Quantic Dream: We Don't Think PlayStation Move Is Necessary for Beyond
Posted by Sammy Barker
Developer rules out motion controls for epic
It may not have been designed with motion in mind, but Heavy Rain was an early showpiece for the PlayStation Move. The title’s button prompt-laden gameplay made it an easy fit for gesture controls, and developer Quantic Dream did a fine job of painstakingly reassigning every analogue stick nudge to Sony’s motion wand. Sadly, it won’t be extending the same effort to Beyond: Two Souls.
"At one point with Heavy Rain, we felt that Move would be interesting, and therefore we implemented it,” Quantic Dream gaffer Guillaume de Fondaumière told Eurogamer.net. "It's not the case, at least not for now, on Beyond. We don't think [that] Move is necessary. We can do everything we need to be doing with the DualShock controller.”
Those of you with expensive 3D televisions will be out of luck, too. “We are really pushing the PS3 to its last resorts,” he added. “We are at the frontier. It would be impossible to keep the same quality and have it rendered in 3D – we would need to downgrade the quality of the game. This is something we could do very easily, from a technical standpoint, but it doesn't make sense."
We’re actually a little bit disappointed that the developer’s not supporting motion controls in Beyond. While the gameplay does look different, we’re sure that the studio could have found a way to make it work. Would you have preferred to play the upcoming PS3 exclusive with Move? Let us know in the comments section below.