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Male, 25, United States

Sun 20th January, 2008

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Stuffgamer1 commented on EA: Games Are Still Too Hard to Learn:

I think there has been some confusion about what the guy was saying. He said it takes two hours to learn how to play a game, not just the controls. There IS a difference between the in point: FFXIII and its infamously long ramp-up in mechanics. Controls didn't really change much over time, you just had more options. And I think that game is a good debating point for this problem in general; it clearly didn't manage to strike the balance they were presumably going for. I found its ramp-up decent on a first playthrough, but on replays it's SOOOOOO SLOW!

There are certainly ways to ease a gamer into the basics...have them play something that goes out of its way to explain things to them and has low consequences, like any Lego game. I think those are a great way to introduce people to the medium because they're legitimately fun AND relatively simple to learn.

I hate it when people say motion control was/is "intuitive." As a life-long controller gamer, I found a lot of those schemes difficult to adjust to. I similarly had trouble getting used to swiping UP to scroll DOWN on a touch device because I grew up navigating menus with D-pads. Point is, this issue is even HARDER to tackle when you consider user experience in a wider range of interactive media.

Also, remember there's a difference between accessibility and difficulty. Modern games are generally considered EASIER than Mega Man Classic, but they DO still have more complicated buttons and mechanics. Mega Man, when you get down to it, was just jump and shoot with a LITTLE extra complication from enemy weapons. It was hard to master, but easy enough to grasp and THAT'S what he's saying we're missing nowadays. So I really don't think the point here is to make games too easy to beat, just easier to get into in the first place.



Stuffgamer1 commented on Feature: What Are February 2015's Free PlaySta...:

Never even HEARD of Apotheon that I can recall...but the art looks cool and the stated genre is a niche of interest to me, so it's on my radar now! Amazingly, we've come to a month where I own NONE of the titles on least not on PSN. Played the crap outta Rogue Legacy on PC, but it's worth another go for free. ;)



Stuffgamer1 commented on Sony's Cancelled Movie The Interview Is Out No...:

@Jaz007 I think that's because games have more about them that could be weighed objectively. If the mechanics suck, you can't really just make up for it with other elements too easily for example. But with any completely passive entertainment it becomes much easier to excuse the flaws and find enjoyment, and the ratings become inherently more subjective.

Note that this is obviously not meant to bring up the argument about how objective game reviews are/should be...merely that I think on average, they EASILY surpass other mediums due to the nature of the work.



Stuffgamer1 commented on Ever Wanted to Know Why You Can't Change Your ...:

@wittypixel: None taken, I assure you...until I read this article and thought about it, I also thought it was a rip-off that MS operated that way. But it DOES seem like an interesting middleground approach to me now that I HAVE thought of it. I mean sure, Steam's approach would be BETTER in a way...but worse in another. I don't really like the fact that my friends can just up and change their displayed name whenever they feel like it all willy-nilly on Steam. It makes keeping track of the friends list inconvenient, IMO. So I think making it possible, but limited is a good idea. Yes, a time-based system would be fine too...just SOMETHING, I guess.



Stuffgamer1 commented on Ever Wanted to Know Why You Can't Change Your ...:

They could just let you pay $10 to change it like Microsoft does. That way it's not something you'll just do willy-nilly, but it IS an option if you REALLY hate your old name.

As for me, I'm just fine. Suffgamer1 is my online identity almost everywhere, and I have no intention of changing that now.



Stuffgamer1 commented on November's PS Plus Offering Is an Indie Game E...:

Another free game at launch...can't complain without feeling like an ass, really. Don't own ANY of these IIRC anyway, so no real problem here. Plus I've been so busy with my Wii U and 3DS lately it hardly matters what Sony offers...I won't have time for it anyway. :P



Stuffgamer1 commented on Feature: What Makes PS4's Minecraft the Defini...:

@Fenriswolf- Actually, the asymmetry is the least of my issues. I'd feel pretty crappy claiming it was a big deal when I still like my GCN controllers. No, the abysmal D-pad, clunkier overall feel, and different triggers all add up to make me not like it. I had a 360 for a few years, and I tolerated it at the time...but I don't wanna go back.

I way or another, I still don't think people should need to find workarounds for the programming failures of PC developers. Sure, that's an inherently console-centric point of view as I have little interest in customizing my experience. If you have a few minutes, I recommend everyone watch this video, which does a great job of breaking down the inherent philosophical differences between PC and console gamers. As I grew up with consoles, I have trouble adapting to the "fix it yourself" mentality of PC users.

All I know is the PS4 version looks plenty good to me and a few of my friends. If we can play it together and have fun, it's a worthwhile product, eh?



Stuffgamer1 commented on Feature: What Makes PS4's Minecraft the Defini...:

@Fenriswolf- Facepalm. Of COURSE I know that...but the point is that Minecraft, the game software itself, is not programmed to recognize them without the use of additional software. Minecraft...the game, not the PC hardware...does not natively support controller use.

There are only so many software go-betweens you can use without introducing unacceptable lag. I'm already using MotionJoy because Xbox controllers SUCK IMO, and I'm not about to put ANOTHER step between me and the game just because Mojang can't be bothered to do something so simple and standard.



Stuffgamer1 commented on Feature: What Makes PS4's Minecraft the Defini...:

@WARDIE: To be fair, I have very little experience with any game relevant to that comparison and can only go by perceived reputation. I see people complaining about how tiny Minecraft worlds are on 7th gen consoles, and 862 certainly SOUNDS like a relatively short distance. See here, which if believed puts the single-direction width of a 7th gen Minecraft world at less than one kilometer. Surely this cannot be considered a sizeable world by any real stretch of the imagination. Granted, that only makes 36x that so big, but it's still a meaningful improvement, I guess.

@Jazzer94: To quote myself from above: You don't have to muddle around trying to figure out mods or extra software." See that bold part? It nullifies that YouTube link you just posted. IMO, there's no excuse for the game to not have NATIVE controller support after all this time.

As for DLC, of course it's not all free. $1 for textures and $2 per character skin pack from what I've seen (can't speak for UK pricing). Looks like all DLC from the PS3 version is also available for PS4 now...and it's all cross-buy to boot! Is that comparable to modding? Well, it's obviously not the exact same sacrifice freedom for security, as usual for consoles. Nothing wrong with that if it's your preference.



Stuffgamer1 commented on Feature: What Makes PS4's Minecraft the Defini...:

@Jazzer94 For those who want it, Minecraft on consoles has a very simple advantage: controller support. You don't have to muddle around trying to figure out mods or extra software (which a cursory Google search earlier today suggested is still necessary on PC), so for those of us who can't stand keyboard/mouse controls (and I did give that try with the Minecraft demo, but it just isn't for me), consoles are the only way to go. Plus you're not ENTIRELY limited to vanilla, at least so far as visuals go, because there are DLC packs available on PS3 and doubtlessly will be for PS4 down the line. We also aren't all great with modding. if rjejr's kids are learning about Windows and modding through Minecraft, great! Kids have the option to spend time on that (and learn more easily), so good for them. I'd honestly rather have a straightforward experience though, which makes PS4 the place to play.



Stuffgamer1 commented on Talking Point: Is Indie Becoming a Defunct, Di...:

I think it's crazy to see all these people complaining about games LAUNCHING on Plus. A couple years ago, that was a very rare it's a monthly advantage, but they still whine because it's not the other thing they want. You'll never please everyone, of course...but I prefer being offered something there's no way I already own. Fez and TowerFall were disappointments in that regard, simply because I'd already purchased them amd they're not even that old.

I think the Indie label has value, but only if people can agree on a definition that makes sense. THAT'S the real problem with it.



Stuffgamer1 commented on Naughty Dog: An Uncharted Collection Would Be ...:

Only question I have is what would they do about the multiplayer? It might not be advisable or worthwhile to rebuild both U2 and U3 MP on PS4 (enough abbreviations there for ya?), ESPECIALLY if they had the full Trophy sets from PS3 (way too time intensive for completionists). But if they cut it, would people complain? Perhaps that would depend on the cost of the collection...surely $60 for all three games (or four...Golden Abyss love?) without MP would be a good deal. Of course, all this assumes that U4 still has stellar MP coming...which I don't think has been announced yet, so who knows? Whole thing's kinda complicated.

And of course, considering the size of the games on PS3, you could be sure this collection would take at LEAST two discs...more likely one per game outright, possibly depending on MP or lack thereof. Downloading? You'd have to be crazy...which I'm sure wouldn't stop some people.

Oh, and to those complaining this invalidates PS Now: No, PS Now has done a fine job invalidating itself between the horrible service and outrageous pricing. Yes, both of those could THEORETICALLY improve with time, but I don't think it's likely to be enough to matter. Collections like these are really the superior route where feasible. You just need to get a small enough team cranking them out that the rest of the crew can work on new stuff unimpeded.



Stuffgamer1 commented on Blimey, Only Four in Ten PlayStation Games Act...:

@get2sammyb Yeah, that too. I really wish Nintendo would consider doing that, but it's been increasing obvious over the years that they don't want to release ANYTHING they can't make a fat wad on anymore (and yet Glory of Heracles made it out for some bizarre reason...go figure). And Microsoft...well, I guess they think it's okay to just bank on a small selection of IP's, and to be fair it's mostly seemed to work for them for a while. Not too sure that'll pan out this go-round, though.



Stuffgamer1 commented on Blimey, Only Four in Ten PlayStation Games Act...:

Thus far, the comments seem to be ignoring the subsidizing element here. He said that some of their games sell SO well as to make back the money spent on other titles. IMO, this is a FANTASTIC business method as it increases the variety of software available for your hardcore fanbase. Some games are just very unlikely to make a profit for one reason or another, but you can't do justice to a creative medium if you refuse to make them because of that individual basis.

Seems you're damned if you do or don't though...people complain when companies are all about profit, and they're concerned when they decide to carefully play the numbers like this.



Stuffgamer1 commented on The PS4's Selling Like Crazy Everywhere Apart ...:

So you mean to tell me that in the land of mass public transportation and often smaller living spaces, people prefer portable game devices regardless of the launch of new consoles? Noooo...couldn't be! :P

Seriously though, not sure why this is news; I'm not the least bit surprised. Between software availability; cultural differences; and the fact that a lot of the console's features were clearly designed more with the West in mind (which is itself linked to culture, I guess), it was a given that the PS4 wouldn't do the crazy numbers it's been doing out here in its native land. I don't think that's really even a problem for Sony either...I'm sure they also had the sense to foresee this, hence the Western focus up to and including the delay of the Japanese launch.



Stuffgamer1 commented on Talking Point: Why Sony's Right to Retain the ...:

Well, I'm glad I know why Insomniac jumped ship to Xbox now...and it's a reason I can't really blame them for. I DO blame all involved for Insomniac not just being bought by Sony outright already, though. Naughty Dog and Sucker Punch Insomniac feels like the odd one out from the PS2 platformer trifecta. sigh

As it stands, I do understand and agree with Sony's desire to own things it pays for...but I do feel better about it when they own the developers as well. Then again, I trust Sony to have other devs make good games more than Activision all the same. Whole thing's kind of a mess overall.



Stuffgamer1 commented on Heartless Americans Thought Tokyo Jungle Was Woof:

Interesting fallout to come along and read post-edit. For the record, speaking as an American...I'm sick of the stereotype American gamer not because the existence of the stereotype is unfair but because it holds some degree of truth. No stereotype is born in a vacuum, and the fact of the matter is that certain mainstream cultural tastes have shaped the industry and resulted in some types of games being viewed as very "niche" here. So from what I gather, AFCC never would've offended me...I'd be right along with him complaining about those people. After all, they're the reason I have to import some games and hope for fan translations of others. :P

Anyway, with regards to Tokyo Jungle...I bought it at launch and played a fair bit. I like the game, but I think it gets too hard pretty quickly for a lot of the species. I never managed to survive 100 years, and being sent through the northwest areas was always pretty much a death sentence. But my brother finished all the Trophies and said the key was using some of the bigger, stronger animals. Unsurprisingly, some of the DLC creatures are best suited to the task...and while I did buy them all, I never got around to trying them all out. I'd like to give it another go but I doubt I'll find the time with all the other games I'm falling further and further behind with.



Stuffgamer1 commented on Here's How Renting Games with PlayStation Now ...:

"and participants have no doubt been using the service to stream games until their thumbs drop off from exhaustion"

I used it runs SO badly I haven't bothered to go back. Got better things to spend my time on. :P

@kensredemption: So far as I can tell they're just showing the regular PS Store data regarding the games...that's the only reason the game would have over twelve thousand ratings listed, too. The game size really doesn't matter AT ALL for PS Now in theory, but it's there because they haven't gotten around to formatting the streaming menus properly yet.

@dok5555555: It's a holdover from the normal PS Store listings for the games. It really just means you can't buy the game for download, but if it's on PS Now, streaming is still fine.



Stuffgamer1 commented on Instantly Build Your Vita Library with this LE...:

Four PSP games and two 3DS ports...pretty poor offering, IMO. From my experience, portable Lego games aren't really worth the bother because the console versions are always MUCH better. The fact that this bundle skips several other more recent Vita titles makes this worse.



Stuffgamer1 commented on Xbox One's Heinous Launch Parity Clause Still ...:

To be clear here, MS has had this policy for YEARS. It's nothing new, and I can't see them having the sense to finally drop it. It worked for them in Gen 7 because 360 sold so well...but with PS4 SPANKING Xbone right now, I think we're going to wind up with more and more indies just ignoring MS as a result of this idiotic rule.



Stuffgamer1 commented on Tomba! 2 Takes a Bite Out of the PlayStation N...:

@divinelite: Sorry, I'm not interested in covering the costs of a company releasing THE WRONG PRODUCT. I can't fathom how they thought this was a good trade-off instead of just waiting for the English release. Most people would have rather waited, and this situation is straight-up STUPID.



Stuffgamer1 commented on Unlock Free Lightning Returns: Final Fantasy X...:

Squenix seems to really like this business model nowadays...but this one seems like a step down from Bravely Default if it's not unique content. Meanwhile I don't wanna miss these costumes for when/if I get this game, but I never got around to play XIII-2, so I'm concerned about spoilers. sigh



Stuffgamer1 commented on Talking Point: Will Someone Please Frag Online...:

Online Trophies are getting so bad, they affect my purchasing decisions. Sony permanently lost my potential interest in Resistance and Killzone with BS MP Trophies, and I'm DEFINITELY not interested in giving Tomb Raider another go-round with the exact same Trophy list. The Trophies in AC: Brotherhood are the SOLE cause of my hated of the series at this point...I finally got that Plat with boosting buddies, but by that point I had zero interest in moving forward with the series, which really sucks because the single-player (starting with II) is so good! But no...I think of the series, I burn with hatred. Does that make me over-reactive? Maybe, but so what? It's still on them to provide a product I enjoy, and if I have these kinds of feelings because of their game, then guess what: THEY FAILED.



Stuffgamer1 commented on Square Enix Sure Isn't Goofing Around with Kin...:

@FullbringIchigo: It's probably because it would take a LOT more work to remake DS games in HD than PS2/PSP games, and they aren't even the best games in the series to begin with (well, 358/2 Days, anyway...haven't played Coded yet). It was a judgement call that getting the plot points to us was more important, and although it's a weird choice, I don't have a huge problem with it.



Stuffgamer1 commented on Soapbox: Why There's No Real Rush to Upgrade t...:

None of the answers really applies to me, because I've been spending a lot of my time on games on non-Sony platforms lately. I do have a PS4, and I like it...but it hasn't gotten much attention over the past couple of weeks...but my PS3 hasn't fared much better save for watching movies. :P



Stuffgamer1 commented on Review: Putty Squad (PlayStation 4):

@ztpayne7: Super Putty was the first game, actually...Putty Squad was a sequel.

I was AMAZED to learn this was even a thing the other day...and as of yet I still have no idea if it's ever coming Stateside. Not really sure how interested I am...and I guess anyone in that boat might be better off checking out the old SNES games first, especially since this one is priced kinda high for what it is.



Stuffgamer1 commented on How Microsoft's Hostile Indie Policies Could I...:

I'm definitely in the camp that believes this policy will do more harm to Microsoft than Sony or Nintendo. This worked last gen because Microsoft held high ground on install base...but they're falling behind Sony pretty quickly right now, and it's just not going to be worth Indies' bother to bow to their demands this time around.



Stuffgamer1 commented on Rumour: PS4 Loses Black Friday Battle Against ...:

Yeeeeeah...this news doesn't mean anything about the consoles' relative success due to the facts admitted in the very same article. Of COURSE Sony couldn't compete on Black Friday in America when that was also launch day overseas! America may historically be Sony's weakest market, and I'm sure it'll remain Microsoft's strongest, but I still don't really believe MS will win out overall...not after they screwed up so badly, no matter how much damage control they've done.



Stuffgamer1 commented on Tomb Raider: Definitive Edition Moors on PS4 i...:

I saw an ad for the game on GameTrailers last night...thought it was odd since it hadn't REALLY been announced yet. Silly people. :P

@RisefromAshes: I agree...unless, as Sammy suggested, they remove the MP Trophies. I don't realistically expect them to do either of those things, though. They're more likely to keep the existing Trophy set and maybe pack in some of the MP DLC from previous versions of the game.



Stuffgamer1 commented on The PS4's Share Button Has Been Pushed More Th...:

I was skeptical of the button, but once I had the system and got to try it out, it didn't take long at all for me to fall in love with it. I can facilitate plot discussions on FB that don't rely entirely on memory (with appropriate spoiler warnings, of course) and share crazy bugs, high scores, whatever. Played a great game of Fortune Street recently and was just aching for Share functionality...boy, did I get spoiled fast! :P

Of course, the fact of the matter is this statistic proves very little. An average of three presses per console sounds piddly, but you have to consider that it's balancing no-goes like SilentJ & my brother and addicts like me & one of my friends. In my opinion, the feature has turned out VERY worthwhile, but you can't hope to please everyone.



Stuffgamer1 commented on Sony Removes Ability to Redeem Codes Due to St...:

@rjejr: For what it's worth, I don't blame you at all for complaining. I just wanted to make sure you had the facts while doing so. I agree, there's really no excuse for them not preparing for the slamming they're getting right now. This happens EVERY time a popular online-related product releases, and most of us are getting sick of it. Sadly, there doesn't seem to be much recourse other than general online bitching, which doesn't tend to get results. The situation is only made worse when other people choose to DEFEND the company for being cheap like this...and that's all this is, they didn't want to pour more money into servers they had to have KNOWN they'd need.