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Time Crisis: Razing Storm Plagued by Accuracy Issues?

Posted by Damien McFerran

Early reports suggest Move control setup is not ideal for light gun titles

As you're probably already aware, Namco Bandai's arcade blaster Time Crisis: Razing Storm is available this week across North America, with the European release landing on the 3rd November.

The game - which features Razing Storm, Time Crisis 4 and Deadstorm Pirates - is one of the most eagerly-awaited PS Move releases of 2010, boasting a wide appeal thanks to its hardcore sensibilities and wand-waggling control system.

Unfortunately, it would appear that the game is undone by the technology of the PS Move system. Gaming site Kotaku has posted one of the first reviews online, and while it's generally positive, author Brian Crecente makes this worrying observation:

The targeting reticule has a bad habit of drifting out of sync with the controller, leading to a floating cross-hair that points to the side of the screen while you're pointing at the center. While this doesn't crop up much in the arcade versions of the game, the need to aim off screen to look around in the first-person story mode seems to exasperate this issue. Pointing off screen in the opposite direction seems to fix the problem, as if you're bending the targeting back in place.

It would appear that Sony's decision to use the PS Eye camera to track the movement of the PS Move wand controller results in unwelcome side-effects, and this evidence seems to lend credence to claims by some dissenters that light-gun style shooters won't function properly using the system.

Many assumed that because the Wii has seen so many successful arcade light gun conversions, the same would apply to the PS Move, but it has to be remembered that the Wii uses an IR pointer - in conjunction with the accelerometers within the Wii Remote - to track where you're actually pointing. Move, on the other hand, tracks the illuminated ball on top of the wand.

It's a little remiss of us to comment too much on this issue before our official review goes live in the next week or so, but suffice to say, the initial reaction on the web is rather disconcerting. We're no technical experts here at Movemodo, and it's highly likely that someone out there will be able to better explain Time Crisis: Razing Storm's control issues in more accurate detail, but it's a massive disappointment nonetheless and doesn't bode well for future light gun conversions.

Have you experienced any issues with Time Crisis: Razing Storm? Be sure to drop a comment below to let us know about it.

[via kotaku.com]

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User Comments (12)

Slapshot

#1

Slapshot said:

The Time Crisis Demo was frustrating as the reticule wavers really badly.

BUT... The Shoot its dead-on and works wonderfully. I think its the developers and not Move!

Paranoimia

#2

Paranoimia said:

Agree with slapshot82 - the demo for The Shoot was brilliant and extremely accurate, so it seems it may be down to the developers of this particular title.

Mind you, it could be this particular reviewer... "exasperate the issue"? How does he have a job?

theblackdragonAdmin

#3

theblackdragon said:

@Paranoimia: it's not really fair to attempt to blame the reviewer for something that could very well be a valid issue. i'd be inclined to give them the benefit of the doubt here. :/

Paranoimia

#4

Paranoimia said:

@theblackdragon - Not really blaming the reviewer, just wondering how he has a job in journalism if he doesn't know the difference between "exasperate" and "exacerbate".

It may well be a valid issue, but given that The Shoot is the same genre, and the demo was highly accurate, that would point to the issue lying with this game, and not the Move.

dcharlie

#6

dcharlie said:

I bought the JPN version yesterday. The calibration screen was pretty damned accurate so i was excited to give it a whirl. Unfortunately, the reticule almost immediately is off by a significant amount (playing on a 52 inch screen at a distance of about 1.5m). It then seems to get worse over time, reducing the game from a light gun game to a game where the reticule was simply moving relative to my Move movements. Disappointing, but hopefully can be fixed. Given how accurate the device seemed to be in the calibration screen, then this has to be a Time Crisis glitch rather than something wrong with the Move.

Another annoyance. The reload is on the face buttons of the Move controller... why?! this basically means if you are using the gun adapter then you are reduced to playing with two hands on the gun. Completely unnatural and a pretty horrible miss. Again, hopefully easy to patch (shooting off screen loading please!)

James

#7

James said:

Thanks for the feedback @dcharlie - from what I understand it's a software issue rather than a hardware problem, as not all games suffer from it. I'm also shocked there's no shoot off-screen to reload - that's a light gun staple!

DamoAdmin

#8

Damo said:

Thanks for the info, dccharlie! Sounds really, really disappointing that the game has been released in this state. Hopefully it's to do with the code and not the hardware.

Megaace

#9

Megaace said:

What a dissapointment! As a fan of light gun arcades, I bought Move to play games like Time Crisis. I hope it is a software issue, not hardware. I don't want to return to the ugly low-resolution graphics of the light gun Wii games!!!

Let's see how play the european version of Time Crisis...

Harlan

#10

Harlan said:

Seems to work for about 10 seconds then becomes so inaccurate that it's completely unplayable! Time Crisis is easily my favorite series, but this is completely useless. The crosshair moves randomly even when the controller is held still. Unforgivable.

SwerdMurd

#11

SwerdMurd said:

I gotta say in a way this almost makes me happy. I'm hoping that the game stays somewhat broken for a little while, reports creep out, and retailers lower the price as a result. Hopefully after this happens, the issues will get patched and I'll be able to get cheap Time Crisis.

JamieOStaff

#12

JamieO said:

I agree with the comments above, The Shoot demo is highly accurate, so it sounds like a problem with the game, not with the PS Move's hardware configuration.

It does not make this news any less disappointing, though. I'm late commenting here, some two weeks after it was posted, but I have read lots of coverage of Time Crisis Razing Storm coverage since and the general consensus is that the two extra arcade games play the best, it is the FPS take on the main game which suffers.

I may still buy it, just for the arcade versions of Deadstorm Pirates and Time Crisis 4. Brian Crecente says that the problem "doesn't crop up much in the arcade versions of the game", so I would still like to play those light gun shooters on PS3. I will probably wait until it goes down in price to under £25, though.

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