(PlayStation 4)

Resogun: Heroes (PlayStation 4)

Game Review

Resogun: Heroes Review

Europe PAL Version

Posted by Sammy Barker

Holding out for a hero

It’s a statement that’s rapidly approaching cliché territory, but Housemarque’s cylindrical shooter Resogun is still the PlayStation 4’s best game. That’s not a slight against the software library that Sony’s next-gen system has amassed over the past six months or so – although we’re sure that many would like to take it that way – but more a testament to just how good the arcade launch title is. For as exceptional as the core gameplay remains, though, there are only so many times that you can save the last humans – and that’s where the title’s first major expansion pack Heroes comes in.

To begin, we’d be remiss if we were to overlook the fact that this add-on comes hand-in-hand with a free update, which everyone can access right now. Incorporating an oft-requested local co-op mode, the complimentary content’s headline addition is the vaunted vessel editor, allowing you to arrange your own vibrant voxels in order to create a Ferox or Phobos of your very own. These custom creations can then be shared online a la ModNation Racers, and the results are already impressive; from Flappy Bird to Stephen Hawkings, there’s a pixelated ship to suit all tastes.

We actually found ourselves plumping up for the former during our time with the title’s debut downloadable content, but aficionados of other formats may feel more at home with one of the many plagiarised options on offer. So what are these new modes, then? Well, the Heroes pack adds two new entries to the single player portion of the release’s main menu: Survival and Demolition. Straightforward in name only, these actually offer sizeable twists on the twin-stick shooter’s established format – and give the core campaign a run for its hard-earned cash.

Survival is arguably the meatier of the two, limiting you – as you’d probably anticipate – to a single life. The twist here is that the gameplay has been completely stripped back to its very basics, with the captive humans and collectors loop removed entirely. Instead, emerald inmates will parachute down from the top of the screen with much more regularity, and you’ll need to collect them in order to unlock various power-ups, be they all-important shields, weapon upgrades, or more. As you progress, bridges will fall and the number of enemies will increase, making it harder to hang on.

Unlike the main campaign, there’s no danger of losing your multiplier should fail to strike a target – not that the screen will ever be empty enough for you to miss. This simplification of the mechanics makes the mode incredibly addictive in short bursts, but when you do manage to exceed expectations and nail a lengthy run, the increasing tension accentuates everything that’s great about score-based arcade games. Speaking of which, despite a disappointing leaderboard reset, the developer definitely deserves kudos for presenting this information in a more upfront manner.

But while setting a top score in Survival is seriously entertaining, we found ourselves coming back to the distinctly different Demolition with even more frequency. This is perhaps best compared to Super Stardust HD’s tricky Bomber mode, which favoured patience and manoeuvrability ahead of raw sharp shooting skills. Armed with the ability to send out rechargeable cosmic blasts, your aim here is to bounce balls around the cylindrical stage in order to clear it of encroaching enemies. You can’t fire, so you’ll spend much of your time evading rather than attacking.

Despite starting out slower than the other options, this really gets going once you get to grips with it. You’ll nab additional balls as well as pulse recharges by smashing certain canisters, while some enemies are able to bounce your supercharged spheres back at you, resulting in some really quite hectic action at times. Avoiding scorching comets and approaching adversaries while you wait for your pulse to power up is a real blast, and it also takes advantage of the title’s circular scenes in a manner more meaningful than any of the other modes on offer.

Conclusion

Resogun’s still sensational at its core, and the Heroes expansion serves as a resplendent reminder of that. Survival strips the release’s formula back to its very basics, prompting a punchier take on the title’s score-based gameplay. Demolition, on the other hand, is a more considered addition, which fuses the best of pinball with Angry Birds and wraps it in a glistening intergalactic shell. Regardless of which you prefer, both options come highly recommended – and considering that you can play the entire affair as Buzz Lightyear these days, there’s never been a better time to rekindle your addiction to PS4’s best game.

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User Comments (20)

soracloud28

#1

soracloud28 said:

I got this immediately, love resogun so much. Season pass is a steal of a deal. Its a struggle staying up in the top 1000 in the leaderboards, which makes the game that much more addictive.

soracloud28

#2

soracloud28 said:

Also if anyone wants to play online add me on psn, name is soracloud28. I always get matched with someone who has a weak connection.

Reverend_Skeeve

#6

Reverend_Skeeve said:

Also got the season pass on day 1. I love the game and I want to support those awesome, awesome devs. Survival feels fresh and is as addicting as I could wish for...although at the end of my 15 million run, I could taste colors and felt parts of my brain shutting down to crawl into a corner of my skull and weep a little bit. :)

Can't wait to see what will be the next Resogun DLC...and the next game from those guys in general.

@get2sammyb Oh, and good review, sir! :)

divinelite

#7

divinelite said:

I love having mario on ps4 because of ship editor. May look out for heroes someday

Davros79

#10

Davros79 said:

Resogun is good but "PS4 ‘s best game" nah. Just because colin moriarty at ign thinks so, it doesnt make it the law!!

Maybe its my eyes but i just get blinded by colour on the harder difficulty settings. Too much going on at once.

TasukiStaff

#11

Tasuki said:

I have recently got readdicted to this great game. Need to pick up the DLC though.

THIS_SITE_SUCKS

#14

THIS_SITE_SUCKS said:

Despite the claim from the author I think it is a slight against the PS4's software library. It doesn't take away from the fact though that Resogun is a top class game but after 6 months it's clear there's a lack of quality games available for the PS4. There's no point trying to deny it.

Davros79

#15

Davros79 said:

@get2sammyb Well thats your opinion sammy, and you're quite entitled to it. If you're comparing it to other PS4 exclusives, then I personally got far more enjoyment from infamous ss and Killzone sf. If you strip away resoguns fancy voxel efffects, then it is just a rock solid twin-stick shooter (albeit a very good one), that you could conceivably play on your phone/i-pad. You can also beat evey stage in under an hour!!

Squiggle55

#16

Squiggle55 said:

Everyone feel free to add me, Squiggle55. I'd love some more Resogun scores to strive for. This DLC was a fantastic addition.

@Davros79 I think you're selling the time needed to beat the game short. I certainly couldn't unlock and complete the game on the hardest difficulty that quickly.

Davros79

#17

Davros79 said:

@Squiggle55 i meant on normal difficulty, same goes for every game playing through on harder difficulty always takes longer. You can still beat resoguns campaign in under a hour. On mid difficulty. If you played through KZSF on hard it would probably take you 15 hours plus!!

Oh an btw Im not disputing the fact, that resogun is a great game. because it is.....I just dont think its the best experience you can have on ps4.

Reverend_Skeeve

#20

Reverend_Skeeve said:

@JasonH 5,- bucks for the Heroes DLC alone or 8,- for the season pass that includes the Heroes DLS and all future DLC for the game. I guess at least one more DLC pack the size of Heroes will be coming.

Well worth the money either way, in my opinion.

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