Halo: Campaign Evolved is an interesting game for a number of reasons, and the fact you’re playing as Master Chief with a PlayStation controller might actually be the least controversial of the lot.
What would have been considered absurd just a couple of years ago has become commonplace: first-party Xbox games release on PS5. Or do they? Halo is supposed to be “on PlayStation going forward”, yet the Microsoft of today might now wish those words were never spoken.
It’s impossible to know whether the series will continue on PS5 — only Xbox will have an idea of what’s to come and where it’s launching — so, for now, all we can do is laud what we have today: a legendary shooter brought back in style.

25 years on from Microsoft’s console introduction, its statement piece is back. The campaign of Halo: Combat Evolved has been remade in Unreal Engine 5, restoring the classic story for modern times with graphical updates and gameplay improvements, along with a set of completely new missions.
PlayStation fans can experience Master Chief’s debut for the first time, allowing them access to what they missed out on when they were busy with Metal Gear Solid 2: Sons of Liberty and Tony Hawk’s Pro Skater 3.
For both them and the veterans there from the start, this is a worthy remake that returns Halo to glory. It was a revolutionary FPS in 2001, and it remains a genre masterclass all these years later.
At the same time, Campaign Evolved is largely still a product of the sixth console generation.
Halo doesn’t look or feel like a game from 2001 anymore, but it’s still designed and structured like one. It doesn’t faff about with open worlds, skill trees, or side quests — you’re there to shoot the Covenant… and then shoot them some more.
The campaign follows a strictly linear path all about fighting your way to the next objective, where you’ll repeat the process to reach the one after. It’s a very simple approach compared to the games of today, stripped of optional activities that balloon playtimes in the modern era.

You spend 10 hours of a 10-hour campaign shooting aliens. This is refreshing, as it leans into one of the best things about the franchise: the shooting.
From the reliable assault rifle to the surprisingly capable pistol, from the grenade spam to the power trip of the rocket launcher, every weapon Bungie created shines in the right time and place. With the Covenant guns on top, like the Needler and Plasma Rifle, there’s strong variety in what you kit Master Chief out with.
Halo Studios has brought back the full arsenal and coupled it with a few weapons from later entries to provide an incredible array of blasters for alien slaughter. Every one feels good to the trigger touch, pumping satisfaction and highs into every gameplay moment, sequence, and combat scenario.

Encounters with the Covenant — and the Flood later on — consume the experience, as you battle through spaceships, forests, swamps, and alien constructions. It doesn’t have the diversity of a modern single player effort; a lot of firefights take place in copy-and-pasted hallways and rooms.
It faithfully remains a product of its time — which is no bad thing for a title as special as this — but some modern enhancements make it a better-playing game.
Where the original had a single running speed, Campaign Evolved introduces a sprint option. Where the original had two-player co-op, Campaign Evolved expands the capabilities to support four online players (crossplay included). You can also zoom in while aiming, there’s better vehicle handling, and the controls have been updated to suit today’s button preferences.
My one big issue is it doesn’t go far enough with the latter: promotional material claims the remake utilises the PS5’s DualSense controller features, but not once did I notice them in action.

None of the weapons come with any kind of resistance from the adaptive triggers and the haptic feedback doesn’t feel a step above the standard vibrations of any other controller. Such lacklustre support is disappointing as it presented a chance to genuinely differentiate the PS5 version from any other Halo iteration. That sadly hasn’t happened.
On top of a gameplay update, the other idea fuelling the project was to make the Xbox classic a graphical standout all over again. I think Halo Studios has done a solid job bringing it up to par, with visuals, character models, and environments that wouldn’t look out of place stacked against any other PS5 game.
It won’t win any awards; I wasn’t particularly blown away by any single vista or location. However, what Campaign Evolved has managed is good enough. The graphical highlight is its pre-rendered cutscenes, which depict the Halo ring in very high quality.

A performance mode displays those visuals while targeting 60 frames-per-second, and it achieves that for the most part on a PS5 Pro. I had many smooth sessions working my way through the 10 missions of the campaign, only encountering drops during busy combat scenes. It’s definitely not a locked 60FPS, though the visible dips are few and far between.
There’s also a quality mode providing even better graphics, but I don’t think the hit you have to take to the framerate is worth it. The fast-paced combat of Halo should be matched by a high framerate, and you don’t get that when prioritising visuals.
Campaign Evolved also brings with it a set of three new missions, which serve as a prequel to the main story as Master Chief and Sgt. Johnson sneak aboard a Covenant ship and become tied up in what they find inside.
Each new level is brilliant, to the point where they feel like cut content from the original game. All of them continue the mantra of blasting Covenant enemies without any distractions; they fit perfectly into the overall package, like they were there all along back in 2001.

I enjoyed these new missions just as much as I did revisiting the old ones, like The Silent Cartographer and Assault on the Control Room to see all their little tweaks and updates. I also didn’t get lost once in The Library, infamously the worst level in Halo history. That’s what I call progress.
A remixed campaign feature will have you replaying those missions often, too, as Skulls (a collectible type) apply gameplay modifiers to form custom playthroughs. Either alone or in co-op for up to four players, you can test your skills against the toughest challenges in the Halo series, like LASO (Legendary All Skulls On).
This provides the package considerable replayability beyond simply revisiting a classic every so often. As such, unless you want multiplayer, this is the version of Halo to play going forward. It’s a faithful yet expanded and improved remake of an everlasting great.
Conclusion
Halo: Campaign Evolved has brought back a true classic in style, faithfully remaking and expanding one of the best shooters of all time. With bonus missions that feel like they’ve always been there, expertly slotting into the original Halo experience, Campaign Evolved presents an incredible package of old and new that’s never looked better. Welcome back, Chief.





Comments 39
Commenting to enjoy this momentous moment. I never ever thought this day would come!
Great review, Liam!
One of the best games ever made
Halo is officially on ps5. Someone check if hell has frozen over
Anyone know the resolution difference between quality and performance if there is one?
Replayed it via Master Chief Collection a few years ago and yeah, it might be an important and iconic title, but it had aged like milk.
This would want to have a serious do-over of the core systems.
And multiplayer is such a facepalm.
Despite being able to play this on PC and Series S, I must grab a PS5 copy for the sheer novelty (ie oddity)! I wonder if MS was involved with making sure the dualsense wasn't utilized to the fullest (can't have the competitor's port too appealing now, can we 😉)?
„ Poor use of PS5 DualSense features“
Heart is broken.
Sounds very, very good.
@RoliePolie91 PlayStation is the master platform
@Cerny I was kinda excited to learn how the Needler would feel with the DualSense.
Shame they didn't go all-out with that.
this still feels illegal lol
Full game is not on disc...I do not care!
I still remember a friend of mine having some friends over to hang out and catch a buzz and he had rented an Xbox (Blockbuster was out of PS2s) with Halo and DOA3.
Our jaws all collectively dropped when we fired up Halo. The gameplay was tight and the graphics were next level. We just panned the camera down and counted blades of grass, it was so detailed.
Just sat here now on the title screen, listening to that iconic music, it's glorious.
Feels totally surreal that it's on a PlayStation console, wild.
I was worried about ther performance being an UE5 game but once it's OK I'm back on board.
I can't wait to jump into this next weekend. Not bothered about the lack of haptic as they irritate my old fingers anyway so I turn them off. Reading the review I was expecting a 7/10 so I was surprised when I saw the 9...Happy days.
Excellent, looking forward to this, disc arrives Tuesday and can't wait having never played Halo before. Just the sentence 'no skill tress or side missions' fills me with joy - a proper old school FPS hopefully
Missed opportunity to cite lack of online pvp as a negative.
The question is will future Halo titles come to PlayStation?
Personally, I hope not. I tell you what: if they don't then it'll be a field day on here lol.
so it’s basically a 10/10; who cares about the battery draining gimmicks of the drift sense. Glad Halo 1 is good though, now i hope that they add MCC to PS5 so crossplay can be populated again.
Glad to see Halo making the jump to PS5
Would love to have a go but the backlog requires more attention
@MrPeanutbutterz the game is called halo campaign evolved for a reason
Did anyone play this? Is it worth for soemone who never played any Halo?
I always saw it being revolutionary because it was first good FPS on consoles, but can it stand on its own next to PC games of the likes of Half-Life?
@RoliePolie91Ill ask my mother in law.
I’ll probably get this at some point, even if it is the standard Microsoft 75mb on the disc.
So glad you marked the game on its own merits, instead of like some reviewers moaning about multiplayer etc lack of and marking it down.
Enjoy the game.
@species yes it absolutely can stand on its own. Halo is amazing. just ignore halo 5 & infinite
@LiamCroft How does it hold up against Halo Anniversary Edition, I'm guessing this is now the superior version to play?
Still weird that it's on the PS5. I'll play this on GP.
@species Very much worth it! Personally, not a patch on the feeling of Half-Life being played for the first time ... however, different vibe entirely, which oddly felt equal impact wise at the time originally.
The level design is very much based around the fact it's running (at the time of the original) on a console that has to obey the limitations of the platform. However, honestly it's really well done!
It's a classic game, that had the impact on the gaming community that Half-Life had on the PC community.
I just don't think the story got me in the feels like Half-Life as much, but the gameplay was a shift in parameters for how many Dev teams approached shooters on a console moving forwards.
You owe it to yourself to play it, you really do.
Seeing as this is such a gear shift in the direction I ever thought the industry would go, I will gladly be picking this up! I'll happily support Microsoft seeing the revenue potential of another ecosystem moving forwards.
Halo is one of my absolute favourite games, so I'm extremely excited to play this next week; and on a PlayStation, no less. Utter madness! I'm relieved to read it's turned out well, as I was a little concerned that they would mess around with it. Halo is a premier franchise that has been treated poorly by Xbox, significantly dropping from the magnificent heights of its heyday. Hopefully this can revive it a bit, even if it's mostly for the benefit of millennials and older gamers. There are vanishingly few FPS games in the classic vein of Halo any more, which is a damn shame.
The only thing that gives me slight pause is the framerate. Do you know how it runs on a base PS5? @LiamCroft?
@get2sammyb Would be pretty cool haptic when the needles explode tbf, but I'm not sure I'd like it while firing weapons.
Great to read a fair review on Pushsquare of a Xbox game. It's obvious the reviewer is a Halo fan and appreciates it's qualities. Is Halo old? Yes. Is it still better than most FPS's that have followed? Yes.
Another reason why physical sales suffer. I probably would have bought this if it came complete on the disc, but because it's essentially a key disc I won't bother.
@ButteredCrumpet @nomither6
Thank you boys, ill buy it tonight!
Edit - ill buy it on 28th i guess, jesus 5 day “early access” for 20€, hell no.
I will get to it some day. Maybe after Doom. It's a great campaign. I'd just rather stick with Doom for now. That game goes deep.
Is the music the same throughout the game?
I was playing this last night on an OG Xbox and I'd forgotten just how much of the atmosphere, the qualia of Halo, is carried by the sound score.
I still remember playing the original Halo on my older brother's PC years and years ago. Glad to see the remake is great. Could care less about the lack of dualsense features since I plan on playing keyboard and mouse on PC lol.
In 2001 you got multiplayer with your shooter. And a game on a disc. Now, you get a key on a disc (until there are no discs) and no multiplayer.
At least the price is kind of less than it was back then thanks to inflation.
@WhoderMan split screen and System Link multiplayer
Glad I preordered this, mainly for nostalgia and to have halo on a playstation. Wasnt expecting such a high score.
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