Comments 179

Re: GTA 6 PS5 Disc Hopes Seemingly Dashed by Rockstar Source

martinrohr

Reasons they went for digital inly release in order of importance for R* (as I see it)

1) You can sell a bluray game after finishing and they get nothing from it. You can’t resell a code once it’s used. (This could be thousands of copies)

2) they can polish the game untill the very last second without going gold on a disk. (No one will ever experience the build from 1+ month prior the release.)

3) Leaks of gameplay would flood the internet, making people consume that first, before they would even boot up the game themselves. Ruining the first experience by being impatient. Not necessarily getting spoilers on a story that we know nothing about.

4) spoilers

Re: Poor Start for PS5 Exclusive Saros as First Sales Data Emerges

martinrohr

To all the people questioning the sales. On PSNProfiles (a trophy hunting community, where people are usually playing more niche/hard games than the mainstream) the game is topping the “popular games this week” chart, but with rather unimpressive numbers. The numbers there usually correlate with how good is the game selling and how big of a hype there is. And sadly, so far, it’s not looking great for Saros. (I bought the game and some of the production values are definitely not matching the price. But the gameplay is sooo good… loving it)

Re: Your PS Plus Essential Sub Netted You $1,500+ in PS5, PS4 Games This Year

martinrohr

And now everyone should actually count what they played (or intend to) at “discount prices” that they would actually pay for the game. I have Extra and can tell you it is a really good value for me. (The negative effect is I would rather wait on something to get on PS Plus, so some devs are simply not getting the money from me… And they deserve them)

Re: Reaction: Sony's Live Service Push Has Been a Disaster of Utterly Insane Proportions

martinrohr

Why don't they just realize THIS market is a huge lottery and it's more a matter of luck or persistence that some service games are successful.
You can't just throw money at it and a famous IP and think it will be a success.

If they would invest all the money they spent on these canceled or disastrous games, we would have another 3 or 4 fantastic AAA games to play and remember. But hey, they just can't leave that part of the market to the competition, right…

Re: Black Myth: Wukong Game Director Confirms There Was No Secret PS5 Exclusivity Deal

martinrohr

@AgentMantis Really sounds like they should abandon pricey hardware and release next gen this year, which would be just a tiny bit more powerful than Series X, but same price as Series S. (Should be achievable now) and release digital only. And release new console every three-four years with less updates.

Doing that could actually save that sinking ship.

It would be really awesome for kids/casual players and the poor. (It will run Fortnite and Fifa.)
For AAA console experience there would be PS. And then of course Nintendo.

Maybe this would be a way how the market could be still split between these three entities while everybody would profit from it. Now, PS and MS are doing the same thing for three generations already and it's 2:1 for PS so far.

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

martinrohr

"there’s little financial incentive"

Disagree.

– I bought F1 24 just because it has great PS5 Pro support, otherwise I would just wait for it to be on a service like I always did in the past (EA Play and PS Plus)
– Bought Horizon Remastered because of PS5 Pro support.
– Will buy Alan Wake 2 earlier than I would because of the PS5 pro support.

Would I pay 5-10 USD extra for remastered versions for PS5 Pro? Yes.

Give me Cyberpunk 2077 PS5 Pro update with the same amount of settings as Spider-Man 2 has and I will pay for it.

Re: LEGO Horizon Adventures Sets Odd Precedent, Lacking PS5 Pro Support

martinrohr

Really don't understand why everyone is downplaying this…

The game has two graphical modes: Fidelity runs 30fps and looks better. Performance runs 60 fps and looks worse. I would expect them to do Fidelity mode with PSSR that is locked at 60fps on non-VRR screens. For 120Hz VRR screens, framerate could be un-capped and aim for around 60-90 range like Spider-Man games are. Would be lovely to get this for more games.

This game could be considered a Playstation Studio title and please tell me who else should be making the best use of PS5 Pro than them…

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

martinrohr

Sony has the data of how people play (all games you played and when) and certainly have data if you play digital or from disc and that gives them the full picture. And if you count in all the PS Plus games played, it will be something like 95% games digital. And that’s why they will try to bury discs with PS6.

Not only sales-based decision, but also usage-based.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

martinrohr

Is this measured in units or money?

I only buy cheap/small games digitally, so I would say i technically buy more games on digital, but I spend more on the Physical games.

Also, i would love to know how if any subscription is affecting this (like PS Plus Essential, where you technically buy the game as you get a receipt and everything)

Re: PS5 Pro Will Reportedly Boost PS4 Games, and Reduce PSVR2 Motion Sickness

martinrohr

All this means is that all titles that have a hard time reaching stable framerates, utilize VRR or had a really optimistically set up dynamic resolution, will run more stable, will have higher framerates and will run in higher resolution respectively. For PS4 games, this was already mostly solved by base PS5, so i don't understand why they're promoting PS5 Pro like this, when theres basically nothing to enhance anymore…

(Locked 60 fps can't be any smoother than 60 fps, 150fps instead of 120fps in VRR is useless and 2.8K cap on dynamic resolution means the game can't even get to a native 4K by the design, so more computing power won't help here… Also, PS4 games supported VRR? I don't think so – That came with PS5 era, no?)

Re: PS5 Pro Flexes Its Muscle in Montage Trailer

martinrohr

@Medic_alert Exactly THIS!

But when people talk about PS and choose to play on it, it was always the type of games and the fact you’re sitting on a couch in front of a tv with controller in your hands that is extremely user friendly.

I don’t want to use keyboard and mouse, sit at a table and most importantly I DONT WANT TO TOUCH WINDOWS ever again in my life. I don’t want to fiddle with graphics settings that somehow match my machines power.

I see these two worlds really divided so I really don’t get all the “you could get a better PC for this price”. I wouldn’t buy a more powerful PC even if it was half the money.