Comments 2,842

Re: Soapbox: Astro's Playroom PS5 Did Live Service and You Didn't Even Notice

riceNpea

@LieutenantFatman then by your own assertion that executives can abandon the term 'live service' on a whim, and that 'people' shouldn't get worked up by semantics, the article shouldn't have been written in the first place. That's the root cause of why people are 'worked up', and it's the origin of the flex over semantics. That should be the focus of your post if you think this is all pointless, surely.

Re: Soapbox: Astro's Playroom PS5 Did Live Service and You Didn't Even Notice

riceNpea

@get2sammyb most people know that. People don't think there's only one type of live service. Your problem is, you're effectively a mirror image of what you think we are doing. You're not appreciating that when people complain about live service games they're not complaining about all types of live service games, they mean the egretiously monetised ones, or ones that are trying to fill a niche thats already full whilst taking away resources from other potential games. No one wants to see the end of games with live service support that do it properly, such as Helldivers 2, or freely, like NMS.

You're preaching to the converted.. and a handful of folk who can't tie their shoelaces.

Re: Soapbox: Astro's Playroom PS5 Did Live Service and You Didn't Even Notice

riceNpea

How about a poll about how which games we complain about when we talk about live service gaming:

1. Yearly, full price, franchise releases with added content via MTs and Battlepasses, designed to funnel players towards spending real money long term.

2. Monetised GaaS games that cost money to buy to play with content added via a road map, designed to funnel players toward spending real money longterm.

3. F2P, heavily monetised live service games with added content via special events and FOMO, designed to funnel players towards spending real money longterm.

4. Fully featured games that developers update with free content for months and years after release.

Tough one. It's 4!! Ban them!!

Re: Soapbox: Astro's Playroom PS5 Did Live Service and You Didn't Even Notice

riceNpea

@get2sammyb

Sammy, I don't know why you are defending this position. Its clear that whilst there is an argument to be had that Astrobot and Fortnite both enjoy updates beyond launch that enhance the game so you could lump both under the umbrella term 'live service',
when people bemoan live service gaming they will always mean the type that is MONETISED. I don't know why you're trying to blur the distinction in people's mind when they are already able to tell, and already do treat differently, the two different kind of 'live service' games. People want less of the monetised kind.

Re: Soapbox: Astro's Playroom PS5 Did Live Service and You Didn't Even Notice

riceNpea

We're not thick. Is that what you think, because this is a website for gaming enthusiasts. I'm mildly insulted. When people refer to live service gaming as in GaaS, it's not a game like Astrobot that has had content added after release. No Man's Sky is the best examples of this, we know the difference between the this kind of live service and the games built around monetising it, like Fortnite.

You said it yourself, no one complains about live service support. No one moans about Hello Games giving years worth of free content and upgrades because we're not stupid enough to not be able to discern the difference between that kind of live service supported games and the monetised kind.

Frankly, I'm shocked you put Astrobot and Fortnite in the same category! You can't really think that, surely. Astrobot is not a monetised game as a service but it has live service support. Not the same thing.

Re: Sony Execs Seem to Think the Company Doesn't Have Enough Original IP

riceNpea

"Even so, it seems like an odd thing to say when you consider that there's a seemingly endless selection of PlayStation IP..Even so, it seems like an odd thing to say when you consider that there's a seemingly endless selection of PlayStation IP.."

It's an odd thing to make an article framing what they say as if it were focussed on PlayStation when they were talking about all forms of media.

Of course it's going to look odd if you are going to take it out of the much broader context it's was said in. You're MAKING news rather than reporting it without a spin. So now people are saying, '...but PS has lots of gaming IP!! They're idiots!!'

You say,

"It's worth noting that Totoki and Yoshida's comments aren't limited to just video games but include Sony's film and anime interests, too – and in that regard, you could argue that outside of games, Sony does indeed lack wholly-owned IP to exploit "

It's not just worth noting that, THAT is the actual basis of their comment, and you distilling it creates a narrative that was not their intention.

Unfortunately the FT requires a subscription payment so I can't even read their comments to comprehend the statement in its entirety, making you representing it in a skewed fashion even more frustrating. Not cool @Damo

Re: Surging Space Marine 2 Early Access Numbers Portend a Golden Future

riceNpea

@Killionaire genuinely curious...I don't own the game yet, isn't PVE its focus? As someone who plays it, is the end game not substantial enough to stay with PVE and not be that bothered about PVP? I hope thats not the case. I was like that with Destiny. Didn't care much for PVP which wasn't all that at first, and the PVE keeped me hooked well past the point where PVP had more meat on the bone. Can I consider this the same?

Re: Mini Review: TimeSplitters (PS2) - A Fantastic Foundation with Flaws

riceNpea

@LifeGirl you've mischaracterised my question.That's OK👍It's not the question I'm asking Mr Banas. I'm asking if the decision to go corporate with Future Perfect, which he thought of as a negative, was actually a positive considering its subjectively a better game than this, in his opinion.

I'm not disagreeing with him over either review, I'm engaging with him again because last time I misunderstood him and he kindly cleared up my confusion.

Re: Surging Space Marine 2 Early Access Numbers Portend a Golden Future

riceNpea

@ChrisDeku i may have misremebered, could've been prerelease bonus content. Fair enough, apologies for that. How about Gears of War 4 Ultimate Edition? The point stands that this is not a new trend, it all started back then and has grown into what we see now. I agree with you that it is more prevalent now, that's for sure.

Re: Surging Space Marine 2 Early Access Numbers Portend a Golden Future

riceNpea

@ChrisDeku Metal Gear V and Deux Ex did it to name a couple. There are others.

The point is it's far from a new trend. I don't know how a journalist can say that and make it public. It just not true and stirs up controversy. It's an old argument. There was a big fuss when Deux Ex did it. We've been down this road, I'm baffled how it's being presented like it's new.

Re: Surging Space Marine 2 Early Access Numbers Portend a Golden Future

riceNpea

@KundaliniRising333 Early access has been around for years. I can't understand why a journalist thinks it's a new trend and gives us that impression. It wasn't a promotional push by publishers to tempt streamers into playing it because back then there wasn't a huge streaming community like now.

It was purely to take advantage of people with the will and the way to pay extra for early access. And we've been doing that for decades with the postal service.

Re: Concord PS5, PC Scalpers Attempt to Cash In on 'Rare Collector's Item'

riceNpea

@djlard this game wasn't intended to be sold as a functionless collector's item only, with an eye to the potential future gaons in value. So it is not being scalped.

If people are now selling it above RRP of what it was worth WHEN IT WAS A GAME, that is a market driven price for a product that now has a different value in relation to it change in status from a game to a product of assumed future appreciation in subjective value. There is no set base value for this new status of the product.