zekepliskin

zekepliskin

Be platform agnostic, not a fanboy.

Comments 654

Re: Reaction: Days Gone Was PS4's Black Sheep, But a Darn Good Open World Game

zekepliskin

@djdizzy I'm glad you made that point about Naughty Dog games. The gameplay always feels really simplistic and skeletal, as if it's the bare minimum they can do and make the player do in order to advance to the next set of story cutscenes. It's part of why I never finished TLoU and never tried even when it came out on PS4 - the story was compelling but the gameplay was a total snooze. Uncharted games are a little more involving, but not by much. People often pass it off as "they're action-adventure games, not open-world games" but even so, they don't have to be so painfully linear.

Re: Some PS3 Games Supposedly No Longer Downloading Patches

zekepliskin

@mucc Regardless of there not being 100% back compatibility on the One and Series consoles, it's a hell of a lot better than PS4 and PS5 consoles which, last I checked, flat out do not and will not ever play PS3 games without subscribing to PS Now or buying some kind of "remastered" edition that runs natively on that model of PlayStation.

Whereas with the One and Series, if you place an original Xbox 360 disc into the drive it'll download a near-flawlessly emulated version of that game for free. Some of which even look miles better - Red Dead Redemption springs to mind. This doesn't require a subscription service like Gold or Game Pass, it comes with ownership of the console. Hell, it even plays the boot up screen for the original Xbox or Xbox 360 as the game launches, in 4K... ๐Ÿ˜‚

Re: Some PS3 Games Supposedly No Longer Downloading Patches

zekepliskin

It's probably just some kind of server glitch as a result of them moving things around in preparation for closing PS3/PSP/Vita stores (still a dumb move by the way) but for those in the know it is another event sending a clear message:

We Here At Sony Do Not Care About Legacy.

Do what Jim Sterling suggested and just pirate the games. Most PS3s are softmoddable now. If Sony don't care, why should you?

Re: Poll: Is PlayStation Losing Ground to Xbox?

zekepliskin

I voted "Kind of, PlayStation's still on top but Xbox is doing well".

Yes they've made up some ground on Sony, those Microsoft lads and lasses, but Sony are still very much outselling and outgunning them despite not having a direct competitor to Game Pass. If they were really bothered I'm sure they could just retool PS Now to more closely resemble GPU anyway; wouldn't be too difficult. Who knows, maybe that's part of the reason they unwisely closed the PS3/PSP/Vita stores.

There does seem to be an element of hubris and bigheadedness to Sony at the moment though, and I feel Microsoft's communication is more consistent and constant, however what Sony's marketing and PR team might be doing is deliberately making people "thirsty" for knowledge about what they're doing by deliberately remaining tight-lipped about these things, as they did prior to the PS5 reveal, so every morsel of news people do eventually get leads to rife amounts of speculation, postulation and all kinds of rabid discussion.

"Ah, the Console Wars. Although they don't exist in the raw form that many would like to perceive, there's no getting away from that fact that companies like Sony and Microsoft are competing with one another"

I don't care for this line, and it's a shame it opens the article. For platform agnostic people such as myself who just go where the good games are (and PC/PlayStation/Xbox/Nintendo all have their share, or at least access to decent cross-platform titles like DOOM) the Console Wars are just a media fabrication and propagation from years ago used for clickbaiting. Personally all of those have their strengths and weaknesses but if you have at least a couple of the four, you start to realise that wasting time on the internet being a rabid fanboy hitching your horse to one wagon basically defeats the object and detracts from being a gamer - time spent arguing on the internet and calling Sony fans "salty ponies" is just time that could have been spent gaming wasted, really.

I will say for my money though, Game Pass has been ridiculously good value recently, and my Pro doesn't barely get switched on unless it's downloading Play at Home games during the few weeks window you can get 'em. It's fairing better than my Switch, which is packed away in it's case since 2 months ago and I haven't missed it enough to reconnect it.

Basically Sony are still on top anyway, and will remain that way unless they keep piling up boneheaded decisions and alienating the fans, but if you're a true gamer you realise the platform is just a means to an end and it's the games themselves that count. Pretty obvious thing to say, but very easy for people to lose sight of when they succumb to nascent fanboy rage monkeying, I suppose.

Essay over. There's gaming to be done... ๐ŸŽฎ

Re: Review: Deus Ex: Mankind Divided (PS4)

zekepliskin

This game isn't all it could have been. I almost think the team would have spent more time expanding the single player experience if Square Enix hadn't made them shoehorn in some MTX/lootbox BS and additional game modes which really add nothing to the core experience, aren't why people play games like that and were a lame/failed attempt to entice people who like other genres of games that don't do the dark cyberpunk multiple-choice RPG style as well as Deus Ex used to.

Regardless, at certain points it kicks almost as much butt as Human Revolution did so I can't complain too hard. 7/10

Re: PS Plus Freebie Zombie Army 4: Dead War Upgraded to 4K, 60 Frames-Per-Second on PS5

zekepliskin

One of the benefits to slowed video game production over last year and this year is we're most likely getting a LOT more games patched to run 4K60 than we might have if it was "business as usual" and no pandemic. Sony and Microsoft know they have to make their consoles enticing to buy somehow and that seems to be a pretty good way to do it. Typically Sony aren't good with legacy (them killing the PSP/Vita/PS3 stores says that loud and clear) so the fact some of the previous gen good to great games are getting patched is a Very Good Thing Indeed. 60FPS can make such a big difference if it's stable enough.

Lot of people here saying they can see the difference between 60hz and 120hz and don't really care. I agree. To be honest upgrading to 4K from 1080p was the same for me - yeah I can tell but it's not the huge night-and-day difference going from SD to HD was.

Re: Kojima Reportedly in Talks with Xbox as PS5's Abandoned Prompts Conspiracy Theories

zekepliskin

@itsfoz Updates to the PS5 operating system? Like Sony didn't with the PS3, Vita and PS4 for their entire life cycle you mean? What's there is what will fundamentally be the same for the next seven years bud, I'm afraid. You'll get bug fixes and some minor feature additions, but that'll be it. It'll look the same in 2028 as it does now.

If you want a platform where they update the dashboard more regularly, might I recommend an Xbox? I own both a Pro and a One X and the latter's dashboard and usability are way higher instead of being a sluggish feature crippled mess. ๐Ÿ˜‚

Re: Hands On: Maybe Don't Buy Disco Elysium on PS5 at Launch

zekepliskin

"Buggy on launch day" is just the new standard. You're better off buying a game a year or two after it first came out when you can get a "Complete" or similarly named edition that's been bug-fixed and includes all the DLC, plus is on sale at half price. Win-win-win.

The problem is of course, eventually this will lose developers money. This could be considered another win as it might start forcing them to stop releasing unfinished and not fully tested games at launch and charging full price to make early adopters alpha or beta testers depending on the state they're in.

Re: Marvel's Avengers Is the Straw That Broke the Camel's Back with PS4 to PS5 Upgrades

zekepliskin

@Shstrick True. People forget part of the reason it was invented was for Microsoft to claw back some ground after a disastrous Matrrick led Xbox One launch, it wasn't out of the goodness of their heart I'm sure.

When my "ยฃ3 for 3 months" trial is up in April I'll probably cancel tbh; other than Forza Horizon 4 which is excellent, all I've done with GP Ultimate is download games I've booted up once to get "daily quest" points for and never actually played. I basically never play online so ยฃ13 a month would be a waste when I can just buy FH4 for about that much or less on disc. Nice way to "try before buy" for some folks though, for sure.

Re: Marvel's Avengers Is the Straw That Broke the Camel's Back with PS4 to PS5 Upgrades

zekepliskin

I do like the article's bashing of entitled, moany gamer attitudes. I wholeheartedly agree; people need to calm down a little bit. At least you can transfer saves between versions - it's a better situation than cross play, where for example if you have The Witcher 3 on three consoles (Xbox One X, PS4 Pro and Switch in my case) there is totally no crossplay, that's PC to Switch only AFAIK.

"Overall, weโ€™re satisfied with many of the features and functions of [the] console, itโ€™s just got some obvious quirks that could do with being smoothed over."

To be fair you could say that of the PS4, but certain "quirks" like the Store being a slow, cluttered mess and the UI always being sluggish even using a Pro with an SSD fitted were never fixed which is pretty shameful. So I would wager that a fair chunk of PS5 problems will still be there in 2028 or so when the generation draws to a close. At least by then there will be a smaller, slimmer model with 2TB SSD storage on the motherboard and they will have fixed some other design problems like the fact the RAM on the rear side of the board runs at 95ยฐc when a game is running, which will no doubt lead to some premature failures of launch model PS5s in the next few years. With all issues time will tell, of course, but they're educated guesses given Sony's track record.

Re: Is It Worth Buying a PS Vita in 2021?

zekepliskin

@SoulChimera Yeah man, you can just firmware version spoof to keep using PSN services. In fact I re-sync'd my trophies for the first time in ages last week and I went up several "levels" or "grades" or whatever Sony calls them... ๐Ÿ˜‚ you can see how important that stuff is. But yeah. Online works.

Re: Is It Worth Buying a PS Vita in 2021?

zekepliskin

@SoulChimera "I just wish they made larger capacity cards so I could download all of my purchases to one card."

You can these days. Look into softmodding and the SD2Vita adapter. Up to 256GB on a microSD is possible; I have a 128GB microSD in mine. And it's full.

Re: Is It Worth Buying a PS Vita in 2021?

zekepliskin

@TheFrenchiestFry "By 2015 they barely talked about it anymore at press events and the like"

Yeah I remember that well because it was around the time I got my first base PS4. As I recall, the marketing tried to spin it into a "PS4 Remote Play" handheld, which is how it was mentioned to me by a friend and brought it's existence to my attention.

Re: Is It Worth Buying a PS Vita in 2021?

zekepliskin

@TheLightSpirit "I find it bizarre how anyone can play on a dead/extinct system more than their Switch tbh but each to their own"

That's because you're a different kind of gamer! ๐Ÿ˜

Extinct is overstating it for a console that fairly recently hit End of Life stage, to be honest. Anyway, plenty of retro gamers out there still enjoy firing up old Genesis/SNES/AMiGA/NES/Master System/ZX Spectrum/C64 games either emulated or on original hardware. I'm actually in the process of setting up a Raspberry Pi 400 to be a combination of basic Linux box, Kodi media centre and RetroPie emulation station because they're cheap, powerful and great fun. It can offer a bit of a "history of gaming" angle alongside my Wii U, Switch, PS2, PS3, PS4 Pro etc.

Just because something is old, doesn't mean you throw it away. In 5-10 years there will be someone saying how they find it bizarre anyone would want to game on an OG Switch with it's "pathetic" 720p screen but yeah... ๐Ÿ˜‚

Re: Is It Worth Buying a PS Vita in 2021?

zekepliskin

Anyway, it has life and legs beyond that, and here's a few others I'd highly recommend anyone own, whether they already have a Vita or are planning on getting one :-

1. OlliOlli - the clever 2D skateboarding game (there's a sequel too) that's nails hard but also stupidly fun when you get a trick flow going.

2. Persona 4: Golden - the game that almost single-handedly changed my opinion on RPGs. I wouldn't play them at all before this because I was convinced they were all like FF3, whereas this modernised those mechanics enough to be enjoyable and married it to a crazy but brilliant high school sim/plot.

3. Super Meat Boy - The Vita has great controls; here's a game that really puts them - and you - to the test. Twitch gaming at it's finest and ideally placed to be on a portable - mostly short levels but they need replaying to hit that perfect A+ time. All the little retro flourishes that harken back to Nintendo Hard era games are fun and frustrating too.

4. Super Stardustโ„ข Delta - I've been playing Stardust titles since the AMiGA days too (ok boomer although technically I'm a millennial ha), and I have to say this is probably my favourite at this point. It's essentially 3D Asteroids and makes great use of the Vita rear touchpad/gyro features plus it's a beautiful game with pounding electronic music that seems to always be running at a locked 60FPS. It was released in 2012, yet here we are nearly 9 years later and it looks and plays so good that it still puts crappy poorly-optimised pay-to-win mobile games to shame.

There's loads more but I already ran out of characters! Maybe PushSquare should ask me to write an article haha. Let's not forget the Vita also has superior PSP/PS1 emulation; I still have a blast playing old favourites like THPS2 and Smackdown 2 on it.

TL;DR - Vita rocks regardless of age and being shat on by Sony.

Re: Is It Worth Buying a PS Vita in 2021?

zekepliskin

"Is It Worth Buying a PS Vita in 2021?"

It's worth buying anything whenever, if you think you'll get enjoyment out of it and can comfortably afford it. ๐Ÿ˜

Anyway, less flippantly, the Vita is still an excellent machine. As a portable I still prefer it to the Switch - despite the age my OLED phat model still tends to give me better battery life than the Switch even when overclocking to improve the performance in some games, the controls feel nicer and it's smaller and therefore takes up less space when travelling, although there isn't much of that these days. Basically what I'm saying is the form factor is gorgeous; I still prefer the ergonomics of the PSP but the dual analogue sticks and OLED display just win it for me.

What always surprises me when I pick it up after weeks or months of resting in it's hard case is what a premium feeling device it still is, even in this ridiculous age of 1000+ dollar smartphones. I get a sense that the engineers were given free reign to create the best damn device they possibly could, and it shows. I would assume more than one of them are completely mortified by how the rest of the company treated it as the red-headed stepchild within a couple of years of release. It had a lot more potential than was realised by Sony. In fact I'd say the way they've (mis)treated the console and by proxy it's owners should have generated a lot more negative press because this was a 299 priced premium device once upon a time (OLED Phat model with 3G although the 3G is irrelevant now).

Yes, the proprietary memory cards are expensive and woefully small by modern microSD standards. This is no longer a problem because if you do something like softmod with Ensล and install an SD2Vita into the game cart slot you can go up to 256GB I think. I have a 128GB one in mine which is full to the brim; it just needs to be prepped a certain way else the console can't see it properly, but since that's been done it always works after boot up, instantly, and in case it fails I still have my 16GB Vita card as a backup with a few favourite games.

I mostly use mine as a portable pinball machine sim; ZEN Pinball 2 and Pinball Arcade are here with every single DLC pack ever released installed, plus some old favourites via PSP that didn't make the jump: the two Pinball: Hall of Fame titles, Pinball Dreams which is the AMiGA port I think. Speaking of the AMiGA, the emulation for this is unbelievably good and lets me play the underrated SLAM TILT, another excellent pinball sim.

Re: Poll: What's Your Most Anticipated PS5, PS4 Game of 2021?

zekepliskin

Atelier Ryza 2: Lost Legends & the Secret Fairy - a weirdy and unwieldy game name, I must say. Bringing up the rear with a whopping 0%. Nice touch on adding Bus Simulator 21 to the list, too, Iโ€™m always joking about that series with people so itโ€™s nice it got a shout out.

So yeah. I was gonna vote to add Cyberpunk 2077 (PS5) to the list but Iโ€™d just recently seen this video - https://bit.ly/3rSzyKK (it's YouTube but I had to shorten it due to PushSquare turning underscores into italics) - and figured with all those valid criticisms in mind, despite having enjoyed the game enough once around, perhaps twice was too much to squander one of three votes on.

*So instead (in order) :- *

1. Gran Turismo 7 (I want to see it more like GT6 than the personally much-hated GT Sport)
2. God of War Ragnarok (cos why wouldnโ€™t you)
3. Ratchet & Clank: Rift Apart (looks like a potential โ€œbest in seriesโ€ and early on in gen first-party killer app that takes advantage of the hardware)

Yes sir, I predict 2021 being an excellent year for video games, and bringing even more players to the fray to distract from what will inevitably be another tedious year of lockdowns and more job losses, plus all the fallout from Brexit for those of us living in the UK. (un)Happy days! ๐Ÿป๐Ÿฅ‚ - Oh yes and lots of drinking too.

Re: UK Sales Charts: FIFA 21 Reclaims Top Spot, Cyberpunk 2077 in Eighth

zekepliskin

Sliderpunk 2077

I don't mind though, I still think it's a flawed masterpiece. Sometimes swings from one to the other within the same mission depending on where the bugs are, if any.

๐ŸŽข (this emoji may mean more from those who really went to town/City on the side quests not just a chart position mention)

Nice to see the usual cookie-cutter FIFA and CoD propping up the charts with the usual MK8D, a game I still like but isn't significantly different from the Wii U version 6 ยฝ years ago ๐Ÿ˜‚

Re: Game of the Year: #5 - Astro's Playroom

zekepliskin

I sincerely look forward to playing this in 3-12 months when sufficient stock of the PS5 Disc Edition exists to facilitate easily buying it at the RRP and not via eBay/Gumtree at ridiculously inflated scalper values. I've heard nothing but good things and I like the "trip down retromemory lane" idea that's been used, from what I've heard without spoilering it for myself.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@Floki "They don't look even comparable"

I disagree; it's like running the PC on lower quality settings. Plenty of YouTube videos out there about it. Some people actually attempt to config the PC version to look the same as the console version to guess at which settings are being used that you can't see/access on the console.

A lot of what makes Cyberpunk 2077 look better on PC, other than increased NPC/traffic densities and resolution, is fancy lighting tricks which are resource heavy. On the PS4, the GPUs are old enough they can't do stuff like that in hardware, and the AMD Jaguar CPUs in all the PS4 versions (clocked 500MHz higher in the Pro, which helps) are often running flat out trying to keep the world moving so it's not a good idea to do it in software either, which usually incurs a massive performance penalty even on PC hardware. So fancy lighting which is resource intensive was one of the first things to go.

"I can actually see people holding and playing a guitar on PC instead of the people playing air guitar on consoles."

Sounds like another one of those problems caused by the data not being streamed in off the stock HDD in time. I've not come across that one myself, but then my Pro has an SSD so this issue I've basically not seen since Day One, I'd consider that pretty lucky, and might explain why my game has crashed less over longer time periods than some gamers I've spoken to.

"The PC version looks as if it could a remaster of a remaster on the PS7 or PS8."

I think you're grossly underestimating the power of the PS5 and XSX. A lot of the fancy lighting effects I mentioned a moment ago are actually possible at hardware GPU level on them, including ray tracing. I think with decent optimisation (something that the base console versions don't even have yet) the approximation will give decent lighting effects that people who aren't majorly into the games would have trouble telling apart from the PC version running mid-high type settings on a good RTX rig. I reckon enough that you'll be able to preserve most of the more striking effects when running 1080p60 or 4K30, but that's an educated guess based on what I know personally and what I've learnt from watching Digital Foundry discuss the hell out of the specs, before and after launch.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@Flaming_Kaiser

"the game doesnt run decent on a PS4 from the disc"

Sadly I have other games that have that "Version 1.00" problem, and I don't just mean The Witcher 3. ๐Ÿ˜‚ CDPR aren't the first nor the last to release an early-access alpha/beta level product early due to it not being ready in time but management doing it anyway.

"Why reward a company that lies too their customers. "

Big companies do that all the time. Look at Apple and slowing down older phones with a certain few iOS versions, to convince people to upgrade, under the guise of it being "to save the battery". Lied about it now it's a court case.

Doesn't seem to have harmed their profits though, being as they are a trillion dollar (more?) company. The reason? They have products and services people want or are locked into at least, so despite shady business practices they flourish. Sadly, that's how big business goes sometimes, even with a company not quantitively as big as Apple like CDPR.

Modern first world living would be a lot harder if you avoided every company that lied to their customers. Sometimes when the paths of morality and least resistance meet, least resistance wins. Luckily it's just a video game that annoys people by being buggy/crashy, not like a big energy company giving their customers cancer (PG&E, who incidentally are still trading).

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@Flaming_Kaiser "i draw the the line at games that have bigger patches then the complete games."

I already responded to you on another comments section, but I'll try again.

The game itself installs across two blu-rays, so (without uninstalling to check) it's around 100GB. Digital version was 102GB at pre-load, i.e. presumably Version 1.00 as found on the disc (https://www.pushsquare.com/news/2020/12/cyberpunk_2077_is_a_massive_102gb_download_on_ps4).

My install is 105.2GB. Each of the four patches has been 17GB or so. The game doesn't get any bigger each time so it's replacing content, rather than adding to it.

If you got the disc Version 1.00 you don't have to install each patch cumulatively I believe (someone correct me if I'm wrong but that's not usually how patches work on PS4s, you just jump from 1.00 to the most current), then going from Version 1.00 to 1.06 is an extra 17GB to download but the game size is still about the same.

Therefore the base game plus the patch is almost exactly the same size, give or take maybe 1 or 2GB, and the patches were less than 20% of the game size each.

TL;DR - The patches aren't bigger than the game. Even if you've downloaded each patch in turn that's around 68GB, four patches, still smaller than the Version 1.00 double blu-ray disc set.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@usaislie "First time i have ever saw some people defending bugs/glitches or crashes."

My guess is because people have found reasons to love it despite it's flaws, as people do with other people IRL.

Also some of those glitches or oversights are beneficial - the item duplication glitch for quick cash, for example. I used it to go and buy all the vehicles so I kinda cheesed the ๐Ÿ† [silver] Autojock trophy without realising ๐Ÿ˜‚.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@Flaming_Kaiser "A review should not change you get one chance why should we get a new review every time."

Though that was true in the past and I'd agree with you, games these days are subject to change, what with patches and DLC. Therefore reviews should be subject to change to re-evaluate the opinion on the game, wouldn't you say? Otherwise old reviews for titles like No Man's Sky, which now has features it never launched with which add to the core gameplay, would get lambasted for not keeping pace, for example.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@KundaliniRising333 "if they didn't do enough testing to be aware of these issues with such a huge base likely playing this on a PS console, they are equally as pathetic."

General consensus from the little that's come out on the interwebz (so take with a pinch of salt) is that developers knew it was unfinished, testers knew too, they all said something but were roundly ignored by management who wanted it out for Christmas, no matter what. All 3 Witcher games launched in this "bugged now, patch later maybe" state so personally I wasn't that surprised, but it's still kind of a shame to have to relive what I already did 5 years ago with Witcher 3 on base PS4, but just like then the quality of the game just about makes up for the flaws, IMO.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@Zeke68 Hello other Zeke! ๐Ÿ‘‹

"They should just pull this mess before it actually bricks someone's Playstationconsole..."

They did. It can't currently be purchased on the PS Store. You have a disc copy, right?

To be fair, 3-4 mins before first crash is the worst I've heard. Wouldn't it be just typical if 1.06 fixed "later in game" issues on consoles but made bugs in the first few hours worse? Probably not, but just food for thought.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@Floki "But I get a crash every 45 - 60 minutes on a PS5."

It's like on PS5, you get double the frame rate but half the time between crashes as compared to PS4. Maybe the two things are related? Just a guess; it's probably way more complex than that, as open-world sandboxes tend to be.

"Overall the game on console looks like it 3 console generations behind compared to the game running on a decent PC"

I have to politely disagree with you there, because you're saying it looks like a PS1/PS2 game. Although it's hardly the best example of visual fidelity in a PS4 era game (God of War (2018) is the one that springs to mind as a great example of a title that is), it's got a way higher polygon count and more fluid animations than a PS2 game, and the walls/other textures don't "wobble" in that distinctive way a lot of PS1 games like Tomb Raider used to.

What is sub-PS2 era are the driving and police physics - both Vice City and San Andreas had those nailed better, in 2002 and 2004. No amount of graphical polish will hide those facts.

Could be worse though, the game could have launched without NPCs of any kind rather than a reduced count, like Fallout '76 ๐Ÿ˜

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@Mjoen "this is a 9 year in the making across the span of like what 3 consoles"

-

"It is based on Mike Pondsmithโ€™s Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012 [โ€ฆ] The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt โ€“ Blood and Wine (2016)."
-
Source: Wikipedia

-
I would describe that more as an idea they had kicking around for 4 years (2012), before actually ramping up to pre-production and actual production after DLC for The Witcher 3 was completed (2016), and the actual production taking 4 years. I hate to be a pedant but people keep doubling the development time on this thing.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

IMPORTANT NOTE: Item duplication glitch is still working
This interests me because they must have known about it, especially as it can factor into corrupting the saves on PC, however they left it in. As The Spiffing Brit would say, the game, after all, is perfectly balanced. ๐Ÿ˜‚

Seems to load saves and the game itself a little quicker, too. Can't tell if the frame rate is better because my V is way out west in Mad Max desert territory, having just taken down dozens of bots and soldiers in the Militech base.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@LordSteev "Even with all of the things wrong, it's still a great game. If you take the time to explore, you will be rewarded."

Couldn't have said it better myself. There's qualities to it that have me hooked despite crappy AI on police/driving, the crashes, the bugs/glitches, the cut features etc.

Since it came out I've bought several games on sale including Death Stranding, DOOM (2016), Deus Ex: Mankind Divided and more yet I haven't even booted them yet. It's a poorly optimised port of the PC version yet it's becoming one of my favourite PS4 era gen games.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@stormyuk @mariomaster96 "To be fair, the game crashed about 13 times in the first 20h"

I have 16 crashes in about 50-55 hours of play. Not the best, not the worst. Maybe there should be a pool for those that have the most, the top 1% if you will, and CDPR sends them a load of free swag like a free t-shirt etc.

"if it fixes CE-108255-1 on PS5 I don't care how big it is."

I wonder if that's a regional thing. All of mine are CE-34878-0.

Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles

zekepliskin

@GamerDad66 "We're probably close to 110GB at least, if not more."

You're not far off. Including patch 1.05, Cyberpunk 2077 weighs in at 109.3GB on my PS4 Pro. I'll have to wait and see if that fluctuates much after the 1.06 patch installs. In terms of size it's squeezed between two Rockstars as RDR2 is 115.4GB and GTA V is a 86.25GB.

Honourable mention for DOOM (2016) in fourth place - who would have thought that would be such a scale-tipper at 79.84GB?

Funny really. In the SNES days games like Super Mario Kart were... oh lets see... 512KB. Not even 1MB.

EDIT: After install, game is same size (109.3GB). All these patches are 17GB or so, so they must be replacing the same set of files each time.