Guerrilla: PlayStation 4 Has No Performance Bottlenecks
Posted by Sammy Barker
First-party studio is unsurprisingly satisfied with the system
Killzone: Shadow Fall may be drawing its fair share of criticism for lacking innovation, but there’s no denying that the title is already shaping up to be a visual masterpiece. That’s mostly due to the brute power of the PlayStation 4, which is perfectly "balanced” according to Dutch developer Guerrilla Games.
"The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn't make it any less of a console," said the studio’s technical director Michiel Van Der Leeuw in an interview with EDGE magazine [via VideoGamer]. "A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match."
However, Sony's supposedly avoided such issues with the PS4. "We've got the right amount of memory, video card; everything's balanced out,” he continued. “It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.”
While performance limitations are typically discovered several years after a new piece of hardware’s release, Van Der Leeuw added that the first-party studio has already spent more than a year trying to find a disadvantage to the PS4’s design. "I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck,” he said. “Take a look at this design; try to find the bottleneck."
Guerrilla Games recently revealed that it's already completed development on a rough version of Killzone: Shadow Fall’s single player campaign, with the developer now applying hearty dollops of polish ahead of the title’s release later this year. Are you looking forward to the next generation sequel? Let us know in the comments section below.