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Slapshot

Slapshot

Joined:
Sat 23rd May, 2009
Location:
United States

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Push Square and Nintendo Life Staff
3DS FC: 4382-2029-8015
All my News and Reviews in One convenient place!

Recent Comments

8830Staff

#4

Slapshot commented on Bungie Bursts onto PlayStation in 2014:

@ShogunRok Bungie has been looking for PS3 veteran developers, so I'm sure if there's a delay, it'll be for quality. Bungie is a fantastic developer that only releases quality game's. I'd rather wait a bit and get a version that's fully intact. But, that's just me.

  • Yesterday
8830Staff

#13

Slapshot commented on Talking Point: Why 2012 is PS3's Most Mainstre...:

Yep, I'm Vita all the way for E3 too! :D

I think you're indeed correct Sammy. I think Sony is creating a setup that will pull in a lot of casual/younger gamers to the PS3 with a lower price-point. It's a brilliant thing to do, as it will boost system and software sales and earn the company some much needed capital. Of course, Vita :D will help keep us core gamers happy.

  • May 18, 2012
8830Staff

#15

Slapshot commented on Interview: SideQuest Studios - Rainbow Moon:

Yep, Vita is in dire need of a great new RPG title and this looks to fit the bill perfectly. I really hope that Vita support is taken into careful consideration, because for me, not only do I prefer my RPG's on handheld consoles, but I'm very interested in Rainbow Moon and if it releases on Vita, it's without a doubt and instant purchase.

  • May 17, 2012
8830Staff

#20

Slapshot commented on Jack Tretton Against Anti-Used Games Technology:

@James That's actually a brilliant idea. PS+ subscriptions covering all first party online passes is genius.

I have no qualms with online passes either. I think it's a great way for the developers to get a little bit back for all their hard work.

  • May 14, 2012
8830Staff

#21

Slapshot commented on Sniper Elite V2 Focuses its Sights on UK Sales...:

I love it! A low budget indie title takes the top spot! I'm thoroughly enjoying the game, and I hope that 505 Games takes this as an opportunity to develop a proper sequel. We waited far too long for this one to release.

  • May 14, 2012
8830Staff

#24

Slapshot commented on Talking Point: Why Vita Criticisms Are Premature:

@isnchz The PlayStation brand profited over $400m in the 2010-2011 fiscal year. That's a massive increase from the 2009-2010 loss of 1.1 billion, proving that they've turned the brand around.

On the subject of indie gaming, I'm really curious to see how Republique turns out. If you don't know, it's an indie title that was funded on Kickstarter by Camouflaj, and its goal is to bring a true home console worthy cinematic action title to iOS devices. Late in the funding process, it did garner PC support, with resulted in the project being funded, but if anyone can pull it off, it'll be these guys. They've got some big names in the company. I'm betting it will land on Vita and Wii U too!

  • May 14, 2012
8830Staff

#25

Slapshot commented on Talking Point: Why Vita Criticisms Are Premature:

@isnchz You're obviously going to justify and argue you're points by picking and choosing bits and pieces of what i previously stated, because yet again, I can show you where you're wrong, as I obviously quickly summarized the above comments. So, I'm going to respectfully agree to disagree with you and leave it at that. I'm an avid Apple fan, with multiple iPhone's and iPad's in my home (actually just pulled another iPad 2 out of the box/shrink wrapping mere minutes ago), but I've also owned every single major console and handheld system that's released in the last 15 years, as well as being a big indie supporter via PC. You're trying to prove your points to the wrong person mate. There's a reason I write for the site here. ;)

@LittleBigVita Nintendo's first party game's can single handed support their consoles. Sony has great game's, but they don't have anything that is solely capable of supporting an entire console, with the exception of possibly Gran Turismo. Sony relies on a large amount of varied first and third party titles to make their consoles profitable, and for me, that's the reason I've found so much enjoyment from them... variety.

  • May 13, 2012
8830Staff

#26

Slapshot commented on Talking Point: Why Vita Criticisms Are Premature:

@isnchz I don't want to come off as being a bit off, but the majority of your facts, well, I hate to break it to you, but you've been fooled by the negative slam journalism that plagues the industry today, and most of what you're claiming as facts... aren't.

The facts are this:

  • Sony is extremely loyal to the indie developers, so much so that they will even fund their projects, and publish their games — without claiming ownership to their IP's. This program even allows them to turn around and sell their games on other platforms if they so desire to do so. This is called their Pubfund which you can read about here. Major PSN Indie titles: Joe Danger, Journey, Papo and Yo and PixelJunk Sidescroller have all taken advantage of this amazing program. One of these, Joe Danger, is even now available on the Xbox 360's XBLA Marketplace, and guess what? Sony funded the game.
  • Uncharted: Golden Abyss is not even remotely possible of running in its current state on the PSP!
  • Team Meat sold their rights to Super Meat Boy to Microsoft (with an agreement to bring it to Nintendo's WiiWare service, but that didn't work out). Microsoft is well known to have strict limitations that restrain developers and Team Meat learned this the hard way with SMB. Because of the contract, the game will never land on a Sony platform... ever.
  • The PS Suite is yet another example of Sony allowing the indie market to cheaply and efficiently develop and publish games to their marketplace. Yes, it's there to lure in new developers, but this is nothing new from Sony. They've nearly always treated indie developers very well, with a few exceptions (e.g. Team Meat). This is why you've got indie titles like Tales from Space: Mutant Blobs Attack, The Pinball Arcade, Sumioni: Demon Arts and Super Stardust Delta already on Vita in the first few months after the system's release.
  • The race-to-the-bottom smartphone idustry is going to bust. You're already starting to see the realization of it if you dig around the internet (here). The average game on the iOS/Android market get <1000 downloads a year, which in turn brings in about $700 yearly. The game's cost well over that to develop, and that's why you see the same games, and their sequels shuffling around the App Market Charts daily. For the mass majority of developers, the App Markets are not profitable.
  • Sony's PSN, Microsoft's XBLA, Nintendo's eShop and PC Services like Steam, GOG, etc. are where the mass majority of indie developers are profitable. That is a fact.

Lastly, I can't for the life of me fathom how any Vita owner could call the system a failure, but that's just me. :)

  • May 13, 2012
8830Staff

#33

Slapshot commented on Talking Point: Why Vita Criticisms Are Premature:

@Yogsoggoth Actually, 3DS sales we're quite abysmal in the first few months. Heck, I was one of four people who preordered a 3DS at my local GameStop, and I live in a major city. Regardless of sales, the PSP had a disaster of a launch. The game's were terrible, and I had three complete system failures in a week!

PSone Classics would go a long way to tide over some, as well as the PS+ issues being fixed with Minis. But, 1.8 million units shifted in three months at this time of year isn't bad at all. Sony has always been a slow and steady seller, and Vita will be no different.

I've only turned my 3DS on a handful of times since Super Mario 3D Land, but I'm not going out and selling it and claiming its demise. To be truthful, the upcoming 3DS release list that's isn't TBD is quite barren as well. Heroes of Ruin and a few first party Nintendo titles are all that I'm currently interested in for the next year or so (maybe 4 games), but that's perfectly OK with me. It's just the way things are. :)

  • May 12, 2012
8830Staff

#35

Slapshot commented on Worldwide Vita Sales Reach 1.8 Million:

Considering the time of year that Vita launched in, I'd say the numbers aren't too bad, and their goal is very attainable. I'd expect them to shift around 2-6 million units alone during the holiday season.

  • May 10, 2012
8830Staff

#38

Slapshot commented on Review: Dynasty Warriors Next (PlayStation Vita):

This is Vita's surprise title for me at the moment. I knew that Tales from Space: Mutant Blobs Attack and WipEout 2048 would be stellar titles, but I've dropped around 25+ hours into the game, and I haven't had nearly enough to get my fill yet. ;)

  • May 09, 2012
8830Staff

#41

Slapshot commented on Feature: Understanding the Niche - Ninja Gaide...:

@billy-beauts With Ninja Gaiden III, the loss of difficulty is a blow, but it's the fact that you're not in full control of the character that's the deepest blow here. There's quite a bit of difficulty on the highest setting, but the increased difficulty doesn't make it anymore fun to play.

@Stuffgamer1 Believe it or not, Demon Souls is actually easier to jump into than Ninja Gaiden. The limited skill set simplifies the combat when in action, and makes it more accessible, which is a key reason for its success.

Ninja Gaiden on the other hand is overwhelmingly deep to those new to the series (I've actually penned every combo for every weapon in both the Sigma titles for quick access). While the Sigma titles' will put you up against 3-5 enemies at once, if you pay attention carefully, you'll notice that they don't all attack at once, and only the same enemy type will respawn once their defeated — keeping a constantly manageable playing field. You're dead-on though, Ninja Gaiden doesn't offer quick satisfaction like Demon Souls, and I think that's what Team Ninja was trying to achieve with Ninja Gaiden III. But, Ninja Gaiden III literally swarms you so deeply in enemies that you can't even see Ryu at times, and well, that isn't the Ninja Gaiden way.

@bauckster Yep, that's just it. Game's like Journey and Little Big Planet are solely created to appeal as such from the ground up, while Ninja Gaiden was built for the hardcore crowd, but transitioned into something that tried to appeal elsewhere with NGIII.

  • May 07, 2012
8830Staff

#44

Slapshot commented on Review: Velocity (PlayStation Minis):

This game kicks so much butt it isn't even funny! I'm a SMUP fan, and I've beaten alot of SMUP's, but Velocity brings so many new elements into the genre in one title it's flippin' mind-blowing that nobody else has ever done this!

Awesome game, with a massive amount of über challenging unlockable's. Great job FuturLab! :D

  • May 05, 2012
8830Staff

#45

Slapshot commented on Miyamoto: Vita Needs More Games:

@Kage_88 The 3DS has also been available for over a year now, while the Vita has only been on the market for three months. The Vita has more quality software to date months than the 3DS did in it's first few months, and that's exactly why I disagreed with Mr. Miyamoto's statement, because he's criticizing Sony for something that his own company did far worse!

  • May 05, 2012
8830Staff

#48

Slapshot commented on Ragnarok Odyssey Stomps onto Western Vitas Thi...:

If I'm finished with Disgaea 3 and Persona 4 by then, I'll be grabbing Ragnarok Odyssey for sure. I'm still holding out hope that Capcom will be dropping a surprise Monster Hunter announcement for Vita at E3! :)

  • May 04, 2012
8830Staff

#50

Slapshot commented on Miyamoto: Vita Needs More Games:

@Stuffgamer1 Oh and I agree. I also know that Mr. Miyamoto is being completely genuine in his statement, as always.

I'm a third party gamer, it's just who I am. The strong third party Vita titles have kept my Vita on everyday since I've picked it up at launch. The 3DS Friend Code system makes the handheld feel very unconnected compared to the Vita, and now that my Vita game's are enabled with Raptr (trophies, rankings) I'm even more inclined to play it on a daily basis.

I'm usually in the minority, heck, I was even in the minority when I was claiming that the 3DS was indeed worth the $249 asking price when I picked mine up on day one, as the 3D effect adds a nice touch to the game's. I've owned quite a few 3DS titles too, but without an unrestricted 'friends' system, and fully accessible online modes, I've since traded most all of them in for Vita game's.

@Malic You mean console quality ports on a handheld that have included all, or most of the DLC for the PS3 counterparts, and releasing at a $20 cheaper price point (e.g. Disgaea 3, Mortal Kombat)? Or, Vita ports that actually improve on their home console brethren (e.g. Ninja Gaiden Sigma Plus, Dynasty Warriors NEXT)?

Yes, Vita needs more games soon. But, I think Sony is holding out on us until E3, when their presentation will be all-out-Vita. Heck, we get Gravity Rush and Resistance: Burning Skies in the few weeks of waiting! :)

  • May 04, 2012