Comments 66

Re: Sony Reveals American Prices For Memory Cards and More

SwerdMurd

Am I the only one who isn't all that put off by the pricing? Doesn't seem THAT far from SD cards...way more reasonable than memory stick at any rate.

@Stuff - that sucks about the load speed. Might get the week-early bundle w/ the included 4 gig--we'll see.

Oh--and hi world! I still exist--I promise.

Re: Naughty Dog: Vita & PS3 Can Deliver Wii U Experience

SwerdMurd

@Superducky - It doesn't need it, but given how many games for all current-gen mobile devices were made with multitouch in mind, it seems like kind of a stupid decision not to include it. Pinch zoom has become a standard in mobile UI interaction/web browsing now, and it's another area where the 3DS falls flat on its face.

Re: Naughty Dog: Vita & PS3 Can Deliver Wii U Experience

SwerdMurd

Naughty Dog wrote:

I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird.

I didn't realize I worked for Naughty Dog . Seriously though--why in god's name would any touch-enabled device not be multi-touch these days? DS was forgivable given when it came out, as were DS-lite and DSi. 3DS and Wii U not featuring multitouch is a complete and total joke though.

Re: Review: Dungeon Hunter: Alliance (PlayStation Network)

SwerdMurd

I posted this on the NL forums but I suppose it's good here too.

Multiplayer (invite-style) works--you just have to go about selecting your multi character in an admittedly strange fashion.

If you are joining multiplayer, and are starting a brand new character (picking New Character from the menu), you can join a game just fine.

If you are joining multiplayer and are using an already-created character, simply choosing the character with X results in not being able to access the hosted game. Instead, highlight the character you want to select and start mashing X instead of pressing it once. It sounds stupid, but it works and the connection window pops up immediately afterwords. I've tried it 5 times and it worked all 5 times.

Re: Out Today: Tuesday 12th April 2011 (North America)

SwerdMurd

Dungeon Hunter is awesome. A few random issues (jumpy frame very rarely, some slowdown on co-op in a few spots) but super-solid and a crazy-good deal even at 12.99

Might and Magic is awesome too. This is arguably one of the best weeks PSN has ever had.

Re: Interviews: Gameloft - Dungeon Hunter: Alliance

SwerdMurd

I guess my only question would be if you can combine local and multiplayer co-op....for instance--2 players on one console and 2 players on another console--a full, 4-man team with 2 online consoles. This is something that's rarely possible but would be greatly appreciated--being able to play with someone else locally and queue up for another 2 randoms to join would also be nice.

But yeah. Local and multi co-op, together, and it's day one for me. Multi only....I'll definitely get it at some point but not out of the gate.

Re: Review: Killzone 3 (PlayStation 3)

SwerdMurd

might grab this one...played Killzone 2 (which it sounds like a lot of people didn't enjoy) and it's one of my favorite FPSes--can only imagine how much further this one takes it! Personally I preferred Resistance 2 to Killzone 2 (slightly) so we'll see if this bucks the trend...based on that review I can't see why it wouldn't

Re: Valve Explains Why You Can't Use Move in Portal 2

SwerdMurd

@slap - ok i gotta admit i have no idea how to read that face in context. I stand by everything I wrote though

I also stand by feeling like Valve just ducked out of doing the work and explained it away after the fact. Gamers these days like options--I may find Ys: Oath in Felghana impossible to play using the mouse buttons to jump and attack, but god bless them for going the extra mile and including that functionality for the PC version. And btw--that game was programmed by 4 people (another 12-15 or so did artwork and JDK did music as usual)

Re: Valve Explains Why You Can't Use Move in Portal 2

SwerdMurd

yeah what a strange comment....I personally don't think they have a right to speak for every perspective purchaser the way they did--if you guys can't figure out a good way to program around move controls, that's one thing. Given how many examples of both Wii and Move FPS-style controls we've already seen though, I can't see how they'd have that problem. Hell Gameloft was able to make an FPS with good Move controls....and they're Gameloft. You know--the maker of such games as Copycat, Cash-in 2: Molestation of Intellectual Property and Arbitrary Sports Game,

Re: Apparently Portal 2 Does Not Have Full Move Support

SwerdMurd

Personally I'd be pretty happy if it had Mouse/keys support (USB or bluetooth), like all games that exist on PC in addition to other platforms. Especially if it's gonna be cross-console multiplayer--let me at least compete on an even playing field with the people with infinitely more precise control.

Why don't all games have mouse/keys support? Literally the only one I can think of is Unreal Tournament 3...and who plays that?

Re: Time Crisis: Razing Storm Plagued by Accuracy Issues?

SwerdMurd

I gotta say in a way this almost makes me happy. I'm hoping that the game stays somewhat broken for a little while, reports creep out, and retailers lower the price as a result. Hopefully after this happens, the issues will get patched and I'll be able to get cheap Time Crisis.

Re: PlayStation Store Update Brings Extras to EyePet and Sports Champions

SwerdMurd

One of the Need for Speed games did the same thing on PS3...all the in-game unlocks had price values assigned to them as well (normally like 1-2 bucks per car or w/e) -- seemed like a weird way to cut yourself short of both playtime and play incentives...but I guess giving people that option is ok if they're willing to pay for it.

Re: Review: Heavy Rain (PlayStation 3)

SwerdMurd

i'd have to disagree....there may have been some somewhat wonky plot elements and resolutions to said elements, but i wouldn't call those the same thing as plotholes....and I loved Madison!

I'd have said 9 simply cause none of the shortcomings bothered me much...I played it to completion in two days and I watched teh game played start to finish about a month later, also over the span of two days. Both experiences were immensely enjoyable.

Great review though man.

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