Really enjoying the game. Got to the credits today but I plan to keep going. The combat is extremely addicting. Just wished it would’ve been a bit longer, last two stages feel fairly short even without using shortcuts.
I was already sold on this game. After saying that it has quite a bit in common with Sekiro's combat system, this game has moved into my must have list. However, I will not get it until it gets a physical release later on in the year.
To be fair, looks better than what I was expecting but… I wasn't expecting much at all. Characters look a bit too cartoony though. Hopefully, they'll show some gameplay soon.
@Milktastrophe Really?! Is it that traversal is much faster than in some other games? I keep reading that the Witcher 3 map is bigger than other games like RDR2, BotW, AC: Origins.
I am surprised they are releasing pre-alpha footage taking into account the bad reception to the first trailer. In any other situation releasing this kind of footage would be cool but, after that trailer, if you are going to show something, it should blow everyone away. This is very far from doing that.
I’ll be playing Star Wars: Fallen Order in the highest difficulty and a few runs of Returnal. I’m so close to getting the platinum trophy for Returnal!
@lolwhatno @KayOL77 VRR stands for Variable Refresh Rate and has to be supported by your TV or monitor. It solves screen tearing and stuttering caused by the game running at a different refresh rate that of your TV monitor. For example, screen tearing will happen if a game targets 60fps on a 60Hz monitor but the game cannot reach 60fps consistently. What VRR allows is to sync the monitor's frequency with the game's refresh rate. Hence, eliminating screen tearing and stuttering when displaying the game on the monitor.
Just a nitpick, I said before that tearing is caused when 'the game is running at a different refresh rate that of your TV monitor'. Not entirely true because you can play 30fps games in 60hz and 120hz monitors without this problem. That is because they are sending duplicate frames in order to match the monitor's frequency. To be more precise the problem arises when the frequency of the monitor is not a multiple of the game's FPS. In fact, this is the reason why Ratchet and Clank: A Rift Apart added a 40fps mode only for 120Hz monitors not that long ago.
Not sure whether I might've gone a bit overboard with the explanation. Hope it helps though.
No sight of 1440p support. I do understand I might be part of a small minority so it'll probably take quite some time. I just hope it eventually comes. Same with VRR. Still… sigh
Got my preorder today! I've been waiting to play this game since the playstation event in September last year. Quite happy that its getting good reviews all around. Can't wait to give it a spin tonight.
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Re: Poll: What Review Score Would You Give Sifu?
Really enjoying the game. Got to the credits today but I plan to keep going. The combat is extremely addicting. Just wished it would’ve been a bit longer, last two stages feel fairly short even without using shortcuts.
Re: All PS Now Games
I always scan through the list hoping to see Dead Space or Dead Space 2. At least, we have the remake to look forward to.
Re: Sifu (PS5) - Kung Fu Brawler Is Brutal But Brilliant
I was already sold on this game. After saying that it has quite a bit in common with Sekiro's combat system, this game has moved into my must have list. However, I will not get it until it gets a physical release later on in the year.
Re: Returnal Update 2.0 Finally Lets You Suspend Your Run
Right after I got my platinum last week. Still playing though, trying to learn new weapons.
Re: This Is What the GTA Trilogy Looks Like on PS5, PS4
To be fair, looks better than what I was expecting but… I wasn't expecting much at all. Characters look a bit too cartoony though. Hopefully, they'll show some gameplay soon.
Re: The Witcher 3 PS5 Gets Age Rated, Release Date Could Be Soon
@Milktastrophe Really?! Is it that traversal is much faster than in some other games? I keep reading that the Witcher 3 map is bigger than other games like RDR2, BotW, AC: Origins.
Re: The Witcher 3 PS5 Gets Age Rated, Release Date Could Be Soon
Never played it on the PS4. I have always wanted to try it but, lately, I get burnt out easily by open world games with massive maps.
Re: GTA Trilogy Now Removed from PS Store Ahead of PS5, PS4 Remasters
@Ken_Kaniff Really hope that is not true. However, it wouldn't surprise me if that's the case.
Re: The Last of Us TV Set Photos Shared Online
Please, be good. And if it isn't, well… I can always play the games.
Re: Have a Gander at Saints Row's Santa Ileso
@Jayofmaya That makes a bit more sense. Thanks for the clarification
Re: Have a Gander at Saints Row's Santa Ileso
I am surprised they are releasing pre-alpha footage taking into account the bad reception to the first trailer. In any other situation releasing this kind of footage would be cool but, after that trailer, if you are going to show something, it should blow everyone away. This is very far from doing that.
Re: GTA Trilogy Could Be Pretty Pricey on PS5, PS4
Show the games and then we'll talk about price. Because that can be an excellent price or an extremely bad one.
Re: Talking Point: What Are You Playing This Weekend? - Issue 397
I’ll be playing Star Wars: Fallen Order in the highest difficulty and a few runs of Returnal. I’m so close to getting the platinum trophy for Returnal!
Re: Feature: 12 PS5 Firmware Updates We Want to See
@lolwhatno No worries. Have a nice day you too!
Re: Feature: 12 PS5 Firmware Updates We Want to See
@lolwhatno @KayOL77 VRR stands for Variable Refresh Rate and has to be supported by your TV or monitor. It solves screen tearing and stuttering caused by the game running at a different refresh rate that of your TV monitor. For example, screen tearing will happen if a game targets 60fps on a 60Hz monitor but the game cannot reach 60fps consistently. What VRR allows is to sync the monitor's frequency with the game's refresh rate. Hence, eliminating screen tearing and stuttering when displaying the game on the monitor.
Just a nitpick, I said before that tearing is caused when 'the game is running at a different refresh rate that of your TV monitor'. Not entirely true because you can play 30fps games in 60hz and 120hz monitors without this problem. That is because they are sending duplicate frames in order to match the monitor's frequency. To be more precise the problem arises when the frequency of the monitor is not a multiple of the game's FPS. In fact, this is the reason why Ratchet and Clank: A Rift Apart added a 40fps mode only for 120Hz monitors not that long ago.
Not sure whether I might've gone a bit overboard with the explanation. Hope it helps though.
Re: Feature: 12 PS5 Firmware Updates We Want to See
From that list the only ones that I really really want is 1440p and VRR. The other ones would be nice to have though.
Re: Careful Out There: Twitch Has Reportedly Been Hacked Wide Open
I decided to start streaming a few weeks ago and then, this happens xD Thanks for the heads up. Changing my password just in case.
Re: Sony Finally Confirms Acquisition of Demon's Souls PS5 Dev Bluepoint Games
Can't wait for their original IP. Still very impressed with the Demon Souls remake.
Re: New PS5 Firmware Update Out for Everyone Tomorrow, Includes Internal SSD Support
No sight of 1440p support. I do understand I might be part of a small minority so it'll probably take quite some time. I just hope it eventually comes. Same with VRR. Still… sigh
Re: Deathloop (PS5) - Arkane Does It Again in Confident Shooter
Got my preorder today! I've been waiting to play this game since the playstation event in September last year. Quite happy that its getting good reviews all around. Can't wait to give it a spin tonight.