Tailor made

Listen to the ramblings of any video game armchair analyst, and they’ll excitedly inform you that the PSP struggled because of its emphasis on shoddy home console ports. They’d be partly right, but the insinuation that Vita is flagging for the same reason seems a little unfounded. Granted the platform has depended on high-profile spin-offs like Uncharted: Golden Abyss and WipEout 2048, but ultimately both titles feel fairly well suited to the portable format.

That’s because Sony believes it has learned from the errors it made with the PSP. Chatting with Gamasutra, hardware marketing manager John Koller explained that while the messaging of the Vita hasn’t necessarily changed, the platform holder’s approach has.

"The issue that happened with PSP is we got overrun with ports," he told the industry website. "It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld."

As a result, Sony is steering third-party publishers away from ports and encouraging them to look at titles such as Assassin’s Creed III: Liberation and Call of Duty: Black Ops Declassified. Both are new, purpose built entries that tie-into popular console brands.

"The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different,” Koller concluded. But is it enough? Venture into any popular online forum and you’ll easily find posts referring to a game like LittleBigPlanet Vita as a port – even though it's an entirely original entry that arguably suits its intended format better than previous releases.

Are you comfortable with spin-offs, or do you think the Vita needs wholly original content?

[source gamasutra.com]