Touch-controlled plasmids please!

Ken Levine let us know about BioShock on PS Vita during a brief appearance during Sony's E3 Press Conference, simply revealing that his studio is bringing the franchise to the system in one way or another. But we were still in the dark as to how exactly Irrational Games was going to be doing this. Was it a port of BioShock: Infinite? A remake of the original? Levine clears things up in an interview with IGN:

That's a new game. That is going to be strange and surprising to people, in the same way. I think when we launched Infinite, people said, "Wait, what, what are you doing?" I think we always want to surprise people. If I'm just saying, "Here's BioShock 1 on Vita"... Let's say we potentially do, you don't need us to do that, somebody could make that happen if they wanted that to happen.

So what motivated Levine and his team to take their beloved franchise to an unreleased system without opting for an easier port or remake?

For us, it's like, "Hey, here's this weird experiment you want to do." Experiments always carry risks, though. That's been the experience of working on BioShock Infinite. And working on BioShock. People saying, "This is weird, risky, I don't understand." I'm fortunate that I get to do things that are risky, my team gets to do things that are risky.

While he did confirm that Vita's BioShock will be a new game, Levine still wouldn't clarify whether or not it ties directly into any other game in the franchise.

All I'll say is that it's its own thing, being built from the ground up...