Another day, another tiny morsel of Deep Down information. Yesterday we learned that the PlayStation 4 exclusive will be making stunningly gorgeous use of the brand new Panta Rhei engine. The day before that, Capcom released this single solitary screenshot of a giant spider monster to almost unanimous disgust. However, much more exciting than both of these is today's news that the dungeon crawler may still be getting a physical release.
A keen eyed observer noticed that the Amazon UK, Amazon France, and Amazon Spain stores all have the game listed at the price of a full retail release. We've known for quite a while that the title would be opting for a free-to-play model, so this does seem a little odd. What's even more bizarre, though, is that the online retailer has already taken pre-orders for this purportedly physical version.
Perhaps Capcom has finally listened to our passionate pleas and ditched the contentious model. But before you go out and spend all of those small coins that you've been saving up to pay for microtransactions, it must be noted that the Amazon US store lists the title's price as "currently unavailable". In other words, this could just be a case of the European sites not updating their prices.
Regardless of whether this turns out to be true, it's still interesting to speculate about how a physical release of the title would actually work. We propose that plonking down the cash up front should entitle you to a totally microtransaction free experience, but Capcom might have something completely different in mind. Would you be interested in a boxed version of the game, or are you happy to go on a free-to-play adventure? Spend a dollar to unlock a new spear in the comments section below.
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[source amazon.co.uk, via amazon.fr, amazon.es, amazon.com, dualshockers.com]
Comments 15
I think this is just a case of those retail listings being out of date. Nevertheless, if this game was to get a 'physical' release, I suspect it would just come with a download code for a selection of in-game items.
You know, i wouldn't mind seeing a boxed version and it coming with some items.
Phantasy Star Online 2 also had physical realese on PSV. Not sure about PC version.
i would love to get a physical releases on this game
Do it to it, Lars!
@Strofan7 I'm with you. I tried playing warframe and DCU and I feel like you don't know what the rules are. Am I not progressing because I'm not good enough, or because I need to buy something? In my opinion it breaks the game.
This would be awesome. A problem with FTP is that if I like the game, then I wish I could get a payed versions that's not balanced to get you to pay money. This happen with Warframe, I think being able to buy a rebalances version would be perfect as being FTP hurts a game and makes it weaker.
Stuff like this just makes me question what's going with this game even more. If nothing else though, it keeps interest in it high. From trailers and screenshots the game looks cool, it's just the fact that it's Capcom that's holding things back. Any other company, with the exception of Square Enix which also makes very questionable decisions lately, and this game would be at or near the top of my list of ones to look out for.
@Strofan7 @lvnlavitaloca
I definitely agree with both of you on the free-to-play model. I will admit I don't think it's terrible for certain games, an example being Tekken Revolution which is actually really well done. But for shooters, rpgs, action games, adventures, etc, the f2p model really sucks.
@Jaz007 DC Universe was commercial game at first. And wasn't changed a lot for F2P. And Warframe is more like indie made by small collective of developers.
@Gemuarto Warframe was designed to be FTP and suffered for it. I'm not sure what being indie has to do with it. Still a pretty game though.
@Jaz007 It suffered from low bufget. F2P system in Warframe is OK, actually. You can get everything without paying a cent. It'll take more time, though. But if you like the game, why not pay or play more time? Bad F2P is when those who pay can get better equipment than those who don't pay. I think Deep Down will use subscription method, though. I mean, when you pay for premium account like 5-10$ per month and get more experience points, for example. It's not bad at all, if you ask me.
@Gemuarto The system isn't bad for FTP, but because FTP requires the game to be balanced to encourage you to play money, the game suffers. The game would be better if a lump sum were paid so it's balanced like a paid game. It's simply a problem of FTP becaue the creators need revenue to function.
perhaps its a case similar to that of DriveClub?
Where a FTP version will allow you to download and play the "entire" game, but only a small amount of content is unlocked. In the case of DriveClub, a certain number of cars and tracks are available for free. It's basically like an unlimited demo, and probably a bit more content then what's found in a demo. You can then buy cars and tracks individually as you desire. But there's also a physical/full $60 release that has everything unlocked.
I could see Deep Down doing this, as it seems Capcom is putting in quite a bit of effort in this game.
I would do with Deep Down what I plan on doing with DriveClub, i.e. treating it like a demo and if i like it, just buying the full version.
@Jaz007 F2P made to encourage you to play more or to pay money, or both. Not just to pay money. DCUO was moved to F2P because servers have become pretty empty. In on-line games, people need other people to have fun, you know. And that's where F2P model shines.
The keen observer mentioned in this article was Giuseppe Nelva (and kinda me)!
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