Rise of the Ronin Would Not Have Been Made Without PS Studios 1

Rise of the Ronin released on PC this week, after a year of exclusivity on PS5. The game was developed as a collaboration between Koei Tecmo and PS Studios, and as explained by ex-Sony employee Shuhei Yoshida, is what the manufacturer considers a second-party release.

Speaking with RPGSite, Team Ninja boss Fumihiko Yasuda explained that PlayStation was involved in every aspect of the project.

“We received support in publishing and localisation for the Nioh series, but for Rise of the Ronin, PS Studios was involved in almost the entire PS5 version development process,” he revealed. “They shared valuable insights on various aspects, including accessibility and improving onboarding accuracy, which not only enhanced the value of the title but also provided a significant experience for Team Ninja.”

Producer Yosuke Hayashi added that the project “would not have started” without PS Studios’ support. “We are extremely grateful to the PS Studios team for lending their strength to this new challenge,” he beamed.

Sony has been signing more and more second-party games of late, with Stellar Blade another recent success story.

These relationships can be a win-win for all involved parties, as games benefit from Sony’s expertise and marketing clout, while developers retain ownership of their intellectual property and have the opportunity to move their work onto other platforms at a later date if they choose to.

[source rpgsite.net]