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Topic: Gaming's pet peeves

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KratosMD

So here's a gaming pet peeve that has recently emerged for me: games that force you to use team members that are under-levelled/have not been used at all in certain sections (usually at the end of the game). For some reason I've been encountering this aspect a LOT in games I've been playing recently (mostly JRPGs). The first time was in Trails of Cold Steel III and that was honestly fine because the game split up my six most used members among the three groups (i.e. two in each team) and the game also scale the levels of party members that are not used so they are always around the same level as my main team.

However, then I find out (through a guide) that Final Fantasy VI's final section also forces you to split up all your team members. This is going to be annoying because I've only used six of the fourteen in total party members. I honestly don't know what to do about this because, even though they will be around the same level as the rest of your team when you receive them, my team is going to level up away from them over time and then the other members are going to be under-levelled. Moreover, there are already some that I've received that are under-levelled for some reason. And on top of that, I'd have to buy equipment, Relics, and teach the rest of the members the Espers that they haven't learned. This is probably the main thing that's been discouraging me to return to this game, even though I'm really close to finishing it.

Then for some reason, Saints Row IV also had this aspect! A non-RPG game at that! While it isn't anywhere near as close as bad as FFVI, the main issue here is missing out on interesting dialogue if I were to choose the members in wrong order or just missing out on hearing stuff in general since I'd need to go through the ending six times to hear all possible combinations. It's just unnecessary for this kind of game in my opinion.

And now I'm afraid that the current JRPG I'm playing, Persona Q, is also going to have this at the end of the game, which would be the absolute worst. The reason being that this game doesn't scale levels of party members that aren't in use, meaning that my team is around level 50 while the rest are around level 25, lol. This is also the reason why I've literally not used anyone else in my team because EXP is incredibly scarce, so I'm forced to level up my main team in order to not become under-levelled. It's so stupid, but I've heard they fixed this in Persona Q2 at least.

Anyway, I just got done with a section in Persona Q where the entire group had to split up in two smaller groups and I seriously thought for a moment that this was the section where I would be forced to use other party members. Fortunately it wasn't, but it seriously looked like that. I just hope this game won't do that to me, it's already been causing me so much headache these past few days of playing it.

But yeah, it's so weird that I'm encountering this aspect a lot in games I've been playing lately. If done right like in Trails of Cold Steel III then I'm fine with it, but if it's like Final Fantasy VI then nope, I'm out lol.

Edited on by KratosMD

KratosMD

FullbringIchigo

@KratosMD yeah that is annoying, that's why i'm glad some RPG's now a days actually allow all your characters to gain EXP even if they aint in your party albeit not as much as those in your party, that way you can use your powerful characters to level up your weaker ones

"Don't try to be a great man just be a man and let history make it's own judgments"

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

KratosMD

@FullbringIchigo Yeah that's one thing that I really like about modern JRPGs and why I prefer to play them over the old ones. It's just annoying whenever a game's developers implements this aspect without even thinking about how most players tend to play these games.

KratosMD

nessisonett

@KratosMD I’m replaying FF7 and forgot that you were forced to use Aerith. As a result she’s massively underleveled so I need to spend my valuable time getting her up enough to be mildly useful.

Socks before or after trousers, but never socks before pants, that's the rule. Makes a man look scary, like a chicken.

KratosMD

@nessisonett That's actually interesting because I wonder if the developers are going to change that aspect in the remake of FFVII. This might be another reason for me to play the remake over the original version!

KratosMD

nessisonett

@KratosMD I think it would be interesting for you to play the original after the remake if for the sole reason that pretty much all of us here have played the original first and we could hear your thoughts from a totally different angle!

Socks before or after trousers, but never socks before pants, that's the rule. Makes a man look scary, like a chicken.

KratosMD

@nessisonett You know that's actually not a bad idea! I'll have to see how my mood is over the coming weeks since I've been getting tired of not only FF but also JRPGs in general. Might either play the Midgar section of the original FFVIII just to see how it was back then or just skip the game entirely depending on how I feel.

KratosMD

nessisonett

@KratosMD I do think it’s easy to burn out on turn based RPGs. Maybe play something lighter like an indie game on your backlog or get stuck into Sleeping Dogs or Bioshock that you’ve just got? It’s only going to get crazier once all the major releases start piling in 😂

Socks before or after trousers, but never socks before pants, that's the rule. Makes a man look scary, like a chicken.

JohnnyShoulder

@Thrillho @Octane Yep audio logs are my gaming pet peeves too. The BioShock games are some of the worst. Especially when they activate when a load of action is happening, and you end up missing half of what was said.

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

There is no longer a good time to release a game. There are only less s**t times to release a game

PSN: JohnnyShoulder

Jaz007

What I don't like about audio logs is that they often need to found with effort. If they have genuine importance to the story, make them obvious.

Jaz007

Thrillho

While I'm enjoying The Outer Worlds, it does have one mechanic I hate..

Weapon and armour degradation

I mean, I get the idea but when does this actually add anything to the game? It's just one of those things that sounds like a neat addition but is ultimately just a pain, particularly in a game like this where I have so much money and weapon/armour parts to make the repairs that there's never any jeopardy of it actually causing me a problem. Even more so when I don't even have to find a dedicated place/person to do it but can make the repairs straight from my menu screen.

Having something so it only has so many used before it breaks could work (like the alien blaster in one of the Fallout games that only had so much unique ammo) but that will probably only result in me keeping it in my inventory "just in case" and never actually using it..

Thrillho

JohnnyShoulder

@Thrillho Yep I'm not a fan of it either. I think in Far Cry 2 I found it the worst. Another one like it is being over encumbered, especially in game when you hard expected to gather resources for crafting and such not.

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

There is no longer a good time to release a game. There are only less s**t times to release a game

PSN: JohnnyShoulder

Thrillho

@JohnnyShoulder Was FC2 the one where guns would randomly jam on you too?

The overcumbered mechanic bothers me less as it’s one way of stopping me from hoarding the entire galaxy’s worth of clothing and food. I am bad for carrying around weapons I will never use and causing myself problems though (e.g. the grenade launcher in Outer Worlds).

Thrillho

FullbringIchigo

@Thrillho me too, if i was playing a ultra realistic game then having a limit is fine for example a shooter where you can only carry 2 or 3 guns but if i'm playing something like a RPG/JRPG why do i need a storage limit, it's a game after all, let me carry 200 swords, 100 wands and a bucket load of armour if i want too

"Don't try to be a great man just be a man and let history make it's own judgments"

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

JohnnyShoulder

@Thrillho Yeah and with Malaria which you had to keep in check. Damn, that game had a lot in it which annoyed the hell out of me.

@FullbringIchigo In most games you are already able to carry more than should be possible, so doesn't make much sense to have a limit.

Edited on by JohnnyShoulder

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

There is no longer a good time to release a game. There are only less s**t times to release a game

PSN: JohnnyShoulder

Thrillho

@FullbringIchigo Although Resident Evil’s inventory management being like some twisted version of Tetris to fit as much into that grid as possible has to be the worst of all time.

Thrillho

FullbringIchigo

@Thrillho at least in that game it makes sense though, you're trying to survive with limited resources but most of the time it makes no sense at all

"Don't try to be a great man just be a man and let history make it's own judgments"

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

nessisonett

@Thrillho Oh no, I love Resi’s inventory Tetris. It’s way more fun trying to fit things together than an arbitrary ‘you can hold 10 items despite how large or small they are’.

Socks before or after trousers, but never socks before pants, that's the rule. Makes a man look scary, like a chicken.

FullbringIchigo

"Don't try to be a great man just be a man and let history make it's own judgments"

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

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