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Topic: Death Stranding OT

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0D0

KratosMD wrote:

Is anyone else on episode 3 yet? I'm seriously loving it so far, way more than the previous episode. It's just so cool that you explore the barren world on foot the first time around and as you're linking up stations to the network, people start contributing to paving roads and suddenly you have a highway across the entire region. Then you unlock the bike and all of a sudden you're blazing through the region at breakneck speed. It's absolutely brilliant, I love the social aspect so freaking much.

I think I'm at the end of chapter 2 and I'm enjoying it even when I'm slow carrying as much cargo as possible. My favourite thing is carrying almost too much. It's funny and challenging.

0D0

Octane

@KratosMD I think a lot of it can also be traced back to Horizon Zero Dawn, and considering how they both use the same engine, that's very plausible.

HZD had a similar unlock system for new areas. Even the map is 3D like it was in HZD. Hiding in tall grass, and the Machines/Mules scanning the area to find you. The gameplay difference between ''human'' encounters and the much stronger Machines/BTs. Scanning the environment. Even enemy movement, and how they're tied to zones feel similar to HZD. It definitely feels like some of the underlying mechanics have been re-purposed for Death Stranding.

Octane

kyleforrester87

What’s the deal with roads, because mostly they are already built by someone else. Do they need to be rebuilt regularly or once they are in your instance of the game they remain?

kyleforrester87

PSN: WigSplitter1987

Octane

@kyleforrester87 The paths you walk? Or can you also build proper roads? I bet stuff will erode away due to timefall, that also can happen to other structures iirc.

Octane

MightyDemon82

@kyleforrester87 The roads will need maintaining in order to keep them like new or TimeFall will eventually destroy them. I built one tonight, can't believe how fun it is just gathering resources to contribute to building stuff, I also climbed a snow topped mountain and fell, looking on as everything that was on my back tumbled downward!

MightyDemon82

kyleforrester87

@KratosMD ah. Yeah, I had to build the first bit of road too (assume this is the same for everyone) but the rest seems to just get built by everyone else pretty quickly. I dunno, maybe it’ll go over time.

kyleforrester87

PSN: WigSplitter1987

MightyDemon82

Has anyone triggered a Voidout yet? I got caught in a tricky area by BT's and now there is a huge crater in the game!

MightyDemon82

MightyDemon82

@KratosMD. If they eat you, i usually manage to get away but it got close enough to grab me then boom!

MightyDemon82

kyleforrester87

I got dragged down the river by BTs too, I didn’t notice any permanent effect on the world afterwards though, but I wasn’t really paying attention

kyleforrester87

PSN: WigSplitter1987

MightyDemon82

@kyleforrester87 it's the main one once you get dragged down. If it gets a hold of you that'll trigger one.

MightyDemon82

Octane

@KratosMD @MightyDemon82 I believe that even the craters will erode over time due to timefall. But I've looked up a video (cause I'm so good, I haven't died yet ), but man those things are huge. Comparable to the one you set off in the prologue.

Octane

MightyDemon82

@Octane haha, try having a truckload of goods then getting attacked by BT's especially when said truck is eroded due to TimeFall and low on charge. Makes it tricky to gather up all your goods and escape at a decent pace!

MightyDemon82

Shellcore

It dawned on me whilst playing that DS takes a lot from Mudrunner with the challenging environment traversal and the carrying of cargo. Makes me wonder what other mechanics could be taken from sim games to produce something more than the sum of its parts.

PSN: Aleks-UK

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