Comments 32

Re: Gamers Are Reportedly More Interested in Watching Games Than Actually Playing Them

nobiwan

I watch a lot of Gaming related videos; I love a good gaming video essay especially on games I’ve played, FPS podcast, Daryl Talks Games etc. I definitely spend more time watching gaming related videos than I do playing games. I however do not watch streamers or any content that involves me watching someone play a game unless it’s a how to or a competition.

Re: Sony Flop Concord Axed Two Weeks After PS5, PC Release

nobiwan

@naruball this is a good point however, I also think it goes to show how much we as humans are driven by values, the more central they are, the more potent our reaction is to whatever appears to threaten or insult them.

Take black myth wukong. You have people from one side of the political spectrum criticising it for being bland boring and doing nothing different from the likes of God of War simply because China, but GoW is a very good game. So I’d interprete that as, they got the formular right. But China seems to be public enemy number 1, CCP, representation, dictatorship you name it, so anything from there is bad.

Concord is apparently an overwatch copycat albeit a paid for one. I’ve heard that overwatch is a good game too. Unlike overwatch it appears to really stick it to the values of people on the other side of the political spectrum (pronouns and all that), even more than overwatch. So although it’s a good overwatch clone, through the „shades of values“ it’s trash. The only aspect of gaming that transcends values on both sides is fun, gameplay. That’s why one person will platinum TLOU2 and still call it trash 🤣 - denial at its best.

I’d argue everyone is sadly playing the same „dirty game“ only that from their perspectives, they are fighting the good fight, they are the good ones.

In Uganda we say „happiness is a choice“ if you love the game, play it. Sad it’s closed but trying to convince someone to see things outside the „Lens of their values“ is a losing battle. Choose happiness, don’t get too involved in this stuff too much 🙏🏿

It’s kinda sad to see people on here that would actually get along really well had they just not known their political affiliations arguing 🥲

Re: Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception

nobiwan

@SidNightwalker for sure. Over simplification of these topics is definitely why both left and right wing takes left a very sour taste in my mouth.
Plus it’s good for one to know oneself. Not everyone is Cut out for this fight and I think I’m one of the “weak” ones - so to say or it’s a cultural thing, and I’m from a significantly different one. But I’ll definitely take your advice on ignoring it 🫱🏾‍🫲🏿

Re: Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception

nobiwan

On wokeness: As a foreigner (African) living in Germany, I did take some time to try and understand what the fuss about minorities, privileges, sjws etc was about. Biggest mistake of my life. I almost lost my sanity trying to make sense of left and right wing politics. I must give credit to a big part of the right , they hate you and don’t hide it so you know who you’re dealing with and how you should react, exactly. The left is a lot trickier. I found that concepts like white privilege, an over focus on minorities and an inhumane level of expectation of political correctness (you have to be perfect at all times or else…) among other things didn’t give me that feeling of empowerment (as a black Person), people even fear to ask me where I’m from despite hearing it from my accent and seeing it on my skin tone that I’m not from these streets - gives me those African dictator feels. I concluded that the right is mostly directly racist, the left, ironically feels racist, sexist and all the isms they try to fight because their methods seem so twisted, the goal is noble but the means to get there, not soo much (imo) like the constant categorisation of people, while calling for unity >> “what do you as a cis white male think of x”. Plus You can only contribute to discussions in only soo far as you’re part Of the group in question. Soo if you’re a cis white man you’re either an ally or shut up because your male white Privilege means you have nothing to worry about , you know no suffering and therefore have nothing to contribute to any discussion around minorities. Such things made me conclude that with the left you need to do a lot of mental gymnastics to get to what I consider to also be euphemistic segregation, plus it’s well intended soo it’s hard to criticise, without being called racist, sexist or whatever label aligns with what sort you’re criticising. I don’t like either left or right. I got out of my depression/confusion/culture shock, I realised I was becoming angry and significantly less happier in life. I spent nights watching YouTube videos on both sides, the topic actually managed to divert my attention from games for a while, which was sad because when I came to Germany I was soo happy to finally have access to games, compared to Uganda (my backlog is crazy 😂). And now I run out of any rooms or discussions with the slightest whiff of what I consider to be political/wokeness or whatever you want to call all that I’ve described above- Left or right. Now I stick to our Simple African politics of “when is he leaving power” 😂
There’s always something that takes me back to my old ways like this article for example, but it helps to write down my thoughts in a book I got specially for that, and move on
I just hope there will be less ”newses” like this on the site 🤞🏿

On topic: I’ve still never played days gone but it’s now my 2023 resolution

Re: Poll: We Want You to Rate Your Favourite PS5 Games

nobiwan

I really loved ghost of Tsushima DC. I was 23 hours in on side missions alone, before I decided to finally complete the campaign from Act 1. I find myself playing Forbidden West the exact same way haha.
I really really really loved Sifu. It scratched that martial arts itch for me. I think that is the new bar that similar games should start from (gameplaywise, difficulty is a different topic)

I really enjoyed dirt 5 too

Re: Sifu Updates to Include Difficulty Settings and Accessibility Options

nobiwan

@Milktastrophe very valid argument there, I cannot say no to that.
I was being very optimistic in my line of thought, I’ve seen some absolutely insane disabled gamers play games at levels that even I can’t achieve in my dreams, so I was thinking of Accessibility more in terms of things like 2 button controls or one handed, something in this direction, this means the game remains the same but it’s made possible for almost anyone to play it as it is meant to be played. it’s an incomplete thought but it ends in “… disability isn’t always inability” I don’t want to speak too much for disabled people lest I run the risk of sounding insensitive. However I would find it interesting to hear their say on this topic. I imagine that there are several who probably don’t want it slapped in their face with such modes (I could be wrong), but I guess an easy mode would help especially the casual ones genuinely into such souls like games but unable to perform the more complex moves. I stress “genuinely” because this is the crux of this discussion I think. Game difficulty options are good but some games leave this convention that’s why we now have a sub genre. You do not go to a platformer and say there should be less jumping. In the Same light, you don’t go to a soulslike and say there should be an easy mode. (Oh wait the devs didn’t say this is a soulslike did they? I might have invalidated my own argument, idk anymore lol)

I’m assuming you’ve been following this particular thread I hope this serves as a conclusion to my thoughts:
I really don’t like that gamers get a game of genre x and instead of accepting the in this case fully functional, intentionally challenging and repetitive mechanics of it, want them changed to “respect” their time. In the End this is what it boils down to to me. One fails to let go of game x and accept that it’s simply not for them. Buys it anyway, only confirming that’s it’s not for them. Is in denial and copes with denial by blaming developer. But player didn’t respect themselves by accepting game isn’t for them. Reviews and maybe previews clearly mentioned it’s a hard game. The game wasn’t forced into anyone’s console the devs shouldn’t have to change their vision to yours, mine especially when is fully functional and has a fully supportive fan base.
I feel I lost myself in there somehow soo I won’t reply after this. But thank you, this has been a really good discussion point, would be cool to see what’s devs think about it too.

All in all, I am for developers freedom to create on this one. If from the go developers want the game to have an easy normal and hard mode good. If they don’t, then they shouldn’t be squeezed into it. They shouldn’t be responsible for us failing to make the right purchasing decisions especially if all the information was provided prior to purchase to ensure that the right decision is made.

Re: Sifu Updates to Include Difficulty Settings and Accessibility Options

nobiwan

@Yorgen I hear you and I think you’re coming exclusively from a gamers perspective, which is okay.
However, Some of the best games are those that are very clear about what they are offering; death standing is unapologetically tedious, soulsgames hard, quantum dream games too hand holdy/passive idk, but whoever gets them knows exactly what they are getting into (if you watch reviews) If the devs for those games implement all the feedback we’d have the same game.

I think devs make games well aware of their target group, in this case gamers that want a (very) steep challenge for example, with a touch of tedium.
I hope this doesn’t come off harsh but if you’re complaining about the foundation of the game - fair challenge (I say “fair” because I think sifu isn’t cheap in it’s difficulty, every enemy is fairly beatable), then you probably aren’t who the game was made for and this should be okay, you have the option not to play it. The devs shouldn’t have to make a game for everyone. We should, as gamers/consumers know what we want and not make the devs change what they’ve made specifically for one niche fit every other.
I’d be happier with them dedicating the time entirely too Accessibility. How can players with disabilities experience Sifu as they envisioned it.

Re: Sifu Updates to Include Difficulty Settings and Accessibility Options

nobiwan

@ATaco very sound point. I had to reflect on that a little.
I guess it’s because such difficulties usually get added as bonus content like Metroid recently. Soo you must go through the game as it was intended to play it in anyway. That doesn’t work so well the other way round, but it can be done.
.
What would convince me for sure about adding difficulty to such games from the go would be: 1. seeing how that would affect reviews Day 1. Would a souls-borne game review the same by someone playing it on easy mode?
2. Will the devs feel that the message/game they were trying to put across was received despite the different difficulties?
3. Will both the “git gud” and “I just want the story” players be happy? (This is very interesting because many times such games have little to offer in the story department).

however, for sure your point here definitely has me thinking quite a bit but I must say let’s agree to disagree for now 🙏🏿

Re: Sifu Updates to Include Difficulty Settings and Accessibility Options

nobiwan

@ATaco thanks for the reply. I hear you! I just think that in the end devs should be able to make the games they want to make without having to please everyone. On the flip side i believe we as gamers should also be able to accept the vision the developers have. If we don’t agree with it, we can of course air our grievances but still acknowledge that that was the game that they wanted to make.

I’ve failed to beat the wet nurse and lady butterfly (bloodborne and Sekiro respectively) and I’ve accepted this. The difficulty is what makes these games. For some games it’s the story, maybe the AI, or the platforming, we should accept that it’s the difficulty for these ones.

I’m definitely all for accessibility. More people should be able to play these soulslike games d as the developers envisioned them.

I guess what I’m saying is more power to the devs to Share their vision that’s the best way to get a good game

Re: Sifu Updates to Include Difficulty Settings and Accessibility Options

nobiwan

I can understand that some people just want to play and move on, however I think adding a difficulty option would be sad. Part of the appeal for me was seeing yourself actually get better with subsequent plays. The level 3 boss was literally unbeatable but after doing like 30 times it finally made sense. Now literally fly past her. This moment I think can’t be replicated with an easier difficulty mode.

In the end if that’s the game the developers wanted to make, I think they should stand by it