Comments 523

Re: Star Wars Outlaws' Instant Fail Stealth Sections Will Be Reworked in Upcoming PS5 Patch

Golem25

But if even the game's creative director thinks these section were a mistake, why did you ship the game with them included? Especially when they are apparently mostly in the early parts of the game, e.g. exactly the part where you don't want to frustrate people into dropping the game. Are these people for real?

EDIT; "But if Massive Entertainment can polish the experience over the coming weeks and months, we could see something of a turnaround."

This stupid game launched nearly two weeks ago, why are we talking about polish in the coming weeks and months? What happened to shipping a polished game on day 1? I know this is Ubisoft and thus the bar is very, very low, but this goes to show how clownish the industry is currently. Can people please stop buying this kinda slop so Ubi and friends can finally learn their lesson?

Re: Soapbox: I Spent 3 Days with the Concord Trophy Hunters Who Dedicated Their Lives to Unlocking the PS5, PC Platinum

Golem25

Bless these hunters, such a feat to pull off. Also a very small community, I'm pretty sure I boosted one of the PS3 Assassin's Creed games with Sultan.

Sony/Firewalk could have put in the smallest possible amount of effort to simply boost XP by, say, a factor of one thousand, as a gesture of goodwill. But nope. Shutdown notice three days ahead of time. Nice one.

Re: PS5, PC Disaster Concord Is Now Officially Offline Indefinitely

Golem25

Also to note that this was mishandled by Sony from start to finish.

This game couldn't possibly have looked good enough to acquire so late into development, let alone the studio that made it. No one, at least not at the very top, seems to be able to read a room, because a hero shooter with a pricetag like this, in a saturated market where pretty much all the established competitors are F2P (including the upcoming Marvel Legends that leverages an established IP). Even when they finished the acquisition in 2022 or 2023, it was obvious that Firewalk were six years late chasing a trend that had since deflated.

Sony rubber-stamped the character designs, the knock-off Temu-ass Guardians of the Galaxy vibe. They signed off on investing concordillions of Dollars in the poorly-conceived idea that a hero shooter should drip-feed its story through weekly cutscenes and a humongous lore dump in an optional menu. They also figured it worth investing even more money in a Secret Level episode - essentially product placement - plus those horrible animated shorts they put out on YouTube.

Sony looked at the studio, could have noted that the lead character designer had only ever held gameplay design and QA roles, could have seen that the lead narrative designer (eventual 'Head of IP') had never worked on a video game before. They still bought this team, and let them fumble around. To let a guy with zero experience design the HEROES for your HERO shooter and letting someone unfamiliar with video game development design lead the narrative on such a tricky proposition is mind-boggling. It's like letting a stoker steer the Titanic, since he's proven so good at shovelling coal previously.

They must have seen the overwhelmingly negative reception to the trailer. The low pre-order numbers. The dismal numbers for the first beta, which was quickly thrown open to everyone (this was such a red flag for me).

Instead of delaying the game and baking it properly (change to F2P to stand a chance) or quietly canning it, they still went ahead with the launch, knowing the public Steam playercount would make them a laughing stock.

The game launched exactly as everyone predicted, and instead of giving the 27 or so people who liked it a proper amount of time to say goodbye, they just nuked the entire game outright. Three days of advance warning, nothing more. Offering universal refunds was the only call they got right. But those three days were obviously not enough for the people who did want to play or the hardcore fans that hunt Trophies and now had a race against the clock on their hands. Trophy hunters might be a tiny minority, but they are your whales - they will buy way more than just COD + FIFA/Madden every year.

And now the game will be memory-holed for good - there is no way they will waste more money on it, F2P won't save it, and they can't afford to have it flop twice. Heads must roll for this, and I'm sure they will. But we can only cross our fingers that it will be the right heads, rather than scapegoats.

Re: Soapbox: Astro Bot PS5 Is Not a Graveyard, It's a Joyful Demonstration of Sony's Unique Ability to Reinvent Itself

Golem25

The argument made is that Playstation reinvents itself, shedding/leaving IP behind in the process.

I'm willing to argue that, rather, Playstation has largely failed to reinvent its IP. God of War and Ratchet are the only currently-relevant PS icons remaining from the PS2 era. Plus maybe Toro in Japan.

Nintendo can keep something like Kirby going, but Ape Escape is dead and buried? Halo survived a change of developer and some hiccups, but Killzone's amazing universe couldn't survive the tepid Shadow Fall? Meanwhile, eight years and tens of millions of Dollars so Concord could be playable for eight days. WipEout is dead but we sure all loved Destruction All Stars. Resistance is gone but hey, the floundering Destiny universe is first-party now! A new take on MAG or SOCOM would wipe the floor with Fairgame$, if it hasn't been quietly shelved already.

Reinvention is only good if the new reality is worthwhile / better than the past. Sony cooked the entire PS5 generation by not turning on the stove. I want the best for the company and for us enthusiasts, and for all our sakes, they need to take a long hard look at themselves.

Re: Players Complain of Lengthy PS5 Matchmaking Times As Concord Numbers Dwindle

Golem25

Even the numbers reached during the free, open beta would be considered a catastrophic failure - you can't keep running a AAA live service by a studio of 100+ developers on a CCU of 2500. Not even an anime bunny girl skin cash shop could harpoon enough whales from such a tiny playerbase to have the game remain financially viable.

Concord was a dead man walking upon release, and with 66 players as of right now - less than a week from release - it's over. It should never have been conceived, the studio should never have been acquired by Sony, and post-acquisition the game should have been sh*tcanned immediately.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

Golem25

Firewalk hired a 'Director of IP' who had never worked on a video game. Obviously the wrong person to try and match narrative to something as complex as a GAAS hero shooter.

They made a gameplay designer the lead character designer, despite him having never ever held such a role. The characters are extremely important for hero shooters, yet this set are near-universally reviled.

The game and studio just aren't up to par. Studio should never have been bought, game should have been canned.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

Golem25

I think most punters on Push Square could have told Sony and Firewalk all of this, but instead they dug their heads in the sand, and spent eight years and hundreds of millions on this humongous dud. And we didn't even get to one of the biggest problems yet, which is the set of market conditions Concord is going up against. Dominated by F2P juggernauts. Everyone either is deeply, deeply invested in a hero shooter already (e.g. 8 years in Overwatch) or supremely sick of them, given how many came and crashed. Battleborn, Evolve, Lawbreakers, etc.

Firewatch was formed to chase the hot trend, took way too long to release a mostly-competent-but-unremarkable product, and then finds that it is played by mere hundreds of paying customers in a market that is now both cold and completely saturated by established competitors.

I can't wait for the Youtube essays, of which there will be many over the coming years. Lawbreakers - a much better shooter - is still remembered because of its much less spectacular failure, so I can imagine Concord might do even better on that front.

Can it be saved? The real question is, should it be saved, and the answer is 'no'. Hermen Hulst would need to have a full kilogram of butter on his head to throw even one extra Dollar this game's way. The way forward is clear; skeleton crew pushes out the laughable roadmap, game comes to PS Plus along with the pointless cash shop, game goes F2P, servers are shut down, and Sony pretends this never, ever happened.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

Golem25

Budget was spent on these disastrously stupid 'weekly vignettes' instead. We have seen two of them now, plus the opening cinematic, but all three amount to a handful of the 'heroes' standing/sitting around, rattling off a script that you'd imagine was rejected by James Gunn during the first draft of GotG. The scenes all look very expensive - mo-capped and everything - but they amount to ugly characters of the same tired archetypes (e.g. Budget Drax) sitting in the same room spouting the same type of trite humour and context-less worldbuilding that you need the equally ill-conceived 'Galaxy Guide' for to understand.

Again, an experienced 'Director of IP' would have understood that this would not work at all. A competent 'Lead character designer' would not have signed off on these characters unless they were willfully obtuse or following their own, personal design ideology. But no.

Overwatch built ridiculous amounts of hype off the back of these well-written, stylish action-filled teasers - and I personally know teens who got into Overwatch at release thanks to the teasers, and are still playing OW2 to this day. Concord, meanwhile, has players holding the skip button en masse because there's just nothing of any value there. Watch any pre-release Overwatch character trailer three times in a row, then watch any of the Concord vignettes three times in a row. Which one was more compelling?

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

Golem25

As for the article and Concord itself, what 'we' as hardcore enthusiasts say and think is irrelevant. We are likely not even 1% of the playerbase, and success is not dependent on us. We're, I suppose, whales in Sony's ecosystem, but we need not be catered to.

It's the 'normies'/casuals - the regular Joe's, the FIFA/Madden/COD/Fortnite crowd - who dictate whether a game like this is succesful, and they overwhelmingly just did not care. Why? Because the characters all either intentionally or unintentionally range from uninspired to absolutely hideous. Because marketing wasn't good enough and lacked the magic that Valve and Blizzard were able to wield for TF2 and Overwatch in the run up to release. And because Concord was entirely ill-conceived, from start to finish.

In the year Overwatch released (to a captive audience of Blizzard fans, yes, but surely Sony 1st party titles have a captive audience of Playstation fans too?), there were nine shorts released to hype up its attractively and thoughtfully designed characters. Hype was properly built up as well. Meanwhile, Concord dropped its stupid hot sauce trailer a few months before release, aping the worst parts of Guardians of the Galaxy in the worst possible way. Literally the best way to describe Concord's visual design is to just say 'GotG but you ordered it from Temu'.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

Golem25

Before anything else, I want to note something about our friends at Firewalk. They have a Director of IP, who previously was the Narrative Lead and Narrative Design Lead, who has never worked in video games before. Sounds like the wrong kind of person to draft compelling worldbuilding fluff for a live service game, an extremely difficult genre to deliver it in.

The Lead Character Designer, meanwhile, was actually Principle Gameplay Design during the first half of the development cycle before inexplicably being promoted/moved to his present position. This person has never previously held a character design position (gameplay and QA only), before somehow being moved to lead on character design, a crucial part of any hero shooter. For a big budget AAA game.

These people were appointed before Sony bought the studio. I cannot comprehend why Sony decided to buy in, when they must have looked at the key pawns in play and must have seen such weird decision-making. This is one of your tentpole titles for 2024, and you let a guy with zero character design roles lead on the creation of your heroes, arguably the most important part of a hero shooter? It's beyond belief.

I think Firewalk likely needs a thorough clear out plus professionalization, but then if Sony bought this studio in its current state and ignored all these glaring issues, then I doubt they're capable of bringing the right kinds of changes. Best possible scenario here is that Firewalk get demoted to support roles for the big first party studios, and get nowhere near the tables where creative and business decisions are being made.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

Golem25

Just to point out that the review has a higher wordcount than the peak CCU on Steam has players.

Firewalk and Sony willingly - and I assume, knowingly - launched a 40 Dollar game into a marketplace crowded by established competitors that are mostly free to play.

Not only that, but they got half of the hero shooter genre wrong; the heroes. The artstyle has no mass market appeal. Everyone looks and/or feels like they're in a Guardians of the Galaxy dvd you ordered off Temu.

Meanwhile, games with actual attractive characters like The First Descendant and Stellar Blade are making bank. I'm not saying every game should have anime girls, but it would have doubled the CCU here. Easily.

Anyhow. Concord launched with a fifth of Lawbreakers' peak. Just over a twentieth of what Suicide Squad launched with. That is the game's beginning, and its end. It will be on PS Plus in 12 to 18 months, it will be F2P within 24 to 30, and it will shut down one to two years after that. While that is pure conjecture and thus should not be used to determine a review score, it is so plausible to me that I could not fathom dropping 35 quid on it. Clearly others feel the same. There is a non-zero chance that this might be the E.T. moment for the live service genre - that's how colossal this bomb looks.

Re: Poll: Are You Playing Concord?

Golem25

No.

But about 600 to 700 people on Steam are. And that's something. I mean, it's fewer people than Skull & Bones currently has in-game, but it is something. Still more than 6-7 times as much as Suicide Squad!

Re: Concord Probably Best Played on PC, According to Official Features Trailer

Golem25

I'd argue that Concord is best not played. Ever. There are plenty of hero shooters with vastly superior features and gameplay that you can access completely free of charge. Imagine paying 40 bones for the 'privilege' of sitting in Concord's lobbies instead. Or 60, if you're one of those stunningly brave folks who wanted three days early access.

Re: Directive 8020 Is the Next Dark Pictures Horror from Supermassive Games, Coming to PS5

Golem25

Am I supposed to know who 'Lashana Lynch' is, considering her name is specifically called out? Sounds like the stage name for someone acting in movies for especially mature audiences.

Anyhow, I really enjoyed the first three Dark Pictures games (especially House of Ashes), skipped the fourth because the setting looked dumb, but this new setting looks to be the best yet - love me some sci-fi. Hopefully they rotated out the face models, though; it felt like they only had maybe a dozen of them, and they were constantly re-used throughout the first three games (e.g. the two guys from the prologue of the first game were playable in the second and third). Really killed immersion for me every time.

Re: Concord's Platinum Trophy Looks Very Approachable on PS5

Golem25

If it's less than 70 hours' worth of effort, I might go for it once the game makes the desperation jump to PS Plus Essential this time next year. Even though it means having to play all these ugly ass characters.

If it lists like a sinking ship, floods like a sinking ship, and disappears from view like a sinking ship.... Concord has 'colossal failure' written all over it.

Re: PS Plus Extra Loses Five More PS5, PS4 Games in August

Golem25

Unbound, ruhroh.

It was never going to be on Plus Extra for long, being a relatively recent AAA game and all - turns out it was a six month contract, then. Its average Trophy rarity on PSNProfiles was falling nicely pretty much ever since it was added, but that's sure to rise as Trophy hunters now flock to it.

Glad I finished it way back in April. Pretty unremarkable game, most of it is just filler. Easy Plat though.

Re: Take in a Concord Double Feature with These Scene-Setting Cinematic Vignettes

Golem25

Upon further review, can I just say, how do these cutscenes help? We've seen two now and they're the flattest, most uninspiring things ever.

It's just people standing around, mouthing lore dumps with little to no context. I guess the message from the vignette above was, green man silly and space guild bad? The lady has an attitude, and the Discount Soldier 76 has a speech impediment? Thanks, I guess.

All I'm really getting here is that there is simply no character interaction beyond pointless quips, tossed around between obvious rip-offs of characters or tropes that were done much, much better elsewhere.

Concord sells itself on its characters, but then why did they decide to only offer this vignettes, rather than the opportunity to use the ship as a hub, walk around, and get bits and bobs of dialogue out of the characters? Think Mass Effect's Normandy. I can't imagine people would want to rewatch these vignettes more than once, if that.