Next up was Hitman, Street Fighter V, No Man's Sky, the full unveiling of Dreams, and Firewatch. Then it was time for Adam Boyes himself to take to the stage. He jokes of his Warlock reaching level 34 in Destiny, provides a quick look at Assassin's Creed Syndicate, and announces World of Final Fantasy -- the chibi take on Square Enix's classic franchise. But then it was time for the big one and Adam was nervous. "There's always nerves, every time. What I try to do is just sort of be calm and I thought a lot about just me being in the audience. Of how many times I've been in the audience and been so excited to hear what's next and I also purposefully sat some of my favourite people in the front row so whenever I got nervous I looked down at them. I was just talking to my friends and knew who else was in the room. It was always nerve-wracking."
Adam jokes of how he quickly became lauded as the man to supply dad jokes on stage, choosing to write his own script filled with small-town Canadian colloquialisms rather than what publishers provided. "Basically the real-life Kevin Butler." But when it came to Final Fantasy VII Remake, puns were off the table as the magnitude of the announcement took hold. "You could hear the screams and the shrieks. You couldn't see everyone's faces. You knew you were part of something special, it kind of felt a little bit like that Superbowl moment where you know these amazing things are happening and I was so honoured to be a part of that. It definitely felt special standing up there."
There wasn't a timeline for its release, however. Final Fantasy VII Remake only launched just over a month ago and it's an issue Adam says every platform holder struggles with. "That's always a challenge because when you're putting together an announcement, you want there to be a tangible timeline, but conversely, you also want games to come out when they're ready. I don't think anyone wanted it to take as long as it did."
And then, after a quick segment dedicated to all things Devolver Digital, the Kickstarter for Shenmue III was announced. What Sony had to decide here was how it would give Yu Suzuki the biggest platform possible to launch the fundraiser while making it clear that it was not the game's publisher. "I think in general that was a unique one because we weren't publishing it, we were providing support for the game. When you think about Shenmue and how people are so excited about it, what would be the best way to celebrate it? And so since we weren't going to publish it, the deal wasn't what they wanted and not what we wanted, we had to create a really unique scenario."
Adam says that there were some small worries due to the nature of Kickstarter, but the excitement was enough to carry the reveal through. "Let's give him the biggest stage in video games and allow him to make the biggest splash he possibly can." Shenmue III then went on to reach its funding goal of $2 million in the space of just 10 hours. When all was said and done, however, that total more than tripled across 69,320 backers.
From there, Sony went on to take a deeper look at Project Morpheus, which would later become known as PlayStation VR, before debuting Call of Duty: Black Ops III gameplay and a demo of Star Wars Battlefront. It was Uncharted 4: A Thief's End which rounded out the show -- a sequence which wowed fans around the world despite having to be restarted due to an unfortunate technical hiccup. And all in all, it was an E3 press conference for the ages. Sony's 2015 show was quickly coined "The Year of Dreams" after making so many wishes and hopes a reality and it hasn't been topped ever since. In fact, it may never be topped, such is the magnitude of its three biggest reveals.
Click through to page three to learn more about how PlayStation employees shared the reaction videos in the aftermath and a touching quote concerning Yu Suzuki.