Big fan of the system's functionality. It looks and plays great. Loading times are mostly a thing of the past. I'd vastly prefer they wait 3-4 years for PS6 and focus more on optimizing games. I've yet to hit a wall where I felt like my game experience was reduced because the system just couldn't keep up. It is lacking in unique experiences. GoW Ragnarök is great, but feels like GoW 2018. Spiderman 2 and Miles, both great looking versions of the PS4 game. Fun, yes, but "been there, done that" in a lot of ways. Everything feels safe, and I get it. They might have to sell 10, 15, 20 million copies to make a profit because games cost as much as a stadium to make. We should be at a stage where developers know the system and can make a game more cost-effectively and gamble a bit more on the experience.
The issue with PS5 is not power, the issue is the quantity of exclusive games due to cost and development time. It seems foolish to make a system for bigger games that will cost more to make if you can’t make games in a more efficient manner for current gen. If you make the games cross gen, then you didn’t need a new system. A new system that can maybe maintain 4k, ray tracing, and 60-120 fps or whatever the new strengths will be will appeal only to Digital Foundry-Stans. I just want games.
@DadJKP For me, it's a time and money thing. I'm a fan of both Sony and Nintendo. Donkey Kong Bananza, Metroid Prime 4, both are/will be $70 upon release. In 18 months after release outside of a random sale, still $70. Death Stranding 2, Ghost of Yotei both $70 at launch, both will be $40 in 18 months if not available on PS+. I have a backlog of games right now. I'll play GoY when I get to it and at a reduced price. Just this summer, I finally got around to Horizon Forbidden West, and it still looked and played great. It's not like past generations where early console releases look horribly aged 3-4 years in. There's no rush other than for publishers to say, "Our game sold X in the first week" which doesn't affect me.
I have a PS5 Pro, so there is nothing right now where I feel the system is chugging along to keep up like how the Switch 1 couldn't keep up with some games the past few years. I understand that games are more expensive to make now, but we went from three Uncharted games and Last of Us on PS3 to a couple of LoU remakes and a pending Naughty Dog game on PS5. There's just not enough exclusives on the current systems, I'm not sure why you would make another system resulting in more expensive game production costs. In theory, 5 years in, they should have figured out how to optimize game production to make it more cost-effective.
@PuppetMaster MK Tour tracks, and knockout tour are really good. The problem is there are 32 tracks when we just came from 96 tracks on MK8 so the game feels empty. It's an underwhelming Kart, for now. The problem for Sonic is there is far less affinity for the IP than Nintendo's, so they could make the best Kart racer known to man, but Nintendo could release a DLC pack of Pokemon tracks, and people would lose their damn minds.
If a game offers 100+ hours for me, I have no issue paying $80. If you buy a Switch 2 and never played the open world Zelda games, it’s worth every penny. On the flip side, if companies offer a 10-15 hour game, that price better come down. Even with top notch production values, that should be $50 or less.
@Darude84 Pretty much. The only way they can improve on Pro with a PS6 is to make something with zero sacrifices to resolution, frame rate, and ray tracing, and the only people who would know about that are Digital Foundry aficionados. SSD minimizing loading times is the last big change for players.
The change that needs to be made is figuring out how to use AI and/or DLSS to cut down on how hard systems need to work to run games and how much it costs to make games. If we can get games that look or play like Spiderman 2, but don’t cost as much as a sports arena to make, and can be made in 2-3 years instead of 5-7, that’s the difference for consumers. If we can go back to 4 Naughty Dog games per generation instead of 1 and some remakes, we’re not going through droughts of 3-6 months.
Will Switch 2 games look as good as Death Stranding 2? No. Does that mean it looks terrible on a TV? Also no. Nintendo uses stylized art styles. If you think Mario Kart World looks bad, you’re just being aggressively stubborn. It doesn’t look as realistic as Gran Turismo. It’s not supposed to.
Can Sony make a Kart racer, mascot fighter, or 4-player party game that’s on the level of Nintendo’s? Not yet. They did finally get a 3D mascot platformer that’s on par with Mario Galaxy.
@nessisonett I suspect it’s like movie studios releasing a big, dumb popcorn flick that will gross a million so it can help finance an art film, only in this case the art film is GtA 6 and they’re trying to stop that game from being priced at $120.
The Switch 2 cartridges cost more to make than the PS5/Xbox discs. That’s some of the price. All game companies have to price digital games the same as physical or their retail partners will not carry their systems and games. Add in “we know people will pay $70” plus the ‘where else are you going to play Mario Kart’ factor, and you got yourself an $80 game.
@Porco I love the performance of the hardware (it still looks like somebody sat on a cake). If you showed my 10 year old self Spiderman 2, his brain would break. The controller is my favorite ever. But as far as producing games I want to play, there’s 2, maybe 3 per year. That’s Wii U level. It obviously has 3rd party support the Wii U didn’t, but so much of it is annualized, ports, or remakes. Because games are so expensive, they play it safe. I miss when they’d gamble a little more, even if it’s small like Journey. Nintendo using PS4 horsepower with DLSS will be able to produce games for less, and thus, more of them.
The console war-mongering is getting embarrassing. Nintendo doesn’t discount games and it doesn’t hurt them. Mario Kart 8 sold like 70 million copies. The two open world Zeldas sold 50+ million combined. Want to play Zelda? You pay the Nintendo tax. Want to play God of War? Pay the Sony tax…or wait a few years and play it on a PC with Sony’s spotty history of PC ports.
Both companies get away with whatever you let them. Neither is overwhelmingly consumer friendly (Sony’s tiny hard drive, $550 MSRP PSVR2 that can’t play PSVR1, limited exclusive release schedule, etc.)
This site has taken a weird turn this week. Nintendo has always done things that were less consumer friendly and/or obtuse, and Push Square had never devoted like a dozen articles to it in 3 days. Nintendo is going to do what it’s going to do, and if you want to play Mario, Mario Kart, Zelda, Smash, or Pokémon, you’re going to deal with their BS. But to act like there’s an air of superiority from Sony with its own history of high priced consoles and peripherals is a bit of a stretch - especially when GTA 6 launches at like $100 and we’ll all pay it.
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Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
Big fan of the system's functionality. It looks and plays great. Loading times are mostly a thing of the past. I'd vastly prefer they wait 3-4 years for PS6 and focus more on optimizing games. I've yet to hit a wall where I felt like my game experience was reduced because the system just couldn't keep up. It is lacking in unique experiences. GoW Ragnarök is great, but feels like GoW 2018. Spiderman 2 and Miles, both great looking versions of the PS4 game. Fun, yes, but "been there, done that" in a lot of ways. Everything feels safe, and I get it. They might have to sell 10, 15, 20 million copies to make a profit because games cost as much as a stadium to make. We should be at a stage where developers know the system and can make a game more cost-effectively and gamble a bit more on the experience.
Re: PS5 'In the Middle' of Its Lifecycle, Claims Sony
The issue with PS5 is not power, the issue is the quantity of exclusive games due to cost and development time. It seems foolish to make a system for bigger games that will cost more to make if you can’t make games in a more efficient manner for current gen. If you make the games cross gen, then you didn’t need a new system. A new system that can maybe maintain 4k, ray tracing, and 60-120 fps or whatever the new strengths will be will appeal only to Digital Foundry-Stans. I just want games.
Re: Ghost of Yotei Sales Fall Off In Japan, But PS5 Exclusive Still Sticks Around in Second Place
@DadJKP For me, it's a time and money thing. I'm a fan of both Sony and Nintendo. Donkey Kong Bananza, Metroid Prime 4, both are/will be $70 upon release. In 18 months after release outside of a random sale, still $70. Death Stranding 2, Ghost of Yotei both $70 at launch, both will be $40 in 18 months if not available on PS+. I have a backlog of games right now. I'll play GoY when I get to it and at a reduced price. Just this summer, I finally got around to Horizon Forbidden West, and it still looked and played great. It's not like past generations where early console releases look horribly aged 3-4 years in. There's no rush other than for publishers to say, "Our game sold X in the first week" which doesn't affect me.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
I have a PS5 Pro, so there is nothing right now where I feel the system is chugging along to keep up like how the Switch 1 couldn't keep up with some games the past few years. I understand that games are more expensive to make now, but we went from three Uncharted games and Last of Us on PS3 to a couple of LoU remakes and a pending Naughty Dog game on PS5. There's just not enough exclusives on the current systems, I'm not sure why you would make another system resulting in more expensive game production costs. In theory, 5 years in, they should have figured out how to optimize game production to make it more cost-effective.
Re: Mega Publisher EA Agrees to Be Bought Out by Saudi Arabia, Silver Lake, Affinity Partners
Removed
Re: Even More Xbox Price Increases Make PS5 Look Like a Good Deal
You can thank the Trump tariffs. The good news for Xbox is pretty soon Americans will be banned from saying it’s Trump’s Tariffs.
Re: 'Genesis Does What Nintendon't': Sonic Racing Takes Shots at Mario Kart World
@PuppetMaster MK Tour tracks, and knockout tour are really good. The problem is there are 32 tracks when we just came from 96 tracks on MK8 so the game feels empty. It's an underwhelming Kart, for now. The problem for Sonic is there is far less affinity for the IP than Nintendo's, so they could make the best Kart racer known to man, but Nintendo could release a DLC pack of Pokemon tracks, and people would lose their damn minds.
Re: PS5 Price Increases Confirmed for USA, Effective 21st August
Removed
Re: Xbox U-Turn the First Step Towards Gamers Rejecting $80 Games
If a game offers 100+ hours for me, I have no issue paying $80. If you buy a Switch 2 and never played the open world Zelda games, it’s worth every penny. On the flip side, if companies offer a 10-15 hour game, that price better come down. Even with top notch production values, that should be $50 or less.
Re: Jun 2025 USA Sales: PS4's Record Launch Month Stomped by Switch 2
@Lup Do it. I want the Switch 1 to keep selling so Sony can magically discover that it sold even more PS2s, they just never told anybody about it.
Re: PS6 Still Years Away Despite Increase in Next-Gen Chatter
@Darude84 Pretty much. The only way they can improve on Pro with a PS6 is to make something with zero sacrifices to resolution, frame rate, and ray tracing, and the only people who would know about that are Digital Foundry aficionados. SSD minimizing loading times is the last big change for players.
The change that needs to be made is figuring out how to use AI and/or DLSS to cut down on how hard systems need to work to run games and how much it costs to make games. If we can get games that look or play like Spiderman 2, but don’t cost as much as a sports arena to make, and can be made in 2-3 years instead of 5-7, that’s the difference for consumers. If we can go back to 4 Naughty Dog games per generation instead of 1 and some remakes, we’re not going through droughts of 3-6 months.
Re: Switch 2 Can't Achieve a Great Experience on Big Screens, PS5 Boss Implies
Some of these comments…
Will Switch 2 games look as good as Death Stranding 2? No. Does that mean it looks terrible on a TV? Also no. Nintendo uses stylized art styles. If you think Mario Kart World looks bad, you’re just being aggressively stubborn. It doesn’t look as realistic as Gran Turismo. It’s not supposed to.
Can Sony make a Kart racer, mascot fighter, or 4-player party game that’s on the level of Nintendo’s? Not yet. They did finally get a 3D mascot platformer that’s on par with Mario Galaxy.
Both systems are fun. That’s what matters.
Re: Rockstar Quietly Increases Prices of Red Dead Redemption Games on PS4
@nessisonett I suspect it’s like movie studios releasing a big, dumb popcorn flick that will gross a million so it can help finance an art film, only in this case the art film is GtA 6 and they’re trying to stop that game from being priced at $120.
Re: Rumour: New PS5 Pro Update Could Give Frame Rates and Resolutions a Massive Boost
Having just purchased my Pro on Sunday, I started freaking out reading the headline. Turns out the word “update” carries a lot of weight.
Re: Ghost of Yotei's PS5 Price Provokes Fresh Switch 2 Fury
The Switch 2 cartridges cost more to make than the PS5/Xbox discs. That’s some of the price. All game companies have to price digital games the same as physical or their retail partners will not carry their systems and games. Add in “we know people will pay $70” plus the ‘where else are you going to play Mario Kart’ factor, and you got yourself an $80 game.
Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2
@Porco I love the performance of the hardware (it still looks like somebody sat on a cake). If you showed my 10 year old self Spiderman 2, his brain would break. The controller is my favorite ever. But as far as producing games I want to play, there’s 2, maybe 3 per year. That’s Wii U level. It obviously has 3rd party support the Wii U didn’t, but so much of it is annualized, ports, or remakes. Because games are so expensive, they play it safe. I miss when they’d gamble a little more, even if it’s small like Journey. Nintendo using PS4 horsepower with DLSS will be able to produce games for less, and thus, more of them.
Re: Nintendo Is Displaying Hubris Which Would Make Even PS3 Era Sony Blush
The console war-mongering is getting embarrassing. Nintendo doesn’t discount games and it doesn’t hurt them. Mario Kart 8 sold like 70 million copies. The two open world Zeldas sold 50+ million combined. Want to play Zelda? You pay the Nintendo tax. Want to play God of War? Pay the Sony tax…or wait a few years and play it on a PC with Sony’s spotty history of PC ports.
Both companies get away with whatever you let them. Neither is overwhelmingly consumer friendly (Sony’s tiny hard drive, $550 MSRP PSVR2 that can’t play PSVR1, limited exclusive release schedule, etc.)
Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2
This site has taken a weird turn this week. Nintendo has always done things that were less consumer friendly and/or obtuse, and Push Square had never devoted like a dozen articles to it in 3 days. Nintendo is going to do what it’s going to do, and if you want to play Mario, Mario Kart, Zelda, Smash, or Pokémon, you’re going to deal with their BS. But to act like there’s an air of superiority from Sony with its own history of high priced consoles and peripherals is a bit of a stretch - especially when GTA 6 launches at like $100 and we’ll all pay it.