You are right about the devs considerations, but a lot of what you said was about offline gaming. For online racing, the devs want more cars on track (At live events theres 20 car races).
People race very differently to AI (quit/disconnect - 16 player races almost never end with 16 players) and the fans want more cars on track (esp massive tracks like Circuit de la Sarthe (LeMans) and Nurburgring Nordschleife).
It's only 16 on PS5 due to the network limitations of PS4.
That said, theres also an example of where the consoles don't hold each other back. In PS5 GT7 there are advanced AI races that need more processing power. This mode simply isn't in PS4 GT7 so I would agree that the examples where PS4 holds PS5 back are usually more down to dev choices.
I had a good PS4 that didn't make much noise. Wished I got one sooner, so went early on PS5. It was largely pointless. At this point I realise I could probably have skipped the PS5 altogether and caught up on the few exclusives I missed with a PS6.
There were multiple revisions of the PS1 removing components and making it cheaper. It's always happened. What has changed is the price doesn't come down. That sucks.
All people want is money off games with a few bonus boosts for doing set things (trying a demo, purchasing specific games) and everyone* would be happy!
The Vision GT cars are often unused, unloved and unwanted by the majority of the player base.
They are a bit of PR and I'm sure a fun side project for those involved but there is a long list of real cars and tracks we want to see, but this doesn't seem to be a priority for Polyphony.
@Ultrasmiles Consoles have usually been below 50 Watts but rapidly increased beyond 150 Watts from PS3/360 onwards (Nintendo taking a lower power route) prompting a few articles and generating some attention. Offering a low power option could allay criticism, but yeah looking at the comments it's not exactly everyones most wanted feature...
@Max_the_German I've always been happy with the way the PS5 looks, it was an upgrade from the PS4 and when I get a new TV I get a further upgrade but like you say it's only a handful of games that even exceed 1080 in 60fps mode.
@rjejr Hey! Yeah, it might be nice if the option were there, but I don't know if there would be much power saving. It will be interesting to see if it is any use to PS5 users of it is mainly in place for potential handheld compatability.
Comments 59
Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support
@SuntannedDuck2
Had a busy week, would have replied earlier!
You are right about the devs considerations, but a lot of what you said was about offline gaming. For online racing, the devs want more cars on track (At live events theres 20 car races).
People race very differently to AI (quit/disconnect - 16 player races almost never end with 16 players) and the fans want more cars on track (esp massive tracks like Circuit de la Sarthe (LeMans) and Nurburgring Nordschleife).
It's only 16 on PS5 due to the network limitations of PS4.
That said, theres also an example of where the consoles don't hold each other back. In PS5 GT7 there are advanced AI races that need more processing power. This mode simply isn't in PS4 GT7 so I would agree that the examples where PS4 holds PS5 back are usually more down to dev choices.
Hope you enjoy GT7 when you get it!
Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support
@SuntannedDuck2 Gran Turismo 7 was going to have 24 player online races when it was a PS5 exclusive, up from the 16 that PS4 can handle.
Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support
I had a good PS4 that didn't make much noise. Wished I got one sooner, so went early on PS5. It was largely pointless. At this point I realise I could probably have skipped the PS5 altogether and caught up on the few exclusives I missed with a PS6.
Re: New PS5 Slim Is Cheaper in Every Way Except the Retail Price, New Teardown Video Reveals
There were multiple revisions of the PS1 removing components and making it cheaper. It's always happened. What has changed is the price doesn't come down. That sucks.
Re: PlayStation's New 'Rewards' Program Goes Down Like a Lead Balloon
All people want is money off games with a few bonus boosts for doing set things (trying a demo, purchasing specific games) and everyone* would be happy!
(*ok, almost)
Re: 'There Is Much More to Be Done': Polyphony Digital Steps Up Gran Turismo Recruitment
The Vision GT cars are often unused, unloved and unwanted by the majority of the player base.
They are a bit of PR and I'm sure a fun side project for those involved but there is a long list of real cars and tracks we want to see, but this doesn't seem to be a priority for Polyphony.
Re: PS5's New Power Saver Feature Confirms Its First Supported Games
@Ultrasmiles Consoles have usually been below 50 Watts but rapidly increased beyond 150 Watts from PS3/360 onwards (Nintendo taking a lower power route) prompting a few articles and generating some attention. Offering a low power option could allay criticism, but yeah looking at the comments it's not exactly everyones most wanted feature...
Re: PS5's New Power Saver Feature Confirms Its First Supported Games
@Max_the_German I've always been happy with the way the PS5 looks, it was an upgrade from the PS4 and when I get a new TV I get a further upgrade but like you say it's only a handful of games that even exceed 1080 in 60fps mode.
@rjejr Hey! Yeah, it might be nice if the option were there, but I don't know if there would be much power saving. It will be interesting to see if it is any use to PS5 users of it is mainly in place for potential handheld compatability.
Re: PS5's New Power Saver Feature Confirms Its First Supported Games
I still have a 1080 TV and standard PS5, and it makes me wonder if it might simply output a lower resolution that I wouldn't notice.