uncharted 4 dialogue options.png

Remember Uncharted 4: A Thief's End at last year's PlayStation Experience? Naughty Dog showed off some gameplay which revealed that Nathan Drake's latest would have dialogue options, essentially allowing you to pick your way through cutscenes. There was an audible gasp from the the crowd when the choices popped up on the big screen, but since then, we haven't really heard anything substantial about this aspect of the game.

Speaking to Eurogamer, director Neil Druckmann reiterates that the dialogue options won't be a major part of the release, and certainly won't have a direct impact on where the title's story ends up. "The thing I want to make sure we're clear about is that we're not making Mass Effect," he says, shutting down any comparisons to BioWare's role-playing series. "Uncharted has a very specific story, it has a very specific ending that's very definitive to the franchise."

Druckmann continues: "Every once in a while we felt a dialogue tree would really bring you more into the scene [...] there's something about Sam asking Nate about his old adventures that's like, it would be kind of fun to have Nate – and therefore the player – pick which story they want to tell first. And there's a few other instances like that where it felt like a dialogue tree was just going to get you more into the scene and make it more interactive." In other words, these choices are there for those who'd like a little more back and forth between characters - an optional mechanic that's used to flesh each scenario out.

All in all, it's sounding like the supposed final chapter of Nathan Drake is going to hone in on the game's cast and the relationships that the characters have with each other. Do you like the sounds of this? Did you think that the dialogue trees would have more of an impact? Choose a reply in the comments section below.

[source eurogamer.net]