@JohnnyShoulder wow, you are a sensitive one Johnny, treating your ex’s with so much respect 😉.
I’m gonna find it tough to juggle my gam3 next week as I’ve got the week off to play through The Last of Us 2… but I don’t want to take too much leave from The Division 2 as the end game stuff sounds a step up in difficulty, so I’m feeling I need to tackle it while my skills are sharp.
And I'm finally, completely done with Control: Ultimate Edition on the PS5.
After some initial apprehension, I really ended up enjoying this game. The story unravels at a nice pace and although the whole goings on of the Bureau do remain somewhat baffling, the background story also reveals itself well. The main story ticks along at a nice pace and the side missions are varied and interesting enough.
Jesse herself is a bit wooden at times (and does a lot of inner monologues) but I still liked her as a lead and her slightly cold personality felt quite different to your normal protagonist. Most of the supporting cast were cool too, even if it did seem that they outsourced animations for Emily Pope's mouth to the team who did FF7R. Darling is great though and the use of FMV for his scenes worked well and I especially enjoyed his rather different one towards the end...
The combat is quite limited initially which made me worry for the rest of the game but you unlock enough varying abilities and weapons to keep it interesting.
I saw lots of complaints of the map on here and I didn't think it was that bad in the end. It does struggle with figuring out what floor something was on but that didn't happen too often and it was nowhere near as bad as the mess of Jedi: Fallen Order.
The DLC was fine. Foundation felt a bit of a drag after finally finishing the main game but was interesting enough to stick with. AWE tied in to Alan Wake in a clever way (and now I'll finally be able to play that game too!).
Technically it ran really well as I think that was an issue on PS4. Performance ran smoothly at 60fps throughout. I tried graphics mode at times and found it too choppy going back from 60fps and the ray tracing wasn't enough to tempt me to try it more.
So definitely one to pick up in yet another sale if you still haven't played it.
Finally finished off The Medium after getting 80% through it months ago. The ending’s proper pants. Like I’m a Bloober Team apologist and I was not happy at all with the way they handled some pretty delicate themes. Dunno what it is with games these days thinking they can tackle heavy themes when they inevitably completely screw it up. Or perhaps it’s just Xbox games, who knows!
I'm doing the entire Metal Gear Solid series through again for some reason. Don't know why. Just felt it. I had to. Had to hook up the old PS3 and everything. It takes a billion hours to do anything with that thing. Brutal.
Anyway, Metal Gear Solid looks rough and plays rough but is still awesome. Metal Gear Solid 2 looks better and plays better but is not as awesome.
@johncalmc My mate recently wiped his ps3 to sell it on. 7 hours later it was done. Think my Xbox 360 took about ab hour to do. My ps4 took even less time, but then I had transferred most of the stuff off the console by then.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@Thrillho Great write up and definitely mirrors my feelings about the game. I think I probably enjoyed the Foundation more than you did though as I was at that point where I wanted more from the game still. I tried the Expeditions stuff but as it wasn't linked to trophies I didn't continue with it.
My favourite bit of the entire game was that story line with Philip and the fridge!
@JohnnyShoulder Very true on Biome 4 — has the same elements (obviously done in completely different way) as the Ashtray maze with the masterful integration of music accenting breakneck dynamic gameplay combat with a ton of visual flair.
Little update & thoughts on some of the games I’ve beaten over the last month.
Little Nightmares. Pretty good game. It got way better towards the end & felt like a genuine horror game. Really well done. Will probably pick up the sequel sometime down the line. 7/10.
MGSV: Ground Zeroes. I guess it just a taster for the main game, but what I played was good. The recap in the options menu is pretty well done, to the point where I thought I didn’t have to watch a 3+ hour video of peacewalker.
Nexomon: Extinction. So I had to look up the pushsquare, because I was shocked by the metacritic score (73 on PS4, even lower on switch).
In the end I do agree with the pushsquare review https://www.pushsquare.com/reviews/ps4/nexomon_extinction , but do think it’s a bit harsh. It’s the best Pokémon clone I’ve played. I ended up putting in near 35 hours into it & easily collecting half of all the nexomon (~170).
The game tells you at a random encounter the rarity of a nexomon. I only encountered a legendary once in my playthrough, but it’s pretty exciting to get a cool looking ultra or mega rare encounter.
The main problem most reviews had was the difficulty. I did not struggle at all until the last hour of the game, where I started having to use healing items.
Levels scale based on your teams level & your reputation (quest completion), but it always kept things fresh. You do run into the what would be a weird & funny equivalent into running into a lvl50 Rattata, but I personally liked it. The story is a bit ludicrous but I really enjoyed the fame overall. It had that difficulty spike that I wish Pokémon had. 8/10.
Nex: Machina. Really fun arcade style game, that I’m unfortunately no good at. I started out at the medium/default difficulty (veteran?) & could not get past the 2nd world- despite the 99 lives. When I dropped it down to rookie I enjoyed it much more & it still proved to be a challenge. Really fun game that will stay a mainstay on my PS4, much like resogun. Hopefully under the Sony banner they can keep putting out smaller games here & there between their bigger releases (Returnal). 7.5/10.
Owlboy. This game should’ve been the successor to best pixel art game since ShovelKnight, but… .
The good. Really likeable characters, fantastic soundtrack & it looks incredible. The story is also really intriguing & has nice layers too it.
The bad. The game starts really strong, but it has a really big dip towards the end. There are some insane boss fights that are simply cheap. There’s one in particular that throws waves of enemies at you in a closed arena & if you get touched it’s instant KO. Some of the later areas are just no fun to explore. Like a Thorn jungle with almost no light.
The game also crashed on me a ton of times (10+), but luckily the game recognises this had has an emergency save back up.
A game that should be 9/10, but overall it’s probably a couple points lower on my scale.
Definitely don’t agree with the metacritic score & think the user score is much more in line with the quality of the game.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
Shantae and the Pirate's Curse. It's a very good Shantae game. The dungeons require some thinking without being too overly complex, and the returning characters with their banter were entertaining. My only gripe was that I missed Shantae's trademark transformations.
Earthbound. For an old RPG, it still holds up very well today, minus some clunky menus. It's also cool how weak enemies will try to run away from you, and battling them results in an instantaneous win instead of having to spend time battling.
@Fight_Teza_Fight got a lot of love for Little Nightmares. At EGX in 2016 they had an AMAZING marketing campaign with people playing Six and a couple of the chefs and stuff. That sold me on it before I even knew what it was.
That’s my mum now beaten Mafia II as well. She’s definitely getting better at handling third person shooters, that game has terrible aim assist and even I struggled in some areas. Onto the third one now for both of us.
Just finished Middle-Earth: Shadow of Mordor on PS4. Honestly, I thought it was overall a decent game. The gameplay system was easily the best part of this game, but the story left so much to be desired. When it comes to these games, I really need a good story to keep me going. The open world wasn't anything special, the side content were your bog-standard missions such as killing a certain amount of enemies or finding collectibles. There wasn't much variety to it at all, so I pretty much skipped the majority of it and focused on the story missions. These were good, but there weren't a lot of them. So I had a really tough time getting through the game, even though it's only around a dozen hours long or so. It could also be that I'm not familiar with the Lord of the Rings universe at all so I couldn't appreciate the story as much as I would've liked. But yeah, I absolutely loved the gameplay and it was so much fun to play. The mix between Assassin's Creed and Batman Arkham combat is so good, not to mention that the progression system was very satisfying. Upgrades in this game are actually meaningful and I appreciate that.
Ultimately, I did enjoy my time with the game but I'm glad to have finished it now. I still have two DLC packs to go through though and I'll probably do that tomorrow. They don't seem to be that long, but hopefully they have a lot of story to help motivate me.
@Keith_Zissou The story is really something else. I'm looking forward to the directors cut. The platinum does take a while to do but if, like me, you still haven't had enough you could always try and check off all 516 deliveries.
You can totally get into that zone with it, coupled with the awe inspiring landscapes and you've got a world that just makes you want to keep going back.
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