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Sony's been banging the indie drum hard for a little while now, but not everyone's willing to dance to its rhythm. There's a growing sentiment among PlayStation owners that the manufacturer's using smaller games to cover for the dearth of blockbusters in its stable, but a quick glance at its 2015 lineup reveals that that's not the case. In fact, according to Jungle Rumble: Freedom, Happiness, and Bananas developer Disco Pixel, its strategy actually stands to help the industry as much as itself.

"Sony is amazing," beamed boss Trevor Stricker. "What it's doing is certainly good for Sony, but it's also good for video games as a medium. If video games become corporate software products then the whole thing crashes, just like Atari did to us in '82."

He added: "The thing is, Sony can't make people like indies – and 'indie' itself is meaningless. Sony made a platform, and it wants that platform bursting with awesome stuff. People are attracted to compelling games, whether they are made by two people buried in snow in Boston or 200 typing in an office surrounded by palm trees in Los Angeles."

It's hard to disagree with Stricker's stance – an awesome game is awesome regardless of how many people worked on it. And while we're certainly excited for the Uncharted 4s and Batman: Arkham Knights of the world, we'd be lying if we said that we didn't have a soft spot for No Man's Sky and Axiom Verge, too. At the end of the day, aren't we all just looking for a good time?