Comments 91

Re: Silent Hill 2 (PS5) - The Horror Great Remains So in This Excellent Remake

AlexPorto

@LiamCroft How's the difficulty of combat and puzzles? I have seen some people say that the game is too easy on normal, that they recommend we play on hard. Can you confirm this?

The first trailers of this remake were really bad and made me worried, I'm really glad that the game is actually good. Already made my pre-order, which is something rare for me.

Re: Ever-Evolving, Live Service Experiences Like Fortnite Are 'the Future of Gaming'

AlexPorto

Wait, aren't these high budget games also live-services? So how is online gaming the future if the majority of the games failing are also online?

Fortnite is successful because it's Fortnite, same case of Call of Duty, and Roblox. They are the main online games of our age, nothing will have the same popularity.

Plus, Hogwarts Legacy, Stellar Blade, and Wukong send their regards to Tim.

Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online

AlexPorto

@AhmadSumadi I mostly agree with you. My problem with the way Sony is approaching this is that they are taking time and work from Naught Dog and Guerrilla that they should be giving to their new single-player games and putting (ineffectively, mind you) on live-service.
Why not have their new multiplayer Studios working on the PS IPs working on live-service while they older Studios remain on single-player?

Re: Ubisoft Board Orders Internal Investigation and Review into Company's Financial Woes

AlexPorto

@LikelySatan AC's very first game had Altair as the protagonist, so the franchise always had some type of diversity. The difference is that AC was interesting back then, I absolutely adore every game until Black Flag. After that, it got boring.
Syndicate was cool, though. I really liked Evie.

Shadows does have something off about. I can't put my finger on it on what it is exactly. I do find it weird that pretty much every mainline game had the protagonist be someone native to the region we play in, Altair in the Middle East, Ezio on Italy, Connor on the US, Evie and Jacob on England, Bayek on Egypt. However, after many years of fans wanting to play as a Japanese samurai assassin, they don't deliver on it. It just feels like they wanted to be controversial.

Re: PS5 Pro Announced, Costs $700 and Out in November

AlexPorto

Yeah, I'll keep my original PS5. I'm Brazilian, so if the US price is already absurd, it will be even worse in my country. For me, the improvements shown are just not worth the 200 dollars increase. And that isn't even including the disk drive.

Re: Days Gone Director Roasts 'Small Game' Astro Bot PS5 for Deacon St John Cameo

AlexPorto

Wow, this is ridiculous. Calling the game small to undercut its success is clearly jealousy resentment from his part. I bet that the game he is making right now, if ever comes out, won't be near as good as Astro Bot.
While good, this is surely the case of Days Gone too, being one of the most irrelevant PlayStation games.
You can tell that this guy is the type that ruins the party when everyone is having a good time.

Re: PS5, PC FPS Concord's Poor Player Numbers Have Predictably Gone Viral

AlexPorto

@get2sammyb Sony needs to hear this out because they went too fast, too hard on GaaS. If they made one game at a time, while also not forgetting that their audience mostly likes single player games, would have been a much better and effective strategy.
Instead, they went all in, and what was it, 40% of their projects were GaaS, when just a year before that was 0%? Not a good strategy.
This GaaS push will go down as one of the biggest failures of PlayStation, and hopefully they don't spent half or more of their overall budget on this type of project going forward, allocating it to single player games.

Re: Poor Suicide Squad Sales Disappoint Publisher Warner Bros

AlexPorto

Yeah, I'm not surprised. In fact, this could be good for the industry. A GaaS that is fundamentally flawed and mediocre in its mechanics, game design, and story failed.

This could be the end of Rocksteady, but most of the talent left, so I'm not going to be sad about it. Rocksteady ended a long time ago.

Re: Sounds Like Naughty Dog's Next Game Won't Be The Last of Us 3

AlexPorto

I do believe that The Last of Us Part III was already in development in 2023, and maybe prior. Neil knows how to market his games, so I think that his statement in the documentary was the beginning of the marketing campaign for the game. I love TLoU, so I will eagerly wait for 3. I'm really up for a new IP being their next game.

Re: Naughty Dog Has 'More Than One' Ambitious PS5 Single Player Game on the Way

AlexPorto

@PinderSchloss This narrative doesn't make sense, lol. Since 2009, all ND games were 10/10, so I don't see where their "fall from grace" is.

Also, let's look at how their last few games were in development for:
Uncharted 3: 2 years
The Last of Us: 4 years
Uncharted 4: 3 years
The Last of Us Part II: 4 years

So yeah, I think it is totally possible for their new games to release in 2025 and 2026.

Re: The Last of Us Multiplayer Project Is Officially Cancelled

AlexPorto

Why do people talk about TLoU Online as if ND was only making this one game? ND explicitly states that they are making more than one single player game. We know for at least a few months that there are multiple teams working on different games, so what's the problem, exactly? Most likely one being TLoU3 and the other one being a new IP.

They are working on both since what, 2020, when TLoU2 shipped? So both could already have 3 years of development, maybe one with a release for 2025 and the other for 2026, so I don't think the panic people are feeling makes sense.

Re: Naughty Dog Has 'More Than One' Ambitious PS5 Single Player Game on the Way

AlexPorto

Why do people talk about TLoU Online as if ND was only making this one game? ND explicitly states that they are making more than one single player game. We know for at least a few months that there are multiple teams working on different games, so what's the problem, exactly? Most likely one being TLoU3 and the other one being a new IP.

They are working on both since what, 2020, when TLoU2 shipped? So both could already have 3 years of development, maybe one with a release for 2025 and the other for 2026, so I don't think the panic people are feeling makes sense.

Re: Reaction: PS5's Success Is Not Luck, Because Sony's Spent Years Putting in the Hard Yards

AlexPorto

@Texan_Survivor I'm sorry, but your point of the quality of the PS games is simply absurd, lol. Every single game you pointed out is just as critically acclaimed as the previous one, if not more. I would go even further and say that gameplay-wise, all sequels that you mentioned are arguably superior. Yes, their games are cut-scene heavy and story-driven, but how is that a problem, necessarily? Death Stranding is an awesome, original and unique game, but it's heavy on cut-scenes, and it's fine by me.

  • GoW Ragnarök, as another example, has what, five-ish hours of cut-scenes “at worst”? The game is 30-50+ hours in total, so it seems quite fine to me.
  • I can't even imagine how someone can say that Sony games don't take creative risks while mentioning Last of Us Part II in the same paragraph. This game has to be the riskiest sequel I have ever seen. So much so that a lot of players despise the game because of it.

Sony has a lot of issues. I despise that they will use 40% of their budget for GaaS, I despise their silence of new releases, their anti-consumer practices and how arrogant they can be overall. And no, I don't give a damn about sales and stuff and kissing the boot of corporations, I'm not a fanatic fanboy. But when it comes to quality, they consistently deliver.

  • Page :
  • 2