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Topic: Gaming's pet peeves

Posts 181 to 200 of 200

Jaz007

@kyleforrester87 Remember the old splinter cell games? I feel like enemy placement and patterns more thought out back then than with detective vision in every stealth game now. I feel like I could go back and they’d still hold up for that simple reason. Also because guns blazing is guaranteed to kill and take a toll on resources.

Backkoggery ID: Jaz007

kyleforrester87

@Jaz007 thing is older games didn't have as much detail in the environments, so a switch you were meant to pull or an object you were meant to pick up usually stood out a lot. These days environments are packed with objects so it makes it hard to tell what you can and can't interact with. But detective vision still seems like a cop out.

kyleforrester87

PSN: WigSplitter1987

JohnnyShoulder

@kyleforrester87 Expect for in one of the earlier Tomb Raider games, on some levels it was almost impossible to see the switches/levers to activate so you could progress.

But I agree it does seem a bit lazy to put in detective vision in something like the recent Tomb Raider games. With Batman it makes total sense, not so much with Lara Croft.

McCroskey: Johnny, what can you make of this? [hands Johnny a map]
Johnny: This? Well, I can make a hat; I can make a brooch; I can make a pterodactyl!

PSN: JohnnyShoulder

RogerRoger

@JohnnyShoulder I think that's why I listed some of the random names its been called in recent years, and will always call it "Detective Vision" even when I'm playing something like Tomb Raider or Hitman. I think it plays into a wider argument about modern games being dumbed down, holding the player's hand with objective markers, trackers, icons and instructions. Even with Batman's contemporaries in the PS3 era, you'd have some kind of button that pointed the way for you (one I recall not-so-fondly was The Force Unleashed II, which sent out a little blue "Force Firefly" from Starkiller's forehead every time you pushed up on the D-Pad, which flew off towards your next objective... despite The Force Unleashed II being one of the most linear action games I've ever played). Once other developers got to see Detective Vision being used in Arkham Asylum, it just became the most obvious answer to making sure players didn't get lost or confused, and so they'd call it anything to make it work.

PSN ID: GDS_2421
Making It So Since 1987

Thrillho

Yup, I hate those modes too. It was one of the few things I disliked in Witcher 3 and my heart used to sink whenever I realised it was one of those missions which involved me following an imaginary coloured line that was wafting in the air.

RDR2’s mode for hunting serves a purpose but annoyingly slows time down and seems to have a weird thing where it doesn’t activate properly if I’ve just closed it.

I didn’t mind the marker in Dead Space you could use to guide you by hitting down on the d-pad (I think) as it’s always annoying when you just can’t find your way back to an objective marker.

Thrillho

FullbringIchigo

@RogerRoger i would say for the Batman series it makes sense after all he is the "Worlds greatest detective" but your right it's put in far to many games now a days where it's just not needed

although some kind of onscreen trail is handy in large Open World games especially if your driving

NEW Youtube video, Mortal Kombat X ALL Fatalities https://youtu.be/mv9LYrZSPys

it may be multiplatform now but Final Fantasy & PlayStation will always go hand in hand

RogerRoger

@FullbringIchigo Oh, for sure. I can't imagine a Batman game without it now.

PSN ID: GDS_2421
Making It So Since 1987

mookysam

Now that its first bit of DLC has been released, I thought I'd dip back into Ni no Kuni II and get the platinum trophy to boot. The last dreamers maze (a randomly generated multi-floor dungeon where you can't save) has driven me up the wall. I died on floor 26, which was irritating, but my fault (dodgy camera notwithstanding). So, I retried the dungeon, figuring it wouldn't take too long. All was going well until on floor 11 it decided to spawn me in the floor. Despite eventually getting out I'm now stuck behind a big wall. As it doesn't save I'd have to start over again and lose my levelling progress.

My point with all this - and it isn't uncommon at all - is that getting stuck in scenery or walls is one of the most annoying glitches to occur in a game. I don't know the technical term for it, but why in 2018 is it still such a problem? Sort it out devs!

mookysam

PSN: mookysam

JohnnyShoulder

@mookysam Not being able to save in certain sections is one of the reasons I stopped playing games like Final Fantasy 15 and Monster Hunter World. I understand it more in MHW, cos of the online elements. But for something like FF15? There is no reason I can relate to why you can't save in areas like dungeons.

McCroskey: Johnny, what can you make of this? [hands Johnny a map]
Johnny: This? Well, I can make a hat; I can make a brooch; I can make a pterodactyl!

PSN: JohnnyShoulder

themcnoisy

@mookysam replying to post #165

I have grown out of Nintendos output. I was a huge fan of the Gameboy, Snes, N64, GB advance and Gamecube. In fact I had a Gamecube as my first console of that generation. Since the wii and a brief love affair with wii tennis other genres, platforms and games have made giant strides on a more personal level. playing through Mario kart or smash just isn't the same as it used to be.

Even playing through Mario Odyssey and Zelda I was just going through the motions and couldn't wait to play on my Ps4 or PC again. They are both clearly great games, extremely polished and extremely playable. But I personally didn't feel satisfied and I was just wasting my time. Which feels like a crazy thing to say as someone who habitually plays awful games and doesn't feel that way.

I think it's a combination of dumbing it's games down difficulty wise and having a ridiculous feeling of de ja vu both aesthetically and mechanically. I even find the games boring, and considering both Zelda botw and odyssey are best in class with great things to see and do is just odd.

Arms, Rabbids battle kingdom and Game dev story are by far my most played games on the switch and looking now, its no coincidence they are miles apart from the more popular franchise games.

Forum Best Game of All Time Awards

Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

Ralizah

@themcnoisy Mario Odyssey's story mode is fairly easy, but a lot of the late-and-post-game moons can be very challenging to find and obtain. It's a game I was initially somewhat disappointed with, but the more I played of it, the more satisfied I became. It's not one of my favorite 3D Marios, but I do think it's an excellent game in its own right.

BotW... late-game the challenge goes down (kind of the opposite of Mario Odyssey in that respect), but it can be pretty brutal early on. Enemies one-shotting you isn't terribly uncommon. You're forced to scrabble for quick-fix measures to survive extreme environments. You basically have to run around unarmed and without any sort of good armor in a thunderstorm. It's a much more challenging experience than something like Skyrim, at least early on.

Neither game is similar to previous entries in their respective series (3D Mario's structure was always much more segmented and focused much less on elements of exploration and discovery), and neither can really be said to have "dumbed down" difficulty. Nintendo's game design probably just doesn't click with you. Which is fine. I haven't enjoyed the majority of Sony's exclusives these last several years, like Bloodborne, Journey (technically last gen, but I played the remaster, so whatever), The Last of Us (ditto), etc. even though they're clearly polished and high-quality experiences. I haven't tried God of War yet, but based on footage I'm willing to bet I'd feel the same way about that.

Different strokes for different folks.

I am dying to play Tetris Effect, though. And Astro Bot. I'm dangerously close to getting a PSVR for these games (I know Tetris CAN be played without, but it seems like kind of a shame not to experience it in the ideal way, y'know?)

Edited on by Ralizah

Ralizah

PSN: Ralizah

themcnoisy

@Ralizah Thanks for responding. Odyssey is very similar to Its previous 3d games (sm64 / sunshine), we can argue its not and there's a case for that with changing into different characters, larger environments etc. But the base experience to me is a throwback to the times when I was playing ff7 and Goldeneye. I don't continue to play either of those games although I enjoyed both and both Mario's I mentioned as I have moved on. Its not that I don't click with Nintendos game style, I really did. Odyssey was OK and I gave it a more than fair whack but now looking back I should have parked it sooner. The same with Mario Kart, its really good - but it hasn't moved on. Okay you have the anti grav bits and the floating things that come out of the top of your kart but similar to Odyssey this is fluff around the same experience I was playing in my teens.

This isn't restricted to Nintendo games though. Sonic Mania and Ratchet and Clank immediately spring to mind as games I couldn't wait to stop playing. Which again is mad as Sonic 2 is one of my favourite games ever.

Botw is different. I had played a number of best in class games and unbeknown personal genre favourites building up to it (Yakuza, hzd, pes 18, rocket league, the witness, statik, persona 5) and it was either the wrong time or place but it was such a let down.

I think for the purpose of the thread my pet peeve is that Nintendo games lack a cultural soul. You don't learn anything that will be useful outside of chatting or playing with other gamers.

Forum Best Game of All Time Awards

Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

themcnoisy

@Ralizah definitely buy PSVR. It's great.

If you play your Ps4 in the front room it's not so great and looks a mess. Still worth it though.

Forum Best Game of All Time Awards

Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

Ralizah

I really liked Ratchet and Clank. Actually, the remake remains my favorite PS4 exclusive. It's a very "pure" gaming experience, probably owing to its responsive controls and PS2-era game design.

themcnoisy wrote:

If you play your Ps4 in the front room it's not so great and looks a mess. Still worth it though.

Can you elaborate on this?

Edited on by Ralizah

Ralizah

PSN: Ralizah

JohnnyShoulder

@Ralizah I assume he means the mountains of wires that comes with it.

McCroskey: Johnny, what can you make of this? [hands Johnny a map]
Johnny: This? Well, I can make a hat; I can make a brooch; I can make a pterodactyl!

PSN: JohnnyShoulder

mookysam

@themcnoisy I wouldn't say I've grown out of Nintendo's output yet, as I still enjoy many of their games, but at the same time I'm having this niggling feeling that the Switch could be the last console of theirs I own.

I think I see what you mean about cultural soul. With Nintendo it's almost like their games lack continue to lack a certain depth. Something deeper below the surface that's harder to quantify. Maybe more of a story or thematic thing, I dunno. For me, this isn't a "kiddie Nintendo" complaint or a "Nintendo games are easy" thing, because I like both those things. Other developers have come on leaps and bounds, but Nintendo are almost stuck in their same old bubble and as a result have now been surpassed in a lot of areas.

mookysam

PSN: mookysam

themcnoisy

@JohnnyShoulder spot on.

@Ralizah The wires. To be fair you can put them aside in a wire tidy but it's very cluttered.

Forum Best Game of All Time Awards

Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

Kidfried

Big pet peeve: games that are not cross-buy. C'mon, publishers and Sony, just... do modern things. I just bought The Nonary Games digital (sale!), only to find out it's not cross-buy. Such a bummer!

Now I have the game for Vita and I'm pondering to request a refund to play it on PS4 or just skip it at all.

Kidfried

FullbringIchigo

@Kidfried hey your back, you vanished for a while there

NEW Youtube video, Mortal Kombat X ALL Fatalities https://youtu.be/mv9LYrZSPys

it may be multiplatform now but Final Fantasy & PlayStation will always go hand in hand

Th3solution

@Kidfried Yeah, I agree. I’m bummed when a Vita game is not cross-buy. Most of the time, I choose one device to play on so it’s not a huge deal, but it would be nice to have the freedom to play on whichever you want. Most recently I was disappointed that Steins;Gate was given out on PS Plus on PS3, but not crossbuy with Vita, which is where I’d like to play it. Visual novels are so much better on the Vita.

As far as the Nonary Games, I think the 2 games play very well on the Vita. 999 is great. VLR is quite good as well, and actually most people prefer it but I actually like 999 better even though it’s a simpler story with fewer branching paths. Personally I preferred playing them on handheld, because of the visual novel thing. There is no precise controls or combat in the game that is awkward on the Vita button scheme like say, Borderlands 2. But I understand — I’m using my Vita less and less and just doing most all my gaming on my PS4 lately.

(And yes, it’s good to hear from you again, my friend. 😄 I hope you’re having a great holiday season)

The early bird gets the worm, but the second mouse gets the cheese.

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