Returnal

With all the recent talk about Sony's live service push not stopping any time soon, PlayStation's Returnal developer Housemarque has spoken out about how it intends to remain "fully-focused on single player and premium experiences", at least in the foreseeable future.

During a chat with Eurogamer.net last week at the Finnish developer's 30th anniversary event, the company's head IIari Kuittinen and creative director Gregory Louden explained how "as long as people are buying premium games" the studio would keep making them – with the new standalone adventure Saros already locked in for 2026.

This all apparently connects back to the studio's philosophy about its games being an "experience for a certain time of your life". And rather than spending "the rest of your life" on a single game, the team believes players should experience their games "within a few days, or weeks, or whatever" similar to "movies or TV series".

"It's a unique experience. You have it, you get something out of it. Maybe you come back to it, but you don't need to play it for the rest of your life," says Kuittinen.

The team hopes to keep this momentum going for decades to come but also admits it's only as strong as its latest game and it still needs fans (and players in general) to continue showing their support for these "premium" types of gaming experiences.

Although Housemarque's vision is clear, Sony's live service component has once again been rocked over the past week – with the upcoming title Fairgame$ losing its studio founder Jade Raymond amid internal worries. This latest news follows a bumpy 2024 for Sony's live service experiences going from the tremendous success of Helldivers 2 to Concord, which was labelled a complete disaster after it was shut down just weeks after launch.

Have you played Housemarque's games? Glad to hear it wants to stick with more traditional gaming experiences going forward? Let us know in the comments.

[source eurogamer.net]