PlayStation Move has been around for a week now and, if user feedback and technological reviews are anything to go by, has impressed a great deal of people with its versatility and accuracy, if perhaps not its software line-up. The response from the majority of users is the fidelity of motion is far in advance of Wii, but there's another motion control monster on the horizon: Microsoft Kinect. Which system will rise to the top and which will be crushed underfoot?
The Case For
You only have to play Tumble to experience the precision of Move as it tracks your movements in 3D, with 1:1 control even demonstrated in Start the Party! and EyePet: Move Edition. The controller's ability to detect small changes in its orientation, as well as movement in all directions, make it a potent device for plenty of different genres. Kinect's body-tracking sounds fantastic in principle, but it remains to be seen if it can track a human being as accurately as Move can track its glowing orbs.
The controller-free gaming in Kinect has been trialled in the past with EyeToy, and Sony decided there was something missing: buttons. It's more than just triggers or face buttons, it's directional controls too – the analogue stick on the Navigation or DualShock 3 makes an enormous range of games possible, something Kinect is unlikely to surpass.
The Case Against
Move is great technology that really works: our week spent with the controller is testament to this. So far, however, it hasn't captured the imagination of the non-gaming world the same way that Kinect has. Here's a quick test: explain the Move to any non-gamer and count the seconds until they say "oh, it's like the Wii, then."
Kinect may not offer the same pinpoint accuracy as Move, but its hands-free interface resembles most people's idea of what the future looks like. Even though Move also features gesture-based menu navigation, as Tom Cruise didn't hold a Move wand in Minority Report that's a potential deal-breaker for the mass market.
The decision to sell Move in parts was a double-edged sword. On the one hand it gives gamers the option to purchase only the pads they need on a game-by-game basis, but others just see the price of wanting a two-player bout on The Fight: Lights Out. Kinect might be pricey for an accessory, but there are far fewer (if any) hidden costs – purchase the camera, set it up and you're golden for multiplayer gaming, with no need to check controller requirements or buy extra add-ons. For the Christmas present-seeking parent, that's going to go a long way.
Have your experiences with Move so far convinced you that it's going to be gaming's greatest motion controller? Does its pricetag for a multiplayer experience leave you looking enviously at Kinect? Let us know in the comments section, or tweet it via Twitter.