@nessisonett I mean, isn't that what most Civ games feel like though? For a casual player like myself, I'd pick up Civ - get a couple hours in, maybe secure a victory - then put it down to be played whenever I feel again.
@Oram77 I think the point was, there was an option to play it for free - but folks are opting to buy it instead on their PS5.
There's a lot of reason for this, I'm sure - one being, for me personally I didnt know there was a free option, and I dont have a good PC/xbox to enjoy the gamepass.
@Johnnycide Thanks for the endorsement of the game! Considering its not a full priced game, I'll just go ahead and pull the trigger (its also payday for me lol).
As a veteran monster hunter, I feel like a lot of the feeling of "easiness" comes from the fact that monsters dont have unreasonable hitboxes. I remember fighting monsters in previous entries with unreasonable hitboxes. It like your'e fighting series of blocks, rather than an organic being.
Obviously things have changed since. The game has significant quality of life improvements, which I welcome. The hit boxes are much more reasonable and being hit actually means you failed at positioning. Whereas in the previous entry, it just felt unfair sometimes.
Riding your Seikret makes carting is basically impossible - unless you're super greedy. There's even massive indicators telling you to GTFO and dodge a kill shot. So this adds to the "easiness" of the game due to UI.
Not to mention multiplayer. I like to play solo, because its fun to challenge the monster head on, and by my own abilities. But I could just imagine playing with other players would basically diminish the difficulty multiplicatively, as addressed above.
I am not ashamed to admit that I've carted once or twice in the game. Its likely my reflexes arent as they used to be, but I like to attribute it to poor positioning and greed.
is the game easy? Yes, especially to those who poured 1,000 hrs on previous entry, the speed runners and the min-maxers. But to those who have a day job, school and other responsibilities: the difficulty is just perfect.
@ShogunRok thanks for the review. Do you need a PS+ subscription to play co-op/online with other players? What about cross-play? Online capabilities were available during beta testing.
There's a lot of philosophy from both the east and west advocating for moderation in all things, including video games and - in this case - your expectations around the PS state of play.
I know that social media amplifies the most vitriolic and negative opinions to maximize engagement - but y'all really need to take things into moderation.
@Fishnpeas the customer is always right is the dumbest take, especially in today's society.
Companies - who employ real life people - should be protecting their employees. Retaining talented employees is much cheaper and better for the long-term growth of the company. Having to recruit new staff every single time is very costly - and it makes sense for SE to be establishing these policies to protect its interests.
Customers come and go. Constructive feedback from customers is appreciated and should be encouraged to make a better product. But if customers are there to make a scene and cause harm to other people through harassment and intimidation - then they can go the ***** off.
My question would be, are there changes substantive enough to warrant a re-buy? Are they rehauling the entire story? What are these plot changes, and are they that much different from the original?
@2here2there I dont know anything current, but there's a lot of indie/B-title games out there.
Valheim is a very innovative action survival game, which received a lot of great reviews and updates since. Another one of my fave is Project Zomboid - another indie title that simulates what its like to survive in a zombie apocalypse. Highly recommended with friends.
B-titles like the Trails Of series are great JRPGs to also dip your toes in. Push Square provides positive reviews of Falcom games, and specific to Trails Of - I'd argue that this series offer amazing world building that is much stronger than established AAA games like Final Fantasy. Interestingly, Metaphor ReFantasio's mixed action/turn-base gameplay was actually inspired from Trails through Daybreak's model. So as you can see, B title games are inspiring other game devs to adapt to new and creative ideas from B titles.
@McTwist There are plenty of games that try to innovate, just look at all the indie games or B title games available. Outward for one has a terrible review score, but I placed a lot of hours into the game because - once it clicks, it really sukcs you in.
These games are usually overlooked due to the critic review scores. But you can find a lot of hidden gems out there if we simply judge the game by its concept, and not by its graphics. The game market is no longer tied to big developers 10, 20 years ago. Indie devs and B-title studios are where the innovation lies.
I was skeptical of the new combat system, but seeing it in first hand - I'm beginning to warm up to it.
There's a lot of customization option for the players, despite only having 4 active buttons. Theoretically, this streamlines player abilities - thus removing ability bloat - while passive/runes add further depth to the combat without it becoming too overwhelming. I am very okay with this.
The companion characters is akin to Mass Effect. You command your companions to perform an action, while you control Rook the entire time. This isn't that bad. My only concern is with regards to combat repetition. Will the battle get stale by the end game? I am hoping they have amazing boss fights with great boss mechanics to break gameplay repetition. But I guess we'll see.
Honestly, I think Dragon Age moving towards action RPG, as oppose to CRPG of DA:O, is a good strategic direction for the company. It sucks that the game is departing from its roots - but I'm honestly OK with this. After all, Dragon Age would need to compete with games like Baldur's Gate if DA remains a CRPG - and I dont think they have the capacity to, considering how amazing that game is.
Although this will not be a first day buy from me - considering how the original came out buggy on the PS4, I trust that the devs will deliver a unique and awesome experience for us fans. I'll be sure to have this in my library before 2025 ends.
"Having played just four hours of a game that's likely to offer enough content to cover at least ten times that playtime, it's not the time for any definitive statements just yet. Star Wars Outlaws will need to prove it has the chops across a full campaign next month..."
While you have every right to be suspicious, I don't think the reviewers are being deceitful. If the preview looks good, but the game upon release does not - that speaks more about the publisher's attempt to con people and less about the reviewer's attempts to get people to buy the game.
In plain: I don't believe there's a conspiracy here between reviewers and publishers.
The new line is fine, in fact - I actually like it. It's more deliberate. If the intent is to create tension, then they delivered.
The original line seemed to have a lot more room for interpretation. Which is fine considering we had a lot of time to talk about the meaning of the ending until Rebirth came out.
But now that Rebirth is around the corner, creating tension by changing the line may makes more sense from a storytelling standpoint, especially considering where we're heading.
A lot of folks fear monger about the danger of AI, but if used correctly it can automate some mundane functionalities to give developers more time to flex their creativity and make cool things in game. If they opt instead to use AI to replace creatives, and ship generic games for a quick buck. Then I hope SE reconsiders their long-term strategy.
Loved Suikoden 2, probably one of the best PS1 JRPG classics ever made. Looks like they're going back to their roots with Eiyuden. Looking forward to this!
@z0d15g0d I never played a gacha. Can you explain the main appeal/premise for the game? I can understand a singleplayer adventure game where you go from point A to B, where there's a clear beginning middle and end. But I never really understood how these gacha game works. Same with Genshin. How can people play this for so long? Doesn't the game get repetitive? Is there an endgame? Are you supposed to collect all the characters? I'm confused.
@Dudditz09 That's exactly what's happening. They'll release base cities skyline 2 with a lot less feature than cities skyline remaster with DLC, enticing players who may enjoy cities 2 to purchase cities 1 on their PS5. Hence why they released remaster so close to cities 2.
A lot of game feels the same now. Not talking about SE's games in particular - but the diversity of quality games have diminished over the years, and they all started to feel like sandbox third person action RPGs, or the same recycled FPS.
Would Sony buying out SE continue this trend? My only concern with big companies (whether Sony or MS), is that all games would consolidate into one type of genre, same-looking games in Unreal Engine. Which makes me feel not-excited for any sort of buyout.
I suppose the real innovation comes from the Indie titles. I just hope gamers support the indie realm.
I might consider trading in my PS5 for a PS5 pro if it can both play a consistent 60FPS and in 4k. Many games on the PS5 asks one or the other, but it would be nice to have both.
Aside from that - I think the PS5 marketed itself really well by selling off its instantaneous load speed and the motion sense control. I personally didn't see motion sense to be a game-changer (in terms of player enjoyment) yet here we are.
I wonder what the PS6 will offer us next? I'm thinking of VR, but in reality the possibilities are endless.
@sanderson72 having put a lot of hours into my PS4 and now the PS5, it feels like it's night and day! I didn't know I needed 60fps, 4k res and instant load times until I started playing games on the PS5.
I just hope the PS6 offers a substantial paradigm shift for gaming instead of seeing minimal improvements (like how it's like with the new iphones lol)
Oh well, I'll probably sticking around with this console for years. What could the PS6 offer aside from faster load times, improve graphics, better cloud streaming, and (maybe) enhanced dual sense? The only thing I could think of is a full integration of VR onto the console itself (as oppose to VR being separate as we see today).
Are next gen console allow us to tune-in to the metaverse? SAO style?
Anyway, as a consumer, I'm more concerned about the games being more and more expensive than what they actually offer me in return.
@ChromaticDracula Kojima just comes off as super pretentious, which makes him easy to criticize.
That aside - I was super surprised by death stranding. It definitely took some time to get used to, but I'm amazed at how Kojima gamified (what seems to be) one big social experiment where he dupes people into building in-game infrastructure as gamers salivate in anticipation for player "likes". It sounds ridiculous at first - but when you actually put some hours in; you'll find no other game like it. And that's a good thing.
With that said, he could definitely tone down on the Hollywood pretentiousness.
Such a refreshing take. The new ACs never appealed to me, as it looked more hack-slash RPG than stealth a action.
What I enjoyed about the original AC is that you're able to hide in plain sight - which made it competitive against other stealth juggernauts like Metal Gear or Splinter Cell. In these games, you stick to the shadow and use your gadgets to complete your mission. In AC, you hide in plain sight: march with the priests, sit in stalls, and look completely innocuous. It's a refreshing take in the stealth action genre.
Stealth characters are not supposed to be one-man army, where you can take on a horde of mindless AIs. The point of these games is to infiltrate, complete your objective, then leave. And when you are spotted - you're supposed to lose all your advantages. Stealth games should PUNISH you if you fail to remain sneaky.
I don't know if that will be the case in this new iteration. I can sense some action elements similar to previous games. So I am not holding my breath on AC Mirage providing us with a new stealth (or rather old) stealth action experience.
I haven't finished Elden Ring, but my favourite aspect about the game is the tactical and strategy component of the game.
Tactics in the context of ER is the act of fighting. You find a dungeon, you go through the level, you fight the boss. Each attack, each tactical decision, makes up the "tactical component" of Elden Ring.
In contrast, yet complimentary component, is strategy. In the context of ER, strategy is asking yourself: "okay, do I jump into the main quest boss right away, or do I explore a bit more of the map to find hidden loot/weapons?"; "Okay, now that I have gained this many levels - am I ready to fight the boss yet"? "Okay - I just found out that the boss I fought, was too difficult, I need to fall back and decide on whether I should continue, or look for other treasures to make the boss fight more manageable".
This level of decision making was never present in the past souls games. It's always - you made it to the end of the dungeon: kill the boss. If you can't well, tough luck. Either summon friends, or go on for HOURS trying to kill the boss. In ER, because there are so many options, you can go back and rethink your tactics and strategy. And it's always viable to explore and see what's out there to obtain hidden loot.
Granted, IDK how much of the "Tactics/strategy" component is present in the end game. But I loved every bit of this in the opening to mid part of Elden Ring.
@z0d15g0d folks are saying that the FF7 remakes are a sequel to the original, with a multiverse twist. I can understand why people are excited for rebirth.
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Re: 'We Feel Really Good About the Game': Take-Two Reflects on Civ 7's Slow Start
@nessisonett I mean, isn't that what most Civ games feel like though? For a casual player like myself, I'd pick up Civ - get a couple hours in, maybe secure a victory - then put it down to be played whenever I feel again.
Re: Jaw Dropping PS5 Action Game Woochi the Wayfarer Inspired by Classic Korean Novel
Korean Witcher is just what I need.
Re: Plenty of People Are Playing Expedition 33 on PS5, Despite Having to Actually Buy It
@Oram77 I think the point was, there was an option to play it for free - but folks are opting to buy it instead on their PS5.
There's a lot of reason for this, I'm sure - one being, for me personally I didnt know there was a free option, and I dont have a good PC/xbox to enjoy the gamepass.
Re: Plenty of People Are Playing Expedition 33 on PS5, Despite Having to Actually Buy It
@Johnnycide Thanks for the endorsement of the game! Considering its not a full priced game, I'll just go ahead and pull the trigger (its also payday for me lol).
Re: Plenty of People Are Playing Expedition 33 on PS5, Despite Having to Actually Buy It
Man, that headline was confusing af. If the job was to click the headline to read the article, you got me.
I'm glad Expedition 33 is getting a lot of love from Playstation players. I'm considering buying the game myself.
Re: Poll: So, Is Monster Hunter Wilds 'Too Easy'?
As a veteran monster hunter, I feel like a lot of the feeling of "easiness" comes from the fact that monsters dont have unreasonable hitboxes. I remember fighting monsters in previous entries with unreasonable hitboxes. It like your'e fighting series of blocks, rather than an organic being.
Obviously things have changed since. The game has significant quality of life improvements, which I welcome. The hit boxes are much more reasonable and being hit actually means you failed at positioning. Whereas in the previous entry, it just felt unfair sometimes.
Riding your Seikret makes carting is basically impossible - unless you're super greedy. There's even massive indicators telling you to GTFO and dodge a kill shot. So this adds to the "easiness" of the game due to UI.
Not to mention multiplayer. I like to play solo, because its fun to challenge the monster head on, and by my own abilities. But I could just imagine playing with other players would basically diminish the difficulty multiplicatively, as addressed above.
I am not ashamed to admit that I've carted once or twice in the game. Its likely my reflexes arent as they used to be, but I like to attribute it to poor positioning and greed.
is the game easy? Yes, especially to those who poured 1,000 hrs on previous entry, the speed runners and the min-maxers.
But to those who have a day job, school and other responsibilities: the difficulty is just perfect.
Re: Monster Hunter Wilds (PS5) - A Timeless Formula Refined to Near Perfection
@ShogunRok thanks for the review. Do you need a PS+ subscription to play co-op/online with other players? What about cross-play? Online capabilities were available during beta testing.
Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
Y'all need to touch grass.
There's a lot of philosophy from both the east and west advocating for moderation in all things, including video games and - in this case - your expectations around the PS state of play.
I know that social media amplifies the most vitriolic and negative opinions to maximize engagement - but y'all really need to take things into moderation.
Re: Square Enix Vows to Deny Toxic Fans Its Wonderful Games, Services
@Fishnpeas the customer is always right is the dumbest take, especially in today's society.
Companies - who employ real life people - should be protecting their employees. Retaining talented employees is much cheaper and better for the long-term growth of the company. Having to recruit new staff every single time is very costly - and it makes sense for SE to be establishing these policies to protect its interests.
Customers come and go. Constructive feedback from customers is appreciated and should be encouraged to make a better product. But if customers are there to make a scene and cause harm to other people through harassment and intimidation - then they can go the ***** off.
Re: Steins;Gate Is Getting a Reboot for Unannounced Consoles, and the Art Is Divine
My question would be, are there changes substantive enough to warrant a re-buy?
Are they rehauling the entire story?
What are these plot changes, and are they that much different from the original?
Re: PS5 Pro's Proprietary Upscaler PSSR Is Looking Very Promising
@2here2there I dont know anything current, but there's a lot of indie/B-title games out there.
Valheim is a very innovative action survival game, which received a lot of great reviews and updates since. Another one of my fave is Project Zomboid - another indie title that simulates what its like to survive in a zombie apocalypse. Highly recommended with friends.
B-titles like the Trails Of series are great JRPGs to also dip your toes in. Push Square provides positive reviews of Falcom games, and specific to Trails Of - I'd argue that this series offer amazing world building that is much stronger than established AAA games like Final Fantasy. Interestingly, Metaphor ReFantasio's mixed action/turn-base gameplay was actually inspired from Trails through Daybreak's model. So as you can see, B title games are inspiring other game devs to adapt to new and creative ideas from B titles.
Re: PS5 Pro's Proprietary Upscaler PSSR Is Looking Very Promising
@McTwist There are plenty of games that try to innovate, just look at all the indie games or B title games available. Outward for one has a terrible review score, but I placed a lot of hours into the game because - once it clicks, it really sukcs you in.
These games are usually overlooked due to the critic review scores. But you can find a lot of hidden gems out there if we simply judge the game by its concept, and not by its graphics. The game market is no longer tied to big developers 10, 20 years ago. Indie devs and B-title studios are where the innovation lies.
Re: Poll: Are You Sold on PS5 Pro?
I'm getting a lot of mileage out of my PS5. I'm considering trading in my PS5 and get the Pro in the future.
Re: Dragon Age: The Veilguard Drops Loads of PS5 Gameplay, Action Combat Details
I was skeptical of the new combat system, but seeing it in first hand - I'm beginning to warm up to it.
There's a lot of customization option for the players, despite only having 4 active buttons. Theoretically, this streamlines player abilities - thus removing ability bloat - while passive/runes add further depth to the combat without it becoming too overwhelming. I am very okay with this.
The companion characters is akin to Mass Effect. You command your companions to perform an action, while you control Rook the entire time. This isn't that bad. My only concern is with regards to combat repetition. Will the battle get stale by the end game? I am hoping they have amazing boss fights with great boss mechanics to break gameplay repetition. But I guess we'll see.
Honestly, I think Dragon Age moving towards action RPG, as oppose to CRPG of DA:O, is a good strategic direction for the company. It sucks that the game is departing from its roots - but I'm honestly OK with this. After all, Dragon Age would need to compete with games like Baldur's Gate if DA remains a CRPG - and I dont think they have the capacity to, considering how amazing that game is.
Re: PS5 RPG Kingdom Come: Deliverance 2 Stuns in Short Gameplay Trailer
My most anticipated game of 2025!
Although this will not be a first day buy from me - considering how the original came out buggy on the PS4, I trust that the devs will deliver a unique and awesome experience for us fans. I'll be sure to have this in my library before 2025 ends.
Re: The Monster Hunter Wilds Marketing Machine Kicks into Gear with New Gameplay Videos
@Colour I'd rather play MH than the generic cookie cutter games that are saturating people's backlog.
Re: Highly Rated, Choice-Driven RPG Wildermyth Quests to PS5, PS4 in October
Great news - I'll be sure to add to my wishlist.
Re: Preview: Star Wars Outlaws Thrives in Its Rewarding Open World
@BusyOlf Liam said in his preview:
"Having played just four hours of a game that's likely to offer enough content to cover at least ten times that playtime, it's not the time for any definitive statements just yet. Star Wars Outlaws will need to prove it has the chops across a full campaign next month..."
While you have every right to be suspicious, I don't think the reviewers are being deceitful. If the preview looks good, but the game upon release does not - that speaks more about the publisher's attempt to con people and less about the reviewer's attempts to get people to buy the game.
In plain: I don't believe there's a conspiracy here between reviewers and publishers.
Re: BioWare Will 'Finally' Return to Its Roots with Dragon Age: The Veilguard's Storytelling
I remain hopeful that the game will be great, yet skeptical of their claims. I am not holding my breath. Wishing them luck!
Re: Dragon Age Name Change Reflects Game's Focus on Your Party Rather Than Solas
I am cautiously optimistic about this game.
Re: Mini Review: Until Then (PS5) - A Genuine, Heartfelt Tale of Love and Loss
I'm glad that this game received a strong review score. Shout out to this small indie Filipino team. I wish them nothing but success.
Re: Classic PS1 Platformer Tomba! 2 Will Follow the First Game to PS5, PS4
Played this game when I was a kid. Amazing. I still whistle to the fisherman village theme to this day.
Re: Surprise Final Fantasy 7 Remake Patch Changes the Ending
The new line is fine, in fact - I actually like it. It's more deliberate. If the intent is to create tension, then they delivered.
The original line seemed to have a lot more room for interpretation. Which is fine considering we had a lot of time to talk about the meaning of the ending until Rebirth came out.
But now that Rebirth is around the corner, creating tension by changing the line may makes more sense from a storytelling standpoint, especially considering where we're heading.
Also - I'm stupid. So this change helps.
Re: Stellar Blade Springs Back to Life as Anticipated PS5 Exclusive Nears
Guys, lets be honest as to why we're excited for this game.
Re: Square Enix Resolves to Implement 'Aggressive' AI Strategy in 2024
A lot of folks fear monger about the danger of AI, but if used correctly it can automate some mundane functionalities to give developers more time to flex their creativity and make cool things in game.
If they opt instead to use AI to replace creatives, and ship generic games for a quick buck. Then I hope SE reconsiders their long-term strategy.
Re: Final Fantasy 16 Dev Team Disbands, Making Sequels or Spin-Offs Unlikely
Good decision.
Re: Ultra Promising RPG Unicorn Overlord Gets Eight Minutes of Gorgeous PS5 Gameplay
13 Sentinels Aegis Rim is one of my favourite games ever. I look forward to seeing more of this in the future!
Re: Eiyuden Chronicle: Hundred Heroes Gets Tactical on PS5, PS4 in April 2024
Loved Suikoden 2, probably one of the best PS1 JRPG classics ever made. Looks like they're going back to their roots with Eiyuden. Looking forward to this!
Re: Poll: What Do You Think of the Final Fantasy 16 PS5 Demo?
@danzoEX I say it plays more like devil may cry.
Re: Final Fantasy 7 Rebirth Gets PS5 Gameplay as Early 2024 Release Window Is Confirmed
That ending scene. I love how Sephiroth is trying to gas light Cloud.
Re: Honkai: Star Rail Surpasses 20 Million Downloads Ahead of PS5, PS4 Launch
@z0d15g0d I never played a gacha. Can you explain the main appeal/premise for the game? I can understand a singleplayer adventure game where you go from point A to B, where there's a clear beginning middle and end. But I never really understood how these gacha game works. Same with Genshin. How can people play this for so long? Doesn't the game get repetitive? Is there an endgame? Are you supposed to collect all the characters? I'm confused.
Re: Cities Skylines 2 Promises Bigger and Better City Building on PS5 in 2023
@Dudditz09 That's exactly what's happening. They'll release base cities skyline 2 with a lot less feature than cities skyline remaster with DLC, enticing players who may enjoy cities 2 to purchase cities 1 on their PS5. Hence why they released remaster so close to cities 2.
Re: Octopath Traveler II (PS5) - An Immaculate RPG with Brilliantly Realised Characters
A 9 out of 10? Impressive. I might actually get this game.
Re: Octopath Traveler 2 Demo Out Now on PS5, PS4, and Your Progress Carries Over
Is there continuity to this sequel? Do I have to play the first to enjoy the second?
Re: Star Wars Jedi: Survivor Crash-Lands in Nine Minutes of New Gameplay
Sadly, the combat animation looks stiff af.
Re: Forspoken (PS5) - Messy Action RPG Is Massively Hit and Miss
Can't wait to buy it, on sale.
Re: Square Enix Commits to Business Consolidation in 2023 as Sony Buyout Rumours Start Again
A lot of game feels the same now. Not talking about SE's games in particular - but the diversity of quality games have diminished over the years, and they all started to feel like sandbox third person action RPGs, or the same recycled FPS.
Would Sony buying out SE continue this trend? My only concern with big companies (whether Sony or MS), is that all games would consolidate into one type of genre, same-looking games in Unreal Engine. Which makes me feel not-excited for any sort of buyout.
I suppose the real innovation comes from the Indie titles. I just hope gamers support the indie realm.
Re: Star Wars Jedi: Survivor Confirmed for March 2023 in Gameplay Reveal
I had low expectation for the first game, and it blew me out of the water.
Can't wait to see how the second stacks up.
Re: Shocking: Sony Has Plans for PS6
@sanderson72 I agree! Great discussion.
I might consider trading in my PS5 for a PS5 pro if it can both play a consistent 60FPS and in 4k. Many games on the PS5 asks one or the other, but it would be nice to have both.
Aside from that - I think the PS5 marketed itself really well by selling off its instantaneous load speed and the motion sense control. I personally didn't see motion sense to be a game-changer (in terms of player enjoyment) yet here we are.
I wonder what the PS6 will offer us next? I'm thinking of VR, but in reality the possibilities are endless.
Re: Microsoft Admits Its Games Are Worse Than Sony's
Xbox playing the victim card, claiming they need Activision to be competitive against the Japanese giant.
Absolutely sus!
Re: Shocking: Sony Has Plans for PS6
@sanderson72 having put a lot of hours into my PS4 and now the PS5, it feels like it's night and day! I didn't know I needed 60fps, 4k res and instant load times until I started playing games on the PS5.
I just hope the PS6 offers a substantial paradigm shift for gaming instead of seeing minimal improvements (like how it's like with the new iphones lol)
Re: Shocking: Sony Has Plans for PS6
I just bought my PS5!
Oh well, I'll probably sticking around with this console for years. What could the PS6 offer aside from faster load times, improve graphics, better cloud streaming, and (maybe) enhanced dual sense? The only thing I could think of is a full integration of VR onto the console itself (as oppose to VR being separate as we see today).
Are next gen console allow us to tune-in to the metaverse? SAO style?
Anyway, as a consumer, I'm more concerned about the games being more and more expensive than what they actually offer me in return.
Re: Random: Who Needs Silent Hills When You Have Street Fighter 6's Character Creator?
@Xaessya Literally my thoughts
Re: Hideo Kojima Cryptically Hints at Impending Reveal
@ChromaticDracula Kojima just comes off as super pretentious, which makes him easy to criticize.
That aside - I was super surprised by death stranding. It definitely took some time to get used to, but I'm amazed at how Kojima gamified (what seems to be) one big social experiment where he dupes people into building in-game infrastructure as gamers salivate in anticipation for player "likes". It sounds ridiculous at first - but when you actually put some hours in; you'll find no other game like it. And that's a good thing.
With that said, he could definitely tone down on the Hollywood pretentiousness.
Re: Mini Review: Potion Permit (PS5) - Time to Play Doctor in a Charming But Buggy Town
@WavesOfActivity shout out to indie game players.
Re: Assassin's Creed Mirage Likely Won't Take 100 Hours to Beat
"Not everything has to be a 150-hour RPG, right?"
Such a refreshing take. The new ACs never appealed to me, as it looked more hack-slash RPG than stealth a action.
What I enjoyed about the original AC is that you're able to hide in plain sight - which made it competitive against other stealth juggernauts like Metal Gear or Splinter Cell. In these games, you stick to the shadow and use your gadgets to complete your mission. In AC, you hide in plain sight: march with the priests, sit in stalls, and look completely innocuous. It's a refreshing take in the stealth action genre.
Stealth characters are not supposed to be one-man army, where you can take on a horde of mindless AIs. The point of these games is to infiltrate, complete your objective, then leave. And when you are spotted - you're supposed to lose all your advantages. Stealth games should PUNISH you if you fail to remain sneaky.
I don't know if that will be the case in this new iteration. I can sense some action elements similar to previous games. So I am not holding my breath on AC Mirage providing us with a new stealth (or rather old) stealth action experience.
Re: Final Fantasy 7 Rebirth Is a PS5 Exclusive to Ensure 'Comfortable' Travel Across a 'Vast World'
Damn, SE hyping their prospective overlords.
Wonder if Sony acquiring SE would be a good or bad thing!
Re: Soapbox: I Tried So Hard to Like Elden Ring, But I Just Couldn’t Do It
I haven't finished Elden Ring, but my favourite aspect about the game is the tactical and strategy component of the game.
Tactics in the context of ER is the act of fighting. You find a dungeon, you go through the level, you fight the boss. Each attack, each tactical decision, makes up the "tactical component" of Elden Ring.
In contrast, yet complimentary component, is strategy. In the context of ER, strategy is asking yourself: "okay, do I jump into the main quest boss right away, or do I explore a bit more of the map to find hidden loot/weapons?"; "Okay, now that I have gained this many levels - am I ready to fight the boss yet"? "Okay - I just found out that the boss I fought, was too difficult, I need to fall back and decide on whether I should continue, or look for other treasures to make the boss fight more manageable".
This level of decision making was never present in the past souls games. It's always - you made it to the end of the dungeon: kill the boss. If you can't well, tough luck. Either summon friends, or go on for HOURS trying to kill the boss. In ER, because there are so many options, you can go back and rethink your tactics and strategy. And it's always viable to explore and see what's out there to obtain hidden loot.
Granted, IDK how much of the "Tactics/strategy" component is present in the end game. But I loved every bit of this in the opening to mid part of Elden Ring.
Re: Final Fantasy VII Remake Series Is Three Games, Part 3 Already in Pre-Production
@wiiware This is what I think: the FF7 remakes will have three main parts, but with DLCs interlinking them. Similar to how Integrade works.
Re: Poll: Which Final Fantasy Game are You Most Looking Forward to?
@z0d15g0d folks are saying that the FF7 remakes are a sequel to the original, with a multiverse twist. I can understand why people are excited for rebirth.