system far more engaging.
It is easy to become a little overwhelmed with all the damage types, defensive stances, and abilities when the game is throwing tutorial after tutorial at you. After a few hours, however, we started to settle into it quite nicely. Each skill attack required a select amount of points, which could be earned with basic blows or successful parries. Like many games with turn-based systems, lining each character up to boost the other in a devastatingly damaging run for the enemy is incredibly satisfying.

And like anything else in Expedition 33, combat is gloriously stylish. Menu designs are spectacular, and the slick animations give each attack a real heft. We have to shout out the music, too. It’s brilliant throughout the whole demo, but is particularly rousing during battle.
The buildcrafting from our short time with the game has some great potential too. With each new level you are awarded three points to level up aspects like health and strength stats. Then you also earn skill points to unlock specific attacks, so you can focus on certain damage types or even healing abilities. Then you have your weapons that you discover in your travels, and passive buffs called Pictos to amplify those skills even further.

By the end of our demo, we already had plenty of options, and all of this is applicable to every character in your party, too. We imagine we’ll spend a lot of time tweaking builds and playing around with abilities upon the full release, especially since the combat itself is quick-paced and great fun.
Come the end of our demo, we were left eager to play more, yet almost a little disappointed that we’d had the beginning of the game spoiled by being dropped into the ongoing story. That, to us, is a sign of great writing, because first and foremost, we just wanted to know more about these characters and the mystery of The Paintress.

On top of that, Expedition 33 is good old fun, with snappy and addictive combat, a dense build system, and some of the best looking environments of the year — if not the generation. We're keen to see how the whole thing runs on PS5, and we have an inkling it’s going to benefit from the extra juice of the PS5 Pro.
What we have to compliment the most, however, is the balancing act that Sandfall is pulling off to make Expedition 33 a JRPG hybrid. It has all the hallmarks of the genre with parties, abilities, turn-based combat, and save-the-world storylines. But it’s doing all that with a much more nuanced and almost mature approach to its storytelling and characters. Match that up with the real-time combat elements, and its top of the line visuals, and you have a game that we think will have a much more western mainstream appeal than your typical JRPG.
Regardless of whether you’re a big JRPG fan or not, Clair Obscur: Expedition 33 is a game you should be looking out for. Its impeccable art design and high-concept premise make it incredibly easy to be drawn into its world. Great character drama and a growing depth to character builds and combat will invest you even further. We may have only scratched the surface with our demo time, but if Sandfall Interactive is able to keep it up over the course of the full game, we could be onto something truly special here.
Clair Obscur: Expedition 33 is set to launch on PS5 April 26th. Are the game's sparkly visuals and tweaks to turn-based combat enough to draw you in? Let us know down in the comments below.





Comments 41
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I already adore this game and will be playing it day one, but I have just one fear. Seeing hiw beautiful and polished the game looks and how small is the developer team, I'm afraid it will be too short.
@heavyartillery56 Previews already said that exploration will get limited which is to be expected.
Already have this pre-ordered. Looking forward to it playing it on release, which is rare for me nowadays.
@heavyartillery56 It’s been reported that the game is approximately 30 hours long and isn’t heavy on side content (though there is side content in game). The developer was transparent about this when they announced the price
Personally, I think this one looks like something totally necessary right now by being a potential hit AA variation on turn based rpgs
I'm good with a shorter experience if that's the case. I don't have time for every RPG to be a 50-100 hour experience.
Glad it's looking like it's gunna be a great game can't wait for this one this n south of midnight are 2 main games looking forward to right now so glad it looking good🙂
@heavyartillery56 “ It's probably short like The Order 1886 “
The 3 hour demo, which they said just scratched the surface, is basically already half as long as The Order, so I don’t think that short of a length will be a problem. The graphics and the weird name already had me comparing it to The Order in my head even before reading your comment though.
I like how they took the story concept from “ Logan’s Run” and set it in a crazy “Doom Patrol” like setting.
Not sure I like 3 hours of tutorials explaining turn based combat but I am intrigued.
So, why does the article say it releases April 26th but the release date on the bottom of the page in the Game Profile box say April 24th?🤷🏻♂️
“ Clair Obscur: Expedition 33 is set to launch on PS5 April 26th. “
N.i.c e.Clair obscur Expedition 33 always looks awesome.word up son
@XIV I heard in another preview that you can make the real time aspects automatic
I will give it a go as its day 1 on Gamepass
@heavyartillery56 Kinda sad how a dev/publisher not being greedy is seen as "there must be something wrong" nowadays
Also there are more than enough games that were lackluster/bad that have been sold for 70$
Yeah I have no issue with a 20-30 hour game here. Many RPGs are too long and they’ve priced the game appropriately anyway.
The devs claimed it was 30ish hours with about the same amount of side content. So it's probably more like 20 and 20, but I'm okay with that.
Removed - trolling/baiting
@AaronBayne How was the performance?
Hoping for a steady 60fps on Base PS5.
What's does the world do when the Paintress gets to number 15 I wonder? Does the world reboot, has this happened before? I mean a world of 15 yr olds and below isn't gonna do to well lol.
I'll keep an eye on this as it's refreshing to get shorter titles, games are becoming way way to bloated and "long" for the sake of it these days, seemingly to appeal to this wide swathe of individuals who equate game length to cost to overall value. For instance I have near 200 hours in Streets of Rage 4 since it's release because it's so fun to play and good for quick sessions. I haven't played through the likes of Horizon, GoW reboots or GoT more than the first because they are so bogged down and long. Different strokes I guess.
Sold! Pre-ordered, let’s do it!
One of my most anticipated games in 2025.
Sounds pretty good. Although the linearity really doesn't sound great. Ff16 absolutely sucked from a gameplay perspective because of this. Meaningful exploration doesn't have to mean open world.
Why is price now all of a sudden an issue for this game? Loads of games are not priced at £60-£70, even one of last year's game of the year contenders HellDivers 2 was only £35 and many great Indie to AA releases are the same as that or lower, and this game is not a big budget AAA release so why would you expect it to cost the same as the biggest games around.
I'm still not 100% sold on this so I'll give it a go on Game Pass.
I wouldn’t be surprised if it was pretty front loaded on all the good stuff, too many games run out of steam in the final third unfortunately, particularly when made by smaller teams. But that’s the way she goes. Keeping an eye on this as it does look very cool and if it’s a success then a new ongoing franchise is always nice. Also, I don’t really vibe with the name
@KundaliniRising333 uh what’s wrong with linearity? Literally every great Final Fantasy has been pretty much linear. FF6, FF7, FF9, FF10. You’re showing your age with that comment.
I have seen nothing but overwhelmingly positive previews of this with almost no complaints at all just Gustavs running animation a lil bit of a framerate issue in rare circumstances and to small of a time window for button inputs that's it
Dang. You had me absolutely hooked up until …… ‘turn-based combat’. I’m just not a player who likes turn-based combat. It feels artificial to me.
@Zeroo “literally every great Final Fantasy game has been pretty much linear”
I guess it depends on how you define “linear” (and “great”) - but I’d say the second half of Final Fantasy VI isn’t very linear at all.
Final Fantasy XII, which I consider the last great FF game, is also relatively nonlinear.
At the very least, those two certainly have plenty of “meaningful exploration” and don’t feel too “on rails” in the way XVI (which I still enjoyed) often does.
(Not disagreeing with your main point - an RPG doesn’t need nonlinearity to be great.)
This looks fantastic to me. I’m tempted to pre-order it since it saves a few dollars. I’ll probably wait though because I don’t have time to play it yet.
I come to games for bizarre stuff like this. I can't wait for it.
I'm 100% sold at this point. Really looking forward to this one!
@XIV That seems like something that will definitely be in accessibility options.
April 26th? Expedition 33 comes out on the 24th.
Expedition 33 looked better with every trailer, this article makes the game sound even better.
It’s an easy day one for me, hoping it’s very successful for them
Looks like it’s shaping up to be one of the best games of 2025
Nice! Another new IP that looks great.
I have it pre-ordered! For a few weeks now. It looks so good. The ambience, the story, the impactful performances, the soundtrack and the combat, which while being turn-based, seems to really pack a punch. So excited!
Day One on Game Pass is a great deal. Things like this are why I own a PS5, Series X, and Switch. Every console has it's benefits, while not one of them has them all.
Can't make my mind up on this one, voice acting seems wooden and dialogue is stilted.
Might hold off for a bit, getting tired of badly written dialogue.
Tastes a bit like Banishers: Ghosts of New Eden and The Order 1889. I'm in!
@Almost_Ghostly
Would they benefit from game pass downloads though? As people wouldn’t actually be paying for the game
@Dragoon1994 What are you even talking about? You're creating a straw man. I was talking about the benefits of owning more than one console. But to answer your question, yes. It's clear you don't understand how Game Pass works. Devs are absolutely getting paid to have their games on there. In more ways than one.
I am ridiculously excited for this game, it's shaping up to be an excellent time.
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