Comments 9

Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5

TheCrustyJuggler

@AgentGuapo that's because Bethesda promised to support the games and even Phil Spencer said they will still honor legacy support for Bethesda games already out.

Neither Microsoft nor Ninja Theory made such promises, nor are they obligated to. NT already put out the critically successful version on the PlayStationconsole they originally released on. PS5 is a different console. Same thing with Double Fine, they never intended to make a PS5 version of Psychonauts 2, nor XSXS version before Xbox acquired them, but Xbox acquired them, paid off the game's investors and publishing firm, boosted the studio's budget and pretty much guaranteed everyone isgetting the game the devs intended.Playstation didn't fund one nor did they negotiate with Xbox to have one made so how or why should they when they wouldn't even have PS5 dev kits 🤷🏿‍♂️

On the flip side, Insomniac, formerly independence, is now owned by PlayStation. If they released a Sunset Overdrive port for PS4 and PS5, you think they're obligated to also release a Xbox Series X|S port when they never had plans for one and Xbox isn't providing any resources, such as dev kits or money? Insomniac did at least originally intend to release on Playstation 4

Re: Random: PlayStation Fans Start Petition to Cancel Hideo Kojima's Rumoured Xbox Game

TheCrustyJuggler

@PegasusActual93 Hideo Kojima and Microsoft have signed a letter of intent that states the two parties intend to work out the details on a publishing agreement for a new Xbox game, according to sources familiar with the matter. This signifies that both parties have agreed to a generalized deal while lawyers continue hashing out the finer points. They're actually closer to working together in reality than what was rumored, which has been a rumor up until now.

Re: Gran Turismo 7 PS5 Leak Uses 'Mock Logo' Circulated Online, Says Source

TheCrustyJuggler

@Ah-Void well they had Driveclub, and they they canned it. They also had Tourist Trophy, which was just GT with sports bikes but still something.
Forza Horizon is great because it successfully replaced PGR as that arcade focused racer. PlayStation should do to establish a arcade racer, but honestly any exclusive that isn't story focused doesn't seem to do well on that platform, which is probably why they canned a lot of other IPs and studios

Re: EA Suggests Its PS4 Games Can Be Upgraded to PS5 for Free

TheCrustyJuggler

@BearsEatBeets if they do, they have to do something that's better than a frame rate/resolution bump. I mean it'll be fine for the PlayStation audience but it might not be as good incomparison, but we don't know yet. For example, we saw Gears 5 being optimized to run on Series X natively. We saw the game running 100+FPS on campaign mode, 60FPS cutscenes, Ray tracing, ultra settings +additional settings that have yet to be announced for the PC version. A frame rate/res bump is good for that boost capability at the hardware level, but we already know Series X will do the same thing, plus benefit from machine learning tech that will enable games to run in native 4K or add HDR, if the game wasn't de weren't designed for it. We saw that in both Halo 5 and Fusion Frenzy. Smart Delivery seems to promise more than that, but we will definitely see with Xbox's event later this morning.

Re: PS5 SSD Represents 'Biggest Leap in My Career', Says The Last of Us 2 Co-Game Director

TheCrustyJuggler

@Callmegil they can't go any higher because the APU is already boosted pretty much to what the thermal load will allow. 2.3GHz is the ceiling to prevent any more inconsistent in it's variable frequencies, even though Mark Cerny says games that push the PS5 will see those speeds decreases or even if the environment of the console itself is not ideal. In theory, that means boost speeds can potentially fall lower than that of the Series X. Which will still be pretty fast, but not as performant with it's Lower CU count

The reason the Series X clock speeds won't matter in conparison is because it's the bare minimum of RDNA 2 which is 56 CUs as per AMD's website. 4CUs shaved off probably for cost or because it's not essential for a console in comparableThe to a PC. At a fixed speeds however it aims to be more consistent and more efficient with wattage, thermal and performance and more CUs means it can bear a bigger load when the game calls for it.

But we'll see when we have these things in the wild. DF is gonna benchmark the hell out of these console

Re: Reaction: PS5 Deep Dive Was As Expected, But Was Shockingly Misjudged

TheCrustyJuggler

@MasterEMFG dude, all that is is read/write speeds. That's it. That's how fast the CPU and GPU can get what it needs from the onboard storage. It's nothing truly spectacular other than it's much faster than developed anticipated but even with that itts a 825GB SSD, with probably anywhere between 100-200 GB going to OS and other system level partitions.

Folks are not seeing how Sony is overselling the PS5 rn

Re: Rumour: PS5 More Powerful Than Xbox Series X, Says Old Leak Given New Life

TheCrustyJuggler

Xbox Series X confirmed final specs as of 3/17/2020...Today

CPU: 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT)
GPU: 12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2
Die Size: 360.45mm2
Process: TSMC 7nm Enhanced
Memory: 16GB GDDR6
Memory Bandwidth: 10GB at 560GB/s, 6GB at 336GB/s
Internal Storage: 1TB Custom NVMe SSD
I/O Throughput: 2.4GB/s (Raw), 4.8GB/s (Compressed)
Expandable Storage: 1TB Expansion Card
External Storage: USB 3.2 HDD Support
Optical Drive: 4K UHD Blu-ray Drive
Performance Target: 4K at 60fps - up to 120fps