Comments 8

Re: Horizon Sales Update Cements It As One of Sony's Strongest Franchises

White_oyster

@Balaam_ blah is right. It is missing something great art has, that is hard to quantify. But for lack of a better term, it doesn’t have a soul. It is not greater than the sum of its parts. It’s a bunch of generic open world systems put together, and it isn’t bad, or good, it’s just kind of blah.
I think one of the main issues for me was how closely it followed that endless checklist open world design that is pointless and exhausting. And on top of it, there was so much dialogue that didn’t have a point, or fill in lore, or really do anything but waste time. Which is also true of its open world design. So much filler.

I really wanted to love the game but it made me really bored with its repetitive open world design. I think the game would have benefitted greatly by not being open world, but a more guided narrative adventure game.
And it did have a bit of jank, with awkward controls. For me the best thing so far about Horizon was the Horizon Astrobot level.