@Superducky - It doesn't need it, but given how many games for all current-gen mobile devices were made with multitouch in mind, it seems like kind of a stupid decision not to include it. Pinch zoom has become a standard in mobile UI interaction/web browsing now, and it's another area where the 3DS falls flat on its face.
I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird.
I didn't realize I worked for Naughty Dog . Seriously though--why in god's name would any touch-enabled device not be multi-touch these days? DS was forgivable given when it came out, as were DS-lite and DSi. 3DS and Wii U not featuring multitouch is a complete and total joke though.
wow it's like foto dojo with more than 2 minutes of depth! Is this a -ware type game or a retail release? In either case (hopefully the first) I'm excited.
I posted this on the NL forums but I suppose it's good here too.
Multiplayer (invite-style) works--you just have to go about selecting your multi character in an admittedly strange fashion.
If you are joining multiplayer, and are starting a brand new character (picking New Character from the menu), you can join a game just fine.
If you are joining multiplayer and are using an already-created character, simply choosing the character with X results in not being able to access the hosted game. Instead, highlight the character you want to select and start mashing X instead of pressing it once. It sounds stupid, but it works and the connection window pops up immediately afterwords. I've tried it 5 times and it worked all 5 times.
Dungeon Hunter is awesome. A few random issues (jumpy frame very rarely, some slowdown on co-op in a few spots) but super-solid and a crazy-good deal even at 12.99
Might and Magic is awesome too. This is arguably one of the best weeks PSN has ever had.
god Resistance 3 is gonna be glorious...Resistance 2 ++ presentation with (hopefully) as ambitious a story as the PSP Resistance game had and I'm on board for a day-one buy.
I guess my only question would be if you can combine local and multiplayer co-op....for instance--2 players on one console and 2 players on another console--a full, 4-man team with 2 online consoles. This is something that's rarely possible but would be greatly appreciated--being able to play with someone else locally and queue up for another 2 randoms to join would also be nice.
But yeah. Local and multi co-op, together, and it's day one for me. Multi only....I'll definitely get it at some point but not out of the gate.
might grab this one...played Killzone 2 (which it sounds like a lot of people didn't enjoy) and it's one of my favorite FPSes--can only imagine how much further this one takes it! Personally I preferred Resistance 2 to Killzone 2 (slightly) so we'll see if this bucks the trend...based on that review I can't see why it wouldn't
@slap - ok i gotta admit i have no idea how to read that face in context. I stand by everything I wrote though
I also stand by feeling like Valve just ducked out of doing the work and explained it away after the fact. Gamers these days like options--I may find Ys: Oath in Felghana impossible to play using the mouse buttons to jump and attack, but god bless them for going the extra mile and including that functionality for the PC version. And btw--that game was programmed by 4 people (another 12-15 or so did artwork and JDK did music as usual)
Wow that's kinda awesome! This might be a good way to get Move finally (after playing Sports Champions, despite being cool, I'm gonna pass on the Move Bundle...it just wouldn't get played enough)
yeah what a strange comment....I personally don't think they have a right to speak for every perspective purchaser the way they did--if you guys can't figure out a good way to program around move controls, that's one thing. Given how many examples of both Wii and Move FPS-style controls we've already seen though, I can't see how they'd have that problem. Hell Gameloft was able to make an FPS with good Move controls....and they're Gameloft. You know--the maker of such games as Copycat, Cash-in 2: Molestation of Intellectual Property and Arbitrary Sports Game,
Personally I'd be pretty happy if it had Mouse/keys support (USB or bluetooth), like all games that exist on PC in addition to other platforms. Especially if it's gonna be cross-console multiplayer--let me at least compete on an even playing field with the people with infinitely more precise control.
Why don't all games have mouse/keys support? Literally the only one I can think of is Unreal Tournament 3...and who plays that?
looks like a way less monotonous version of Torchlight. I'm unbelievably jacked for this one--will prob be the first full-priced PSN game I've bought (not to mention release-date PSN game) in like a year.
this game is obtainable outside of Deadspace 2? Was not aware...As far as I understood, it was on-disc and needed to be installed separately, but the disc still needed to be inside the PS3 in order to play.
Good review slap--you're really gettin' the hang of this! I've been on the fence about buying this for the last 3 days....my acct. sharing buddy has a Move so he's been trying to get me to buy it too.
I just played it normal PS3 controller style and it was surprisingly fun. Granted I just played the demo, but it really didn't look too bad and controlled quite well. Go figure--Gameloft.
RE5 was my defining "so glad I bought a PS3" moment. Fixed everything I didn't like about RE4 and then some. Only good thing about RE4 were the controls on the Wii version imo, and now they're exceeded...and I don't have to play RE4 with them
I gotta say in a way this almost makes me happy. I'm hoping that the game stays somewhat broken for a little while, reports creep out, and retailers lower the price as a result. Hopefully after this happens, the issues will get patched and I'll be able to get cheap Time Crisis.
this is kinda par the course for this type of graphical update....always a lot more potential in character models than stage backgrounds. The God of War revamps were the same deal.
I loved Killzone 2, despite hearing a lot of smack-talk about its mechanics. I personally liked the coverfire system and the default control scheme...I dunno if I'm gonna get it full-priced on release day, but it's definitely on my radar...GREAT weapon options.
One of the Need for Speed games did the same thing on PS3...all the in-game unlocks had price values assigned to them as well (normally like 1-2 bucks per car or w/e) -- seemed like a weird way to cut yourself short of both playtime and play incentives...but I guess giving people that option is ok if they're willing to pay for it.
i'd have to disagree....there may have been some somewhat wonky plot elements and resolutions to said elements, but i wouldn't call those the same thing as plotholes....and I loved Madison!
I'd have said 9 simply cause none of the shortcomings bothered me much...I played it to completion in two days and I watched teh game played start to finish about a month later, also over the span of two days. Both experiences were immensely enjoyable.
Recent Comments
#1
SwerdMurd commented on Sony Reveals American Prices For Memory Cards ...:
Am I the only one who isn't all that put off by the pricing? Doesn't seem THAT far from SD cards...way more reasonable than memory stick at any rate.
@Stuff - that sucks about the load speed. Might get the week-early bundle w/ the included 4 gig--we'll see.
Oh--and hi world! I still exist--I promise.
#2
SwerdMurd commented on Fresh Shots of Vita's Multimedia Interface Sur...:
sooo nice looking. Have already almost forgotten I own a 3DS--think this is gonna nail that coffin shut
#3
SwerdMurd commented on PS Vita Dev Corroborates System's RAM Reduction:
@Shadow - I like the fact that my Vita will have buttons. And a better screen.
#4
SwerdMurd commented on Learn All About Vita's Near, Party, LiveArea a...:
party sounds awesome. psn+ventrillo ftw
#5
SwerdMurd commented on Jonah Lomu Rugby Challenge Looks Scrum-tious:
wow this looks insane! better lookin than any of the EA sports american football games, that's for sure...
#6
SwerdMurd commented on BioShock on Vita Brand New Game:
hell yeah! more of this universe = happier swerd.
#7
SwerdMurd commented on Naughty Dog: Vita & PS3 Can Deliver Wii U Expe...:
@Superducky - It doesn't need it, but given how many games for all current-gen mobile devices were made with multitouch in mind, it seems like kind of a stupid decision not to include it. Pinch zoom has become a standard in mobile UI interaction/web browsing now, and it's another area where the 3DS falls flat on its face.
#8
SwerdMurd commented on Naughty Dog: Vita & PS3 Can Deliver Wii U Expe...:
Naughty Dog wrote:
I didn't realize I worked for Naughty Dog
. Seriously though--why in god's name would any touch-enabled device not be multi-touch these days? DS was forgivable given when it came out, as were DS-lite and DSi. 3DS and Wii U not featuring multitouch is a complete and total joke though.
#9
SwerdMurd commented on First Impressions: Playstation Vita:
@Corbs - my looks have nothing to do with it.
#10
SwerdMurd commented on First Impressions: Little Deviants:
yes indeed--this looks awesome. Will prob grab this and Uncharted at launch--not that I'll have any time to play them what with all the PSN hotness
#11
SwerdMurd commented on New Dev Team Handling LittleBIGPlanet Vita:
i didn't realize those guys were ex-Rockstar. Cool to see them taking their creativity a different direction., and it looks quite nice.
#12
SwerdMurd commented on Crash Into This New WipEout 2048 Trailer:
couldn't you just put your psn copy of wipeout/fury onto the vita and play that?
#13
SwerdMurd commented on Reality Fighters Lets You Punch Your Own Face:
wow it's like foto dojo with more than 2 minutes of depth! Is this a -ware type game or a retail release? In either case (hopefully the first) I'm excited.
#14
SwerdMurd commented on First Impressions: Playstation Vita:
Excellently spelled article sir!
#15
SwerdMurd commented on Review: Dungeon Hunter: Alliance (PlayStation ...:
nice good to know....
now if they could just patch reasonable damage collision onto the stupid poison pools in that aqueduct dungeon
Those things hit from like 3 feet away
#16
SwerdMurd commented on Review: Dungeon Hunter: Alliance (PlayStation ...:
I posted this on the NL forums but I suppose it's good here too.
Multiplayer (invite-style) works--you just have to go about selecting your multi character in an admittedly strange fashion.
If you are joining multiplayer, and are starting a brand new character (picking New Character from the menu), you can join a game just fine.
If you are joining multiplayer and are using an already-created character, simply choosing the character with X results in not being able to access the hosted game. Instead, highlight the character you want to select and start mashing X instead of pressing it once. It sounds stupid, but it works and the connection window pops up immediately afterwords. I've tried it 5 times and it worked all 5 times.
#17
SwerdMurd commented on Out Today: Tuesday 12th April 2011 (North Amer...:
Dungeon Hunter is awesome. A few random issues (jumpy frame very rarely, some slowdown on co-op in a few spots) but super-solid and a crazy-good deal even at 12.99
Might and Magic is awesome too. This is arguably one of the best weeks PSN has ever had.
#18
SwerdMurd commented on Buy SOCOM 4, Get Resistance 3 Beta Access:
god Resistance 3 is gonna be glorious...Resistance 2 ++ presentation with (hopefully) as ambitious a story as the PSP Resistance game had and I'm on board for a day-one buy.
#19
SwerdMurd commented on Interviews: Gameloft - Dungeon Hunter: Alliance:
I guess my only question would be if you can combine local and multiplayer co-op....for instance--2 players on one console and 2 players on another console--a full, 4-man team with 2 online consoles. This is something that's rarely possible but would be greatly appreciated--being able to play with someone else locally and queue up for another 2 randoms to join would also be nice.
But yeah. Local and multi co-op, together, and it's day one for me. Multi only....I'll definitely get it at some point but not out of the gate.
#20
SwerdMurd commented on Plus Members, Slice 25% Off Dungeon Hunter's P...:
that's pretty reasonable...might get a psn game at launch for a change!
#21
SwerdMurd commented on Resident Evil 4 HD Remake Outed for PlayStation 3:
@_@ wow....that's fantastic. 4 wasn't exactly my favorite (HAAATED Ashley) but I'd play her again all glossy-like and PS3ficated
#22
SwerdMurd commented on SOCOM: Special Forces Release Date Revealed:
i don't own a calendar...
#23
SwerdMurd commented on Movin' Up the Sales Charts:
that subtitle is glorious.
#24
SwerdMurd commented on Third-Party Move Controllers On the Way in April:
20 bucks says the buttons are turbo-sticky and difficult to press. I've literally never used a third-party controller without that problem.
#25
SwerdMurd commented on Dungeon Defenders Goes Cross-Platform with PC,...:
i gotta say this game is lookin fantastic!
#26
SwerdMurd commented on Review: Killzone 3 (PlayStation 3):
might grab this one...played Killzone 2 (which it sounds like a lot of people didn't enjoy) and it's one of my favorite FPSes--can only imagine how much further this one takes it! Personally I preferred Resistance 2 to Killzone 2 (slightly) so we'll see if this bucks the trend...based on that review I can't see why it wouldn't
#27
SwerdMurd commented on Valve Explains Why You Can't Use Move in Portal 2:
@slap - ok i gotta admit i have no idea how to read that face in context. I stand by everything I wrote though
I also stand by feeling like Valve just ducked out of doing the work and explained it away after the fact. Gamers these days like options--I may find Ys: Oath in Felghana impossible to play using the mouse buttons to jump and attack, but god bless them for going the extra mile and including that functionality for the PC version. And btw--that game was programmed by 4 people (another 12-15 or so did artwork and JDK did music as usual)
#28
SwerdMurd commented on This SOCOM 4 PlayStation Move Bundle Really Ha...:
Wow that's kinda awesome! This might be a good way to get Move finally (after playing Sports Champions, despite being cool, I'm gonna pass on the Move Bundle...it just wouldn't get played enough)
#29
SwerdMurd commented on Valve Explains Why You Can't Use Move in Portal 2:
yeah what a strange comment....I personally don't think they have a right to speak for every perspective purchaser the way they did--if you guys can't figure out a good way to program around move controls, that's one thing. Given how many examples of both Wii and Move FPS-style controls we've already seen though, I can't see how they'd have that problem. Hell Gameloft was able to make an FPS with good Move controls....and they're Gameloft. You know--the maker of such games as Copycat, Cash-in 2: Molestation of Intellectual Property and Arbitrary Sports Game,
#30
SwerdMurd commented on Apparently Portal 2 Does Not Have Full Move Su...:
Personally I'd be pretty happy if it had Mouse/keys support (USB or bluetooth), like all games that exist on PC in addition to other platforms. Especially if it's gonna be cross-console multiplayer--let me at least compete on an even playing field with the people with infinitely more precise control.
Why don't all games have mouse/keys support? Literally the only one I can think of is Unreal Tournament 3...and who plays that?
#31
SwerdMurd commented on Interviews: Trendy Entertainment - Dungeon Def...:
looks like a way less monotonous version of Torchlight. I'm unbelievably jacked for this one--will prob be the first full-priced PSN game I've bought (not to mention release-date PSN game) in like a year.
#32
SwerdMurd commented on Sony's Next Generation Portable is PlayStation...:
omagaaaad that looks incredible. It looks rounder too...I think this should help it feel a bit better in long play sessions.
If games are also 40 bucks, I may be abandoning the 3DS sooner than I thought
#33
SwerdMurd commented on Out Today: Dead Space: Extraction (Global):
this game is obtainable outside of Deadspace 2? Was not aware...As far as I understood, it was on-disc and needed to be installed separately, but the disc still needed to be inside the PS3 in order to play.
#34
SwerdMurd commented on Review: Modern Combat: Domination (PlayStation...:
That conclusion is awesome
Good review slap--you're really gettin' the hang of this! I've been on the fence about buying this for the last 3 days....my acct. sharing buddy has a Move so he's been trying to get me to buy it too.
#35
SwerdMurd commented on Out Today: Modern Combat: Domination (North Am...:
I just played it normal PS3 controller style and it was surprisingly fun. Granted I just played the demo, but it really didn't look too bad and controlled quite well. Go figure--Gameloft.
Very impressed!
#36
SwerdMurd commented on Move's Lightsaber Game Will be "Damn Sight Bet...:
The "more than you can imagine" in the last sentence made me happy.
#37
SwerdMurd commented on Capcom Calls Resident Evil 5 "Best Move Game O...:
RE5 was my defining "so glad I bought a PS3" moment. Fixed everything I didn't like about RE4 and then some. Only good thing about RE4 were the controls on the Wii version imo, and now they're exceeded...and I don't have to play RE4 with them
#38
SwerdMurd commented on Microsoft Pays Move Another Back-Handed Compli...:
But I don't love playing Halo with a controller...why is he telling me I do?
I forsee a lot of the same growing pains that the early Wii/DS lineups had (shallow, incomplete games that cost full price)
#39
SwerdMurd commented on Time Crisis: Razing Storm Plagued by Accuracy ...:
I gotta say in a way this almost makes me happy. I'm hoping that the game stays somewhat broken for a little while, reports creep out, and retailers lower the price as a result. Hopefully after this happens, the issues will get patched and I'll be able to get cheap Time Crisis.
#40
SwerdMurd commented on Interviews: Seed Studios - Under Siege:
This actually sounds kinda awesome....and I tend to ignore RTS. Graphics look quite nice
#41
SwerdMurd commented on Sly Cooper Collection Screenshots a Bit Hit an...:
this is kinda par the course for this type of graphical update....always a lot more potential in character models than stage backgrounds. The God of War revamps were the same deal.
#42
SwerdMurd commented on Shocking Truth: Kevin Butler Advert Proves Son...:
ahhh...kb....how i love you
#43
SwerdMurd commented on SingStar Dance Burns up the Dance Floor on Nov...:
SWEEET! A.....dancing game....... in a Singing game franchise.......
#44
SwerdMurd commented on Out Today: Heavy Rain: Move Edition:
Grrr...Amazon ate my Taxidermist code...never got to play it
#45
SwerdMurd commented on Move Submachine Gun Looks Like it's Made of Le...:
my masculinity needs constant assertion
#46
SwerdMurd commented on DualShock Players "Run Rings" Around Movers in...:
I loved Killzone 2, despite hearing a lot of smack-talk about its mechanics. I personally liked the coverfire system and the default control scheme...I dunno if I'm gonna get it full-priced on release day, but it's definitely on my radar...GREAT weapon options.
#47
SwerdMurd commented on PlayStation Store Update Brings Extras to EyeP...:
One of the Need for Speed games did the same thing on PS3...all the in-game unlocks had price values assigned to them as well (normally like 1-2 bucks per car or w/e) -- seemed like a weird way to cut yourself short of both playtime and play incentives...but I guess giving people that option is ok if they're willing to pay for it.
#48
SwerdMurd commented on Review: MAG (PlayStation 3):
good stuff slap--no idea how you managed to make that review work in the space you used. Sooo much to cover.
#49
SwerdMurd commented on Review: R.U.S.E. (PlayStation 3):
wow i hadn't heard about this at all...looks nice.
#50
SwerdMurd commented on Review: Heavy Rain (PlayStation 3):
i'd have to disagree....there may have been some somewhat wonky plot elements and resolutions to said elements, but i wouldn't call those the same thing as plotholes....and I loved Madison!
I'd have said 9 simply cause none of the shortcomings bothered me much...I played it to completion in two days and I watched teh game played start to finish about a month later, also over the span of two days. Both experiences were immensely enjoyable.
Great review though man.