It's not difficult for people to read into things when they have too much time on their hands to speculate and exaggerate. It's a classic internet thing that happens and it can be trivial to make people believe utter nonsense (see: Flat Earthers) so this is pretty mild in the scheme of things, and isn't surprising. π
@itsfoz Updates to the PS5 operating system? Like Sony didn't with the PS3, Vita and PS4 for their entire life cycle you mean? What's there is what will fundamentally be the same for the next seven years bud, I'm afraid. You'll get bug fixes and some minor feature additions, but that'll be it. It'll look the same in 2028 as it does now.
If you want a platform where they update the dashboard more regularly, might I recommend an Xbox? I own both a Pro and a One X and the latter's dashboard and usability are way higher instead of being a sluggish feature crippled mess. π
"Buggy on launch day" is just the new standard. You're better off buying a game a year or two after it first came out when you can get a "Complete" or similarly named edition that's been bug-fixed and includes all the DLC, plus is on sale at half price. Win-win-win.
The problem is of course, eventually this will lose developers money. This could be considered another win as it might start forcing them to stop releasing unfinished and not fully tested games at launch and charging full price to make early adopters alpha or beta testers depending on the state they're in.
@Shstrick True. People forget part of the reason it was invented was for Microsoft to claw back some ground after a disastrous Matrrick led Xbox One launch, it wasn't out of the goodness of their heart I'm sure.
When my "Β£3 for 3 months" trial is up in April I'll probably cancel tbh; other than Forza Horizon 4 which is excellent, all I've done with GP Ultimate is download games I've booted up once to get "daily quest" points for and never actually played. I basically never play online so Β£13 a month would be a waste when I can just buy FH4 for about that much or less on disc. Nice way to "try before buy" for some folks though, for sure.
I do like the article's bashing of entitled, moany gamer attitudes. I wholeheartedly agree; people need to calm down a little bit. At least you can transfer saves between versions - it's a better situation than cross play, where for example if you have The Witcher 3 on three consoles (Xbox One X, PS4 Pro and Switch in my case) there is totally no crossplay, that's PC to Switch only AFAIK.
"Overall, weβre satisfied with many of the features and functions of [the] console, itβs just got some obvious quirks that could do with being smoothed over."
To be fair you could say that of the PS4, but certain "quirks" like the Store being a slow, cluttered mess and the UI always being sluggish even using a Pro with an SSD fitted were never fixed which is pretty shameful. So I would wager that a fair chunk of PS5 problems will still be there in 2028 or so when the generation draws to a close. At least by then there will be a smaller, slimmer model with 2TB SSD storage on the motherboard and they will have fixed some other design problems like the fact the RAM on the rear side of the board runs at 95Β°c when a game is running, which will no doubt lead to some premature failures of launch model PS5s in the next few years. With all issues time will tell, of course, but they're educated guesses given Sony's track record.
@SoulChimera Yeah man, you can just firmware version spoof to keep using PSN services. In fact I re-sync'd my trophies for the first time in ages last week and I went up several "levels" or "grades" or whatever Sony calls them... π you can see how important that stuff is. But yeah. Online works.
@SoulChimera "I just wish they made larger capacity cards so I could download all of my purchases to one card."
You can these days. Look into softmodding and the SD2Vita adapter. Up to 256GB on a microSD is possible; I have a 128GB microSD in mine. And it's full.
@TheOtherEden Dude you need to stop shaming yourself out of playing those games and just go for it! Otherwise you'll do what I do and build a huge collection and never play almost any of them. π
@TheFrenchiestFry "By 2015 they barely talked about it anymore at press events and the like"
Yeah I remember that well because it was around the time I got my first base PS4. As I recall, the marketing tried to spin it into a "PS4 Remote Play" handheld, which is how it was mentioned to me by a friend and brought it's existence to my attention.
@TheLightSpirit "I find it bizarre how anyone can play on a dead/extinct system more than their Switch tbh but each to their own"
That's because you're a different kind of gamer! π
Extinct is overstating it for a console that fairly recently hit End of Life stage, to be honest. Anyway, plenty of retro gamers out there still enjoy firing up old Genesis/SNES/AMiGA/NES/Master System/ZX Spectrum/C64 games either emulated or on original hardware. I'm actually in the process of setting up a Raspberry Pi 400 to be a combination of basic Linux box, Kodi media centre and RetroPie emulation station because they're cheap, powerful and great fun. It can offer a bit of a "history of gaming" angle alongside my Wii U, Switch, PS2, PS3, PS4 Pro etc.
Just because something is old, doesn't mean you throw it away. In 5-10 years there will be someone saying how they find it bizarre anyone would want to game on an OG Switch with it's "pathetic" 720p screen but yeah... π
Anyway, it has life and legs beyond that, and here's a few others I'd highly recommend anyone own, whether they already have a Vita or are planning on getting one :-
1. OlliOlli - the clever 2D skateboarding game (there's a sequel too) that's nails hard but also stupidly fun when you get a trick flow going.
2. Persona 4: Golden - the game that almost single-handedly changed my opinion on RPGs. I wouldn't play them at all before this because I was convinced they were all like FF3, whereas this modernised those mechanics enough to be enjoyable and married it to a crazy but brilliant high school sim/plot.
3. Super Meat Boy - The Vita has great controls; here's a game that really puts them - and you - to the test. Twitch gaming at it's finest and ideally placed to be on a portable - mostly short levels but they need replaying to hit that perfect A+ time. All the little retro flourishes that harken back to Nintendo Hard era games are fun and frustrating too.
4. Super Stardustβ’ Delta - I've been playing Stardust titles since the AMiGA days too (ok boomer although technically I'm a millennial ha), and I have to say this is probably my favourite at this point. It's essentially 3D Asteroids and makes great use of the Vita rear touchpad/gyro features plus it's a beautiful game with pounding electronic music that seems to always be running at a locked 60FPS. It was released in 2012, yet here we are nearly 9 years later and it looks and plays so good that it still puts crappy poorly-optimised pay-to-win mobile games to shame.
There's loads more but I already ran out of characters! Maybe PushSquare should ask me to write an article haha. Let's not forget the Vita also has superior PSP/PS1 emulation; I still have a blast playing old favourites like THPS2 and Smackdown 2 on it.
TL;DR - Vita rocks regardless of age and being shat on by Sony.
It's worth buying anything whenever, if you think you'll get enjoyment out of it and can comfortably afford it. π
Anyway, less flippantly, the Vita is still an excellent machine. As a portable I still prefer it to the Switch - despite the age my OLED phat model still tends to give me better battery life than the Switch even when overclocking to improve the performance in some games, the controls feel nicer and it's smaller and therefore takes up less space when travelling, although there isn't much of that these days. Basically what I'm saying is the form factor is gorgeous; I still prefer the ergonomics of the PSP but the dual analogue sticks and OLED display just win it for me.
What always surprises me when I pick it up after weeks or months of resting in it's hard case is what a premium feeling device it still is, even in this ridiculous age of 1000+ dollar smartphones. I get a sense that the engineers were given free reign to create the best damn device they possibly could, and it shows. I would assume more than one of them are completely mortified by how the rest of the company treated it as the red-headed stepchild within a couple of years of release. It had a lot more potential than was realised by Sony. In fact I'd say the way they've (mis)treated the console and by proxy it's owners should have generated a lot more negative press because this was a 299 priced premium device once upon a time (OLED Phat model with 3G although the 3G is irrelevant now).
Yes, the proprietary memory cards are expensive and woefully small by modern microSD standards. This is no longer a problem because if you do something like softmod with EnsΕ and install an SD2Vita into the game cart slot you can go up to 256GB I think. I have a 128GB one in mine which is full to the brim; it just needs to be prepped a certain way else the console can't see it properly, but since that's been done it always works after boot up, instantly, and in case it fails I still have my 16GB Vita card as a backup with a few favourite games.
I mostly use mine as a portable pinball machine sim; ZEN Pinball 2 and Pinball Arcade are here with every single DLC pack ever released installed, plus some old favourites via PSP that didn't make the jump: the two Pinball: Hall of Fame titles, Pinball Dreams which is the AMiGA port I think. Speaking of the AMiGA, the emulation for this is unbelievably good and lets me play the underrated SLAM TILT, another excellent pinball sim.
Atelier Ryza 2: Lost Legends & the Secret Fairy - a weirdy and unwieldy game name, I must say. Bringing up the rear with a whopping 0%. Nice touch on adding Bus Simulator 21 to the list, too, Iβm always joking about that series with people so itβs nice it got a shout out.
So yeah. I was gonna vote to add Cyberpunk 2077 (PS5) to the list but Iβd just recently seen this video - https://bit.ly/3rSzyKK (it's YouTube but I had to shorten it due to PushSquare turning underscores into italics) - and figured with all those valid criticisms in mind, despite having enjoyed the game enough once around, perhaps twice was too much to squander one of three votes on.
*So instead (in order) :- *
1. Gran Turismo 7 (I want to see it more like GT6 than the personally much-hated GT Sport)
2. God of War Ragnarok (cos why wouldnβt you)
3. Ratchet & Clank: Rift Apart (looks like a potential βbest in seriesβ and early on in gen first-party killer app that takes advantage of the hardware)
Yes sir, I predict 2021 being an excellent year for video games, and bringing even more players to the fray to distract from what will inevitably be another tedious year of lockdowns and more job losses, plus all the fallout from Brexit for those of us living in the UK. (un)Happy days! π»π₯ - Oh yes and lots of drinking too.
I'm almost always disappointed with the PS Plus lineup and don't play online, so not having a PS Plus sub gives me no reason to moan about the fact around 10 out of 12 months per year the free games lineup (only free until you stop subscribing, after all) isn't to my liking. ππ
@GREGORIAN Just a correction of your typo "narrive director" would have been fine rather than a reposting of the entire job spec π thought it might have been some word I'd not come across before, i.e. non-English or some such.
I don't mind though, I still think it's a flawed masterpiece. Sometimes swings from one to the other within the same mission depending on where the bugs are, if any.
π’ (this emoji may mean more from those who really went to town/City on the side quests not just a chart position mention)
Nice to see the usual cookie-cutter FIFA and CoD propping up the charts with the usual MK8D, a game I still like but isn't significantly different from the Wii U version 6 Β½ years ago π
I sincerely look forward to playing this in 3-12 months when sufficient stock of the PS5 Disc Edition exists to facilitate easily buying it at the RRP and not via eBay/Gumtree at ridiculously inflated scalper values. I've heard nothing but good things and I like the "trip down retromemory lane" idea that's been used, from what I've heard without spoilering it for myself.
I disagree; it's like running the PC on lower quality settings. Plenty of YouTube videos out there about it. Some people actually attempt to config the PC version to look the same as the console version to guess at which settings are being used that you can't see/access on the console.
A lot of what makes Cyberpunk 2077 look better on PC, other than increased NPC/traffic densities and resolution, is fancy lighting tricks which are resource heavy. On the PS4, the GPUs are old enough they can't do stuff like that in hardware, and the AMD Jaguar CPUs in all the PS4 versions (clocked 500MHz higher in the Pro, which helps) are often running flat out trying to keep the world moving so it's not a good idea to do it in software either, which usually incurs a massive performance penalty even on PC hardware. So fancy lighting which is resource intensive was one of the first things to go.
"I can actually see people holding and playing a guitar on PC instead of the people playing air guitar on consoles."
Sounds like another one of those problems caused by the data not being streamed in off the stock HDD in time. I've not come across that one myself, but then my Pro has an SSD so this issue I've basically not seen since Day One, I'd consider that pretty lucky, and might explain why my game has crashed less over longer time periods than some gamers I've spoken to.
"The PC version looks as if it could a remaster of a remaster on the PS7 or PS8."
I think you're grossly underestimating the power of the PS5 and XSX. A lot of the fancy lighting effects I mentioned a moment ago are actually possible at hardware GPU level on them, including ray tracing. I think with decent optimisation (something that the base console versions don't even have yet) the approximation will give decent lighting effects that people who aren't majorly into the games would have trouble telling apart from the PC version running mid-high type settings on a good RTX rig. I reckon enough that you'll be able to preserve most of the more striking effects when running 1080p60 or 4K30, but that's an educated guess based on what I know personally and what I've learnt from watching Digital Foundry discuss the hell out of the specs, before and after launch.
"the game doesnt run decent on a PS4 from the disc"
Sadly I have other games that have that "Version 1.00" problem, and I don't just mean The Witcher 3. π CDPR aren't the first nor the last to release an early-access alpha/beta level product early due to it not being ready in time but management doing it anyway.
"Why reward a company that lies too their customers. "
Big companies do that all the time. Look at Apple and slowing down older phones with a certain few iOS versions, to convince people to upgrade, under the guise of it being "to save the battery". Lied about it now it's a court case.
Doesn't seem to have harmed their profits though, being as they are a trillion dollar (more?) company. The reason? They have products and services people want or are locked into at least, so despite shady business practices they flourish. Sadly, that's how big business goes sometimes, even with a company not quantitively as big as Apple like CDPR.
Modern first world living would be a lot harder if you avoided every company that lied to their customers. Sometimes when the paths of morality and least resistance meet, least resistance wins. Luckily it's just a video game that annoys people by being buggy/crashy, not like a big energy company giving their customers cancer (PG&E, who incidentally are still trading).
@Flaming_Kaiser "i draw the the line at games that have bigger patches then the complete games."
I already responded to you on another comments section, but I'll try again.
The game itself installs across two blu-rays, so (without uninstalling to check) it's around 100GB. Digital version was 102GB at pre-load, i.e. presumably Version 1.00 as found on the disc (https://www.pushsquare.com/news/2020/12/cyberpunk_2077_is_a_massive_102gb_download_on_ps4).
My install is 105.2GB. Each of the four patches has been 17GB or so. The game doesn't get any bigger each time so it's replacing content, rather than adding to it.
If you got the disc Version 1.00 you don't have to install each patch cumulatively I believe (someone correct me if I'm wrong but that's not usually how patches work on PS4s, you just jump from 1.00 to the most current), then going from Version 1.00 to 1.06 is an extra 17GB to download but the game size is still about the same.
Therefore the base game plus the patch is almost exactly the same size, give or take maybe 1 or 2GB, and the patches were less than 20% of the game size each.
TL;DR - The patches aren't bigger than the game. Even if you've downloaded each patch in turn that's around 68GB, four patches, still smaller than the Version 1.00 double blu-ray disc set.
@usaislie "First time i have ever saw some people defending bugs/glitches or crashes."
My guess is because people have found reasons to love it despite it's flaws, as people do with other people IRL.
Also some of those glitches or oversights are beneficial - the item duplication glitch for quick cash, for example. I used it to go and buy all the vehicles so I kinda cheesed the π [silver] Autojock trophy without realising π.
@Flaming_Kaiser "A review should not change you get one chance why should we get a new review every time."
Though that was true in the past and I'd agree with you, games these days are subject to change, what with patches and DLC. Therefore reviews should be subject to change to re-evaluate the opinion on the game, wouldn't you say? Otherwise old reviews for titles like No Man's Sky, which now has features it never launched with which add to the core gameplay, would get lambasted for not keeping pace, for example.
@KundaliniRising333 "if they didn't do enough testing to be aware of these issues with such a huge base likely playing this on a PS console, they are equally as pathetic."
General consensus from the little that's come out on the interwebz (so take with a pinch of salt) is that developers knew it was unfinished, testers knew too, they all said something but were roundly ignored by management who wanted it out for Christmas, no matter what. All 3 Witcher games launched in this "bugged now, patch later maybe" state so personally I wasn't that surprised, but it's still kind of a shame to have to relive what I already did 5 years ago with Witcher 3 on base PS4, but just like then the quality of the game just about makes up for the flaws, IMO.
"They should just pull this mess before it actually bricks someone's Playstationconsole..."
They did. It can't currently be purchased on the PS Store. You have a disc copy, right?
To be fair, 3-4 mins before first crash is the worst I've heard. Wouldn't it be just typical if 1.06 fixed "later in game" issues on consoles but made bugs in the first few hours worse? Probably not, but just food for thought.
@Floki "But I get a crash every 45 - 60 minutes on a PS5."
It's like on PS5, you get double the frame rate but half the time between crashes as compared to PS4. Maybe the two things are related? Just a guess; it's probably way more complex than that, as open-world sandboxes tend to be.
"Overall the game on console looks like it 3 console generations behind compared to the game running on a decent PC"
I have to politely disagree with you there, because you're saying it looks like a PS1/PS2 game. Although it's hardly the best example of visual fidelity in a PS4 era game (God of War (2018) is the one that springs to mind as a great example of a title that is), it's got a way higher polygon count and more fluid animations than a PS2 game, and the walls/other textures don't "wobble" in that distinctive way a lot of PS1 games like Tomb Raider used to.
What is sub-PS2 era are the driving and police physics - both Vice City and San Andreas had those nailed better, in 2002 and 2004. No amount of graphical polish will hide those facts.
Could be worse though, the game could have launched without NPCs of any kind rather than a reduced count, like Fallout '76 π
@Mjoen "this is a 9 year in the making across the span of like what 3 consoles"
-
"It is based on Mike Pondsmithβs Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012 [β¦] The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt β Blood and Wine (2016)." - Source: Wikipedia
- I would describe that more as an idea they had kicking around for 4 years (2012), before actually ramping up to pre-production and actual production after DLC for The Witcher 3 was completed (2016), and the actual production taking 4 years. I hate to be a pedant but people keep doubling the development time on this thing.
IMPORTANT NOTE: Item duplication glitch is still working
This interests me because they must have known about it, especially as it can factor into corrupting the saves on PC, however they left it in. As The Spiffing Brit would say, the game, after all, is perfectly balanced. π
Seems to load saves and the game itself a little quicker, too. Can't tell if the frame rate is better because my V is way out west in Mad Max desert territory, having just taken down dozens of bots and soldiers in the Militech base.
@LordSteev "Even with all of the things wrong, it's still a great game. If you take the time to explore, you will be rewarded."
Couldn't have said it better myself. There's qualities to it that have me hooked despite crappy AI on police/driving, the crashes, the bugs/glitches, the cut features etc.
Since it came out I've bought several games on sale including Death Stranding, DOOM (2016), Deus Ex: Mankind Divided and more yet I haven't even booted them yet. It's a poorly optimised port of the PC version yet it's becoming one of my favourite PS4 era gen games.
@oldschool1987 I figured it was more him saying "no they're not acceptable, but I tend to see the silver lining/positive side rather than losing my temper about it".
@stormyuk @mariomaster96 "To be fair, the game crashed about 13 times in the first 20h"
I have 16 crashes in about 50-55 hours of play. Not the best, not the worst. Maybe there should be a pool for those that have the most, the top 1% if you will, and CDPR sends them a load of free swag like a free t-shirt etc.
"if it fixes CE-108255-1 on PS5 I don't care how big it is."
I wonder if that's a regional thing. All of mine are CE-34878-0.
@GamerDad66 "We're probably close to 110GB at least, if not more."
You're not far off. Including patch 1.05, Cyberpunk 2077 weighs in at 109.3GB on my PS4 Pro. I'll have to wait and see if that fluctuates much after the 1.06 patch installs. In terms of size it's squeezed between two Rockstars as RDR2 is 115.4GB and GTA V is a 86.25GB.
Honourable mention for DOOM (2016) in fourth place - who would have thought that would be such a scale-tipper at 79.84GB?
Funny really. In the SNES days games like Super Mario Kart were... oh lets see... 512KB. Not even 1MB.
EDIT: After install, game is same size (109.3GB). All these patches are 17GB or so, so they must be replacing the same set of files each time.
Hopefully the patch stops this thing crashing out as much. I average a crash once for every 2-3 hours of gameplay on my PS4 Pro upgraded with a 2TB SSD.
According to this site's own @ShogunRok apparently the average crash running the same PS4 Pro version on a PS5 is more like 45-90 minutes for some reason, so itβll be intriguing to see if it makes a difference or not.
It wonβt fix the placeholder driving/police AI, Iβm sure (thatβs more than a few weeks job to improve) but if it stops the crashes and save file corruption β and by the way for those that don't already know there is a PS4 version bug that is different but almost as deadly as the 8MB PC one β thatβs a good thing. They are really crunching to make a saving throw, I'm sure. Those poor tired devs. π₯±
Well, patch 1.06 has just been released, so let's see if they've pulled a Christmas ~miracle~ damage control and stopped the damn thing crashing on all console versions, at least.
@Boucho11 "infamous second son is definitely worth picking up. Itβs a really decent action game. "
Wholeheartedly agree with you there. The destructible environments part of the game is so fun I tend to flatten all the D.U.P. bases early on before even bothering with the story. The physics and controls of the game are suuuuper tight and Dante (EDIT: Delsin, I always get him and DMC protag mixed up ha), for once, is a superhero who actually enjoys the hell out of being one. For me, Nolan North's best ever voice acting. Just a slick package all around (story is a bit short if I had to criticise), and a hell of a great launch title for the PS4.
"Yuichi Hirayama writes in an update that a big part of this immense support is down to Ghost of Tsushima fans."
Gaming making a positive difference in real life, beyond just improving mental wellbeing. That is awesome.
Seems like this game has been something of a sleeper hit this year; got a lot of positive praise, more so from players than critics, who were mostly pretty warm towards it.
A friend of mine says that it has "Very beautiful, satisfying combat, insanely repetitive, controls are a bit janky. But it has got some really fun parts and interesting design choices"
Does that seem accurate? I've splurged on a lot of games recently at sales prices (think, Β£15 or less) so ideally I'd want to get this for Β£20 or so but it's only 6 months old so that's unreasonable. Figured if it is worth the scratch to pay the digital sales price - if some kindly family member throws me some cash or a PSN voucher plastic credit card thingy ππ - thoughts etc?
@AJDarkstar I like that you say you will explain, then say you won't, then kinda do anyway. Contradict much? π
Dude, I'm a lot of things some of them bad, but if you've ever bothered to read anything I've written here you'd know calling me "far too simple" can't even land as an insult because it's not true. You'd have been better calling me, for example, an obnoxious blowhard or something like that because it might actually be closer to the truth. π
Oh I've just realised something; you were trolling Shogun when you said he was trolling; how unintentionally meta of you!
What this guide needs :- a WHERE TO BUY section π
Seriously though, that would be a menace, keeping that updated, and can't be reliable anyway because by the time people read it the stock is usually gone.
"Furthermore, the console also boasts hardware ray tracing, support for up to 120 frames-per-second, eye-popping 8K output, and 3D audio."
I would suggest the article changes "boasts" to "supports", personally, as otherwise you're inferring those features are going to define the console. I very much doubt that any developer is going to do much with 120FPS and/or 8K because the tradeoffs to get them working means an overall graphical downgrade. It's like the way the PS3 technically supports 1080p and will do so comfortably in the menus, but then you boot up most games and they immediately switch to 720p and internally render at (or below; RDR does 640p upscaled to 720p) that resolution. I mean, technically the PS2 supported up to 1080i and a lot of games can be pushed into that resolution with home-brew such as GSM, but the technical limits (of the hardware, and of consumer TVs of the time) mean most games didn't go anywhere near them.
The really funny thing is, although the PS5 is the most powerful PlayStation that Sony have made to date, it launches with less space than the PS4 Pro's 1TB (or 2TB on the "500 Million Special Edition" models of which 50,000 were made in gorgeous translucent blue with gold trim - anyone reading this who doesn't know what I'm talking about should Google that right now).
@eaglebob345 "This game and it's poor scores give me such schadenfreude."
I know, right? The whole drama around it is often as broken in terms of gamer logic as AI logic is in the game itself, and the hysterical reactions, the pivoting of IGN and others from "we love this game" to "oh crap we better damage control that we said that cos people are P***ED now"... there's so much to love, in a guilty kinda way.
@ShogunRok "I think it's clear that all remaining resources were poured into making the main story and key side quests as presentable as possible. Pretty much everything else was left to rot β hence why the game lacks things like proper driving AI and an actual wanted system. Strong suggestion that the dev team simply had to beeline it and hope everything else could be fixed post-launch. [...] Fair to assume that it got even worse once Keanu Reeves was brought in and the marketing machine started up. You get the distinct impression that the marketing budget for Cyberpunk was out of this world. And once you're riding that train β assuring everyone it's coming in 2020 while throwing money at adverts of all shapes and sizes β it becomes increasingly difficult (if not impossible) to back down."
That doesn't sound like ranting at all. That sounds like an educated guess, and I'd bet 50-80% of it is spot on, to be honest. This means the driving/police AI subsystems we got in the game were placeholders, and given more time would have been reworked into something better. Maybe they still can, but my gut tells me they'll patch this as best they can and then wash their hands of it because the stench of it is all over them. I'm almost certain they won't introduce multiplayer now, and I'd be surprised if there's any DLC because all the focus/effort that would have gone to those now has to go to fixing the basic world building immersion stuff.
Comments 645
Re: Developer of PS5's Abandoned Insists It's Not Hideo Kojima in Disguise
It's not difficult for people to read into things when they have too much time on their hands to speculate and exaggerate. It's a classic internet thing that happens and it can be trivial to make people believe utter nonsense (see: Flat Earthers) so this is pretty mild in the scheme of things, and isn't surprising. π
Re: Kojima Reportedly in Talks with Xbox as PS5's Abandoned Prompts Conspiracy Theories
@itsfoz Updates to the PS5 operating system? Like Sony didn't with the PS3, Vita and PS4 for their entire life cycle you mean? What's there is what will fundamentally be the same for the next seven years bud, I'm afraid. You'll get bug fixes and some minor feature additions, but that'll be it. It'll look the same in 2028 as it does now.
If you want a platform where they update the dashboard more regularly, might I recommend an Xbox? I own both a Pro and a One X and the latter's dashboard and usability are way higher instead of being a sluggish feature crippled mess. π
Re: Hands On: Maybe Don't Buy Disco Elysium on PS5 at Launch
"Buggy on launch day" is just the new standard. You're better off buying a game a year or two after it first came out when you can get a "Complete" or similarly named edition that's been bug-fixed and includes all the DLC, plus is on sale at half price. Win-win-win.
The problem is of course, eventually this will lose developers money. This could be considered another win as it might start forcing them to stop releasing unfinished and not fully tested games at launch and charging full price to make early adopters alpha or beta testers depending on the state they're in.
Re: Cyberpunk 2077 Sells 104,687 Copies At Launch in Japan
@djdizzy 3 months ago is long enough I forgot I ever wrote it, but thanks ππ
Re: Marvel's Avengers Is the Straw That Broke the Camel's Back with PS4 to PS5 Upgrades
@Shstrick True. People forget part of the reason it was invented was for Microsoft to claw back some ground after a disastrous Matrrick led Xbox One launch, it wasn't out of the goodness of their heart I'm sure.
When my "Β£3 for 3 months" trial is up in April I'll probably cancel tbh; other than Forza Horizon 4 which is excellent, all I've done with GP Ultimate is download games I've booted up once to get "daily quest" points for and never actually played. I basically never play online so Β£13 a month would be a waste when I can just buy FH4 for about that much or less on disc. Nice way to "try before buy" for some folks though, for sure.
Re: Marvel's Avengers Is the Straw That Broke the Camel's Back with PS4 to PS5 Upgrades
I do like the article's bashing of entitled, moany gamer attitudes. I wholeheartedly agree; people need to calm down a little bit. At least you can transfer saves between versions - it's a better situation than cross play, where for example if you have The Witcher 3 on three consoles (Xbox One X, PS4 Pro and Switch in my case) there is totally no crossplay, that's PC to Switch only AFAIK.
"Overall, weβre satisfied with many of the features and functions of [the] console, itβs just got some obvious quirks that could do with being smoothed over."
To be fair you could say that of the PS4, but certain "quirks" like the Store being a slow, cluttered mess and the UI always being sluggish even using a Pro with an SSD fitted were never fixed which is pretty shameful. So I would wager that a fair chunk of PS5 problems will still be there in 2028 or so when the generation draws to a close. At least by then there will be a smaller, slimmer model with 2TB SSD storage on the motherboard and they will have fixed some other design problems like the fact the RAM on the rear side of the board runs at 95Β°c when a game is running, which will no doubt lead to some premature failures of launch model PS5s in the next few years. With all issues time will tell, of course, but they're educated guesses given Sony's track record.
Re: New Releases on PS Vita's Store Updated for First Time in Eons
**EXTRA! EXTRA! SONY BRIEFLY REMEMBERS VITA EXISTS!**
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
@GREGORIAN It is when it is spelt correctly ππ
Re: Is It Worth Buying a PS Vita in 2021?
@SoulChimera Yeah man, you can just firmware version spoof to keep using PSN services. In fact I re-sync'd my trophies for the first time in ages last week and I went up several "levels" or "grades" or whatever Sony calls them... π you can see how important that stuff is. But yeah. Online works.
Re: Is It Worth Buying a PS Vita in 2021?
@SoulChimera "I just wish they made larger capacity cards so I could download all of my purchases to one card."
You can these days. Look into softmodding and the SD2Vita adapter. Up to 256GB on a microSD is possible; I have a 128GB microSD in mine. And it's full.
Re: Is It Worth Buying a PS Vita in 2021?
@Paranoimia Totally agree. Touchscreen-only gaming is so lame to me, especially when trying to emulate games that were controller based to begin with.
Re: Is It Worth Buying a PS Vita in 2021?
@TheLightSpirit Cool π good to know π Do you prefer Slim or Phat? I've had both but the washed out looking LCD on the Slim was a no for me.
Re: Is It Worth Buying a PS Vita in 2021?
@TheOtherEden Dude you need to stop shaming yourself out of playing those games and just go for it! Otherwise you'll do what I do and build a huge collection and never play almost any of them. π
Re: Is It Worth Buying a PS Vita in 2021?
@TheFrenchiestFry "By 2015 they barely talked about it anymore at press events and the like"
Yeah I remember that well because it was around the time I got my first base PS4. As I recall, the marketing tried to spin it into a "PS4 Remote Play" handheld, which is how it was mentioned to me by a friend and brought it's existence to my attention.
Re: Is It Worth Buying a PS Vita in 2021?
@TheLightSpirit "I find it bizarre how anyone can play on a dead/extinct system more than their Switch tbh but each to their own"
That's because you're a different kind of gamer! π
Extinct is overstating it for a console that fairly recently hit End of Life stage, to be honest. Anyway, plenty of retro gamers out there still enjoy firing up old Genesis/SNES/AMiGA/NES/Master System/ZX Spectrum/C64 games either emulated or on original hardware. I'm actually in the process of setting up a Raspberry Pi 400 to be a combination of basic Linux box, Kodi media centre and RetroPie emulation station because they're cheap, powerful and great fun. It can offer a bit of a "history of gaming" angle alongside my Wii U, Switch, PS2, PS3, PS4 Pro etc.
Just because something is old, doesn't mean you throw it away. In 5-10 years there will be someone saying how they find it bizarre anyone would want to game on an OG Switch with it's "pathetic" 720p screen but yeah... π
Re: Is It Worth Buying a PS Vita in 2021?
Anyway, it has life and legs beyond that, and here's a few others I'd highly recommend anyone own, whether they already have a Vita or are planning on getting one :-
1. OlliOlli - the clever 2D skateboarding game (there's a sequel too) that's nails hard but also stupidly fun when you get a trick flow going.
2. Persona 4: Golden - the game that almost single-handedly changed my opinion on RPGs. I wouldn't play them at all before this because I was convinced they were all like FF3, whereas this modernised those mechanics enough to be enjoyable and married it to a crazy but brilliant high school sim/plot.
3. Super Meat Boy - The Vita has great controls; here's a game that really puts them - and you - to the test. Twitch gaming at it's finest and ideally placed to be on a portable - mostly short levels but they need replaying to hit that perfect A+ time. All the little retro flourishes that harken back to Nintendo Hard era games are fun and frustrating too.
4. Super Stardustβ’ Delta - I've been playing Stardust titles since the AMiGA days too (ok boomer although technically I'm a millennial ha), and I have to say this is probably my favourite at this point. It's essentially 3D Asteroids and makes great use of the Vita rear touchpad/gyro features plus it's a beautiful game with pounding electronic music that seems to always be running at a locked 60FPS. It was released in 2012, yet here we are nearly 9 years later and it looks and plays so good that it still puts crappy poorly-optimised pay-to-win mobile games to shame.
There's loads more but I already ran out of characters! Maybe PushSquare should ask me to write an article haha. Let's not forget the Vita also has superior PSP/PS1 emulation; I still have a blast playing old favourites like THPS2 and Smackdown 2 on it.
TL;DR - Vita rocks regardless of age and being shat on by Sony.
Re: Is It Worth Buying a PS Vita in 2021?
"Is It Worth Buying a PS Vita in 2021?"
It's worth buying anything whenever, if you think you'll get enjoyment out of it and can comfortably afford it. π
Anyway, less flippantly, the Vita is still an excellent machine. As a portable I still prefer it to the Switch - despite the age my OLED phat model still tends to give me better battery life than the Switch even when overclocking to improve the performance in some games, the controls feel nicer and it's smaller and therefore takes up less space when travelling, although there isn't much of that these days. Basically what I'm saying is the form factor is gorgeous; I still prefer the ergonomics of the PSP but the dual analogue sticks and OLED display just win it for me.
What always surprises me when I pick it up after weeks or months of resting in it's hard case is what a premium feeling device it still is, even in this ridiculous age of 1000+ dollar smartphones. I get a sense that the engineers were given free reign to create the best damn device they possibly could, and it shows. I would assume more than one of them are completely mortified by how the rest of the company treated it as the red-headed stepchild within a couple of years of release. It had a lot more potential than was realised by Sony. In fact I'd say the way they've (mis)treated the console and by proxy it's owners should have generated a lot more negative press because this was a 299 priced premium device once upon a time (OLED Phat model with 3G although the 3G is irrelevant now).
Yes, the proprietary memory cards are expensive and woefully small by modern microSD standards. This is no longer a problem because if you do something like softmod with EnsΕ and install an SD2Vita into the game cart slot you can go up to 256GB I think. I have a 128GB one in mine which is full to the brim; it just needs to be prepped a certain way else the console can't see it properly, but since that's been done it always works after boot up, instantly, and in case it fails I still have my 16GB Vita card as a backup with a few favourite games.
I mostly use mine as a portable pinball machine sim; ZEN Pinball 2 and Pinball Arcade are here with every single DLC pack ever released installed, plus some old favourites via PSP that didn't make the jump: the two Pinball: Hall of Fame titles, Pinball Dreams which is the AMiGA port I think. Speaking of the AMiGA, the emulation for this is unbelievably good and lets me play the underrated SLAM TILT, another excellent pinball sim.
Re: Poll: What's Your Most Anticipated PS5, PS4 Game of 2021?
Atelier Ryza 2: Lost Legends & the Secret Fairy - a weirdy and unwieldy game name, I must say. Bringing up the rear with a whopping 0%. Nice touch on adding Bus Simulator 21 to the list, too, Iβm always joking about that series with people so itβs nice it got a shout out.
So yeah. I was gonna vote to add Cyberpunk 2077 (PS5) to the list but Iβd just recently seen this video - https://bit.ly/3rSzyKK (it's YouTube but I had to shorten it due to PushSquare turning underscores into italics) - and figured with all those valid criticisms in mind, despite having enjoyed the game enough once around, perhaps twice was too much to squander one of three votes on.
*So instead (in order) :- *
1. Gran Turismo 7 (I want to see it more like GT6 than the personally much-hated GT Sport)
2. God of War Ragnarok (cos why wouldnβt you)
3. Ratchet & Clank: Rift Apart (looks like a potential βbest in seriesβ and early on in gen first-party killer app that takes advantage of the hardware)
Yes sir, I predict 2021 being an excellent year for video games, and bringing even more players to the fray to distract from what will inevitably be another tedious year of lockdowns and more job losses, plus all the fallout from Brexit for those of us living in the UK. (un)Happy days! π»π₯ - Oh yes and lots of drinking too.
Re: Poll: Are You Happy with Your PS Plus Games for January 2021?
I'm almost always disappointed with the PS Plus lineup and don't play online, so not having a PS Plus sub gives me no reason to moan about the fact around 10 out of 12 months per year the free games lineup (only free until you stop subscribing, after all) isn't to my liking. ππ
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
@GREGORIAN Just a correction of your typo "narrive director" would have been fine rather than a reposting of the entire job spec π thought it might have been some word I'd not come across before, i.e. non-English or some such.
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
@GREGORIAN Dude what's a "narrive director" out of interest?
Re: UK Sales Charts: FIFA 21 Reclaims Top Spot, Cyberpunk 2077 in Eighth
Sliderpunk 2077
I don't mind though, I still think it's a flawed masterpiece. Sometimes swings from one to the other within the same mission depending on where the bugs are, if any.
π’ (this emoji may mean more from those who really went to town/City on the side quests not just a chart position mention)
Nice to see the usual cookie-cutter FIFA and CoD propping up the charts with the usual MK8D, a game I still like but isn't significantly different from the Wii U version 6 Β½ years ago π
Re: Game of the Year: #5 - Astro's Playroom
I sincerely look forward to playing this in 3-12 months when sufficient stock of the PS5 Disc Edition exists to facilitate easily buying it at the RRP and not via eBay/Gumtree at ridiculously inflated scalper values. I've heard nothing but good things and I like the "trip down retromemory lane" idea that's been used, from what I've heard without spoilering it for myself.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Floki "They don't look even comparable"
I disagree; it's like running the PC on lower quality settings. Plenty of YouTube videos out there about it. Some people actually attempt to config the PC version to look the same as the console version to guess at which settings are being used that you can't see/access on the console.
A lot of what makes Cyberpunk 2077 look better on PC, other than increased NPC/traffic densities and resolution, is fancy lighting tricks which are resource heavy. On the PS4, the GPUs are old enough they can't do stuff like that in hardware, and the AMD Jaguar CPUs in all the PS4 versions (clocked 500MHz higher in the Pro, which helps) are often running flat out trying to keep the world moving so it's not a good idea to do it in software either, which usually incurs a massive performance penalty even on PC hardware. So fancy lighting which is resource intensive was one of the first things to go.
"I can actually see people holding and playing a guitar on PC instead of the people playing air guitar on consoles."
Sounds like another one of those problems caused by the data not being streamed in off the stock HDD in time. I've not come across that one myself, but then my Pro has an SSD so this issue I've basically not seen since Day One, I'd consider that pretty lucky, and might explain why my game has crashed less over longer time periods than some gamers I've spoken to.
"The PC version looks as if it could a remaster of a remaster on the PS7 or PS8."
I think you're grossly underestimating the power of the PS5 and XSX. A lot of the fancy lighting effects I mentioned a moment ago are actually possible at hardware GPU level on them, including ray tracing. I think with decent optimisation (something that the base console versions don't even have yet) the approximation will give decent lighting effects that people who aren't majorly into the games would have trouble telling apart from the PC version running mid-high type settings on a good RTX rig. I reckon enough that you'll be able to preserve most of the more striking effects when running 1080p60 or 4K30, but that's an educated guess based on what I know personally and what I've learnt from watching Digital Foundry discuss the hell out of the specs, before and after launch.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Flaming_Kaiser
"the game doesnt run decent on a PS4 from the disc"
Sadly I have other games that have that "Version 1.00" problem, and I don't just mean The Witcher 3. π CDPR aren't the first nor the last to release an early-access alpha/beta level product early due to it not being ready in time but management doing it anyway.
"Why reward a company that lies too their customers. "
Big companies do that all the time. Look at Apple and slowing down older phones with a certain few iOS versions, to convince people to upgrade, under the guise of it being "to save the battery". Lied about it now it's a court case.
Doesn't seem to have harmed their profits though, being as they are a trillion dollar (more?) company. The reason? They have products and services people want or are locked into at least, so despite shady business practices they flourish. Sadly, that's how big business goes sometimes, even with a company not quantitively as big as Apple like CDPR.
Modern first world living would be a lot harder if you avoided every company that lied to their customers. Sometimes when the paths of morality and least resistance meet, least resistance wins. Luckily it's just a video game that annoys people by being buggy/crashy, not like a big energy company giving their customers cancer (PG&E, who incidentally are still trading).
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Flaming_Kaiser "i draw the the line at games that have bigger patches then the complete games."
I already responded to you on another comments section, but I'll try again.
The game itself installs across two blu-rays, so (without uninstalling to check) it's around 100GB. Digital version was 102GB at pre-load, i.e. presumably Version 1.00 as found on the disc (https://www.pushsquare.com/news/2020/12/cyberpunk_2077_is_a_massive_102gb_download_on_ps4).
My install is 105.2GB. Each of the four patches has been 17GB or so. The game doesn't get any bigger each time so it's replacing content, rather than adding to it.
If you got the disc Version 1.00 you don't have to install each patch cumulatively I believe (someone correct me if I'm wrong but that's not usually how patches work on PS4s, you just jump from 1.00 to the most current), then going from Version 1.00 to 1.06 is an extra 17GB to download but the game size is still about the same.
Therefore the base game plus the patch is almost exactly the same size, give or take maybe 1 or 2GB, and the patches were less than 20% of the game size each.
TL;DR - The patches aren't bigger than the game. Even if you've downloaded each patch in turn that's around 68GB, four patches, still smaller than the Version 1.00 double blu-ray disc set.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@usaislie "First time i have ever saw some people defending bugs/glitches or crashes."
My guess is because people have found reasons to love it despite it's flaws, as people do with other people IRL.
Also some of those glitches or oversights are beneficial - the item duplication glitch for quick cash, for example. I used it to go and buy all the vehicles so I kinda cheesed the π [silver] Autojock trophy without realising π.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Flaming_Kaiser "A review should not change you get one chance why should we get a new review every time."
Though that was true in the past and I'd agree with you, games these days are subject to change, what with patches and DLC. Therefore reviews should be subject to change to re-evaluate the opinion on the game, wouldn't you say? Otherwise old reviews for titles like No Man's Sky, which now has features it never launched with which add to the core gameplay, would get lambasted for not keeping pace, for example.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Dan_ozzzy189 "Soz, just grumpy because it's Christmas and there's a bug going around."
Bug with the game, 'Rona reference or something else? π€
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Max_the_German "Maybe the PS5 DotY Edition"
That's a point, after this really disastrous PR nightmare of a launch, is it even possible to have a GotY edition?
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@KundaliniRising333 "if they didn't do enough testing to be aware of these issues with such a huge base likely playing this on a PS console, they are equally as pathetic."
General consensus from the little that's come out on the interwebz (so take with a pinch of salt) is that developers knew it was unfinished, testers knew too, they all said something but were roundly ignored by management who wanted it out for Christmas, no matter what. All 3 Witcher games launched in this "bugged now, patch later maybe" state so personally I wasn't that surprised, but it's still kind of a shame to have to relive what I already did 5 years ago with Witcher 3 on base PS4, but just like then the quality of the game just about makes up for the flaws, IMO.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Zeke68 Hello other Zeke! π
"They should just pull this mess before it actually bricks someone's Playstationconsole..."
They did. It can't currently be purchased on the PS Store. You have a disc copy, right?
To be fair, 3-4 mins before first crash is the worst I've heard. Wouldn't it be just typical if 1.06 fixed "later in game" issues on consoles but made bugs in the first few hours worse? Probably not, but just food for thought.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Floki "But I get a crash every 45 - 60 minutes on a PS5."
It's like on PS5, you get double the frame rate but half the time between crashes as compared to PS4. Maybe the two things are related? Just a guess; it's probably way more complex than that, as open-world sandboxes tend to be.
"Overall the game on console looks like it 3 console generations behind compared to the game running on a decent PC"
I have to politely disagree with you there, because you're saying it looks like a PS1/PS2 game. Although it's hardly the best example of visual fidelity in a PS4 era game (God of War (2018) is the one that springs to mind as a great example of a title that is), it's got a way higher polygon count and more fluid animations than a PS2 game, and the walls/other textures don't "wobble" in that distinctive way a lot of PS1 games like Tomb Raider used to.
What is sub-PS2 era are the driving and police physics - both Vice City and San Andreas had those nailed better, in 2002 and 2004. No amount of graphical polish will hide those facts.
Could be worse though, the game could have launched without NPCs of any kind rather than a reduced count, like Fallout '76 π
Re: Random: Ghost of Tsushima Fans Help Restore Damaged Torii Gate on the Real Tsushima Island
@Jaz007 I stand corrected! I guess Nolan North hasn't done a performance I've liked after all π
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@Mjoen "this is a 9 year in the making across the span of like what 3 consoles"
-
"It is based on Mike Pondsmithβs Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012 [β¦] The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt β Blood and Wine (2016)."
-
Source: Wikipedia
-
I would describe that more as an idea they had kicking around for 4 years (2012), before actually ramping up to pre-production and actual production after DLC for The Witcher 3 was completed (2016), and the actual production taking 4 years. I hate to be a pedant but people keep doubling the development time on this thing.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
IMPORTANT NOTE: Item duplication glitch is still working
This interests me because they must have known about it, especially as it can factor into corrupting the saves on PC, however they left it in. As The Spiffing Brit would say, the game, after all, is perfectly balanced. π
Seems to load saves and the game itself a little quicker, too. Can't tell if the frame rate is better because my V is way out west in Mad Max desert territory, having just taken down dozens of bots and soldiers in the Militech base.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@LordSteev "Even with all of the things wrong, it's still a great game. If you take the time to explore, you will be rewarded."
Couldn't have said it better myself. There's qualities to it that have me hooked despite crappy AI on police/driving, the crashes, the bugs/glitches, the cut features etc.
Since it came out I've bought several games on sale including Death Stranding, DOOM (2016), Deus Ex: Mankind Divided and more yet I haven't even booted them yet. It's a poorly optimised port of the PC version yet it's becoming one of my favourite PS4 era gen games.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@stormyuk Oh maybe that's why the different error message. Doi. Silly me. I figured a PS5 in PS4 Pro compat mode would throw the same ones...
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@oldschool1987 I figured it was more him saying "no they're not acceptable, but I tend to see the silver lining/positive side rather than losing my temper about it".
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@stormyuk @mariomaster96 "To be fair, the game crashed about 13 times in the first 20h"
I have 16 crashes in about 50-55 hours of play. Not the best, not the worst. Maybe there should be a pool for those that have the most, the top 1% if you will, and CDPR sends them a load of free swag like a free t-shirt etc.
"if it fixes CE-108255-1 on PS5 I don't care how big it is."
I wonder if that's a regional thing. All of mine are CE-34878-0.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
@GamerDad66 "We're probably close to 110GB at least, if not more."
You're not far off. Including patch 1.05, Cyberpunk 2077 weighs in at 109.3GB on my PS4 Pro. I'll have to wait and see if that fluctuates much after the 1.06 patch installs. In terms of size it's squeezed between two Rockstars as RDR2 is 115.4GB and GTA V is a 86.25GB.
Honourable mention for DOOM (2016) in fourth place - who would have thought that would be such a scale-tipper at 79.84GB?
Funny really. In the SNES days games like Super Mario Kart were... oh lets see... 512KB. Not even 1MB.
EDIT: After install, game is same size (109.3GB). All these patches are 17GB or so, so they must be replacing the same set of files each time.
Re: Cyberpunk 2077 Patch 1.06 Out Now on PS5, PS4, Promises Less Crashes on Consoles
Hopefully the patch stops this thing crashing out as much. I average a crash once for every 2-3 hours of gameplay on my PS4 Pro upgraded with a 2TB SSD.
According to this site's own @ShogunRok apparently the average crash running the same PS4 Pro version on a PS5 is more like 45-90 minutes for some reason, so itβll be intriguing to see if it makes a difference or not.
It wonβt fix the placeholder driving/police AI, Iβm sure (thatβs more than a few weeks job to improve) but if it stops the crashes and save file corruption β and by the way for those that don't already know there is a PS4 version bug that is different but almost as deadly as the 8MB PC one β thatβs a good thing. They are really crunching to make a saving throw, I'm sure. Those poor tired devs. π₯±
"fewer crashes"
Uh oh. Maybe not then. π
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
Well, patch 1.06 has just been released, so let's see if they've pulled a Christmas ~miracle~ damage control and stopped the damn thing crashing on all console versions, at least.
https://www.theverge.com/2020/12/23/22198029/cyberpunk-2077-106-update-patch-corrupted-save-file-crashes
Re: Random: Ghost of Tsushima Fans Help Restore Damaged Torii Gate on the Real Tsushima Island
@Boucho11 "infamous second son is definitely worth picking up. Itβs a really decent action game. "
Wholeheartedly agree with you there. The destructible environments part of the game is so fun I tend to flatten all the D.U.P. bases early on before even bothering with the story. The physics and controls of the game are suuuuper tight and Dante (EDIT: Delsin, I always get him and DMC protag mixed up ha), for once, is a superhero who actually enjoys the hell out of being one. For me, Nolan North's best ever voice acting. Just a slick package all around (story is a bit short if I had to criticise), and a hell of a great launch title for the PS4.
Also @rumple1980
Re: Random: Ghost of Tsushima Fans Help Restore Damaged Torii Gate on the Real Tsushima Island
"Yuichi Hirayama writes in an update that a big part of this immense support is down to Ghost of Tsushima fans."
Gaming making a positive difference in real life, beyond just improving mental wellbeing. That is awesome.
Seems like this game has been something of a sleeper hit this year; got a lot of positive praise, more so from players than critics, who were mostly pretty warm towards it.
A friend of mine says that it has "Very beautiful, satisfying combat, insanely repetitive, controls are a bit janky. But it has got some really fun parts and interesting design choices"
Does that seem accurate? I've splurged on a lot of games recently at sales prices (think, Β£15 or less) so ideally I'd want to get this for Β£20 or so but it's only 6 months old so that's unreasonable. Figured if it is worth the scratch to pay the digital sales price - if some kindly family member throws me some cash or a PSN voucher plastic credit card thingy ππ - thoughts etc?
Re: Random: Ghost of Tsushima Fans Help Restore Damaged Torii Gate on the Real Tsushima Island
@KPraj "every time I try to get on my horse, muscle memory just makes me slash it down π₯Ί"
https://tvtropes.org/pmwiki/pmwiki.php/Main/DamnYouMuscleMemory
π π π
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
@AJDarkstar I like that you say you will explain, then say you won't, then kinda do anyway. Contradict much? π
Dude, I'm a lot of things some of them bad, but if you've ever bothered to read anything I've written here you'd know calling me "far too simple" can't even land as an insult because it's not true. You'd have been better calling me, for example, an obnoxious blowhard or something like that because it might actually be closer to the truth. π
Oh I've just realised something; you were trolling Shogun when you said he was trolling; how unintentionally meta of you!
Re: PS5 Guide: Ultimate PlayStation 5 Resource
What this guide needs :- a WHERE TO BUY section π
Seriously though, that would be a menace, keeping that updated, and can't be reliable anyway because by the time people read it the stock is usually gone.
"Furthermore, the console also boasts hardware ray tracing, support for up to 120 frames-per-second, eye-popping 8K output, and 3D audio."
I would suggest the article changes "boasts" to "supports", personally, as otherwise you're inferring those features are going to define the console. I very much doubt that any developer is going to do much with 120FPS and/or 8K because the tradeoffs to get them working means an overall graphical downgrade. It's like the way the PS3 technically supports 1080p and will do so comfortably in the menus, but then you boot up most games and they immediately switch to 720p and internally render at (or below; RDR does 640p upscaled to 720p) that resolution. I mean, technically the PS2 supported up to 1080i and a lot of games can be pushed into that resolution with home-brew such as GSM, but the technical limits (of the hardware, and of consumer TVs of the time) mean most games didn't go anywhere near them.
The really funny thing is, although the PS5 is the most powerful PlayStation that Sony have made to date, it launches with less space than the PS4 Pro's 1TB (or 2TB on the "500 Million Special Edition" models of which 50,000 were made in gorgeous translucent blue with gold trim - anyone reading this who doesn't know what I'm talking about should Google that right now).
I'm not ragging on it, I'm impressed with the way it towers over everything with it's "Connor from Detroit: Become Human" good looks and height , runs really quiet, really want one and will buy when the stock isn't rare as π¦π© but as ever... I like to balance the good with the bad, put a pin in the hype a little bit.
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
@eaglebob345 "This game and it's poor scores give me such schadenfreude."
I know, right? The whole drama around it is often as broken in terms of gamer logic as AI logic is in the game itself, and the hysterical reactions, the pivoting of IGN and others from "we love this game" to "oh crap we better damage control that we said that cos people are P***ED now"... there's so much to love, in a guilty kinda way.
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
@ShogunRok "I think it's clear that all remaining resources were poured into making the main story and key side quests as presentable as possible. Pretty much everything else was left to rot β hence why the game lacks things like proper driving AI and an actual wanted system. Strong suggestion that the dev team simply had to beeline it and hope everything else could be fixed post-launch. [...] Fair to assume that it got even worse once Keanu Reeves was brought in and the marketing machine started up. You get the distinct impression that the marketing budget for Cyberpunk was out of this world. And once you're riding that train β assuring everyone it's coming in 2020 while throwing money at adverts of all shapes and sizes β it becomes increasingly difficult (if not impossible) to back down."
That doesn't sound like ranting at all. That sounds like an educated guess, and I'd bet 50-80% of it is spot on, to be honest. This means the driving/police AI subsystems we got in the game were placeholders, and given more time would have been reworked into something better. Maybe they still can, but my gut tells me they'll patch this as best they can and then wash their hands of it because the stench of it is all over them. I'm almost certain they won't introduce multiplayer now, and I'd be surprised if there's any DLC because all the focus/effort that would have gone to those now has to go to fixing the basic world building immersion stuff.