Kojima Productions has massively expanded the combat side of Death Stranding 2 with its big PS5 sequel, and this has given way to a much, much longer list of weapons to acquire throughout the game. In this Death Stranding 2 guide, we'll reveal all weapons and how to get them.
What Are All Weapons and How Do You Get Them in Death Stranding 2?

In almost all cases, unlocking new weapons in the game is tied to levelling up your Connection Level with the Facilities found throughout the open worlds of Mexico and Australia. You do this by finishing their Standard Orders, Aid Requests, and bringing back any of their Lost Cargo.
Once you've unlocked them, you can craft weapons on the Fabrication screen at Terminals in any Facility. Below you will find all weapons and how to get them in Death Stranding 2.
Handguns
Maser Handgun

A handgun that electrocutes close-range targets. The trigger must be held to build up an electrical charge before firing. It produces no noise when firing, making it well suited for covert operations where silent takedowns are a necessity. Can be stored in the handgun holster.
How to Get Maser Handgun
- This gun is automatically added to your loadout at the start of the game
Machine Pistol

How to Get Machine Pistol
- A reward for reaching Connection Level 2 with Ciudad Nudo del Norte (C1) in Mexico
SL Machine Pistol [MP]

A silent (SL) variant of the machine pistol, perfect for covert ops. Fires MP bullets effective against any target. Comes fitted with a light, and has two modes of fire: semi-auto and full-auto. Can be stored in the handgun holster.
How to Get SL Machine Pistol [MP]
- A reward for reaching Connection Level 3 with Ciudad Nudo del Norte (C1) in Mexico
Grenade Pistol

A handgun that fires MP shell grenades effective against any target. The grenades explore on impact, damaging all enemies caught in the blast. Can be stored in a handgun holster.
How to Get Grenade Pistol
- A reward for connecting the Western Environmental Observatory to the chiral network in Australia
SL Tranq Handgun

A silenced handgun loaded with tranquillising rounds. It has a limited range, but a single direct hit will put an enemy to sleep once the tranquilliser has taken effect. Can be stowed in a dedicated holster. Suited for covert operations.
How to Get SL Tranq Handgun
- A reward for reaching Connection Level 3 with The Lone Commander in Australia
Big-Bore Handgun [MP]

A powerful handgun brutally effective at close range. Rounds are capable of penetrating helments and destroying armour, especially when shot in close proximity. Fires MP bullets effective against any target. Comes fitted with a light, and can be stored in the handgun holster.
How to Get Big-Bore Handgun [MP]
- A reward for reaching Connection Level 4 with Ciudad Nudo del Norte (C1) in Mexico
Assault Rifles
Assault Rifle [MP] Lv1

How to Get Assault Rifle [MP] Lv1
- This gun is automatically added to your loadout at the start of the game
Assault Rifle [MP] Lv2

An upgraded version of the MP bullet assault rifle. Boasts a greater ammo capacity, larger clip size, and a higher rate of fire than its Lv1 predecessor. In addition to a flashlight, this model comes with a dot sight and an MP shell grenade launcher. It has two modes of fire: semi-auto and full-auto.
How to Get Assault Rifle [MP] Lv2
- A reward for reaching Connection Level 4 with the C1 South Distribution Centre in Mexico
LW Assault Rifle [MP] Lv1

A lightweight (LW) variant of the MP bullet assault rifle, capable of being sorted as an S-sized piece of cargo. Armed with MP bullets effective against any target, the rifle also comes equipped with a light, a dot sight, and has three modes of fire: semi-auto, full-auto, and burst.
How to Get LW Assault Rifle [MP] Lv1
- A reward for reaching Connection Level 3 at the Former Geophysics Research Lab in Mexico
LW Assault Rifle [MP] Lv2
An upgraded version of the lightweight (LW) variant MP bullet assault rifle, featuring a greater ammo capacity and a higher rate of fire than its predecessor, as well as an MP shell grenade launcher. Comes fitted with a light and dot sight, and supports three modes of fire: semi-auto, full-auto, and burst.
How to Get LW Assault Rifle [MP] Lv2
- A reward for reaching Connection Level 4 at the Former Geophysics Research Lab in Mexico
SL-LW Assault Rifle [MP] Lv1

A silent lightweight (SL-LW) variant of the MP bullet assault rifle, fitted with a suppressor for covert ops, and storable as an S-sized piece of cargo. The files also comes equipped with a light, a dot sight, and has three modes of fire: semi-auto, full-auto and burst.
How to Get SL-LW Assault Rifle [MP] Lv1
- A reward for connecting The Data Scientist to the chiral network in Australia
Machine Gun [MP] Lv1

A powerful mid-range weapon with considerable ammo capacity. Fires MP bullets effective against any target. Reloading is slow, but rounds retain their power over distance, making it effective aginst large enemies at longer ranges, too. Comes fitted with a light, and support semi-auto and full-auto fire.
How to Get Machine Gun [MP] Lv1
- A reward for connecting The Pizza Chef to the chiral network in Australia
Machine Gun [MP] Lv2

An upgraded version of the MP bullet machine gun. Boasts a greater ammo capacity, larger clip size, and a higher rate of fire than its Lv1 predecessor. Comes fitted with a light, and supports semi-auto and full-auto fire.
How to Get Machine Gun [MP] Lv2
- A reward for reaching Connection Level 3 with The Pizza Chef in Australia
Sticky Gun

Fires cables to reel in cargo from a distance. Once pulled toward you, the cargo must be plucked from the air with a well-timed catch.
How to Get Sticky Gun
- A reward for reaching Connection Level 2 with The Bokka in Mexico
Bola Gun

A weapon that fires strands to bind targets, rendering them immobile. Effective against Bts and human enemies wearing any type of armour. Headshots on human targets bind the neck, knocking them unconscious. Shots are quiet, making it well suited for covert operations.
How to Get Bola Gun
- A reward for connecting The Government's Base to the chiral network in Australia
Bola Stun Gun

A weapon that fires electrically charged strands to bind targets, rendering them immobile. Retains the anti-BT capabilities of the base model, but the electrified strands are now capable of damaging mechs and rendering humans unconscious instantaneously. Shots are quiet, making it well suited for covert operations.
How to Get Bola Stun Gun
- A reward for reaching Connection Level 4 with The Inventor in Australia
Shotguns
Shotgun [MP] Lv1
A short-range weapon loaded with MP shells that change damage type depending on their target. Fitted with a flashlight.
How to Get Shotgun [MP] Lv1
- A reward for connecting The Musician to the chiral network in Australia
Shotgun [MP] Lv2

An upgrade version of the MP shell shotgun. Boasts a greater ammo capacity, larger clip size, and greater stopping power than its Lv1 predecessor. In addition to a flashlight, this model also comes with a dot sight and an MP shell grenade launcher. Supports three modes of fire: semi-auto, full-auto, and burst.
How to Get Shotgun [MP] Lv2
- A reward for reaching Connection Level 3 with The Musician in Australia
LW Shotgun [MP] Lv1
A lightweight (LW) variant of the MP shell shotgun, capable of being stored as an S-sized piece of cargo. Comes fitted with a light, and supports three modes of fire: semi-auto, full-auto, and burst.
How to Get LW Shotgun [MP] Lv1
- A reward for reaching Connection Level 2 with The Musician in Australia
LW Shotgun [MP] Lv2

An upgraded version of the lightweight (LW) variant MP shell shotgun, featuring superior ammo capacity and greater stopping power than its Lv1 predecessor. In addition to a flashlight, this model comes with a dot sight and an MP shell grenade launcher. Also supports three modes of fire: semi-auto, full-auto, and burst.
How to Get LW Shotgun [MP] Lv2
- A reward for reaching Connection Level 4 with The Musician in Australia
Sniper Rifles
Tranq Sniper Rifle

A long-range rifle loaded with non-lethal tranquillising rounds, ideal for neutralising human targets from a safe distance. Comes with a variable scope that has two zoom settings. Hold your breath to stabilise your aim, and be warned: makes a loud noise when firing.
How to Get Tranq Sniper Rifle
- A reward for connecting The Lone Commander to the chiral network in Australia
LW Tranq Sniper Rifle

A lightweight (LW) variant of the tranq sniper rifle, capable of being stored as an S-sized piece of cargo. Depsite the reduction in the weight of its stock, this portable variant retains all the features of the base model, including its range, variable scope, and its considerably noisy report... Hold your breath to stabilise your aim before firing.
How to Get LQ Tranq Sniper Rifle
- A reward for reaching Connection Level 4 with The Lone Commander in Australia
Launcher Weapons
Grenade Launcher [MP]

A grenade launcher loaded with MP shells effective against any target. The grenades explode on impact, damaging all targets caught in the blast.
How to Get Grenade Launcher [MP]
- A reward for connecting the F5 East Distribution Centre to the chiral network in Australia
RD Grenade Launcher [MP]

A grenade launcher loaded with adhesive MP shells effective against any target. The grenades stick to their target on impact, and can be detonated remotely, damaging all enemies caught in the blast.
How to Get RD Grenade Launcher [MP]
- A reward for connecting The Fisherman to the chiral network in Australia
Multirocket Launcher

A rocket launcher that fires multiple guided rockets, each extremely powerful. They can lock on to several targets before launching. The rockets explode with deadly force on impact, also unleashing a cloud of blood formulated to damage BTs.
How to Get Multirocket Launcher
- A reward for reaching Connection Level 2 with The Phantom Smith in Australia
Quadruple Rocket Launcher

A weapon that can fire four powerful, unguided rockets in quick succession. The rockets explode on impact, producing a cloud of blood to damage BTs.
How to Get Quadruple Rocket Launcher
- A reward for connecting the F7 North Distribution Centre to the chiral network in Australia
Grenades
Blood Grenade Lv1
A grenade that expels a cloud of blood on impact, damaging BTs. The blood cloud lingers in the air, causing continous damage and obscuring enemy vision. Can be stored in a grenade pouch.
How to Get Blood Grenade Lv1
- Automatically unlocked after delivering cargo for Order 4 — Recover All Chiral Density Gauges Stolen by Bandits
Blood Grenade Lv2

An upgraded version of the blood grenade, filled with a more potent haematic compound than its Lv1 predecessor. Expels a cloud of blood on impact, damaging BTs. The blood cloud lingers in the air, causing continuous damage and obscuring enemy vision. Can be stored in a grenade pouch.
How to Get Blood Grenade Lv2
- A reward for reaching Connection Level 3 with the C1 South Distribution Centre in Mexico
EX Grenade

A grenade that unleashes a cloud of anti-BT vapour on impact. The vapour lingers in the air, repelling gazers and hunters, and will even stop human foes in their tracks momentarily. A direct hit on a catcher will also cause them to move more slowly. Can be stored in a grenade pouch.
Smoke Grenade

A grenade that explodes on impact to produce a lingering cloud of smoke, obscuring enemy vision and causing humans to cough. The smoke can even shield Sam from the vision of Watchers, who, unlike other BTs, have the ability to see. The relatively muted sound of its detonation draws little attention to Sam, making it the perfect tool for covert ops. Can be stored in a grenade pouch.
How to Get Smoke Grenade
- A reward for connecting The Lone Commander to the chiral network in Australia
MP Grenade

A hand grenade designed using MP technology, making it effective against any target. Explodes on impact, and can be stored in a grenade pouch.
How to Get MP Grenade
- A reward connecting the Western Environmental Observatory to the chiral network in Australia
Decoy Hologrenade

A grenade that produces a decoy hologram to draw enemy attention. Must be activated manually once thrown. The hologram produced will depend on what the nearby enemy is doing. Can be stored in a grenade pouch.
How to Get Decoy Hologrenade
- A reward for connecting the Animal Shelter to the chiral network in Australia
Stealth Hologrenade

A grenade that produces a hologram of an object to hide behind or inside of. Just make sure no one sees you doing so... Perfect for covert operations where cover is scarce. Must be activated remotely after being thrown. Can be stored in a grenade pouch.
How to Get Stealth Hologrenade
- A reward for reaching Connection Level 2 with the Animal Shelter in Australia
BT Hologrenade

A grenade that produces a hologram of a BT, paralysing humans with fear and disbelief from seeing what they should not be able to. Its ability to distract enemies makes it well suited for covert operations. Must be activated remotely after being thrown. Can be stored in a grenade pouch.
How to Get BT Hologrenade
- A reward for reaching Connection Level 3 with the Animal Shelter in Australia
EX Capture Grenade

A grenade that has a special effect on large BTs (catchers). Defeating a weakened catcher by throwing an EX capture grenade into its mouth will produce a BT crystal. Like other grenades, these can be stored in a regular grenade pouch.
How to Get EX Capture Grenade
- A reward for connecting The Metagenomicist to the chiral network in Australia
Stun Bomb
A thrown weapon that emits an electric shock upon impact. Knocks humans unconscious and renders vehicles temporarily unusable.
How to Get Stun Bomb
- A reward for reaching Connection Level 2 with The Inventor in Australia
Remote Stun Bomb

A remotely detonated thrown weapon that emits an electrical charge. It adheres to surfaces when thrown, ready to be triggered. Knocks humans unconscious and renders vehicles temporarily unusuable. Can be stored in a grenade pouch.
How to Get Remote Stun Bomb
- A reward for reaching Connection Level 3 with The Inventor in Australia
Melee Weapons
Custom Electric Rod
A melee weapon that extends telescopically when swung, delivering electric shocks that can stun enemies. Can also be used to block melee attacks, or thrown like a spear to administer an electric shock to a distant target. Note, however, that once thrown, it cannot be recovered.
How to Get Custom Electric Rod
- A reward for reaching Connection Level 2 with Villa Libre in Mexico
Custom High-Voltage Rod

A melee weapon that extends telescopically when swung, delivering electric shocks that can stun enemies. Can also be used to block melee attacks, or thrown like a spear to administer an electric shock to a distant target. Note, however, that once thrown, it cannot be recovered.
How to Get Custom High-Voltage Rod
- A reward for reaching Connection Level 3 with Villa Libre in Mexico
Custom Twin Rod

A melee weapon that extends when swung, delivering electric shocks that can stun enemies. Both ends emit an electric charge, allowing attacking to be chained together more rapidly. Can also be used to block melee attacks, or thrown like a spear to administer an electric shock to a distant target. Once thrown, it cannot be recovered.
How to Get Custom Twin Rod
- A reward for reaching Connection Level 4 with Villa Libre in Mexico
Combat Power Gloves Lv1

Gloves designed for combat. They can unleash a flurry of powerful strikes effective against mechs. They are also capable of charged attacks that can electrocute enemies.
Approaching an enemy from behind allows you to deliver an especially potent electrical shock attack. These gloves also provide additional protection when blocking, and improve your climbing ability.
How to Get Combat Power Gloves Lv1
- A reward for reaching Connection Level 2 with the F2 South Distribution Centre in Australia
Combat Power Gloves Lv2
Gloves designed for combat. They can unleash a flurry of powerful strikes effective against mechs. They are also capable of charged attacks that can electrocute enemies.
Approaching an enemy from behind allows you to deliver an especially potent electrical shock attack. These gloves also provide additional protection when blocking, and improve your climbing ability.This improved model boasts better battery performance and durability than the Lv1 version.
How to Get Combat Power Gloves Lv2
- A reward for reaching Connection Level 3 with the F2 South Distribution Centre in Australia
Thrown Weapons
Blood Boomerang

A thrown weapon loaded with Sam's blood that is especially effective against BTs. The more blood that is loaded, the greater the damage inflicted, but don't overdo it — the boomerang cannot be thrown if Sam's blood levels are too low. Hits to the head do additional damage. Can be stowed in a dedicated holster. Suited for covert operations.
How to Get Blood Boomerang
- A reward for connecting the Northern Environmental Observatory to the chiral network in Australia
Electric Trap

A thrown weapon which electrocutes any enemies that trigger its sensors. A deployed trap will connect to other traps within range. Enemies which pass between two connected traps will be electrocuted.
How to Get Electric Trap
- A reward for reaching Connection Level 2 with The Architect in Australia
Dog Mine

A canine-shaped landmine that will chase and attack an enemy target. Only able to attack once, dog mines electrocute human targets and blast mechanical targets with explosive damage. They are, however, unable to detect BTs, and are therefore ineffective against them. Up to eight dog mines can be deployed at a time.
How to Get Dog Mine
- A reward for completing Sub Order 106 — Recover the Ghost Mech Cargo from the Weapons Factory for The Data Scientist
Rubber Pizza

A rubber disc used to train aspiring pizzaiolos, provided by The Pizza Chef. It can be thrown as a weapon, knocking even the most heavily armoured humans out when a headshot is scored. Suited for covert ops and fits in a grenade pouch.
How to Get Rubber Pizza
- A reward for reaching Connection Level 2 with The Pizza Chef in Australia
Rocket Box [MP]

A rocket launcher shaped like a piece of cargo and loaded with powerful MP warheads. The rockets can lock onto multiple targets, and will be fired once the box is thrown into the air. The type of damage inflicted depends on the target.
How to Get Rocket Box [MP]
- A reward for connecting The Ghost Hunter to the chiral network in Australia
Floating Sentry Gun

A thrown weapon that floats in midair, automatically attacking any enemies within range. Fires MP bullets effective against any target, but cannot detect BTs, and is therefore unable to attack them. Up to four sentry guns can be deployed at a time.
How to Get Floating Sentry Gun
- A reward for connecting The Aeronautical Engineer to the chiral network in Australia
Miscellaneous Weapons
Tar Cannon

A device primarily used to extinguish fires by dousing them with a jet of decontaminated tar, but which can also knock humans unconscious and supress smaller enemies. Deploy the cannon to fix it to the ground and replenish its tar supply, but be warned that the tar it expels has a restorative effect on catchers.
How to Get Tar Cannon
- A reward for connecting Rainbow Valley to the chiral network in Australia
Chiral Shock Cannon

A weapon that fires chiral particles at a special wavelength. Firing the cannon consumes chiral crystals. Although extremely noisy, the chiral particles can penetrate walls to knock human targets unconscious and inflict significant damage on BTs and mechs. The cannon's powerful recoil means it must be fixed in place before firing.
How to Get Chiral Shock Cannon
- A reward for connecting The Phantom Smith to the chiral network in Australia
Battle Guitar

A guitar-shaped gun that fires golden projectiles. It can also be used as an axe.
How to Get Battle Guitar
- Automatically unlocked at the start of Episode 14: Last Stranding
Vehicle Weapons
Sticky Cannon

A weapon component for the pickup off-roader. Automatically detects and collects nearby cargo, placing it on the cargo shelf.
How to Get Sticky Cannon
- A reward for connecting the F2 South Distribution Centre to the chiral network in Australia
Heavy Machine Gun

A weapon component for the pickup off-roader. Automatically fires MP bullets at enemies within range. The type of damage inflicted changes depending on the target.
How to Get Heavy Machine Gun
- A reward for connecting the F2 South Distribution Centre to the chiral network in Australia
Chiral Cannon

A weapon component for the pickup off-roader. Automatically fires accelerated chiral particles at enemies within range. Slow to fire but extremely powerful. Bringing this cannon to populated areas is strongly discouraged.
How to Get Chiral Cannon
- A reward for connecting South Fort Knot to the chiral network in Australia
Mortar

A weapon component for the pickup off-roader. Automatically fires MP shells at long-range enemies. The shells explode on impact, inflicting damage on all targets in the blast area.
How to Get Mortar
- A reward for reaching Connection Level 3 with The Mechanic in Australia
Did you find our guide revealing all weapons and how to get them in Death Stranding 2 helpful? Say so in the comments below and check out our Death Stranding 2 guide for more help and information.





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