
Arcade racing games still exist, but only just. The only big budget series that's still around is Forza Horizon, which is fine if you're in the mood to zip around in a fairly safe open world.
The full breadth of what arcade racers can be just isn't represented these days. Fortunately, Screamer is here to remind everyone that, yes, racing games need not be packed with licensed cars, or set in a large sandbox, or settle for that middle-of-the-road "sim-cade" feel.
Developer Milestone has returned to one of its oldest series and revived it for the modern age, and the result is a racing game that stands in stark contrast against the competition.
From the moment you fire the game up, you know you're not playing your typical racer, with a heavily anime-inspired opening focused on characters as much as cars.
Indeed, The Tournament is the main attraction — a robust single-player story mode that follows several teams as they compete in an illegal Screamer championship.

We'd highly recommend playing through this (or at least some of it) before anything else, as it introduces many of the game's mechanics one at a time, which is quite important when the racing itself is so complex. We'll talk about that shortly.
The story is ambitious; there are several three-person teams vying for an enormous cash prize, and each of them has different reasons for being there. Throughout the campaign, you learn the dynamics among teammates as well as their relationships with opponents, and it's quite a lot for the narrative to juggle.
There's a big emphasis on character here, and while we applaud the effort, it doesn't always land.
Much of the dialogue is quite hammy, while the voice work doesn't fare much better. It all comes off as quite cheesy, which is not necessarily a negative alone, but it does start to grate just because there's so much of it.

The Tournament is a great way to gradually learn the ropes of Screamer's racing, and we think that's the right call. There's perhaps been an over-correction, however; the mode feels excessive in length, and the narrative and characters aren't really strong enough to hold it up the whole way.
That being said, it's an important mode to play as you'll not only learn the rules of the road, you'll unlock playable characters, lots of car customisation parts, music, and more.
What's nice about the focus on characters and story is that each driver has a unique vehicle and special ability. The game really does have a lot of personality — and nowhere is that more evident than when you're behind the wheel.
Screamer uses both analog sticks in a similar way to Inertial Drift. The left stick steers you as normal, while the right stick is dedicated to drifting.

This alone takes some getting used to, but we were surprised by how intuitive it became after a few laps. Don't get us wrong, it certainly requires some skill to get right; you'll need to balance your control of both sticks, as well as braking and accelerating, to make it smoothly around corners.
On top of that, shifting gears up is semi-automatic, meaning the game will shift for you, but you'll gain boost more quickly if you can time the shift manually yourself. If you always play racers on auto transmission, this can be its own learning curve, too.
At times it can feel impossible to avoid colliding with barriers, and initially it can feel frustrating, but it's all the more satisfying when everything starts to click.
On top of the basic controls are meters atop the screen that fill up as you drive. The one on the left is a boost meter; fill a segment and you can let off a powerful burst of extra speed.

The one on the right fills up when you trigger boosts, and once filled you can unleash a Strike — an offensive surge forward that destroys any cars you hit. This in turn gives you more boost, creating a virtuous cycle if you can successfully get it going.
Hitting other racers with a Strike can be fiddly; it takes a second to charge, so lining it up is tricky business when you're all travelling at hundreds of kilometres per hour.
We did find a couple of the courses a little tough to navigate consistently. Perhaps this just comes down to practice, but there are some very technical sections that force you to slow right down if you're to get through them neatly.
Again, it may just come down to skill and learning the tracks, but there are some courses that feel to us a bit at odds with the driving, which is at its best in sweeping corners and long straights to really make the most of that boost. If everyone's bunching up in clusters of tight turns, it can quickly get messy.

It's not perfect, but we love that the racing in Screamer is doing its own thing, and it can feel wonderful when you're really in the zone.
Helping lift everything is an abundance of style. The aesthetic is really strong, with bold UI, stylised visuals, and extremely cool vehicle designs across the board. It's all quite over-the-top, and we love that about it.
This is echoed in the sound and music, which is all as full-throttle as everything else with some extremely energetic songs keeping things feeling intense.
We should also say, there's a lot to do here. Beyond the Tournament are lots of customisable Arcade modes like single races, team races, time attacks, and checkpoint challenges.

There's also online and offline multiplayer, but unfortunately we've not been able to test that prior to publication.
Lastly, we just wanted to touch on the DualSense stuff, which is pretty well executed here.
In particular, one use of the adaptive triggers is really nice; you can feel R2 vibrate beneath your finger when you should shift up a gear — a surprisingly big help amid all the action.
Conclusion
Screamer is a bold and exciting arcade racing game that stands out from the pack. It takes some big swings, and most of them have worked out, save for a story that maybe outstays its welcome. The racing itself is unique and challenging, and once you have a handle on all its systems, it's very rewarding to master. With its stylish presentation on top, this is one racer very much in its own lane.





Comments 62
If the vehicle ping pong around d with no damage I loose interest immediately. I’ll take a look though
I couldn't quite adapt to the duel stick controls of Inertia Drift even after playing for quite a while. Thats enough to possibly put me off here, would like to try the game though.
Interested in this one. I've just picked up Sonic Racing Crosswords but something about it doesn't feel quite right. I love arcade racers and always welcome more of them.
Sounds great and all but it's no Burnout or WipeOut is it 🤔 Still, sounds like a nice 'seat warmer' till FH6 rears its head 🙂
Looks good but why do racing games these days insist in making players listen to people waffling on a load of cr*p?
I just want to race dude not listen to your boring cheesy drivel. Worst part is they’re trying to be cool which instantly makes them anything but. The Crew was the worst for this and even Forza is guilty, I might check Screamer out but could be put off quite quickly if it’s similar to those.
@IronCrow86 no sadly not, I don’t know why racers don’t seem to sell like they used to. Or at least we get less of them anyway.
Would be great to see burnout, project Gotham or drive club make a return!
An 8 despite that many cons is surprising, glad it's a good game though
4 player in the description. Splitscreen?
Pro enhancements. What are those?
120 fps?
Sounds good, been really looking forward to this one.
@datamonkey Aah Project Gotham; To my knowledge the only game series you can import your own music into the soundtrack 🙂 also, probably the last game I had the pleasure of couch co-op...I've made peace with that fact, and I ain't going back now 😄
What a shame that using Push Squares new scoring policy this game is a 'Major Disappointment', it sounded like you quite enjoyed it.
I do like a good arcade racer and am tempted to try it regardless!
Good write up Stephen thanks for this.
Will definitely get this. Just not £60 digital, obviously. If I can get it for that physical fine, otherwise will wait for a digital sale.
In its day Screamer was the best arcade racing game around on P.C.
An advertisement for the game, showing a burnt-out car wreckage with the slogan "Every Christmas the roads are full of mad men. Join them", aroused public outcry.
Why did criterion never release a paradise follow up?!! Oh well more arcade racers the better in my book. Looks great 👍🏻
Long drawn out anime guff scenes have put me off
It might have had me sold, but I don't know if I can stomach stories in racing games any more.
I really miss Mashed, one of the most unique racing games
I think Screamer sacrifices its original identity for extravagance. It's not as exciting as a Split/Second: Velocity or BLUR, but it's going to please many who want this style of racing game. Certainly a very polished and slick title.
@4fold Screamer Chrome Edition is at £60 on amazon.co.uk
I was interested in this from the first trailer and I'm glad it's an old school racer rather than open world nonsense, but the driving being complicated has put me off a bit. I was kinda hoping for anime Ridge Racer.
The title of this post had me intrigued.. then I saw it was more anime crap.. so sick of that art style smh..
Hope it’s a hit for those who like this style tho
Glad to read this review! I’ll have fun with this cyberpunk inspired racer!
Tagline: Finally, a racing game doing something interesting.
First sentence: Arcade racing games exist, but only just.
So shouldn't it have been "Finally, and arcade racing game!"
Although, does Gran Turismo/Forza not doing anything interesting?
I completely forgot about this game lol. But it looks really fun so I'll get it down the line.
"Screamer uses both analog sticks in a similar way to Inertial Drift. The left stick steers you as normal, while the right stick is dedicated to drifting."
So I'm guessing you can't play with a steering wheel then? Or can you? You really should be adding this information into reviews for racing titles please. It's kinda essential information.
@IronCrow86 forgot you could add your own MP3’s! Glad you’ve made peace with it as like you say can’t see it ever coming back sadly.
I’d settle for a remaster though any time.
The controls make me feel like this is a pass for me. Using the right stick for drifting sounds absolutely wretched. Not to mention needing to play with manual transmission to get an extra boost. Feels like a perfect example of if it isn't broken, don't fix it.
@datamonkey you are dead right that the festival/story/dialogue in Forza Horizon is pure cringe.
I guess it's a testament to how good the "game" part is, that it isn't ripped to shreds and mocked constantly for the other stuff.
Even with the game being so good, I do feel that it is granted too much of a pass on the other stuff and should be called out more in reviews.
Always thought it unfair that Grid took a lot of criticism for it's story, which I felt was fairly ok, whilst Forza which is far worse got off lightly.
I think the cartoony nature of this game should probably give it more of a pass than something like Forza that plays it straight!
i can’t wait to play it
@HerlockSholmes sonic crossworlds is a kart racer
Great review!
It's been far too long since I've gotten into a full arcade racing game like this - I didn't even realize that this was in development. As a sim racer, I'm glad to hear that there are some more technical sections in the game, actually. I can also fully understanding why this could be frustrating to anyone who hasn't dabbled in the world of sim racing. It makes sense that Milestone would sprinkle in some technical areas though, due to it's past games and fans.
@nomither6
And your point with this is what, exactly? I don't think the person you're replying to is under the impression that Sonic CrossWorlds is a rally sim or F1 game.
It has that PS1 Motorhead style neon racing style to it. Who remembers that game from the 90's, really was a fun racer. Anyhow, this looks pretty good all in all.
@IronCrow86 Midtown Madness 3 on Xbox had the same feature.
I’m so excited for this already have it preloaded and ready to play at midnight tonight. What are we talking about in regards to campaign length because that was one of the main reasons I bought this along with the aesthetic and racing
"Cons-excessive long campaign" that's a pro in my book I don't care about the online
Looked really cool until I saw the price TBH. Definitely not a Day1 purchase.
For some reason, I thought the new wave of games releasing at 40 USD is "exactly these titles".
I will definitely buy this, as I thoroughly enjoyed Milestone's previous racers (Gravel, Hot Wheels Unleashed 1 + 2)
@Dogbreath totally agree and definitely think most people turn a blind eye with Forza as the game itself’s so good.
I’m looking forward to Horizon 6 but hope the setup has cringe toggle 😅
Could be worth a look. Esp as it gets a whopping 8/10 from you guys! 🤣😂🤣
Seriously? control seems totally unrealistic, bad even for an arcade.
@BinaryBoss I loved that game. So much fun online.
It looks fun but the anime story mode BS is a huge turnoff to me.
Iffy vocal performances and hammy writing? Thaaaaaaaaat's anime!
Both the Hot Wheels Unleashed games are great, so this has been on my radar.
I miss Drive Club Forza 5 in on sale atm so I might check that out instead of this after reading about its controls.
@Mythologue only way I can play racing games anymore since I don’t like to play online and my friends aren’t into them
@MARl0 it seems weird but after I little practice it’s actually intuitive and feels great
@HerlockSholmes You're right, CrossWorlds is possibly too entrenched in triple A predictability. I do really like CrossWorlds, yet I think it does try to recapture the magic of All-Stars Racing: Transformed, and when you mark CrossWorlds with that comparison it feels less new. Screamer isn't original in the truest sense of the word, but it has managed to give us a racing game with the thrills of Burnout, BLUR and Split/Second: Velocity. When we're reminded of these great racing games through Screamer, then Screamer is celebrated. Screamer takes risks most modern racing games shy away from or ignore for the sake of following trends.
looks good but always surprised there are customers ready to pay 70$ for such type of racing game...
The constant drift engine sound is just awful, but can't see how they could change that either. Perhaps there's an option to lower it in settings.
Lost me at anime, sorry.
Been keeping an eye on this one. Seems right up my street with the arcade racers. I loved Inertial Drift so there's a very good chance this will be for me
If you're surprised the game is featureless without much to do outside of the straight line, you don't know Milestone. This will be discounted into oblivion. 6/10. Milestone needs to go away.
@dark_knightmare2 I dont know what sort of racing games you like but Trail Out looks like a great single player racing experience. I haven’t played it yet so I’m just going by the trailer, but it doesn’t even have online multiplayer.
@PaperAlien FH5 isn't all it's cracked up to be. There's zero sense of progression (to the point where the complete overhaul to it is one of the main promoted points of FH6 so far), and it really doesn't handle like an arcade racer at all. The cars turn like boats and feel heavy, unresponsive.
Can the storyline be disabled or skipped? I don't think I can stomach that cornball stuff in a racing game.
@Kiefer-Sutherland thanks I’ll def check that out
Looks like an indie/AA game yet the AAA price tag
Knew nothing about this game until now. Sounds right up my street. Look forward to giving ot a go.
This has caught my attention and I'm not even a fan of the genre.
I did want to check this game out but the price is too high for what it is. I’ll wait for a sale
The title is confusing. Tracks/visuals seem ok for a mix of highways/city stuff. It's the modes/progression that matters & I don't know what's in the game.
Only big budget? The Crew? NFS taking a break, others? Trackmania fits it's niche, others vary for motorsport.
Plenty of racing games/budgets vary. FH is 'fine' but I haven't liked them. Xenon was ok, others are ok, but not that exciting. I've tried many of them. Motorcycle Club roads being crumbled was a highlight & that's not a good game. XD Ride 4 was ok for progression/not so execution.
All I see in these screenshots/review is 'arcade racing game with original cars' which is fine I am ok with no licenses, I'm sick of seeing them everywhere.
All reviews or footage from anyone big outlets or YTers always shows the visuals, the cars or the general play, never the modes. "Story mode' but not depth on what it offers, a story, wow but what event types? Explain them please.
So I find myself just going fine I won't buy/buy it just to find out. That's why I find racing games annoying to find answers for all the time.
Where is the menu screenshots? Where is the mode listings in the review/screenshots? That's what I care about most and never get that answer, ever.
People can come up with more card games out of nowhere based on the ideas of numbers, symbols and cards are presented direction or artwork, yet devs can't think of anything for mode ideas? Old or new. But visuals, those count apparently. XD
Just the most safest, why make racing games have modes that feel like typical multiplayer shooter modes? Can they not come up with anything at all?
Or 'racing' is all they are? Tone, sense of speed/physics and boring modes, apparently.
There doesn't need to be weapons, just use the environment or roads/barriers/paint lines, whatever, or how cars function, how hard are modes to come up with?
Juiced 2 had 4 drift modes, that's thinking outside the box, not quantity, quality, thinking about what the game/world/cars can do, it's really not that difficult..
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While the stick use is fine, I enjoyed Inertial Drift for having good balance of modes, original cars, vibes and more. None of the racing games of the past few years have impressed me.
Art of Rally, the Old School one and many others are just not exciting. Woden GP 1 and 2 is just isometric GT and it's fine but still to real track/cars without licenses, it's very lazy and lack of original ideas. Too much nostalgia.
Anti grav racers and kart racers are hit and miss too.
Werckfest was ok but it's special vehicles didn't do much and the rest was races/derbies, for 20 hours, I did a no purchases run and the progression was as pathetic as the play half of NFS Shift 1 (a better game) so so much for that.
Wreckfest stands out with its no licenses but it's progression is the same as every other boring modern racing game, so whats the point?
Grid Legends, Gravel, Onrush (best mode variety/ok idea direction), and probably others forgetting were passable.
Dirt 5 was trash, Dirt 2 isn't as exciting to me as 3 was. Dirt 2 on PSP/Wii was more fun. NFS HP2010 Wii was more fun than HD version or Remaster.
V Rally 4 was eh. WRC games have been eh. MotoGP, etc. I don't care for the teams/drivers/riders/licenses at all.
PS1, PS2 ones were better, not as much PS3 era ones. PS4 eh and PS5 eh.
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Back on topic:
But other then dialogue and flashy visuals, or teams I see no interesting modes or progression at all?
Part 2:
Stick controls I"m fine with. But Inertial Drift had more modes and events that were exciting, the tracks were fair, it didn't need many, it did what it needed to and I respect it a lot. I played it a fair amount and went you know what I'll buy it again for Switch why not.
So again, I'll just buy Gear Club Unlimited 3 when I get a Switch 2, just like I did a Switch 1, even if it's highway events aren't that exciting and it's stamina mode/events are just fuel limiting ones like Gran Turismo 6.
Why are racing games so pathetic with events/modes.
Where is a Stuntman mode?
Bowling?
Gates/cones? Other scoring angles?
Traffic or lane event ideas?
Use the environment or rules of racing (street or otherwise, think up things randomly I'm totally fine with that)/IRL things. If people can come up with ideas as kids on how to play with objects, lines and more why is it developers can't?
WRC3 for PS3/360 is my favourite career mode in an annual racing game because of it's event variety.
I play all sorts of racing games of PS2 era for their events/modes/mechanics. Modern ones are just trash.
I've made that very clear in my comments.
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