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E3 2013: Studio Japan Spent a Year Perfecting Puppeteer's Jump Mechanic

Posted by Sammy Barker

Practice makes perfect

Puppeteer is truly shaping up to be something of a dark horse. The moody Studio Japan platformer has been patiently sitting just outside of the spotlight since its announcement at GamesCom last year, but it looks like it’s finally ready to take centre stage. And judging by this live GameSpot demonstration, it’s poised to be something of a star performer.

The video includes footage of a lengthy boss sequence – one of a whopping thirteen in the full game. In it, protagonist Kutaro is shown chopping a papercraft dragon to pieces, using a pair of scissors that set on fire. The presentation is apparently inspired by everything from Tim Burton to Monty Python, and it definitely shows.

But it’s the gameplay that’s drawing our attention. Throughout the video, the hero is shown using his scissors to chop up tissue paper clouds and grind across string rails. And according to creative director Gavin Moore, the studio spent about a year nailing the feel of the actual platforming.

“We spent a long time on these mechanics,” he says. “The jump took over a year to get it the way that we wanted, and that’s because of the speed of the character and the way that the backgrounds change. So, we spent a long time refining that. We had one guy just working on the jump for a year.”

We bet that that was a fun year, huh? Still, it looks like the effort has definitely paid off – the game looks absolutely fantastic. Is this on your radar, or are you willing to wait in the wings until you've read a few reviews? Let us know in the comments section below.


Game Screenshots

User Comments (9)



ferrers405 said:

Already pre-order, i don't know why people can't see that this game looks incredible and i am sure it will be!



InsertNameHere said:

This is definitely joining my collection the day it hits shelves. Although I wish it were being made for the Vita.



get2sammyb said:

@TheRealBatman I wouldn't be surprised if it got ported to PS4/Vita to be honest. Having said that, it does look quite technically demanding. I'm sure that the Vita could run it... But you never know.



rjejr said:

Wait, so this isn't fan made LBP levels repackaged into it's own game?

Guess we can expect the jump to feel better than LBP then.

Actually that video looks like Rayman Legends. And Subspace Emissary. Some day Nintendo is going to make a game that surprises me.

W/ this, Rayman and Sonic Lost World I guess I can survive w/o Knack for a couple of years.



Ginkgo said:

Not a fan a 2D platformers. I guess I played too many of them back when that was all there was.

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