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Topic: Unpopular Gaming Opinions

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Th3solution

Just watched the latest promo for Shadow of the Tomb Raider (which I am properly excited beyond words for) and it reminds me of perhaps another unpopular opinion —

I dislike underwater swimming sections in games.

I think developers like to show off the variety of gameplay and create puzzles and hidden items underwater, but to me it’s just not fun. I dread those parts. The timed nature where you have to hurry before you run out of oxygen is just too anxiety provoking. Underwater environments can be beautifully rendered and the swimming animation can look wonderfully realistic, but if you can’t really appreciate it because you’re too busy panicking to find a place to surface for air, well, it’s just a waste.

Edited on by Th3solution

The early bird gets the worm, but the second mouse gets the cheese.

DerMeister

@Th3solution I don't think that's very unpopular at all. I've seen quite a few "Worst Level" lists populated with water or swimming levels (Regular entries are usually The Water Temple from OoT, The flooded strut where Emma is in MGS2, The swimming level from Ninja Turtles NES, and even sections from the original Tomb Raider games). Although the culprit of these are usually bad or difficult control rather than the timed nature of the levels.

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Th3solution

@DerMeister Oh, okay. I thought maybe people really loved the swimming sections seeing as how every game seems to want to put one in there. And the recent SotTR trailer was showing off the underwater stuff like that was supposed to get me excited or something. Not so much.

The early bird gets the worm, but the second mouse gets the cheese.

Shellcore

Got the plat in Horizon Zero Dawn which I think I already talked about. However, finished The Frozen Wilds last night. Imagine my surprise when the plot turned out to be near identical to the main game. No spoilers, but I was hoping for something different - not just more annoying enemies and snow textures. Same hunting grounds, bandit camps and tallnecks. Control towers taking the place of corrupted zones. Well made, but I personally found it boring to the point where I put it to "story" difficulty and blasted through it. Yakuza 0 is next!

PSN: Aleks-UK

RogerRoger

@Th3solution You're right; whenever underwater sections crop up in games, I usually recoil slightly, but only because it's an excuse to stick on an O2 gauge and force you to speed-run the next section. It makes them far, far too stressful. @DerMeister is right to call out MGS2's Plant 32 (where you not only had Raiden to guide through, but Emma's much smaller lungs to worry about) as one of the worst offenders. They're often the victim of poor controls and immediate disorientation, with look buttons often randomly inverted and maze-like levels designed to trap and panic you.

Think of the original Sonic the Hedgehog, whereby the first time Sonic goes underwater (with that infamous countdown to drowning music and constant need to find air bubbles) is in a place called Labyrinth Zone. I mean, the name speaks for itself.

I think the last time I actually enjoyed an underwater level was, funnily enough, the last Tomb Raider game before the reboots. Tomb Raider Underworld had entire ocean floors to explore, multiple times throughout the story, with vast submerged temples and puzzles to figure out, all whilst fending off sharks. They were the biggest underwater levels in games up to that point, I think (outside of swimming simulators and submarine games). It took the idea of swimming to a spectacular extreme, but the reason they were so awesome was simple for me; Lara wore scuba gear. Air wasn't a problem. You were free to swim around as long as you wanted, figuring everything out, and the environments were large and relatively open. They were the pinnacle of what Tomb Raider had been doing since 1996 (or arguably 1997, when Lara first donned scuba gear in Tomb Raider II).

That's the key to the hype about them in Shadow, I think. The reboots have almost been allergic to underwater sections. Tomb Raider 2013 had none, and Rise had only short, practically on-rails bursts of underwater action that were "mash the swim button before she drowns". When you get a re-breather later in the story, all you realise it's any good for is mashing the swim button a little less urgently; all the underwater paths are still linear, and it helps you get into one Optional Tomb.

I think it's great that they're back, but there had better be a re-breather somewhere down the line, or those upgrades to Lara's breath-holding ability will be the first thing I spend my XP on!

@Shellcore As much as I adored The Frozen Wilds, I found myself nodding along to every word in your post. I think I enjoyed it because I'd taken a break of about a month, between completing the main game and playing the DLC over a long weekend. It hit the sweet spot of recent nostalgia, when you've finished a great game and can just recall all the good bits. I remember telling my best friend at the time, who loved Horizon but hadn't purchased The Frozen Wilds yet and wanted to know whether she should or not, "it's just more Horizon, and Horizon is incredible".

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

Kidfried

Maybe popular maybe unpopular opinion: I love underwater sections.

As someone who took years of swimming lessons, but stopped, because I was frustrated by not being able to dive well at all (something claustrophobia, I fear), I get excited every time there's a section in a video game. The diving in Uncharted 4 might be my favorite part of the game, but I never heard anyone else rave about it.

Wind's howling.

Th3solution

@Kidfried Ha, ha! Maybe yours is the unpopular opinion, rather than mine. I’m not sure what most people think of them but they pop up frequently in exploration and platforming games that I thought people liked them. Now I’m not sure.
I will agree with @RogerRoger that my beef is with the breath holding and games where the player gets underwater breathing gear or powers makes it much less intrusive to the game flow. That feeling of holding your breath and dying of suffocation is unsettling to me. And in exploration games I just want to lollygag around and look at all the environment down there. Then the next thing I know my character is convulsing, grunting and flailing. Lol.

The early bird gets the worm, but the second mouse gets the cheese.

FullbringIchigo

@Th3solution underwater segments in games have had me on edge ever since i first played Sonic the Hedgehog and that damn music would play

talk about inducing panic

There was nothing wrong with the way FFXIII was, ALL the FF games before it were linear too they hid it better

KINGDOM HEARTS 1.5 HADES CUP Cloud and Leon fight https://www.youtube.com/watch?v=kWRv7zvSPL0

"Tea Earl Grey HOT!"

That's right, TIDUS IS BACK!

mookysam

For me it varies from game to game. The issues poor underwater levels have are always consistent - rubbish controls and camera and the stress of an air meter. An example of a poor underwater level - from a game I just completed - is Wolfenstein the New Order. Absolutely atrocious with very disorientating controls. It didn't help that the submersible vehicle was crap to handle too. I'm not generally keen on underwater levels in 2D games. Particularly Mario and Sonic!

Some water levels or "sections" are great though. Although the controls are certainly dated nowadays I always loved Jolly Roger Bay in Super Mario 64. The music is one of my favourite game tracks of all time. It's so soothing. I also like the Water Temple in Ocarina of Time. That is perhaps an unpopular opinion in and of itself, but I've never quite understood the difficulty people have with it.

Edited on by mookysam

Switch FC: SW-7078-8737-1884

PSN: mookysam

RogerRoger

@Kidfried The diving section in Uncharted 4 was beautiful, not least for the way it unfolded its narrative and played with your expectations of being in some exotic, far-flung corner of the globe.

But, again as @Th3solution and @FullbringIchigo note, it's a section devoid of an air timer.

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

KratosMD

I don't mind underwater levels at all. I feel like that's more unpopular, i.e. liking underwater levels. It feels so relaxing playing them, not to mention the amazing music. The first song that pops in my head when I think of underwater levels in video games is 'Aquatic Ambiance' from DKC. It's so good!

I think though the best combination is an open world with land and underwater sections. For example, beaches and oceans like in Super Mario Sunshine or that one Kingdom in Super Mario Odyssey.

Best games as voted by the PushSquare community:
PS1: Metal Gear Solid, Final Fantasy VII, Castlevania: Symphony of the Night, Final Fantasy IX, Tomb Raider II

FullbringIchigo

There was nothing wrong with the way FFXIII was, ALL the FF games before it were linear too they hid it better

KINGDOM HEARTS 1.5 HADES CUP Cloud and Leon fight https://www.youtube.com/watch?v=kWRv7zvSPL0

"Tea Earl Grey HOT!"

That's right, TIDUS IS BACK!

Shellcore

@RogerRoger I think you raised an important point about the Frozen Wilds. In the context of playing on release, I would have had time between playing the main game and the DLC. Perhaps then, I wouldn't have become bored of the activities and story. Unfortunately, buying the complete edition, I played them back to back.

There was that great side quest involving the dam, but would have liked to have seen more variety. For example, with the Banuk taking the main stage, a side story involving herding whilst riding a machine, or a stampede scenario, or something involving winter migration of machines etc... Just something to make me go "Oooh, this is a small indication of where Horizon can go in the future". Good game though and certainly doesn't take away from the experience.

PSN: Aleks-UK

Thrillho

The underwater levels in the Rayman games were some of the most annoying as the controls felt so much worse than the rest of the game. I think it was at that point that I gave up on Origins (I completed Legends recently though).

Thrillho

JohnnyShoulder

Hated any underwater section from the ps1 and ps2 days. The Tomb Raider games I found particularly distressing.

JohnnyShoulder

PSN: JohnnyShoulder

Gremio108

@Thrillo @JohnnyShoulder Underwater sections in absolutely anything, I've hated them since Labyrinth Zone in Sonic 1. Off the top of my head I can't think of an underwater bit I've enjoyed in any game

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

RogerRoger

@Shellcore I think you're spot on. It's why I'm always torn between getting things at launch, or waiting for the complete edition. With episodic games it's not so bad, but sometimes DLC packs for big Triple-A releases can actually benefit from the month or two between the main game's launch and their own release.

Maybe that's an Unpopular Gaming Opinion; season passes with months of staggered DLC post-release can actually be a great thing, depending on the game.

My love of Horizon means I'll always happily play more of it anytime, and I think when I replay the whole thing, I'll do The Frozen Wilds halfway through the main storyline, as a kind of super-mission. It'd fit really well like that, I think. The ideas you suggest, however, would've been excellent (especially since we don't have to worry about execution or implementation; look at the rest of the game, the quality wouldn't have been an issue).

I think stuff like that is being saved for the sequel, if it's gonna be implemented at all. I did appreciate the little extra bit of core story presented in the DLC, though, with hints and nods towards where things will be leading. That was nice.

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

FullbringIchigo

OK so i decided to play DmC: Devil May Cry: Definitive Edition and i gotta say i..... like it, yeah some of the issues i had are still there but i'm actually enjoying myself quite a bit this time round and Dante isn't anywhere near as insufferable as i remember him being

the turbo mode also makes the game more frantic so my Unpopular Opinion for today is

DmC: Devil May Cry: Definitive Edition is a pretty fun game and a lot better than the original release

There was nothing wrong with the way FFXIII was, ALL the FF games before it were linear too they hid it better

KINGDOM HEARTS 1.5 HADES CUP Cloud and Leon fight https://www.youtube.com/watch?v=kWRv7zvSPL0

"Tea Earl Grey HOT!"

That's right, TIDUS IS BACK!

KratosMD

@FullbringIchigo I also think that it's a fun game. It's annoying when a fanbase is too dedicated that they outright deny when a new game in their favourite series is actually good. Most people think the game is bad due to all this unnecessary toxicity, but I personally love it. I honestly can't find anything wrong with the game, it's my favourite DMC out of all of them.

Best games as voted by the PushSquare community:
PS1: Metal Gear Solid, Final Fantasy VII, Castlevania: Symphony of the Night, Final Fantasy IX, Tomb Raider II

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