Sunraku

Sunraku

Sweet smile. Sharper tongue.

Comments 147

Re: 'Staff Are Being Asked to Do More with Less': Brutal Xbox Layoffs Leave Those Spared in Limbo

Sunraku

@trev666 They did that by keeping the in-house team really small — fewer than 40 full-time developers (and a dog) while using UE5 and a lot of contract workers from other places.

Which could potentially be the direction Xbox is going forward:
drop specialized engines like id Tech, shrink the studios to a support-studio size, and contract out the bulk of the work — since you don't have to pay contract workers the same salary as in-house staff, and don't have to provide benefits like RSUs, etc.

Re: 'Staff Are Being Asked to Do More with Less': Brutal Xbox Layoffs Leave Those Spared in Limbo

Sunraku

@Neuromancer

The world is so sensitive these days

It funny that you talking about people being sensitive on an article about people getting laid off... That same early 2000 mentally would have had us not care, and telling everyone to 'Pull yourself up by your bootstraps' and get back to work. Yet here we showing sympathy and empathy which are both deeply tied to being sensitive.

Re: 'We're Going to Keep Building Great Games': DOOM Dev Denies It's Been Cut to 'Support Studio' Size

Sunraku

The team today is about the same size we were when making DOOM (2016)

You can look at this as either a bad or good thing. You could say that iD Software is bunkering down to work on the next era of the studio. And their current size was not needed.

You have to look at the fact, that while iD Software was also working on the last 3 DOOM games, they was also playing roles as a support studio for Bethesda, Machine Games, and even Avalanche Studios. They also has enough hands to work on side stuff like DOOM VFR, Quake Champion... While releasing the 3 DOOM games in a timely fashion.

Re: Assassin's Creed Black Flag Remake Studio Faced with Layoffs Despite Successful Launch

Sunraku

@somnambulance Yeah. My entire childhood I was dead set on moving to Washington and Seattle. I remember telling my parents as early as 2nd grade that I was going to get into tech and move there. Fast forward 15+ years — I met some friends online, and we decided to do an IRL meetup. We had people coming from all over the US and from outside the country. The moment I stepped off the plane, the crazy cost of living hit me in the face like a rocket. $5.50 for regular gas.

Back home I was driving a brand new Mustang GT, making $29/hr, and living basically like a king at 21. Gas was around $3 for premium Shell — bougie gas. I wouldn't be able to afford the insurance, much less the gas for the Mustang, if I lived in Seattle at my current wage at the time. Then the food costs hit, the sales tax hit...

After that trip I completely wrote off living in Seattle unless I was making north of $150k. Surviving isn't living.

It basically killed my mood and sent me into a depression — until I started looking at an area where some friends lived. Three hours from Seattle, on the other side of the Cascades, where the cost of living is more modest and comparable to other decent large US cities. Still expensive, but not Seattle or California expensive.

I can still enjoy the benefits of Seattle after a 3-hour drive, without the everyday wallet-bleeding cost of living.

I am surprised that more studios don’t open in the Midwest though. If they avoid Chicago, they’d probably be able to get away with paying people $50k a year rather than six figures.

The issue is the lack of talent, and lack of infrastructure to support that talent. So in order to bring talent in, you still have to make the salary worth it and cover relocation costs.

Re: Assassin's Creed Black Flag Remake Studio Faced with Layoffs Despite Successful Launch

Sunraku

@Logonogo Yeah, and I've seen how the people who make that salary actually live. I'm less than 3 hours away, and I have friends who live in Seattle — and they are living off food stamps, parental handouts, 1–2 roommates, and almost borderline homeless. Why do you think Seattle has so much homelessness and drug use? Why do you think people are fleeing the area? Why do you think people say that area is dying?

@SBBuds Of course a quarter of a million dollars sounds like a lot to the majority — because the majority of people don't live in the Greater Seattle area. If you live in the Midwest, in states like Texas, in the poverty-ridden parts of the South where you can still basically buy a house with a pack of bubble gum and a paper clip, or in any country outside the US — you're going to see that as a lot of money.

Like I said, you have to look at that wage under a magnifying glass, not at face value. That isn't a lot of money when your Burger King meal is going to cost almost $20, you're spending close to $200 a week on gas, and a decent apartment runs $2,000–$3,000 a month.

People who say that's a lot of money are looking at it from their own cost of living — not the cost of living for that area.

I live less than 3 hours from Bungie's home office, and it's a complete murder on my wallet every time I visit.

Re: Assassin's Creed Black Flag Remake Studio Faced with Layoffs Despite Successful Launch

Sunraku

@SBBuds The thing is you have to look at wages with a magnifying glass. The wages are only that high cause most of these studios are run out of ridiculous high cost of living areas. Bungie specifically is a Seattle based studio. If you aren’t making north of $150k a year. You’re boarder lining homelessness or housing with 1-2 roommate. The sales taxes in that area is 10%+. You’re also looking at probably $5-6 gallon for gas...etc

That 200k-240k isn’t exactly a lot of money. It what it take to basically live in the area.

Re: The Elder Scrolls 6 Heavily Impacted by Xbox Layoffs, Team Morale at Rock Bottom

Sunraku

@AhmadSumadi It depends on how you look at it. Going digital affects every developer, publisher, retail store, global shipping and trucking infrastructure, manufacturing, etc.

Laying off developers at Xbox isn't going to have the same global effect — nor at the consumer level — in the same way that digital does. The Xbox layoffs only hurt at the consumer level if you had interest in the titles they developed. If you have no interest... well...

Re: Reaction: Travelling the World Made Me Realise What PlayStation Is About to Lose

Sunraku

Our relationship with the high street is different in the US and the UK, so it’s not really the same, but I still think having a presence in stores is important.

This is the big thing here ^

When you have a brand that has become more and western/Americanized and less quirky Asian/Japanese with each new generation. All you are left with is a company who is trying to find areas to cut cost, and one area to cut cost without hurting your bottom line is store presence cause some where in the chain... All those nice store displays is costing Sony/Playstation money.

When you have a leadership team full of nothing but American/English/Europeans. They are looking at markets like the US and UK where their profit has done nothing but increase, but store presence has decreased.

Look at the US. Gaming hasn't has a major presence in most stores in over a decade. Gaming section are empty and lifeless. Yet the United States is the second-largest individual country for gaming revenue, and probably PlayStation biggest market... Yet we don't get any of the nice displays or fancy marketing that I've seen other places get.

Re: The Outer Worlds Dev Obsidian Not at Risk of Closure, It's Now Claimed

Sunraku

@get2sammyb @ElectricWizard Obsidian was also responsible for Grounded. Which you would think the long term success of the first game, and now the second would avoid closure especially since we’re getting other forms of media from it.

If the studio who made Grounded aren’t safe… Not even Halo Studios, The coalition, or even Playground games are safe.

Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028

Sunraku

@Sulleymonster

telling others it may be time to move on to other hobbies because you've decided to isn't really needed.

So if someone is in an abusive relationship... you wouldn't tell them to end it and move on? You would rather they continue and take the abuse? The industry is taking a direction that not everyone is comfortable with. Telling someone to look for a different hobby that respects their time isn't a bad thing. It's basically voting with your wallet — stop giving these companies the time of day.

I'm not bothered about ownership but having a £50-70 game that I can sell if I don't like it has saved me £100s in the last year. Yotei, Silent Hill F, Crimson Desert.

I'm really not sure how you can buy a game you only need. Personally I need to play the game first before knowing this as reviews and recommendations can only go so far.

Uh... because I know what I like, and I just don't tend to try things outside of that.

I like Spider-Man, Wolverine, Marvel, etc. — so I buy Marvel games.
I like Batman and DC, etc. — so I buy DC games.
I like Star Wars — so I buy Star Wars games.
I like Sci-Fi — so I buy Halo and Mass Effect.
I like military stuff — so I buy CoD and Battlefield.
I don't like horror — so I won't buy Silent Hill.

If something falls outside my general interests, I wait for a deep discount or until I have extra funds, so there's no financial loss from buying something I might not enjoy. At least I got to experience it.

I didn't know if I would like Ghost of Tsushima, so I waited until it was $10–$20. Bought it, played it, realized it wasn't exactly for me — so I haven't bought the sequel yet.

Running out and spending however much on things you may not even like shows a strange lack of maturity or conscious spending habits. Which is funny, because you very much assumed I wasn't an adult who purchases my own stuff. Someone who buy their own stuff doesn't exactly run out and buy random thing at full price that they may or may not enjoy.

Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028

Sunraku

@Sulleymonster I've been buying my own games for the last 10+ years. I've never seen a need for resale because I don't buy games I don't need, and I make a good enough yearly $alary to support my hobbies. Also, I'm self-aware that as I get older, the industry interests me less and less, and has been doing things I don't agree with. So I've been investing in other hobbies, like learning how to ride a motorcycle this summer and traveling more.

Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028

Sunraku

@Lanmanna LMAO. Don't know if this was reply to me.

No. Gaming doesn't have an expiration date. But we got way too many grown ahh adults in these comments, some old enough to be my parents, being way too upset and vocal that gaming is ditching physical. They are still clinging to this like the 80s, 90s, or 2000s. Not realizing that it maybe time to pack away the controller and find a different hobby. It not that big of a deal time to move on.

Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028

Sunraku

@Divergent95 I can only speak for the US. But what retailers are they going to kill? Most of the gaming sections in big-box stores have been a shell of their former selves for the last 15 years — empty and sad sections where you can't even stand and test-play the latest games anymore, like you used to when I was a kid in the mid-2000s to 2010s. Some stores don't even have the games on the shelves. You have to take a card cutout of the game to the front desk to get it.

Stores like GameStop were long in the tooth anyway and needed to go. All those mom-and-pop shops aren't probably going to be as fazed by this, since most of their stock is retro gaming anyway.

Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028

Sunraku

It whatever. The only people who are clinging to physical are collectors, people who are probably way past their prime to still be playing video games, and people who still cling to the idea that this industry is still for them.

Most people have either moved on to all digital, and kids growing up will never really know what physical games are, so there is no lost for them.

Re: Layoffs at IO Interactive as Project Fantasy Ends 'Relationship with External Partner'

Sunraku

@PloverNutter

I think Meta/Microsoft are aiming for the Valve approach of just making some hardware and selling games through their market while no longer making games themselves.

Which would be a crazy thing to do. Valve and Meta can at least get away it with since they have well above 60% of the market share in their respective space (VR and PC). Microsoft going nuclear and not making any games would really push the last few remaining Xbox players to Playstation or Nintedno... which would leave them with nothing.

If this was the case, they are really trying to trim down the fat for sale, or spin off which would in turn cripple gaming on Windows.

Re: PS5 Dominates Xbox for Single Player Games, New Data Suggests

Sunraku

@Ainu20

You're rewriting history quite a bit.

I don't think I'm rewriting history, because my comment had nothing to do with Microsoft's earlier-gen success or sales numbers. It was about the better performance, better features, and better third-party support — none of which has anything to do with beating Sony to market by a full year or pricing the 360 more competitively.

Even if the PS3 and 360 had launched at the same price and time, the 360 would have still been the better system. It was vastly easier to develop for, had vastly better social features, and its XBLA was a pioneering storefront at the forefront of the indie boom we saw during that generation.

The PS3 never really gained parity — only in sales did it edge out the 360, and that was solely due to Sony's increased focus on generation-defining first-party single-player titles. The 360 was still the better system for third-party and multiplayer gaming, as we started to see the shift from disc to digital, with an even heavier focus on multiplayer and online features.

it's hard to imagine a version of the current day where they wouldn't be trailing PlayStation.

I could easily see a timeline where Xbox wasn't trailing PlayStation. Roughly 40–50% of PlayStation 4 owners never owned a PS3, meaning they either came from the Xbox 360, the Wii, or were new to gaming altogether.

Had Microsoft simply delivered a "next-gen 360" — priced at roughly the same point as the PS4 with comparable performance — Xbox players would have stayed. We wouldn't have seen the heavy shift of Xbox owners to PS4.

Microsoft would have already had massive third-party support going into that generation, making it much harder for Sony to secure exclusives without paying a large sum or fully taking on development costs. Since Sony would still have been recovering financially from the PS3 era, they likely wouldn't have had the budget to do so. We probably wouldn't have seen things like Street Fighter V or the FF7 Remake become PS4 exclusives so easily. The COD–Xbox partnership likely wouldn't have ended either, meaning that DLC and beta exclusivity probably would have continued for another decade, giving Microsoft a continued leg up in the US market.

Microsoft probably wouldn't have felt the need to launch Game Pass or acquire the publishers they did, because Xbox would have been in a much healthier position — consoles selling, people buying games, and so on.

All people wanted was simply a better Xbox 360. Nobody wanted a multimedia hub that restricted game sharing and blocked used games. In many ways, the PS4 was better 360 with support of the Sony 1st party. And that continued on with PS5... No need to reinvent the wheel

Re: PS5 Dominates Xbox for Single Player Games, New Data Suggests

Sunraku

@Balaam_

Historically, PlayStation was always the de facto ‘3rd party machine’. People bought them due to massive 3rd party support, and these games were of all manner of genres and game types.

That wasn’t the case during the 360 gen, and had Microsoft just create a next gen 360 for last two generations. The 360 had more 3rd party support, better performance, and feature. We would be having a very different conversation. PlayStation success relies heavily on the fact that Microsoft continues to shoot themselves in the foot, and Nintendo has completely departed the traditional console space. PlayStation has survived on the pure incompetence of their main rivals. Them being the main de facto console also comes from the fact they strong arm developers with almost monopoly style tactics.

Perception is one thing, but financially speaking most of Sony revenue comes from 3rd party stuff (much of it multiplayer).

You can say that about Nintendo and Microsoft. All of these companies main revenue is from 3rd party and particularly multiplayer.

Re: PS5 Dominates Xbox for Single Player Games, New Data Suggests

Sunraku

This is the problem with both Microsoft and Sony. They have done nothing but hurt their brands by poorly conditioning their players based to support only a specific type of game. In Microsoft case also conditioned their fanbase to not support any kinda of game directly.

This is something that Nintendo has done very very well. Their fanbase will support anything from smallest of indies to largest AAA game. Single or multi player.

Sony is just lucky that their console just happens to be the best one on the market in terms of performance and features.

Re: Tencent Looking to Offload Game Dev Investments, Even at a Loss

Sunraku

Tencent, like every major company (Microsoft, Sony, Embracer, EA, etc.), vastly overextended itself. They wanted to have their fingers in everything.

They own Riot Games and Sumo Group and hold majority shares in companies like Techland, while still investing in very large publishers like Ubisoft, Epic, and Krafton, as well as prominent studios like FromSoftware, Remedy, Bloober Team, and Don't Nod. Don't Nod recently stated that they won't exist come fall if they don't secure further investment, which suggests Tencent may have pulled out.

A lot of these companies are just money pits and most likely haven't seen any major return on investment — but that never seemed to bother Tencent. They always acted like silent watchers from the shadows, allowing their companies to continue business as normal.

Re: Valve's New Steam Machine Costs Almost Twice as Much as a PS5

Sunraku

@kmtrain83 Like I said, SteamOS is nothing but Linux with a console wrapper. It’s out of box experience will allow you to do everything that a normal PC can do.

I don't believe the selling point is that you can exit to Windows to launch Excel and Powerpoint, unless I haven't read up on all the marketing.

Actually, they do market it as should. There is a desktop mode that they show off being able to used a modeling program and programming tools.

Simplifying user experience doesn’t make it a toy. Granted, SteamOS purpose is to simplify Linux user experience for the average consumer.

But console is a toy, it sole purpose is to play video games.

Re: Valve's New Steam Machine Costs Almost Twice as Much as a PS5

Sunraku

@NerdyPaul

the games running through the compatibility layer almost always compare favourably so not a low blow at all

Those comparisons are usually set to show how bloated windows is and the performance loss that comes with running all the process in the background. Console like PS5 don’t have that issue and their games are native. Those comparisons are also usually done with stronger Windows hardware

Re: Valve's New Steam Machine Costs Almost Twice as Much as a PS5

Sunraku

Is it really fair to compare the pricing of a toy vs. an actual PC, though? I mean… if you could only afford one device say, a PC but also want a console, this is probably your best option. It's a prebuilt Linux desktop running a console wrapper.

Also, comparing PS5 game performance to games that have to run through a compatibility layer is a low blow.

It will be interesting to see how this performs compared to a similarly specced Windows desktop, or in a dual-boot configuration.